fteqw/engine/gl
2008-02-01 15:21:14 +00:00
..
gltod3d No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_alias.c Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
gl_backend.c A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
gl_bloom.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_draw.c remove GL_Smoothfont_Callback in reinit 2008-01-16 04:57:44 +00:00
gl_draw.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gl_heightmap.c More warnings fixed in D3D. 2007-10-06 15:33:38 +00:00
gl_hlmdl.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_model.c Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
gl_model.h Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix). 2008-02-01 15:21:14 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Let's hope this fixes r_drawviewmodel 2007-08-17 18:41:14 +00:00
gl_rlight.c Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage. 2008-01-24 01:24:10 +00:00
gl_rmain.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_rmisc.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_rsurf.c s/thier/their 2007-10-05 17:43:26 +00:00
gl_screen.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_shader.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_vidcocoa.m We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidcommon.c s/possabilities/possibilities, sv_displaypossabilities has changed name. 2007-10-08 12:56:17 +00:00
gl_vidlinuxglx.c s/componants/components + missing newline. 2007-10-29 06:06:20 +00:00
gl_vidmacos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidmorphos.c Added non-public constants. 2007-10-20 15:54:04 +00:00
gl_vidnt.c New cvar, vid_preservegamma. Set it to 0 to obliterate your old gamma settings when you leave FTE. This mimics the use of quake3 to reset your gamma settings should FTE crash on you. The default is to restore gamma settings to how they were when you first loaded FTE, the same as before. You can now use FTE to reset your gamma if FTE crashed and broke it. Only applies to the windows version so far. 2008-01-09 00:37:17 +00:00
gl_vidnull.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidsdl.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h Merged builds again. 2007-10-12 13:23:46 +00:00
glsupp.h fixed msvc6 warnings 2006-01-27 08:06:48 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
shader.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00