diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml
index 267da3c4..9572fcab 100644
--- a/quakespasm/Linux/sgml/Quakespasm.sgml
+++ b/quakespasm/Linux/sgml/Quakespasm.sgml
@@ -19,7 +19,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
-
-
-
+
-
@@ -119,6 +119,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
- Fix the order of OpenGL context creation and window creation in SDL2 video.
- Fix a calling convention issue in windows DPI awareness function pointers.
- Fix a random texture recoloring after video mode change.
+
- Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0".
- Fix a wrong alpha-sorting bug introduced in 0.90.1.
- Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).
- Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
@@ -141,6 +142,14 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
- Update third-party libraries.
+
+ Raised limits
+
+- Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
+
- Default heapsize 256 MB (was 64 MB).
+
- Default zone 4 MB (was 384 KB).
+
- Raised MAX_SFX to 1024 (was 512).
+
Changes in 0.90.1
diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html
index 9c52600a..5e3c172c 100644
--- a/quakespasm/Quakespasm.html
+++ b/quakespasm/Quakespasm.html
@@ -86,7 +86,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
Project Downloads
-Automatic Builds
+Automatic Builds
@@ -204,6 +204,7 @@ these patched libSDL binaries may help.
Fix the order of OpenGL context creation and window creation in SDL2 video.
Fix a calling convention issue in windows DPI awareness function pointers.
Fix a random texture recoloring after video mode change.
+ Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0".
Fix a wrong alpha-sorting bug introduced in 0.90.1.
Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).
Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
@@ -236,6 +237,17 @@ these patched libSDL binaries may help.
Update third-party libraries.
+
+Raised limits
+
+
+
+- Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
+- Default heapsize 256 MB (was 64 MB).
+- Default zone 4 MB (was 384 KB).
+- Raised MAX_SFX to 1024 (was 512).
+
+
diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt
index 222c6635..3cdad6e9 100644
--- a/quakespasm/Quakespasm.txt
+++ b/quakespasm/Quakespasm.txt
@@ -21,6 +21,7 @@
6.1.2 Visual improvements
6.1.3 Interface improvements
6.1.4 Code cleanup / Other
+ 6.1.5 Raised limits
6.2 Changes in 0.90.1
6.2.1 Bugfixes
6.2.2 Performance
@@ -64,7 +65,7 @@
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
- o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
+ o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm-sdl2/
3. Hints
@@ -223,6 +224,9 @@
o Fix a random texture recoloring after video mode change.
+ o Fix a liquid turning to garbage after several video mode changes
+ and "r_oldwater 0".
+
o Fix a wrong alpha-sorting bug introduced in 0.90.1.
o Fix "flush" command not reloading mdl's from disk (bug introduced
@@ -254,6 +258,17 @@
o Update third-party libraries.
+ 6.1.5. Raised limits
+
+
+ o Default max_edicts 8192 (was 2048) and no longer saved to
+ config.cfg.
+
+ o Default heapsize 256 MB (was 64 MB).
+
+ o Default zone 4 MB (was 384 KB).
+
+ o Raised MAX_SFX to 1024 (was 512).
6.2. Changes in 0.90.1