docs: s/inside3d/insideqc/ and some minor tidy-up.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1268 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2015-12-24 08:20:25 +00:00
parent c3c5acea3d
commit 20ddaca6bf
3 changed files with 16 additions and 15 deletions

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited December 2015</em>
<em>Page last edited: December 2015</em>
<sect> About <p>
@ -120,9 +120,9 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Fix a calling convention issue in windows DPI awareness function pointers.
<item> Fix a random texture recoloring after video mode change.
<item> Fix a wrong alpha-sorting bug introduced in 0.90.1.
<item> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).
<item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
<item> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
<item> Fix for "flush" command not reloading mdl's from disk, introduced in 0.90.1.
</itemize>
<sect2> Visual improvements
@ -148,7 +148,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<itemize>
<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
<item> Fix texture memory leak when changing video modes with SDL2.
<item> Fix rare incorrect mdl lighting on 64-bit builds. <url url="http://forums.inside3d.com/viewtopic.php?f=3&amp;t=5620" name="(details here.)">
<item> Fix rare incorrect mdl lighting on 64-bit builds. <url url="http://forums.insideqc.com/viewtopic.php?f=3&amp;t=5620" name="(details here.)">
<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
@ -417,7 +417,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">
<item><url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage">
<item><url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
<item><url url="http://forums.inside3d.com/viewforum.php?f=14" name="Inside 3D forums">
<item><url url="http://forums.insideqc.com" name="Inside3D forums">
</itemize>
</article>

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@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited December 2015</EM></P>
<P><EM>Page last edited: December 2015</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -205,9 +205,9 @@ these patched libSDL binaries may help.
<LI> Fix a calling convention issue in windows DPI awareness function pointers.</LI>
<LI> Fix a random texture recoloring after video mode change.</LI>
<LI> Fix a wrong alpha-sorting bug introduced in 0.90.1.</LI>
<LI> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).</LI>
<LI> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).</LI>
<LI> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).</LI>
<LI> Fix for "flush" command not reloading mdl's from disk, introduced in 0.90.1.</LI>
</UL>
</P>
@ -247,7 +247,7 @@ these patched libSDL binaries may help.
<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
<LI> Fix rare incorrect mdl lighting on 64-bit builds.
<A HREF="http://forums.inside3d.com/viewtopic.php?f=3&amp;t=5620">(details here.)</A></LI>
<A HREF="http://forums.insideqc.com/viewtopic.php?f=3&amp;t=5620">(details here.)</A></LI>
<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
@ -573,7 +573,7 @@ these patched libSDL binaries may help.
<LI>
<A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI>
<LI>
<A HREF="http://forums.inside3d.com/viewforum.php?f=14">Inside 3D forums</A></LI>
<A HREF="http://forums.insideqc.com">Inside3D forums</A></LI>
</UL>
</P>

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@ -46,7 +46,7 @@
______________________________________________________________________
Page last edited December 2015
Page last edited: December 2015
1. About
@ -225,13 +225,13 @@
o Fix a wrong alpha-sorting bug introduced in 0.90.1.
o Fix "flush" command not reloading mdl's from disk (bug introduced
in 0.90.1).
o Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
o Fix for "flush" command not reloading mdl's from disk, introduced in
0.90.1.
6.1.2. Visual improvements
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
@ -247,7 +247,8 @@
o New r_pos command to show player position.
o NaN detection in traceline with "developer 1" set now warns instead of errors.
o NaN detection in traceline with "developer 1" set now warns instead
of errors.
6.1.4. Code cleanup / Other
@ -264,7 +265,7 @@
o Fix texture memory leak when changing video modes with SDL2.
o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
http://forums.inside3d.com/viewtopic.php?f=3&t=5620)
http://forums.insideqc.com/viewtopic.php?f=3&t=5620)
o Fix fullbrights turning black after "kill" command (bug introduced
in 0.90.0).
@ -769,4 +770,4 @@
o Func Quakespasm forum:
http://www.celephais.net/board/view_thread.php?id=60452
o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14
o Inside3D forums: http://forums.insideqc.com