Add links to Erics automatic win builds. (I'll also update the webpage).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@973 af15c1b1-3010-417e-b628-4374ebc0bcbd
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Steven 2014-08-22 21:52:34 +00:00
parent f292a594b3
commit 2269c31459
3 changed files with 28 additions and 20 deletions

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@ -17,7 +17,8 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<sect> Downloads <p> <sect> Downloads <p>
<itemize> <itemize>
<item><url url="http://quakespasm.sourceforge.net/download.htm"> <item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Download Page">
<item><url url="http://quakespasm.ericwa.com/job/quakespasm/" name="Automatic Builds">
</itemize> </itemize>

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@ -78,7 +78,9 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<P> <P>
<UL> <UL>
<LI> <LI>
<A HREF="http://quakespasm.sourceforge.net/download.htm">http://quakespasm.sourceforge.net/download.htm</A></LI> <A HREF="http://quakespasm.sourceforge.net/download.htm">Project Download Page</A></LI>
<LI>
<A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI>
</UL> </UL>
</P> </P>

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@ -38,7 +38,6 @@
Page last edited July 30, 2014 Page last edited July 30, 2014
1. About 1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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<http://quakespasm.sourceforge.net> <http://quakespasm.sourceforge.net>
2. Downloads 2. Downloads
o <http://quakespasm.sourceforge.net/download.htm>
o Project Download Page
<http://quakespasm.sourceforge.net/download.htm>
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
3. Hints 3. Hints
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ... ./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console. o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB o From the console, use UP to browse the command line history and TAB
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o See <README.music> for more details. o See <README.music> for more details.
4. Compiling 4. Compiling
To check-out the latest version of QuakeSpasm, use : To check-out the latest version of QuakeSpasm, use :
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The project can also be built with Codeblocks (project files The project can also be built with Codeblocks (project files
included). included).
4.2. Windows 4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW The QuakeSpasm developers cross-compile windows binaries using MinGW
<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>. <http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
The project can also be built using Visual Studio 2005 (or newer). The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X 4.3. Mac OS X
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Alternatively, have a look at Makefile.darwin for more instructions on Alternatively, have a look at Makefile.darwin for more instructions on
building from a console. building from a console.
5. Known Bugs 5. Known Bugs
Some versions of Xorg and SDL have brightness issues. Some versions of Xorg and SDL have brightness issues.
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OS X has a well known gamma issue where the screen turns dark, but we OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix. currently have no fix.
6. Changes 6. Changes
6.1. Changes in 0.85.10 6.1. Changes in 0.85.10
o Support for opengl non-power-of-two-textures extension. o Support for opengl non-power-of-two-textures extension.
o Dynamic light speedup. o Dynamic light speedup.
@ -191,6 +191,7 @@
o Fix broken behavior upon gamedir changes if -basedir is specified o Fix broken behavior upon gamedir changes if -basedir is specified
on the command line. on the command line.
o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000. o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
o Host_Error upon missing models. (Prevents segmentation faults.) o Host_Error upon missing models. (Prevents segmentation faults.)
@ -200,9 +201,9 @@
o Other fixes and clean-ups. o Other fixes and clean-ups.
6.2. Changes in 0.85.9 6.2. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.) o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for o Implemented Hor+ style field of view (FOV) scaling, useful for
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o Support for demo recording after connection to server. (thanks to o Support for demo recording after connection to server. (thanks to
Baker for a patch) Baker for a patch)
o Corner case fixes in COM_Parse() for quoted strings and support for o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments. C-style /*..*/ comments.
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o Several other minor fixes/cleanups. o Several other minor fixes/cleanups.
6.3. Changes in 0.85.8 6.3. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly. properly.
o Fixed control-character handling in unicode mode. Keyboard input o Fixed control-character handling in unicode mode. Keyboard input
tweaks. tweaks.
o Made the keypad keys to send separate key events in game mode. o Made the keypad keys to send separate key events in game mode.
o Text pasting support from OS clipboard to console. (windows and o Text pasting support from OS clipboard to console. (windows and
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o Miscellaneous source code cleanups. o Miscellaneous source code cleanups.
6.4. Changes in 0.85.7 6.4. Changes in 0.85.7
o Added support for cross-level demo playback o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the o gl_texturemode is reimplemented as a cvar with a callback and the
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6.5. Changes in 0.85.6 6.5. Changes in 0.85.6
o More work for string buffer safety o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes. o Minor SDL video fixes.
6.6. Changes in 0.85.5 6.6. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support o SDL input driver updated adding native keymap and dead key support
to the console to the console
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o Several code updates from uHexen2 project, several code cleanups. o Several code updates from uHexen2 project, several code cleanups.
6.7. Changes in 0.85.4 6.7. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates o Other minor sound and cdaudio updates
6.8. Changes in 0.85.3 6.8. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks. some other CD tweaks.
6.9. Changes in 0.85.2 6.9. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log o Don't constantly open and close condebug log
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o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
old fitzquake-0.85 bug which used to cause segfaults depending on old fitzquake-0.85 bug which used to cause segfaults depending on
the compiler. the compiler.
o Accept commandline options like "+connect ip:port" o Accept commandline options like "+connect ip:port"
o Add OSX Makefile (tested?) o Add OSX Makefile (tested?)
6.10. Changes in 0.85.1 6.10. Changes in 0.85.1
o 64 bit CPU support o 64 bit CPU support
o Restructured SDL sound driver o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow, o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis r_wateralpha, r_dynamic, r_novis
7. Todo 7. Todo
o Add uHexen2's first person camera (and menu item) o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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o Complete the unix user directories support o Complete the unix user directories support
8. Copyright 8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html> LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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9. Links 9. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net> o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Project page o QuakeSpasm Project page
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o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk> o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk>