Commit graph

1995 commits

Author SHA1 Message Date
Spoike
e1269ddd35 much needed lerp fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4847 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-12 14:59:53 +00:00
Spoike
1ba434bb17 finally implement stat_matchstarttime iiuc.
add a new gimmick. there's a cvar to enable it.
fix up rbe plugins to be usable in dedicated servers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-05 22:14:21 +00:00
Spoike
f13a87f021 Added EF_BRIGHTFIELD to classic particles.
fix r_softwarebanding
fix r_waterstyle

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 07:54:10 +00:00
Spoike
bed989f529 q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 00:14:43 +00:00
Spoike
02ab57490e fix some q2+q3 gamecode bugs.
fix q3bsp optimisation that was making too much invisible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4840 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-09 03:37:41 +00:00
Spoike
09196f3d14 fix some nq-server issues.
make trying to close the window shut down properly while debugging.
added r_softwarebanding cvar to approximate 8bit software rendering.
fix issue with invalid skeletal lerps.
external q3 lightmaps now uses IF_NOMIPMAP and respects gl_lightmap_nearest.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-07 22:34:22 +00:00
Spoike
23971df104 fix some other issues that exhibited themselves in aqueous.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4835 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-03 09:44:27 +00:00
Spoike
670a5d5992 fix particles spawned from csqc issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4834 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-02 20:18:14 +00:00
Spoike
911f98ffaa fix demo menu with system paths.
tweak some dp compatibility things. probably futile.
moved ode to a plugin.
added screenshot_mega command to take massive screenshots that are not tied to current video mode.
removed offscreen-gecko code completely.
added cvars to rescale offsetmapping from paletted sources, so it can be disabled where its ugly.
added support for zip weak encryption. the password defaults to 'thisispublic'. nothing is fool-proof.
gl: fix stereoscopic rendering.
gl: fix rendertargets with depth.
qc: added support for named builtins that do not have any specific number.
qc: added some new builtins. drawrotpic, drawtextfield, search_getfilemtime, and a few others.
qc: PF_Fixme now attempts to figure out which builtin you tried to call, for more friendly fatal error messages.
qccgui: stepover and stepout are now implemented, as is setnextstatement.
qccgui: added a way to annotate code with the asm statements generated from them.
qccgui: fixed double-clicking a src file.
qccgui: handles multiple .src files more usefully.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-02 08:01:53 +00:00
Spoike
2ea981fe90 qc: qc temp-strings are now garbage collected. this makes strzone redundant.
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol.
net: cl_lerp_players is smoother, and defaulted. lets see how many people complain.
cl: fix juddering with chase_active+prediction.
cl: download progress where the total size is not known now displays something more sane.
cl: fixed some issues with rawinput keyboards.
cl: added autoupdate option to the menu.
cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. 
cl: added 'borderless windowed' option to the  menus. works on windows.
cl: saved games save a preview screenshot.
cl: fix some memory leaks on shutdown.
cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers...
qc: r_showbboxes now displays the fields of the various entities.
tweaked entity lighting to overbright more gracefully.
gl: fixed crepuscular lighting.
qcc: added % operator.
qcc: added inline keyword.
qcc: some fixes for accessors.
qccgui: now prompts for exe+basedir.
sv: added sv_specprint, ala mvdsv.
sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently.
sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
Spoike
f81ecbd44c fix some issues with nametags.
allow skin files to force qw skin player colours.
qccgui now does a quick parse-only compile to see comments on globals, as well as populate file lists correctly with preqcc-style src. however, doesn't compile actual functions, so can fail to pick up function defs (will go to first prototype instead of the body).
try to fix seasick issue when viewing an fte-protocol mvd. needs testing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4828 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-12 12:28:13 +00:00
Spoike
172532ba6d fix autoupdate. hopefully for the last time...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4827 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-09 08:24:58 +00:00
Spoike
7431c398d8 hack for skies and spectating from above.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4826 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-09 06:32:48 +00:00
Spoike
b7a4b8845a fix silly lightmap bug. also fix related glitches
Be more obnoxious about updates and stuff.
make the restart etc command more responsive in single player.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4825 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-08 13:09:20 +00:00
Spoike
a377ebff76 some fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4820 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-07 13:44:55 +00:00
Spoike
775f6abc0f tweaks to try to get a more sane gui debug protocol.
gui debugging works with -dedicated. actual dedicated servers still not tested.
preliminary hack to support directly loading .map files without compiling. stable but buggy, not really yet worth using. attempted to rework entity lump parsing to work properly with threads.
reworked colour clears. gl_clear now clears *BEFORE* csqc is called. also, now also supports a range of colours. use 8 for black.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-07 13:34:05 +00:00
Spoike
6ba09e4cce git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4817 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-01-02 06:02:38 +00:00
Spoike
68bc3e753a fix npfte.
fix autoupdate+debugging conflict bug

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-02 05:57:14 +00:00
Spoike
f8e247f1c4 update qccgui debugging to show current values on mouse-over, for more friendly debugging.
update gl_maxdist to use 0 again. might be more z-fighting, but at least people will stop complaining about far clip planes.
don't try loading skin "".
significantly reduce spam about missing spawn functions.
win64: if win64 q2 gamecode is missing, but win32 gamecode can be found, print out a specific warning to drive home the point that q2 needs gamecode to match the exe arch.
don't try autocompiling, noone cares, its just spam and distracts from the real issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4815 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-02 05:20:56 +00:00
Spoike
c1e991f31c hide console while updating packages.
fix rate indicator with http downloads.
fix gamedir change crash.
force r_shadow_realtime_world_lightmaps to 0 if there are no rtlights on the map (to work around TF/etc maps where such 'useless' entities got stripped).
tweak profile lists to be slightly more verbose.
add extra parms to fteextensions.qc, so that people realise that fte actually supports that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-29 02:35:10 +00:00
Spoike
67bd64d35f update autoupdate code. now finally using https. triptohell.info's self-signed public cert has been hardcoded, avoiding cert authority mitm attacks (damn corporate proxies!)
http downloads supposedly now also supports https.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4806 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-25 20:10:05 +00:00
Spoike
c57dbc7ca4 give csqc the ability to rewrite/override prydon cursor information.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-25 02:32:22 +00:00
Spoike
dec0230c7d small minimal fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-23 15:39:39 +00:00
Spoike
dddee3d76c rewrote some master server code to isolate games.
servers will subscribe to both ipv4 and ipv6 addresses if a master's name resolves to both types.
handle filename security more cautiously.
avoid some wasted memory with q3bsps. fix crashing bug in dedicated servers.
try fixing OMC's latest issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4803 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-23 15:26:42 +00:00
Spoike
3e2bffdddc preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress.
misc fixes for the webgl port.
silence some warnings reported by llvm.
hide windows cursor in webgl port. use software cursor for now. will need to use url+dataurl at some point.
ignore f11 key, because it makes firefox a bit unusable in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-11 16:26:26 +00:00
Spoike
f118bccc6a fix some glsl issues.
fix gles+q3bsp black lightmaps bug.
enable q3bsp support in webgl port.
enable uncompressed pk3 support even if zlib isn't available.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-09 14:39:54 +00:00
Spoike
95cfa0cfac fix ffov, for now.
fix server crash(es).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4798 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-08 21:18:32 +00:00
Spoike
5c2533e207 lets try using absolute mice even in fullscreen mode. esentually _windowed_mouse is treated as 1 while fullscreen, instead of forcing grabs+deltas even with the console focused etc.
this should solve hardware cursor issues when fullscreen, and allow csqc ui code to handle only absolute coords. however, this does make sensitivity more awkward, and might not work with joysticks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4797 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-06 02:24:46 +00:00
Spoike
4d9ee2395a warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits.
try to handle mvd prespawning a little more generically, to enable support for vweps (when protocol extensions are active). also fix issues with mid-demo map changes, which can potentially affect qtv streams.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4795 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-02 02:00:41 +00:00
Spoike
5a33efb14e support for gl4 tesselation shaders. glsl code is available separately.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4786 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-05 05:39:24 +00:00
Spoike
2a65ebee65 rendertargets ignore gl_max_size. this fixes underwaterwarp+bloom at high resolutions with outdated configs (ones that picked up an earlier default, or custom settings to limit texture detail... those crazy legoquakers).
fix shadow/particle issues, shadowmapping should be a little more robust now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4783 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-03 04:45:18 +00:00
Spoike
9602ae7247 write lightstyle changes into mvds.
don't add 'mapname' (for q3 compat) unless we actually need that in the serverinfo for q3 gamecode.
fix bloom only blooming sideways.
clean up R2D_RT_Configure's arguments to use TF_ constants properly, without gumming up qc apis.
make InitFlyby more readable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-01 09:09:58 +00:00
Spoike
3998821865 Polished and documented the manifest support a little. Feels a bit more robust now.
Try to avoid certain prediction issues with positions truncated into solid areas, that appears to happen on q3bsp and thus might happen elsewhere too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-29 05:03:03 +00:00
Spoike
ea3aa75290 fix q3 tcgen ordering bug.
implement support for r_showshader, to see most shader bodies (inc auto-generated ones).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-25 02:16:35 +00:00
Spoike
c3f681cfc8 Try to fix shadowmap issues to at least be consistent even if not acne free.
add light auto-rotation to csaddon, for rotating static lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-23 01:42:05 +00:00
Spoike
1b64a9c9c4 tweak demo playback to not have extra penalties, and closer sync.
fix occasional vid_restart crash.
fix dynamic rtlight memory leak.
tweak some gl robustness things, so we can throw away the gl context and restart video cleanly if the drivers decide to randomly crash us. grr. dodgy drivers/hardware are annoying.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-22 19:41:20 +00:00
Spoike
ddb3a52987 valgrindiness
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4774 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-21 17:12:02 +00:00
Spoike
7d47b32f74 fix some issues found via valgrind.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-20 03:14:00 +00:00
Spoike
c8a0c1ad0e try to fix bloom. fix some spectating stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-19 03:40:27 +00:00
Spoike
dbfd69f572 preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet.
flipped gl qc rendertargets to logically be top-down. the joys of weird matricies is a sight to behold.
try to fix threading dependency on recent versions of windows.
break some other related stuff.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-14 16:42:48 +00:00
Spoike
4461fb7759 actually, that's more preferable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 22:54:38 +00:00
Spoike
e572332173 sharkbanana found an edge case.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 22:53:26 +00:00
Spoike
3284a25b59 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4765 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-10-11 22:16:40 +00:00
Spoike
97579ebfbb bugfixes:
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead. 
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 19:39:45 +00:00
Spoike
2a58bd0d74 fix times/pausing with pure csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-06 21:03:08 +00:00
Spoike
a3d7f5aa40 fix player skins to be reliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-06 17:55:39 +00:00
Spoike
7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike
8d72e19726 fix somew llvm/webgl warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-22 17:49:45 +00:00
Spoike
b29c68ef92 try to be more strict/paranoid with cvars.
load q2 game dlls from the binarydir in preference to gamedir (allows such dlls to be distributed with the engine).
add small emscripten msvc project so I can build the web port a little more conveniently.
require mouse releases to have had a corresponding mouse press while in the menu. this solves issues with mouse clicks triggering the load menu while dead and instantlyish loading one, and alt-tab issues too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-20 04:11:39 +00:00
Spoike
45bafbf374 fix issue with more submodels than the precache model limit. bump model precache limit.
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-17 03:04:08 +00:00
Spoike
811d49720d don't constantly keep trying to reconnect to nq servers. its abusive.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4752 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-16 00:40:30 +00:00
Spoike
6c6999ce78 fix misc bugs/issues/warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-14 01:45:11 +00:00
Spoike
1daac61ea9 fix a couple of issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-12 13:14:51 +00:00
Spoike
b328df6936 fix typo with menus.
fix a couple of obscure bugs.
rework qw/q2 skins. qwskin command now exists in .skin support.
add support for mod_external_vis, to load vis patches.
made the included http server a little more verbose with peer addresses.
preliminary support for using accessors in fteextensions.qc, will wait a while until fteqcc's support is robust before its enabled by default.
preliminary webgl drag+drop. still lots of work to do before giving it a pak1.pak is trivial.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:47:19 +00:00
Spoike
110c19c6fd hipnotic hud support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4744 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-03 16:06:23 +00:00
Spoike
0b7f9c3a5e fix touchscreen controls again... oops.
the cursor now works with both mouse+touch as appropriate.
add touchscreen events to the webgl port.
built in menu now responds to up events instead of down events for mouse1. this makes it slightly easier to navigate the menu on touchscreens devices.
don't fail to compile when GL_LINE_SMOOTH isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 06:01:03 +00:00
Spoike
3e2169bbc4 no jumbo cursors please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4739 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:50:28 +00:00
Spoike
230ce4e0a0 updated mapcluster mode a little, should be more robust now. also supports cross-server events.
added option for softer/wider lines.
attempt to use hardware cursors in windows. provide api for csqc to specify its own.
cl_downloads cvar blocks all automatic downloads.
QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus.
remove spam from log files.
try to get the webgl port to complain a bit more reliably when webgl is not usable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:44:43 +00:00
Spoike
5f9e575e75 lets make that new con_stayhidden cvar default to 1 instead. should make it look slightly more professional.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4734 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-27 09:01:46 +00:00
Spoike
258a4163ae random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
gles renderer can use fbos now.
webgl now saves configs+savedgames persistently using localstorage.
misc startup/manifest refinements.
make nacl compile again.
webgl port can now use #stuff to select different manifest files.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-27 08:41:31 +00:00
Spoike
957afd8c3b map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
fix some compiler warnings.
update the emscripten port.
reduce bss a little (as emscripten blatently can't cope with it)
support for '_wateralpha'. also support for cvar_foo too.
demo_jump works in nq demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-25 07:35:41 +00:00
Spoike
0de3e18aad make the r key restart the current animation in the modelviewer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-24 15:40:33 +00:00
Spoike
54c0810d41 fix nq bob (also fixes show_speed in nq)
tweaked waterwarp+bloom to use fbos. this fixes any issues with viewsize 10 or whatever, but depends upon npot.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-19 06:08:23 +00:00
Spoike
23b7a15980 fixes courtesy of DyB|Tuna, to fix mac/sdl2 compilation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4726 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-18 10:05:10 +00:00
Spoike
23866f0196 attempt to remember menu selections for when the menu is next opened. for keyboard users that don't realise that the mouse works.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-17 03:18:43 +00:00
Spoike
727b8d40db fix 3 issues that appear to happen with hipnotic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4721 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-16 19:03:04 +00:00
Spoike
583d8aa46c bugfix patch:
prevent shift+alt from triggering the menu while in demo playback. hopefully solve toggleconsole issues on german keymaps.
gl_texturemode2d is now in presets, using nearest in vanilla preset.
waterwarp edge textures now force linear sampling. no weird blocky edges.
fix serverflags reset issue on saved games.
fix $currentrender to not glitch on fbos too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-16 05:33:50 +00:00
Spoike
362d8f820f I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
added r_part_classic_square, cl_demoreel.
fixed a couple of things that the ever vigilant gb spotted. I guess I don't play quake enough.
fixed a load of random warnings reported by gcc. many many many warnings remain. I got bored.
internal mrt feature implemented, not properly tested yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4719 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-15 02:20:41 +00:00
Spoike
6066fdf421 Fix some bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-10 00:31:37 +00:00
Spoike
402aa52362 misc fixes, tweaks, and hacks.
qc rt target api now uses names instead of numbers. shaders can name such rendertargets in advance.
added timing info to qc profiling, instead of just opcodes executed.
added sv_showconnectionlessmessages, to show all messages that don't relate to a client, so omc can see if he's getting DDOSed easily.
try to show proper error messages with the xmpp plugin, at least for certain things.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-03 14:47:47 +00:00
Spoike
d63b8cefd6 gb reports that this greatly improves stereo ogg playback quality.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-30 00:04:15 +00:00
Spoike
b97bc5685c added multiple joystick support in windows.
fixed portals. again. now pushing the player out (reverting origin) if they get de-spawned.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-12 06:56:17 +00:00
Spoike
4d7cc67ebe fix recent prediction issue.
added current bandwidth info to the status command. added cl_status command for similar things for client stuff.
minping delays now using floats instead of milliseconds.
fix waterjump bug with qc player physics.
fix flymode friction.
fixed illegible server message with ezquake going through portals. rendering is still ugly, but at least it can be used.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-02 03:20:40 +00:00
Spoike
70c3d27465 fix a potential crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4706 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-01 07:05:16 +00:00
Spoike
71b251c42f drawline wasn't blending.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-01 02:51:41 +00:00
Spoike
a704b1423b preliminary bidi support.
add blind+speconly penalties.
add dpi-aware flag.
fix issue when switching between singleplayer and multiplayer between maps.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-30 21:57:35 +00:00
Spoike
a842a623e4 fix minimal
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4701 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-27 16:19:22 +00:00
Spoike
51baf65e9b add joystick csqc event stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-27 16:10:10 +00:00
Spoike
ceb32ec494 reworked penalties flags. now a single bitfield instead of separate booleans. added 'blind' penalty.
tweaked portals again. no longer wrongly impacting against the portal's front/back planes, even with speed.
reworked PEXT_LIGHTSTYLECOL, now uses a vector instead of a channel mask.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-25 03:53:11 +00:00
Spoike
9ec5f0007b minor bugfixes.
changed qw portal collision to match bboxes more closely.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 23:58:53 +00:00
Spoike
5aba4ddeaa fix SV_RunClientCommand on dedicated servers (and other weird ways).
fix a couple of other crashes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4692 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 16:30:35 +00:00
Spoike
f58cede199 fix mingw debug crash reports.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4690 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-21 23:19:47 +00:00
Spoike
ed54ed2dcf portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
gravitydir on monsters should now be workable (qc needs to be careful with ideal_yaw, which is now relative to the gravitydir rather than the xy plane).
fix an issue where shaders were not loaded after gamedir switches.
added 6dof command (and player movetype).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4689 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-21 17:58:17 +00:00
Spoike
49a04eacae fix minimal build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4688 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-16 21:13:50 +00:00
Spoike
a4db77b22f rewrite download code detect rates and get the best speeds practical.
client can cope with files over 4gb.
added download resumption. hopefully.
fix some q3 bugs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-12 23:08:42 +00:00
Spoike
854c56d9c0 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4682 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-06-08 04:59:00 +00:00
Spoike
454a87ba55 oops
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4679 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-04 18:29:01 +00:00
Spoike
2401870b7b small performance tweak.
fix r_remapshader command with sv_cheats on.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4678 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-04 16:08:30 +00:00
Spoike
c415ead7d8 Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely.
disable the use of quakespy stuff, using a dynamic port and no stuffcmds from random ip addresses and no mutex.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4676 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-02 16:50:40 +00:00
Spoike
c841b4fbd1 attempt to update the openportal builtin to work with q3 as well.
ignore sound() calls with empty sound names.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4675 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 18:04:51 +00:00
Spoike
68599df1f7 some more random fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 16:37:20 +00:00
Spoike
3c8ece88ed fix a potential crasher.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4672 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 15:47:04 +00:00
Spoike
6c84350afd Try to fix a few issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-30 03:57:30 +00:00
Spoike
3bd6892353 try to fix q2/q3bsp checkclient bug by rewriting everything to do with pvs!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-23 02:02:51 +00:00
Spoike
faae661e9e fixed up sort ordering to be more correct.
drawstrings now tint the string, and should now work as expected with ^3 colours.
tweaked qcc's utf-8 parsing. utf-8 chars are now valid in identifiers. invalid chars (like pesky nbsp) are more verbose, and can actually be found.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-21 06:21:09 +00:00
Spoike
eb91fc3ac7 try to fix a couple of misc issues, both minor and major.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-20 02:23:37 +00:00
Spoike
bacf9e90ba try to fix a crash or two.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4664 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-19 01:44:05 +00:00
Spoike
025f95238e try to compensate for id's bugs/warnings, for ease of use.
fix a couple of bugs/spam.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-18 23:02:04 +00:00
Spoike
7cfaa1a6ef setrenderer headless;vid_restart does not mess with vid_renderer cvar at all now.
add the particle debugging commands to release builds too. probably should only be the particles one and not the trails one, but whatever.
try to do something about black screens on android etc by sys_erroring if we get glsl compile errors on the default2d glsl when there's no fixed function available. this is enough to ensure that the console text+background is always visible, or they know(ish) why its not.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4660 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-17 15:25:02 +00:00
Spoike
c0f8c28e2c fix some crashes and other annoying issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-16 17:45:37 +00:00