From 2269c31459d43e7aa48c267c89e253668d469c22 Mon Sep 17 00:00:00 2001 From: Steven Date: Fri, 22 Aug 2014 21:52:34 +0000 Subject: [PATCH] Add links to Erics automatic win builds. (I'll also update the webpage). git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@973 af15c1b1-3010-417e-b628-4374ebc0bcbd --- Linux/sgml/README.sgml | 3 ++- README.html | 4 +++- README.txt | 41 +++++++++++++++++++++++------------------ 3 files changed, 28 insertions(+), 20 deletions(-) diff --git a/Linux/sgml/README.sgml b/Linux/sgml/README.sgml index db929986..6def7266 100644 --- a/Linux/sgml/README.sgml +++ b/Linux/sgml/README.sgml @@ -17,7 +17,8 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and Downloads

- + + diff --git a/README.html b/README.html index ebc71c77..074fafca 100644 --- a/README.html +++ b/README.html @@ -78,7 +78,9 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and

diff --git a/README.txt b/README.txt index c3b90454..b7a3dcb0 100644 --- a/README.txt +++ b/README.txt @@ -38,7 +38,6 @@ Page last edited July 30, 2014 - 1. About QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It @@ -47,11 +46,13 @@ - 2. Downloads - o + o Project Download Page + + + o Automatic Builds 3. Hints @@ -63,6 +64,7 @@ o For different sound drivers use "SDL_AUDIODRIVER=DRIVER ./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ... + o Shift+Escape draws the Console. o From the console, use UP to browse the command line history and TAB @@ -95,7 +97,6 @@ o See for more details. - 4. Compiling To check-out the latest version of QuakeSpasm, use : @@ -125,11 +126,11 @@ The project can also be built with Codeblocks (project files included). - 4.2. Windows The QuakeSpasm developers cross-compile windows binaries using MinGW and Mingw-w64 . + The project can also be built using Visual Studio 2005 (or newer). 4.3. Mac OS X @@ -140,7 +141,6 @@ Alternatively, have a look at Makefile.darwin for more instructions on building from a console. - 5. Known Bugs Some versions of Xorg and SDL have brightness issues. @@ -158,11 +158,11 @@ OS X has a well known gamma issue where the screen turns dark, but we currently have no fix. - 6. Changes 6.1. Changes in 0.85.10 + o Support for opengl non-power-of-two-textures extension. o Dynamic light speedup. @@ -191,6 +191,7 @@ o Fix broken behavior upon gamedir changes if -basedir is specified on the command line. + o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000. o Host_Error upon missing models. (Prevents segmentation faults.) @@ -200,9 +201,9 @@ o Other fixes and clean-ups. - 6.2. Changes in 0.85.9 + o Fixes for several undefined behaviors in C code (gcc-4.8 support.) o Implemented Hor+ style field of view (FOV) scaling, useful for @@ -229,6 +230,7 @@ o Support for demo recording after connection to server. (thanks to Baker for a patch) + o Corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments. @@ -246,15 +248,16 @@ o Several other minor fixes/cleanups. - 6.3. Changes in 0.85.8 + o Made Quake shareware 1.00 and 1.01 versions to be recognized properly. o Fixed control-character handling in unicode mode. Keyboard input tweaks. + o Made the keypad keys to send separate key events in game mode. o Text pasting support from OS clipboard to console. (windows and @@ -293,9 +296,9 @@ o Miscellaneous source code cleanups. - 6.4. Changes in 0.85.7 + o Added support for cross-level demo playback o gl_texturemode is reimplemented as a cvar with a callback and the @@ -322,6 +325,7 @@ 6.5. Changes in 0.85.6 + o More work for string buffer safety o Reverted v0.85.5 change of not allowing deathmatch and coop cvars @@ -332,9 +336,9 @@ o Minor SDL video fixes. - 6.6. Changes in 0.85.5 + o SDL input driver updated adding native keymap and dead key support to the console @@ -363,9 +367,9 @@ o Several code updates from uHexen2 project, several code cleanups. - 6.7. Changes in 0.85.4 + o Implement music (OGG, MP3, WAV) playback o A better fix for the infamous SV_TouchLinks problem, no more hard @@ -391,9 +395,9 @@ o Other minor sound and cdaudio updates - 6.8. Changes in 0.85.3 + o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net @@ -428,9 +432,9 @@ o Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks. - 6.9. Changes in 0.85.2 + o Replace the old "Screen size" slider with a "Scale" slider o Don't constantly open and close condebug log @@ -451,14 +455,13 @@ o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler. - o Accept commandline options like "+connect ip:port" o Add OSX Makefile (tested?) - 6.10. Changes in 0.85.1 + o 64 bit CPU support o Restructured SDL sound driver @@ -494,9 +497,9 @@ o Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis - 7. Todo + o Add uHexen2's first person camera (and menu item) o Native CD audio support (if desired). cd_sdl.c doesn't have proper @@ -506,9 +509,9 @@ o Complete the unix user directories support - 8. Copyright + o Quake and Quakespasm are released under the GNU GENERAL PUBLIC LICENSE Version 2 @@ -519,6 +522,7 @@ 9. Links + o QuakeSpasm Homepage o QuakeSpasm Project page @@ -546,3 +550,4 @@ o Sander's email +