s/thier/their

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2716 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-10-05 17:43:26 +00:00
parent 37e0b298b3
commit 379efc8376
19 changed files with 2803 additions and 2803 deletions

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@ -627,7 +627,7 @@ void CL_CheckForResend (void)
Cvar_ForceSet(&cl_servername, cls.servername);
#ifdef Q3CLIENT
//Q3 clients send thier cdkey to the q3 authorize server.
//Q3 clients send their cdkey to the q3 authorize server.
//they send this packet with the challenge.
//and the server will refuse the client if it hasn't sent it.
CLQ3_SendAuthPacket(adr);
@ -2004,7 +2004,7 @@ void CL_ConnectionlessPacket (void)
{
//ack needs two parameters to work with realip properly.
//firstly it needs an auth message, so it can't be spoofed.
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to thier ip).
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to their ip).
data[5] = ' ';
sprintf(data+6, "%i %i", atoi(MSG_ReadString()), cls.realip_ident);
}
@ -3520,7 +3520,7 @@ void Host_Init (quakeparms_t *parms)
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
//assuming they didn't use any waits in thier config (fools)
//assuming they didn't use any waits in their config (fools)
//the configs should be fully loaded.
//so convert the backwards compable commandline parameters in cvar sets.

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@ -1517,7 +1517,7 @@ void M_QuickConnect_PreDraw(menu_t *menu)
if (s->players == s->maxplayers)
continue; //server is full already
if (s->special & SS_PROXY)
continue; //don't quickconnect to a proxy. thier player counts are often wrong (especially with qtv)
continue; //don't quickconnect to a proxy. their player counts are often wrong (especially with qtv)
if (s->ping < 50) //don't like servers with too high a ping
{
if (s->players > 0)

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@ -170,7 +170,7 @@ static void CSQC_FindGlobals(void)
fieldvector(velocity); \
fieldfloat(alpha); /*transparency*/ \
fieldfloat(scale); /*model scale*/ \
fieldfloat(fatness); /*expand models X units along thier normals.*/ \
fieldfloat(fatness); /*expand models X units along their normals.*/ \
fieldfloat(skin); \
fieldfloat(colormap); \
fieldfloat(flags); \

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@ -353,7 +353,7 @@ qboolean TP_SoundTrigger(char *message) //if there is a trigger there, play it.
if (*strip == '#')
filter++;
if (*strip == ':')
break; //if someone says just one word, we can take any tidles in thier name to be a voice command
break; //if someone says just one word, we can take any tidles in their name to be a voice command
if (*strip == '\n')
lineend = strip;
else if (*strip <= ' ')

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@ -517,7 +517,7 @@ void MSG_WriteBits(sizebuf_t *msg, int value, int bits)
////////////////////////////////////////////////////////////////////////////////
//q3 netchan
//note that the sv and cl both have thier own wrappers, to handle encryption.
//note that the sv and cl both have their own wrappers, to handle encryption.

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@ -39,7 +39,7 @@ static char *defaultlanguagetext =
"STL_CLIENTISSTILLMUTED \"%s is muted (still)\\n\"\n"
"STL_YOUAREMUTED \"%s is muted\\n\"\n"
"STL_YOUARNTMUTED \"You are no longer muted\\n\"\n"
"STL_NONAMEASMUTE \"Muted players may not change thier names\\n\"\n"
"STL_NONAMEASMUTE \"Muted players may not change their names\\n\"\n"
"STL_MUTEDVOTE \"Sorry, you cannot vote when muted as it may allow you to send a message.\\n\"\n"
"STL_MUTEDCHAT \"You cannot chat while muted\\n\"\n"
"STL_FLOODPROTACTIVE \"floodprot: You can't talk for %i seconds\\n\"\n"
@ -52,7 +52,7 @@ static char *defaultlanguagetext =
"STL_MAPCHEAT \"Map model file does not match (%s), %i != %i/%i.\\nYou may need a new version of the map, or the proper install files.\\n\"\n"
"STL_INVALIDTRACKCLIENT \"invalid player to track\\n\"\n"
"STL_BADNAME \"Can't change name - new is invalid\\n\"\n"
"STL_CLIENTNAMECHANGE \"%s changed thier name to %s\\n\"\n"
"STL_CLIENTNAMECHANGE \"%s changed their name to %s\\n\"\n"
"STL_SERVERPAUSED \"server is paused\\n\"\n"
"STL_UPLOADDENIED \"Upload denied\\n\"\n"
"STL_NAMEDCLIENTDOESNTEXIST \"client does not exist\\n\"\n"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -139,7 +139,7 @@ typedef struct {
//frame is an index into this
typedef struct {
#ifdef SKELETALMODELS
qboolean isheirachical; //for models with transforms, states that bones need to be transformed from thier parent.
qboolean isheirachical; //for models with transforms, states that bones need to be transformed from their parent.
//this is actually bad, and can result in bones shortening as they interpolate.
#endif
qboolean loop;

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@ -826,7 +826,7 @@ void GLR_BuildLightMap (msurface_t *surf, qbyte *dest, qbyte *deluxdest, stmap *
surf->cached_colour[maps] = cl_lightstyle[surf->styles[maps]].colour;
}
*/
for (i = 0; i < tmax; i++) //q3 maps store thier light in a block fashion, q1/q2/hl store it in a linear fashion.
for (i = 0; i < tmax; i++) //q3 maps store their light in a block fashion, q1/q2/hl store it in a linear fashion.
{
for (j = 0; j < smax; j++)
{
@ -3219,7 +3219,7 @@ int GLAllocBlock (int w, int h, int *x, int *y)
return 0;
}
//quake3 maps have thier lightmaps in gl style already.
//quake3 maps have their lightmaps in gl style already.
//rather than forgetting that and redoing it, let's just keep the data.
int GLFillBlock (int texnum, int w, int h, int x, int y)
{

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@ -2673,9 +2673,9 @@ retry:
else
type = fld16[i].type & ~(DEF_SHARED|DEF_SAVEGLOBAL);
if (progfuncs->fieldadjust && !pr_typecurrent) //we need to make sure all fields appear in thier original place.
if (progfuncs->fieldadjust && !pr_typecurrent) //we need to make sure all fields appear in their original place.
QC_RegisterFieldVar(progfuncs, type, fld16[i].s_name+pr_strings, 4*(fld16[i].ofs+progfuncs->fieldadjust), -1);
else if (type == ev_vector) //emit vector vars early, so thier fields cannot be alocated before the vector itself. (useful against scramblers)
else if (type == ev_vector) //emit vector vars early, so their fields cannot be alocated before the vector itself. (useful against scramblers)
{
QC_RegisterFieldVar(progfuncs, type, fld16[i].s_name+pr_strings, -1, fld16[i].ofs);
}
@ -2742,7 +2742,7 @@ retry:
type = pr_types[pr_fielddefs32[i].type & ~(DEF_SHARED|DEF_SAVEGLOBAL)].type;
else
type = pr_fielddefs32[i].type & ~(DEF_SHARED|DEF_SAVEGLOBAL);
if (progfuncs->fieldadjust && !pr_typecurrent) //we need to make sure all fields appear in thier original place.
if (progfuncs->fieldadjust && !pr_typecurrent) //we need to make sure all fields appear in their original place.
QC_RegisterFieldVar(progfuncs, type, fld16[i].s_name+pr_strings, 4*(fld16[i].ofs+progfuncs->fieldadjust), -1);
else if (type == ev_vector)
QC_RegisterFieldVar(progfuncs, type, pr_fielddefs32[i].s_name+pr_strings, -1, pr_fielddefs32[i].ofs);

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@ -193,7 +193,7 @@ void QC_FlushProgsOffsets(progfuncs_t *progfuncs)
//called if a global is defined as a field
//returns offset.
//vectors must be added before any of thier corresponding _x/y/z vars
//vectors must be added before any of their corresponding _x/y/z vars
//in this way, even screwed up progs work.
//requestedpos is the offset the engine WILL put it at.

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@ -66,7 +66,7 @@ pbool keyword_union; //you surly know what a union is!
pbool keywords_coexist; //don't disable a keyword simply because a var was made with the same name.
pbool output_parms; //emit some PARMX fields. confuses decompilers.
pbool autoprototype; //take two passes over the source code. First time round doesn't enter and functions or initialise variables.
pbool pr_subscopedlocals; //causes locals to be valid ONLY within thier statement block. (they simply can't be referenced by name outside of it)
pbool pr_subscopedlocals; //causes locals to be valid ONLY within their statement block. (they simply can't be referenced by name outside of it)
pbool flag_ifstring; //makes if (blah) equivelent to if (blah != "") which resolves some issues in multiprogs situations.
pbool flag_acc; //reacc like behaviour of src files (finds *.qc in start dir and compiles all in alphabetical order)
pbool flag_caseinsensative; //symbols will be matched to an insensative case if the specified case doesn't exist. This should b usable for any mod
@ -3168,7 +3168,7 @@ void QCC_PR_EmitFieldsForMembers(QCC_type_t *clas)
unsigned int o;
QCC_type_t *mt, *ft;
QCC_def_t *f, *m;
if (clas->parentclass != type_entity) //parents MUST have all thier fields set or inheritance would go crazy.
if (clas->parentclass != type_entity) //parents MUST have all their fields set or inheritance would go crazy.
QCC_PR_EmitFieldsForMembers(clas->parentclass);
np = clas->num_parms;

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@ -502,7 +502,7 @@ int WriteBodylessFuncs (int handle)
return ret;
}
//marshalled locals remaps all the functions to use the range MAX_REGS onwards for the offset to thier locals.
//marshalled locals remaps all the functions to use the range MAX_REGS onwards for the offset to their locals.
//this function remaps all the locals back into the function.
void QCC_UnmarshalLocals(void)
{

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@ -23,7 +23,7 @@ static qboolean ignoreprotocol;
#define svc_clearviewflags 41 //hexen2.
//these are present in the darkplaces engine.
//I wanna knick thier mods.
//I wanna knick their mods.
#define svcdp_skybox 37
#define svcdp_showlmp 35 // [string] slotname [string] lmpfilename [short] x [short] y

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@ -6480,7 +6480,7 @@ lh_extension_t FTE_Protocol_Extensions[] =
{"FTE_PEXT_BULLETENS"}, //bulleten boards (scrolling text on walls)
{"FTE_PEXT_ZLIBDL"}, //supposed download optimisation (unimportant to qc)
{"FTE_PEXT_LIGHTUPDATES"}, //zap.mdl is sent as a nail packet.
{"FTE_PEXT_FATNESS"}, //entities may be expanded along thier vertex normals
{"FTE_PEXT_FATNESS"}, //entities may be expanded along their vertex normals
{"DP_HALFLIFE_MAP"}, //entitiy can visit a hl bsp
{"FTE_PEXT_TE_BULLET"}, //additional particle effect. Like TE_SPIKE and TE_SUPERSPIKE
{"FTE_PEXT_HULLSIZE"}, //means we can tell a client to go to crouching hull

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@ -2016,7 +2016,7 @@ client_t *SVC_DirectConnect(void)
SV_OutOfBandTPrintf (protocol == SCP_QUAKE2, adr, newcl->language, STL_FIRSTGREETING, newcl->name, (int)rs.timeonserver);
}
//else loaded players already have thier initial parms set
//else loaded players already have their initial parms set
}
}
#else

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@ -4510,7 +4510,7 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
oldmsec = ucmd->msec;
cmd.msec = oldmsec/2;
SV_RunCmd (&cmd, true);
cmd.msec = oldmsec/2 + (oldmsec&1); //give them back thier msec.
cmd.msec = oldmsec/2 + (oldmsec&1); //give them back their msec.
cmd.impulse = 0;
SV_RunCmd (&cmd, true);
return;

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@ -45,7 +45,7 @@ qboolean SWVID_Init (rendererstate_t *info, unsigned char *palette)
int flags;
Con_Printf("SDL SWVID_Init\n");
info->bpp = 8; //I don't know thier card details I'm afraid.
info->bpp = 8; //I don't know their card details I'm afraid.
SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);