No more HandlePause crap.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
6f0d7dc679
commit
b97f2c5d69
17 changed files with 0 additions and 75 deletions
|
@ -66,7 +66,6 @@ extern void (*Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inhei
|
|||
|
||||
extern qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
|
||||
extern void (*VID_DeInit) (void);
|
||||
extern void (*VID_HandlePause) (qboolean pause);
|
||||
extern void (*VID_LockBuffer) (void);
|
||||
extern void (*VID_UnlockBuffer) (void);
|
||||
extern void (*D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
|
||||
|
@ -187,7 +186,6 @@ typedef struct {
|
|||
|
||||
qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
|
||||
void (*VID_DeInit) (void);
|
||||
void (*VID_HandlePause) (qboolean pause);
|
||||
void (*VID_LockBuffer) (void);
|
||||
void (*VID_UnlockBuffer) (void);
|
||||
void (*D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
|
||||
|
|
|
@ -770,7 +770,6 @@ int (*Mod_SkinForName) (struct model_s *model, char *name);
|
|||
|
||||
qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
|
||||
void (*VID_DeInit) (void);
|
||||
void (*VID_HandlePause) (qboolean pause);
|
||||
void (*VID_LockBuffer) (void);
|
||||
void (*VID_UnlockBuffer) (void);
|
||||
void (*D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
|
||||
|
@ -879,7 +878,6 @@ rendererinfo_t dedicatedrendererinfo = {
|
|||
|
||||
NULL, //VID_Init,
|
||||
NULL, //VID_DeInit,
|
||||
NULL, //VID_HandlePause,
|
||||
NULL, //VID_LockBuffer,
|
||||
NULL, //VID_UnlockBuffer,
|
||||
NULL, //D_BeginDirectRect,
|
||||
|
@ -972,7 +970,6 @@ rendererinfo_t softwarerendererinfo = {
|
|||
|
||||
SWVID_Init,
|
||||
SWVID_Shutdown,
|
||||
SWVID_HandlePause,
|
||||
SWVID_LockBuffer,
|
||||
SWVID_UnlockBuffer,
|
||||
SWD_BeginDirectRect,
|
||||
|
@ -1069,7 +1066,6 @@ rendererinfo_t openglrendererinfo = {
|
|||
|
||||
GLVID_Init,
|
||||
GLVID_DeInit,
|
||||
GLVID_HandlePause,
|
||||
GLVID_LockBuffer,
|
||||
GLVID_UnlockBuffer,
|
||||
GLD_BeginDirectRect,
|
||||
|
@ -1489,7 +1485,6 @@ void R_SetRenderer(int wanted)
|
|||
|
||||
VID_Init = ri->VID_Init;
|
||||
VID_DeInit = ri->VID_DeInit;
|
||||
VID_HandlePause = ri->VID_HandlePause;
|
||||
VID_LockBuffer = ri->VID_LockBuffer;
|
||||
VID_UnlockBuffer = ri->VID_UnlockBuffer;
|
||||
D_BeginDirectRect = ri->D_BeginDirectRect;
|
||||
|
|
|
@ -100,9 +100,6 @@ int GLVID_SetMode (rendererstate_t *info, unsigned char *palette);
|
|||
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
|
||||
// base mode) on memory allocation failures
|
||||
|
||||
void GLVID_HandlePause (qboolean pause);
|
||||
// called only on Win32, when pause happens, so the mouse can be released
|
||||
|
||||
void GLVID_LockBuffer (void);
|
||||
void GLVID_UnlockBuffer (void);
|
||||
|
||||
|
@ -135,9 +132,6 @@ void SWVID_Shutdown (void);
|
|||
void SWVID_Update (vrect_t *rects);
|
||||
// flushes the given rectangles from the view buffer to the screen
|
||||
|
||||
void SWVID_HandlePause (qboolean pause);
|
||||
// called only on Win32, when pause happens, so the mouse can be released
|
||||
|
||||
void SWVID_LockBuffer (void);
|
||||
void SWVID_UnlockBuffer (void);
|
||||
|
||||
|
|
|
@ -799,9 +799,6 @@ void (D3D_VID_DeInit) (void)
|
|||
mainwindow = NULL;
|
||||
}
|
||||
}
|
||||
void (D3D_VID_HandlePause) (qboolean pause)
|
||||
{
|
||||
}
|
||||
void (D3D_VID_LockBuffer) (void)
|
||||
{
|
||||
}
|
||||
|
@ -1154,7 +1151,6 @@ int (D3D_Mod_SkinForName) (struct model_s *model, char *name);
|
|||
|
||||
qboolean (D3D_VID_Init) (rendererstate_t *info, unsigned char *palette);
|
||||
void (D3D_VID_DeInit) (void);
|
||||
void (D3D_VID_HandlePause) (qboolean pause);
|
||||
void (D3D_VID_LockBuffer) (void);
|
||||
void (D3D_VID_UnlockBuffer) (void);
|
||||
void (D3D_D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
|
||||
|
@ -1246,7 +1242,6 @@ rendererinfo_t d3d7rendererinfo =
|
|||
|
||||
D3D_VID_Init,
|
||||
D3D_VID_DeInit,
|
||||
D3D_VID_HandlePause,
|
||||
D3D_VID_LockBuffer,
|
||||
D3D_VID_UnlockBuffer,
|
||||
D3D_D_BeginDirectRect,
|
||||
|
|
|
@ -954,9 +954,6 @@ void (D3D9_VID_DeInit) (void)
|
|||
mainwindow = NULL;
|
||||
}
|
||||
}
|
||||
void (D3D9_VID_HandlePause) (qboolean pause)
|
||||
{
|
||||
}
|
||||
void (D3D9_VID_LockBuffer) (void)
|
||||
{
|
||||
}
|
||||
|
@ -1420,7 +1417,6 @@ int (D3D9_Mod_SkinForName) (struct model_s *model, char *name);
|
|||
|
||||
qboolean (D3D9_VID_Init) (rendererstate_t *info, unsigned char *palette);
|
||||
void (D3D9_VID_DeInit) (void);
|
||||
void (D3D9_VID_HandlePause) (qboolean pause);
|
||||
void (D3D9_VID_LockBuffer) (void);
|
||||
void (D3D9_VID_UnlockBuffer) (void);
|
||||
void (D3D9_D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
|
||||
|
@ -1515,7 +1511,6 @@ rendererinfo_t d3d9rendererinfo =
|
|||
|
||||
D3D9_VID_Init,
|
||||
D3D9_VID_DeInit,
|
||||
D3D9_VID_HandlePause,
|
||||
D3D9_VID_LockBuffer,
|
||||
D3D9_VID_UnlockBuffer,
|
||||
D3D9_D_BeginDirectRect,
|
||||
|
|
|
@ -1077,7 +1077,6 @@ void GLVID_LockBuffer() {}
|
|||
|
||||
int GLVID_ForceUnlockedAndReturnState (void) {return 0;}
|
||||
void GLVID_ForceLockState (int lk) {}
|
||||
void GLVID_HandlePause (qboolean pause) {}
|
||||
|
||||
void GL_DoSwap(void) {}
|
||||
|
||||
|
|
|
@ -666,10 +666,6 @@ void GLVID_ForceLockState (int lk)
|
|||
{
|
||||
}
|
||||
|
||||
void GLVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void Sys_SendKeyEvents(void)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -268,10 +268,6 @@ qboolean GLInitialise (char *renderer)
|
|||
|
||||
// direct draw software compatability stuff
|
||||
|
||||
void GLVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void GLVID_ForceLockState (int lk)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -65,10 +65,6 @@ void GLVID_ForceLockState (int lk)
|
|||
{
|
||||
}
|
||||
|
||||
void GLVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void GLVID_SetCaption(char *text)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -151,12 +151,6 @@ void GL_EndRendering (void)
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
void GLVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void GLVID_LockBuffer (void)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -4146,7 +4146,6 @@ rendererinfo_t d3drendererinfo = {
|
|||
|
||||
D3DVID_Init,
|
||||
GLVID_DeInit,
|
||||
GLVID_HandlePause,
|
||||
GLVID_LockBuffer,
|
||||
GLVID_UnlockBuffer,
|
||||
GLD_BeginDirectRect,
|
||||
|
|
|
@ -177,10 +177,6 @@ void SWVID_ForceLockState (int lk)
|
|||
{
|
||||
}
|
||||
|
||||
void SWVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void SWVID_SetCaption(char *text)
|
||||
{
|
||||
Sys_Video_SetWindowTitle(fod_display, text);
|
||||
|
|
|
@ -233,10 +233,6 @@ void SWVID_Update(vrect_t *rects)
|
|||
}
|
||||
}
|
||||
|
||||
void SWVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void SWVID_LockBuffer (void)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -56,10 +56,6 @@ void SWVID_ForceLockState (int lk)
|
|||
{
|
||||
}
|
||||
|
||||
void SWVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void SWVID_SetCaption(char *text)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -154,10 +154,6 @@ void SWVID_Update(vrect_t *rects)
|
|||
IN_UpdateGrabs();
|
||||
}
|
||||
|
||||
void SWVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void SWD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -990,18 +990,6 @@ void SWVID_SetCaption(char *text)
|
|||
SetWindowText(mainwindow, text);
|
||||
}
|
||||
|
||||
|
||||
void SWVID_HandlePause (qboolean pause) //release mouse
|
||||
{
|
||||
#ifdef MGL
|
||||
if (usingmgl)
|
||||
{
|
||||
MGL_HandlePause(pause);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SWVID_LockBuffer (void) //ignored
|
||||
{
|
||||
#ifdef MGL
|
||||
|
|
|
@ -1453,10 +1453,6 @@ void SWVID_ForceLockState (int lk)
|
|||
{
|
||||
}
|
||||
|
||||
void SWVID_HandlePause (qboolean pause)
|
||||
{
|
||||
}
|
||||
|
||||
void SWVID_SetCaption(char *text)
|
||||
{
|
||||
XStoreName(vid_dpy, x_win, text);
|
||||
|
|
Loading…
Reference in a new issue