Added EF_BRIGHTFIELD to classic particles.
fix r_softwarebanding fix r_waterstyle git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4842 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
bed989f529
commit
f13a87f021
16 changed files with 241 additions and 100 deletions
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@ -2890,6 +2890,8 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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float *snew__origin;
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float *sold__origin;
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qboolean isnew;
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vec3_t move;
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float a1, a2;
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@ -2927,8 +2929,6 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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rag_removedeltaent(le);
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#endif
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}
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if (!sold) //I'm lazy
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sold = snew;
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if (snew->number >= cl.maxlerpents)
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{
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@ -2941,6 +2941,14 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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le->sequence = newsequence;
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le->entstate = snew;
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if (!sold)
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{
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isnew = true;
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sold = snew; //don't crash if anything tries poking sold
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}
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else
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isnew = false;
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if (snew->u.q1.pmovetype)
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{
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if (!cl.do_lerp_players)
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@ -2948,7 +2956,7 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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entity_state_t *from;
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float age;
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packet_entities_t *latest;
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if (sold == snew)
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if (isnew)
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{
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/*keep trails correct*/
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le->isnew = true;
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@ -2998,12 +3006,12 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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VectorSubtract(snew__origin, sold__origin, move);
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if (DotProduct(move, move) > 200*200 || snew->modelindex != sold->modelindex)
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{
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sold = snew; //teleported?
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isnew = true; //disable lerping (and indirectly trails)
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VectorClear(move);
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}
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VectorCopy(le->origin, le->lastorigin);
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if (sold == snew)
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if (isnew)
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{
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//new this frame (or we noticed something changed significantly)
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VectorCopy(snew__origin, le->origin);
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@ -3075,7 +3083,7 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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}
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}
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CL_UpdateNetFrameLerpState(sold == snew, snew->frame, le);
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CL_UpdateNetFrameLerpState(isnew, snew->frame, le);
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}
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}
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@ -3584,8 +3592,16 @@ void CL_LinkPacketEntities (void)
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if (model2)
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CL_AddVWeapModel (ent, model2);
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//figure out which trail this entity is using
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trailef = model->particletrail;
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trailidx = model->traildefaultindex;
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if (state->effects & EF_HASPARTICLETRAIL)
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P_DefaultTrail (state->effects, modelflags, &trailef, &trailidx);
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if (state->u.q1.traileffectnum)
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trailef = CL_TranslateParticleFromServer(state->u.q1.traileffectnum);
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// add automatic particle trails
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if (!model || (!(modelflags&~MF_ROTATE) && model->particletrail<0 && model->particleeffect<0 && state->u.q1.traileffectnum==0))
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if (!model || (!(modelflags&~MF_ROTATE) && trailef < 0))
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continue;
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if (!cls.allow_anyparticles && !(modelflags & ~MF_ROTATE))
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@ -3609,14 +3625,6 @@ void CL_LinkPacketEntities (void)
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}
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}
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//figure out which trail this entity is using
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trailef = model->particletrail;
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trailidx = model->traildefaultindex;
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if (state->effects & 0xff800000)
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P_DefaultTrail (modelflags, &trailef, &trailidx);
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if (state->u.q1.traileffectnum)
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trailef = CL_TranslateParticleFromServer(state->u.q1.traileffectnum);
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//and emit it
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if (trailef == P_INVALID || pe->ParticleTrail (old_origin, ent->origin, trailef, ent->keynum, ent->axis, &(le->trailstate)))
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if (model->traildefaultindex >= 0)
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@ -4977,6 +4985,7 @@ Made up of: clients, packet_entities, nails, and tents
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*/
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void CL_ClearEntityLists(void)
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{
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cl_framecount++;
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if (cl_numvisedicts+128 >= cl_maxvisedicts)
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{
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int newnum = cl_maxvisedicts + 256;
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@ -4994,6 +5003,7 @@ void CL_ClearEntityLists(void)
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}
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void CL_FreeVisEdicts(void)
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{
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cl_framecount++;
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BZ_Free(cl_visedicts);
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cl_visedicts = NULL;
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cl_maxvisedicts = 0;
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@ -211,6 +211,7 @@ int rtlights_first, rtlights_max;
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int cl_numvisedicts;
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int cl_maxvisedicts;
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entity_t *cl_visedicts;
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int cl_framecount;
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scenetris_t *cl_stris;
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vecV_t *fte_restrict cl_strisvertv;
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@ -489,7 +489,7 @@ void P_LoadedModel(model_t *mod)
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}
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}
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if (mod->particletrail == P_INVALID)
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P_DefaultTrail(mod->flags, &mod->particletrail, &mod->traildefaultindex);
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P_DefaultTrail(0, mod->flags, &mod->particletrail, &mod->traildefaultindex);
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}
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void CL_RefreshCustomTEnts(void);
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@ -952,6 +952,7 @@ char *CL_TryingToConnect(void);
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void CL_ExecInitialConfigs(char *defaultexec);
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extern int cl_framecount; //number of times the entity lists have been cleared+reset.
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extern int cl_numvisedicts;
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extern int cl_maxvisedicts;
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extern entity_t *cl_visedicts;
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@ -39,6 +39,8 @@ typedef enum {
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TRACER2_TRAIL,
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VOOR_TRAIL,
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BRIGHTFIELD_POINT,
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BLOBEXPLOSION_POINT,
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LAVASPLASH_POINT,
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EXPLOSION_POINT,
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@ -64,7 +66,9 @@ typedef struct cparticle_s
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pt_blob,
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pt_blob2,
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pt_grav,
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pt_slowgrav
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pt_slowgrav,
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pt_oneframe
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} type;
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unsigned int rgb;
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struct cparticle_s *next;
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@ -77,6 +81,8 @@ static int r_numparticles;
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static cparticle_t *particles, *fte_restrict active_particles, *free_particles;
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extern cvar_t r_part_density, r_part_classic_expgrav;
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static unsigned int particleframe;
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extern qbyte default_quakepal[]; /*for ramps more than anything else*/
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static int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
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static int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
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@ -130,6 +136,8 @@ static int PClassic_FindParticleType(const char *name)
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return TELEPORTSPLASH_POINT;
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if (!stricmp("te_muzzleflash", name))
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return MUZZLEFLASH_POINT;
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if (!stricmp("ef_brightfield", name))
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return BRIGHTFIELD_POINT;
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return P_INVALID;
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}
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@ -176,6 +184,9 @@ static qboolean PClassic_Query(int type, int body, char *outstr, int outstrlen)
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case TELEPORTSPLASH_POINT:
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n = "te_teleport";
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break;
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case BRIGHTFIELD_POINT:
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n = "ef_brightfield";
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break;
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}
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if (!n)
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@ -329,6 +340,27 @@ static void PClassic_ClearParticles (void)
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particles[r_numparticles - 1].next = NULL;
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}
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//some particles (brightfield) must last only one frame
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static void PClassic_ClearPerFrame(void)
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{
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if (particleframe != -1 && particleframe != cl_framecount)
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{
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cparticle_t **link, *kill;
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for (link = &active_particles; *link; )
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{
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if ((*link)->type == pt_oneframe)
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{
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kill = *link;
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*link = kill->next;
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kill->next = free_particles;
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free_particles = kill;
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}
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else
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link = &(*link)->next;
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}
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}
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}
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//draws all the active particles.
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static void PClassic_DrawParticles(void)
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{
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@ -351,6 +383,12 @@ static void PClassic_DrawParticles(void)
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return;
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}
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if (particleframe != -1 && particleframe != cl_framecount)
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{
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PClassic_ClearPerFrame();
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particleframe = -1;
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}
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r_partscale = 0.004 * tan (r_refdef.fov_x * (M_PI / 180) * 0.5f);
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VectorScale (vup, 1.5, up);
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VectorScale (vright, 1.5, right);
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@ -486,6 +524,7 @@ static void PClassic_DrawParticles(void)
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switch (p->type)
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{
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case pt_oneframe:
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case pt_static:
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break;
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case pt_fire:
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@ -743,6 +782,126 @@ static void Classic_TeleportSplash (vec3_t org)
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}
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}
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#define NUMVERTEXNORMALS 162
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//vec3_t avelocity = {23, 7, 3};
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//float partstep = 0.01;
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//float timescale = 0.01;
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static vec3_t avelocities[NUMVERTEXNORMALS];
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static void Classic_BrightField (vec3_t org)
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{
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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float beamlength = 16;
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int count;
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int i;
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cparticle_t *p;
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float angle;
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float sr, sp, sy, cr, cp, cy;
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vec3_t forward;
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float dist;
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PClassic_ClearPerFrame();
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particleframe = cl_framecount;
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dist = 64;
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count = 50;
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if (!avelocities[0][0])
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{
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for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
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avelocities[0][i] = (rand()&255) * 0.01;
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}
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for (i=0 ; i<NUMVERTEXNORMALS ; i++)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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angle = cl.time * avelocities[i][0];
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sy = sin(angle);
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cy = cos(angle);
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angle = cl.time * avelocities[i][1];
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sp = sin(angle);
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cp = cos(angle);
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angle = cl.time * avelocities[i][2];
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sr = sin(angle);
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cr = cos(angle);
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forward[0] = cp*cy;
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forward[1] = cp*sy;
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forward[2] = -sp;
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p->die = cl.time;// + 0.01;
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p->rgb = d_8to24rgbtable[0x6f];
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p->type = pt_oneframe;
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p->org[0] = org[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength;
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p->org[1] = org[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength;
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p->org[2] = org[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength;
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}
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}
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//svc_tempentity support: this is the function that handles 'special' point effects.
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//use the trail state so fast/slow frames keep the correct particle counts on certain every-frame effects
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static int PClassic_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk)
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{
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switch(typenum)
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{
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case BRIGHTFIELD_POINT:
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Classic_BrightField(org);
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break;
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case BLOBEXPLOSION_POINT:
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Classic_BlobExplosion(org);
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break;
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case LAVASPLASH_POINT:
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Classic_LavaSplash(org);
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break;
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case EXPLOSION_POINT:
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Classic_ParticleExplosion(org);
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break;
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case TELEPORTSPLASH_POINT:
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Classic_TeleportSplash(org);
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break;
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case MUZZLEFLASH_POINT:
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{
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dlight_t *dl = CL_AllocDlight (0);
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if (dir)
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VectorCopy(dir, dl->axis[0]);
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else
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VectorSet(dir, 0, 0, 1);
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VectorVectors(dl->axis[0], dl->axis[1], dl->axis[2]);
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VectorInverse(dl->axis[1]);
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if (dir)
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VectorMA (org, 15, dl->axis[0], dl->origin);
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else
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VectorCopy (org, dl->origin);
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dl->radius = 200 + (rand()&31);
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dl->minlight = 32;
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dl->die = cl.time + 0.1;
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dl->color[0] = 1.5;
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dl->color[1] = 1.3;
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dl->color[2] = 1.0;
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dl->channelfade[0] = 1.5;
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dl->channelfade[1] = 0.75;
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dl->channelfade[2] = 0.375;
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dl->decay = 1000;
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#ifdef RTLIGHTS
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dl->lightcolourscales[2] = 4;
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#endif
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}
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break;
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default:
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return 1;
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}
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return 0;
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}
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static float Classic_ParticleTrail (vec3_t start, vec3_t end, float leftover, effect_type_t type)
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{
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vec3_t point, delta, dir;
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@ -751,6 +910,12 @@ static float Classic_ParticleTrail (vec3_t start, vec3_t end, float leftover, ef
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cparticle_t *p;
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static int tracercount;
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if (type >= BRIGHTFIELD_POINT)
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{
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PClassic_RunParticleEffectState(end, vec3_origin, 1, type, NULL);
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return 0;
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}
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VectorCopy (start, point);
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VectorSubtract (end, start, delta);
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if (!(len = VectorLength (delta)))
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@ -882,60 +1047,6 @@ static int PClassic_ParticleTrail (vec3_t startpos, vec3_t end, int type, int dl
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return 0;
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}
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//svc_tempentity support: this is the function that handles 'special' point effects.
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//use the trail state so fast/slow frames keep the correct particle counts on certain every-frame effects
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static int PClassic_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk)
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{
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switch(typenum)
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{
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case BLOBEXPLOSION_POINT:
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Classic_BlobExplosion(org);
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break;
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case LAVASPLASH_POINT:
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Classic_LavaSplash(org);
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break;
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case EXPLOSION_POINT:
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Classic_ParticleExplosion(org);
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break;
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case TELEPORTSPLASH_POINT:
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Classic_TeleportSplash(org);
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break;
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case MUZZLEFLASH_POINT:
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{
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dlight_t *dl = CL_AllocDlight (0);
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if (dir)
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VectorCopy(dir, dl->axis[0]);
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else
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VectorSet(dir, 0, 0, 1);
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VectorVectors(dl->axis[0], dl->axis[1], dl->axis[2]);
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VectorInverse(dl->axis[1]);
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if (dir)
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VectorMA (org, 15, dl->axis[0], dl->origin);
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else
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VectorCopy (org, dl->origin);
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dl->radius = 200 + (rand()&31);
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dl->minlight = 32;
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dl->die = cl.time + 0.1;
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dl->color[0] = 1.5;
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dl->color[1] = 1.3;
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dl->color[2] = 1.0;
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dl->channelfade[0] = 1.5;
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dl->channelfade[1] = 0.75;
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dl->channelfade[2] = 0.375;
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dl->decay = 1000;
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#ifdef RTLIGHTS
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dl->lightcolourscales[2] = 4;
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#endif
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}
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break;
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default:
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return 1;
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}
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return 0;
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}
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//svc_particle support: add X particles with the given colour, velocity, and aproximate origin.
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static void PClassic_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
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{
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@ -818,14 +818,29 @@ static void P_SelectableTrail(int *trailid, int *trailpalidx, cvar_t *selection,
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//figure out which particle trail to use for the given model, filling in its values as required.
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void P_DefaultTrail (unsigned int modelflags, int *trailid, int *trailpalidx)
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void P_DefaultTrail (unsigned int entityeffects, unsigned int modelflags, int *trailid, int *trailpalidx)
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{
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// TODO: EF_BRIGHTFIELD should probably be handled in here somewhere
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// TODO: make trail default color into RGB values instead of indexes
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if (!pe)
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||||
return;
|
||||
|
||||
if (modelflags & MF_ROCKET)
|
||||
if (entityeffects & EF_BRIGHTFIELD)
|
||||
{
|
||||
*trailid = P_FindParticleType("EF_BRIGHTFIELD");
|
||||
*trailpalidx = 70;
|
||||
}
|
||||
else if (entityeffects & DPEF_FLAME)
|
||||
{
|
||||
*trailid = P_FindParticleType("EF_FLAME");
|
||||
*trailpalidx = 70;
|
||||
}
|
||||
else if (entityeffects & DPEF_STARDUST)
|
||||
{
|
||||
*trailid = P_FindParticleType("EF_STARDUST");
|
||||
*trailpalidx = 70;
|
||||
}
|
||||
else if (modelflags & MF_ROCKET)
|
||||
P_SelectableTrail(trailid, trailpalidx, &r_rockettrail, P_FindParticleType("TR_ROCKET"), 109, P_FindParticleType("TR_GRENADE"), 6);
|
||||
else if (modelflags & MF_GRENADE)
|
||||
P_SelectableTrail(trailid, trailpalidx, &r_grenadetrail, P_FindParticleType("TR_GRENADE"), 6, P_FindParticleType("TR_ROCKET"), 109);
|
||||
|
|
|
@ -99,7 +99,7 @@ struct msurface_s;
|
|||
void P_InitParticleSystem(void);
|
||||
void P_Shutdown(void);
|
||||
void P_LoadedModel(struct model_s *mod); /*checks a model's various effects*/
|
||||
void P_DefaultTrail (unsigned int modelflags, int *trailid, int *trailpalidx);
|
||||
void P_DefaultTrail (unsigned int entityeffects, unsigned int modelflags, int *trailid, int *trailpalidx);
|
||||
void P_EmitEffect (vec3_t pos, int type, trailstate_t **tsk);//this is just a wrapper
|
||||
|
||||
#define P_FindParticleType pe->FindParticleType
|
||||
|
|
|
@ -1130,7 +1130,7 @@ static void Shader_BindTextureForPass(int tmu, const shaderpass_t *pass)
|
|||
if (shaderstate.curtexnums && TEXLOADED(shaderstate.curtexnums->paletted))
|
||||
t = shaderstate.curtexnums->paletted;
|
||||
else
|
||||
t = missing_texture;
|
||||
t = r_whiteimage;
|
||||
break;
|
||||
case T_GEN_NORMALMAP:
|
||||
t = (shaderstate.curtexnums && TEXLOADED(shaderstate.curtexnums->bump))?shaderstate.curtexnums->bump:missing_texture_normal;
|
||||
|
|
|
@ -1208,14 +1208,8 @@ void Mod_FinishTexture(texture_t *tx, const char *loadname)
|
|||
else
|
||||
{
|
||||
unsigned int maps = 0;
|
||||
if (r_softwarebanding.ival)
|
||||
maps |= SHADER_HASPALETTED;
|
||||
if (!r_softwarebanding.ival
|
||||
#ifdef RTLIGHTS
|
||||
|| r_shadow_realtime_world.ival || r_shadow_realtime_dlight.ival
|
||||
#endif
|
||||
)
|
||||
maps |= SHADER_HASDIFFUSE;
|
||||
maps |= SHADER_HASPALETTED;
|
||||
maps |= SHADER_HASDIFFUSE;
|
||||
if (r_fb_bmodels.ival)
|
||||
maps |= SHADER_HASFULLBRIGHT;
|
||||
if (r_loadbumpmapping || (r_waterstyle.ival > 1 && *tx->name == '*'))
|
||||
|
|
|
@ -162,20 +162,20 @@ m*_t structures are in-memory
|
|||
#define EF_BLUE (1<<6)
|
||||
#define EF_RED (1<<7)
|
||||
#define H2EF_NODRAW (1<<7) //this is going to get complicated... emulated server side.
|
||||
#define _DPEF_NOGUNBOB (1<<8) //viewmodel attachment does not bob
|
||||
#define DPEF_NOGUNBOB_ (1<<8) //viewmodel attachment does not bob
|
||||
#define EF_FULLBRIGHT (1<<9) //abslight=1
|
||||
#define _DPEF_FLAME (1<<10) //'onfire'
|
||||
#define _DPEF_STARDUST (1<<11) //'showering sparks'
|
||||
#define DPEF_FLAME (1<<10) //'onfire'
|
||||
#define DPEF_STARDUST (1<<11) //'showering sparks'
|
||||
#define DPEF_NOSHADOW (1<<12) //doesn't cast a shadow
|
||||
#define EF_NODEPTHTEST (1<<13) //shows through walls.
|
||||
#define _DPEF_SELECTABLE (1<<14) //highlights when prydoncursored
|
||||
#define _DPEF_DOUBLESIDED (1<<15) //disables culling
|
||||
#define _DPEF_NOSELFSHADOW (1<<16) //doesn't cast shadows on any noselfshadow entities.
|
||||
#define _DPEF_DYNAMICMODELLIGHT (1<<17)
|
||||
#define DPEF_SELECTABLE_ (1<<14) //highlights when prydoncursored
|
||||
#define DPEF_DOUBLESIDED_ (1<<15) //disables culling
|
||||
#define DPEF_NOSELFSHADOW_ (1<<16) //doesn't cast shadows on any noselfshadow entities.
|
||||
#define DPEF_DYNAMICMODELLIGHT_ (1<<17)
|
||||
#define EF_UNUSED18 (1<<18)
|
||||
#define EF_UNUSED19 (1<<19)
|
||||
#define _DPEF_RESTARTANIM_BIT (1<<20) //exact semantics seems odd
|
||||
#define _DPEF_TELEPORT_BIT (1<<21) //disable lerping while set
|
||||
#define DPEF_RESTARTANIM_BIT_ (1<<20) //exact semantics seems odd
|
||||
#define DPEF_TELEPORT_BIT_ (1<<21) //disable lerping while set
|
||||
#define DPEF_LOWPRECISION (1<<22) //part of the protocol/server, not the client itself.
|
||||
#define EF_NOMODELFLAGS (1<<23)
|
||||
#define EF_MF_ROCKET (1<<24)
|
||||
|
@ -187,6 +187,8 @@ m*_t structures are in-memory
|
|||
#define EF_MF_TRACER2 (1u<<30)
|
||||
#define EF_MF_TRACER3 (1u<<31)
|
||||
|
||||
#define EF_HASPARTICLETRAIL (0xff800000 | EF_BRIGHTFIELD|DPEF_FLAME|DPEF_STARDUST)
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
|
|
|
@ -2235,7 +2235,7 @@ static void Shaderpass_Map (shader_t *shader, shaderpass_t *pass, char **ptr)
|
|||
|
||||
if (pass->tcgen == TC_GEN_UNSPECIFIED)
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
if (!*shader->mapname && pass->tcgen == TC_GEN_BASE)
|
||||
if (!*shader->mapname && *token != '$' && pass->tcgen == TC_GEN_BASE)
|
||||
Q_strncpyz(shader->mapname, token, sizeof(shader->mapname));
|
||||
pass->anim_frames[0] = Shader_FindImage (token, flags);
|
||||
}
|
||||
|
@ -3879,7 +3879,10 @@ done:;
|
|||
if (best)
|
||||
{
|
||||
if (best->texgen == T_GEN_ANIMMAP || best->texgen == T_GEN_SINGLEMAP)
|
||||
s->defaulttextures.base = best->anim_frames[0];
|
||||
{
|
||||
if (best->anim_frames[0] && *best->anim_frames[0]->ident != '$')
|
||||
s->defaulttextures.base = best->anim_frames[0];
|
||||
}
|
||||
#ifndef NOMEDIA
|
||||
else if (pass->texgen == T_GEN_VIDEOMAP && pass->cin)
|
||||
s->defaulttextures.base = Media_UpdateForShader(best->cin);
|
||||
|
@ -4293,7 +4296,7 @@ void QDECL R_BuildLegacyTexnums(shader_t *shader, const char *subpath, unsigned
|
|||
if (!TEXVALID(tex->bump) && *shader->mapname)
|
||||
tex->bump = R_LoadHiResTexture(va("%s_norm", shader->mapname), NULL, imageflags|IF_TRYBUMP);
|
||||
if (!TEXVALID(tex->bump))
|
||||
tex->bump = Image_GetTexture(va("%s_norm", imagename), subpath, imageflags|IF_TRYBUMP, r_shadow_bumpscale_basetexture.ival?mipdata[0]:NULL, palette, width, height, TF_HEIGHT8PAL);
|
||||
tex->bump = Image_GetTexture(va("%s_norm", imagename), subpath, imageflags|IF_TRYBUMP, (r_shadow_bumpscale_basetexture.ival||*imagename=='*')?mipdata[0]:NULL, palette, width, height, TF_HEIGHT8PAL);
|
||||
}
|
||||
|
||||
if (loadflags & SHADER_HASTOPBOTTOM)
|
||||
|
|
|
@ -277,7 +277,7 @@ extern entity_t r_worldentity;
|
|||
extern vec3_t r_entorigin;
|
||||
extern entity_t *currententity;
|
||||
extern int r_visframecount; // ??? what difs?
|
||||
extern int r_framecount;
|
||||
extern int r_framecount; //number of scenes drawn (specifically, number of times the world is frustum culled)
|
||||
|
||||
extern qboolean r_loadbumpmapping;
|
||||
|
||||
|
|
|
@ -53,6 +53,8 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
|
|||
"#define s_refractdepth s_t3\n"
|
||||
|
||||
"uniform float cvar_r_glsl_turbscale;\n"
|
||||
"uniform sampler2D s_normalmap;\n"
|
||||
"uniform sampler2D s_diffuse;\n"
|
||||
"uniform sampler2D s_refract; //refract\n"
|
||||
"uniform sampler2D s_reflect; //reflection\n"
|
||||
"uniform sampler2D s_refractdepth; //refraction depth\n"
|
||||
|
|
|
@ -46,6 +46,8 @@ void main (void)
|
|||
#define s_refractdepth s_t3
|
||||
|
||||
uniform float cvar_r_glsl_turbscale;
|
||||
uniform sampler2D s_normalmap;
|
||||
uniform sampler2D s_diffuse;
|
||||
uniform sampler2D s_refract; //refract
|
||||
uniform sampler2D s_reflect; //reflection
|
||||
uniform sampler2D s_refractdepth; //refraction depth
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#define MAX_STATS 32
|
||||
#define STAT_HEALTH 0
|
||||
#define STAT_FRAGS 1
|
||||
#define STAT_WEAPON 2
|
||||
#define STAT_WEAPONMODELI 2
|
||||
#define STAT_AMMO 3
|
||||
#define STAT_ARMOR 4
|
||||
#define STAT_WEAPONFRAME 5
|
||||
|
|
|
@ -798,7 +798,7 @@ void ParseUserInfo(cluster_t *cluster, viewer_t *viewer)
|
|||
|
||||
void NewNQClient(cluster_t *cluster, netadr_t *addr)
|
||||
{
|
||||
sv_t *initialserver;
|
||||
// sv_t *initialserver;
|
||||
int header;
|
||||
int len;
|
||||
int i;
|
||||
|
@ -873,7 +873,7 @@ void NewNQClient(cluster_t *cluster, netadr_t *addr)
|
|||
|
||||
void NewQWClient(cluster_t *cluster, netadr_t *addr, char *connectmessage)
|
||||
{
|
||||
sv_t *initialserver;
|
||||
// sv_t *initialserver;
|
||||
viewer_t *viewer;
|
||||
|
||||
char qport[32];
|
||||
|
@ -1609,7 +1609,7 @@ void SendNQClientData(sv_t *tv, viewer_t *v, netmsg_t *msg)
|
|||
if (bits & SU_ARMOR)
|
||||
WriteByte (msg, pl->stats[STAT_ARMOR]);
|
||||
if (bits & SU_WEAPON)
|
||||
WriteByte (msg, pl->stats[STAT_WEAPON]);
|
||||
WriteByte (msg, pl->stats[STAT_WEAPONMODELI]);
|
||||
|
||||
WriteShort (msg, pl->stats[STAT_HEALTH]);
|
||||
WriteByte (msg, pl->stats[STAT_AMMO]);
|
||||
|
|
Loading…
Reference in a new issue