diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 3a336bd1..267da3c4 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited December 2015 +Page last edited: December 2015 About

@@ -120,9 +120,9 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Fix a calling convention issue in windows DPI awareness function pointers. Fix a random texture recoloring after video mode change. Fix a wrong alpha-sorting bug introduced in 0.90.1. + Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1). Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug). Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug). - Fix for "flush" command not reloading mdl's from disk, introduced in 0.90.1. Visual improvements @@ -148,7 +148,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). Fix texture memory leak when changing video modes with SDL2. - Fix rare incorrect mdl lighting on 64-bit builds. + Fix rare incorrect mdl lighting on 64-bit builds. Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp. Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp. @@ -417,7 +417,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit - + diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index 345b33de..9c52600a 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -12,7 +12,7 @@

 

-

Page last edited December 2015

+

Page last edited: December 2015

1. About

@@ -205,9 +205,9 @@ these patched libSDL binaries may help.
  • Fix a calling convention issue in windows DPI awareness function pointers.
  • Fix a random texture recoloring after video mode change.
  • Fix a wrong alpha-sorting bug introduced in 0.90.1.
  • +
  • Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).
  • Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
  • Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
  • -
  • Fix for "flush" command not reloading mdl's from disk, introduced in 0.90.1.
  • @@ -247,7 +247,7 @@ these patched libSDL binaries may help.
  • Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
  • Fix texture memory leak when changing video modes with SDL2.
  • Fix rare incorrect mdl lighting on 64-bit builds. -(details here.)
  • +(details here.)
  • Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
  • Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
  • Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
  • @@ -573,7 +573,7 @@ these patched libSDL binaries may help.
  • Func Quakespasm forum
  • -Inside 3D forums
  • +Inside3D forums

    diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index c9f35623..222c6635 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -46,7 +46,7 @@ ______________________________________________________________________ - Page last edited December 2015 + Page last edited: December 2015 1. About @@ -225,13 +225,13 @@ o Fix a wrong alpha-sorting bug introduced in 0.90.1. + o Fix "flush" command not reloading mdl's from disk (bug introduced + in 0.90.1). + o Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug). o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug). - o Fix for "flush" command not reloading mdl's from disk, introduced in - 0.90.1. - 6.1.2. Visual improvements o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning @@ -247,7 +247,8 @@ o New r_pos command to show player position. - o NaN detection in traceline with "developer 1" set now warns instead of errors. + o NaN detection in traceline with "developer 1" set now warns instead + of errors. 6.1.4. Code cleanup / Other @@ -264,7 +265,7 @@ o Fix texture memory leak when changing video modes with SDL2. o Fix rare incorrect mdl lighting on 64-bit builds. (details here: - http://forums.inside3d.com/viewtopic.php?f=3&t=5620) + http://forums.insideqc.com/viewtopic.php?f=3&t=5620) o Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). @@ -769,4 +770,4 @@ o Func Quakespasm forum: http://www.celephais.net/board/view_thread.php?id=60452 - o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14 + o Inside3D forums: http://forums.insideqc.com