fix some issues found via valgrind.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4773 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-10-20 03:14:00 +00:00
parent c8a0c1ad0e
commit 7d47b32f74

View file

@ -3708,28 +3708,21 @@ void CL_LinkProjectiles (void)
for (i=0, pr=cl_projectiles ; i<cl_num_projectiles ; i++, pr++)
{
if (pr->modelindex < 1)
continue;
// grab an entity to fill in
if (cl_numvisedicts == cl_maxvisedicts)
break; // object list is full
ent = &cl_visedicts[cl_numvisedicts];
cl_numvisedicts++;
ent->light_known = 0;
ent->keynum = 0;
memset(ent, 0, sizeof(*ent));
if (pr->modelindex < 1)
continue;
ent->forcedshader = NULL;
ent->model = cl.model_precache[pr->modelindex];
ent->skinnum = 0;
memset(&ent->framestate, 0, sizeof(ent->framestate));
ent->flags = 0;
ent->playerindex = -1;
ent->topcolour = TOP_DEFAULT;
ent->bottomcolour = BOTTOM_DEFAULT;
#ifdef HEXEN2
ent->h2playerclass = 0;
#endif
#ifdef PEXT_SCALE
ent->scale = 1;
#endif
@ -4436,12 +4429,9 @@ void CL_LinkPlayers (void)
break; // object list is full
ent = &cl_visedicts[cl_numvisedicts];
cl_numvisedicts++;
ent->light_known = 0;
memset(ent, 0, sizeof(*ent));
ent->keynum = j+1;
ent->flags = 0;
ent->model = model;
ent->forcedshader = NULL;
ent->customskin = 0;
ent->skinnum = state->skinnum;