fteqw/engine/client/cl_main.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
#include "winquake.h"
#include <sys/types.h>
#include "netinc.h"
#include "cl_master.h"
#include "cl_ignore.h"
#include "shader.h"
#include <ctype.h>
// callbacks
void CL_Sbar_Callback(struct cvar_s *var, char *oldvalue);
void Name_Callback(struct cvar_s *var, char *oldvalue);
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t rcon_password = SCVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND);
cvar_t rcon_address = SCVARF("rcon_address", "", CVAR_NOUNSAFEEXPAND);
cvar_t cl_timeout = SCVAR("cl_timeout", "60");
cvar_t cl_shownet = CVARD("cl_shownet","0", "Debugging var. 0 shows nothing. 1 shows incoming packet sizes. 2 shows individual messages. 3 shows entities too."); // can be 0, 1, or 2
cvar_t cl_pure = CVARD("cl_pure", "0", "If enabled, the filesystem will be restricted to allow only the content of the current server.");
cvar_t cl_sbar = CVARFC("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_Callback);
cvar_t cl_hudswap = CVARF("cl_hudswap", "0", CVAR_ARCHIVE);
cvar_t cl_maxfps = CVARF("cl_maxfps", "500", CVAR_ARCHIVE);
cvar_t cl_idlefps = CVARFD("cl_idlefps", "0", CVAR_ARCHIVE, "This is the maximum framerate to attain while idle/paused.");
cvar_t cl_yieldcpu = CVARFD("cl_yieldcpu", "0", CVAR_ARCHIVE, "Attempt to yield between frames. This can resolve issues with certain drivers and background software, but can mean less consistant frame times. Will reduce power consumption/heat generation so should be set on laptops or similar (over-hot/battery powered) devices.");
cvar_t cl_nopext = CVARF("cl_nopext", "0", CVAR_ARCHIVE);
cvar_t cl_pext_mask = CVAR("cl_pext_mask", "0xffffffff");
cvar_t cl_nolerp = CVARD("cl_nolerp", "0", "Disables interpolation. If set, missiles/monsters will be smoother, but they may be more laggy. Does not affect players. A value of 2 means 'interpolate only in single-player/coop'.");
cvar_t cl_nolerp_netquake = CVARD("cl_nolerp_netquake", "0", "Disables interpolation when connected to an NQ server. Does affect players, even the local player. You probably don't want to set this.");
cvar_t hud_tracking_show = CVAR("hud_tracking_show", "1");
cvar_t cl_defaultport = CVARAFD("cl_defaultport", STRINGIFY(PORT_QWSERVER), "port", 0, "The default port to connect to servers.\nQW: "STRINGIFY(PORT_QWSERVER)", NQ: "STRINGIFY(PORT_NQSERVER)", Q2: "STRINGIFY(PORT_Q2SERVER)".");
cvar_t cfg_save_name = CVARF("cfg_save_name", "fte", CVAR_ARCHIVE|CVAR_NOTFROMSERVER);
cvar_t cl_splitscreen = CVARD("cl_splitscreen", "0", "Enables splitscreen support. See also: allow_splitscreen, in_rawinput*, the \"p\" command.");
cvar_t lookspring = CVARF("lookspring","0", CVAR_ARCHIVE);
cvar_t lookstrafe = CVARF("lookstrafe","0", CVAR_ARCHIVE);
cvar_t sensitivity = CVARF("sensitivity","10", CVAR_ARCHIVE);
cvar_t cl_staticsounds = CVAR("cl_staticsounds", "1");
cvar_t m_pitch = CVARF("m_pitch","0.022", CVAR_ARCHIVE);
cvar_t m_yaw = CVARF("m_yaw","0.022", CVAR_ARCHIVE);
cvar_t m_forward = CVARF("m_forward","1", CVAR_ARCHIVE);
cvar_t m_side = CVARF("m_side","0.8", CVAR_ARCHIVE);
cvar_t cl_lerp_players = CVARD("cl_lerp_players", "0", "Set this to make other players smoother, though it may increase effective latency. Affects only QuakeWorld.");
cvar_t cl_predict_players = CVARD("cl_predict_players", "1", "Clear this cvar to see ents exactly how they are on the server.");
cvar_t cl_predict_players_frac = CVARD("cl_predict_players_frac", "0.9", "How much of other players to predict. Values less than 1 will help minimize overruns.");
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t cl_solid_players = CVARD("cl_solid_players", "1", "Consider other players as solid for player prediction.");
cvar_t cl_noblink = CVARD("cl_noblink", "0", "Disable the ^^b text blinking feature.");
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t cl_servername = CVARD("cl_servername", "none", "The hostname of the last server you connected to");
cvar_t cl_serveraddress = CVARD("cl_serveraddress", "none", "The address of the last server you connected to");
cvar_t qtvcl_forceversion1 = CVAR("qtvcl_forceversion1", "0");
cvar_t qtvcl_eztvextensions = CVAR("qtvcl_eztvextensions", "0");
cvar_t cl_demospeed = CVARAF("cl_demospeed", "1", "demo_setspeed", 0);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t cl_loopbackprotocol = CVARD("cl_loopbackprotocol", "qw", "Which protocol to use for single-player/the internal client. Should be one of: qw, nqid, nq, fitz, dp6, dp7.");
cvar_t cl_threadedphysics = CVAR("cl_threadedphysics", "0");
cvar_t localid = SCVAR("localid", "");
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t r_drawflame = CVARD("r_drawflame", "1", "Set to -1 to disable ALL static entities. Set to 0 to disable only wall torches and standing flame. Set to 1 for everything drawn as normal.");
qboolean forcesaveprompt;
static qboolean allowremotecmd = true;
extern int total_loading_size, current_loading_size, loading_stage;
//
// info mirrors
//
cvar_t password = CVARAF("password", "", "pq_password", CVAR_USERINFO | CVAR_NOUNSAFEEXPAND); //this is parhaps slightly dodgy... added pq_password alias because baker seems to be using this for user accounts.
cvar_t spectator = CVARF("spectator", "", CVAR_USERINFO);
cvar_t name = CVARFC("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO, Name_Callback);
cvar_t team = CVARF("team", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t skin = CVARF("skin", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t model = CVARF("model", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t topcolor = CVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t bottomcolor = CVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t rate = CVARFD("rate", "10000"/*"6480"*/, CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while playing. Too high a value may result in 'buffer bloat'.");
cvar_t drate = CVARFD("drate", "100000", CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while downloading."); // :)
cvar_t noaim = CVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t msg = CVARFD("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Filter console prints/messages. Only functions on QuakeWorld servers. 0=pickup messages. 1=death messages. 2=critical messages. 3=chat.");
cvar_t b_switch = CVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t w_switch = CVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t cl_nofake = CVARD("cl_nofake", "2", "value 0: permits \\r chars in chat messages\nvalue 1: blocks all \\r chars\nvalue 2: allows \\r chars, but only from teammates");
cvar_t cl_chatsound = CVAR("cl_chatsound","1");
cvar_t cl_enemychatsound = CVAR("cl_enemychatsound", "misc/talk.wav");
cvar_t cl_teamchatsound = CVAR("cl_teamchatsound", "misc/talk.wav");
cvar_t r_torch = CVARF("r_torch", "0", CVAR_CHEAT);
cvar_t r_rocketlight = CVARFC("r_rocketlight", "1", CVAR_ARCHIVE, Cvar_Limiter_ZeroToOne_Callback);
cvar_t r_lightflicker = CVAR("r_lightflicker", "1");
cvar_t cl_r2g = CVARF("cl_r2g", "0", CVAR_ARCHIVE);
cvar_t r_powerupglow = CVAR("r_powerupglow", "1");
cvar_t v_powerupshell = CVARF("v_powerupshell", "0", CVAR_ARCHIVE);
cvar_t cl_gibfilter = CVARF("cl_gibfilter", "0", CVAR_ARCHIVE);
cvar_t cl_deadbodyfilter = CVAR("cl_deadbodyfilter", "0");
cvar_t cl_gunx = SCVAR("cl_gunx", "0");
cvar_t cl_guny = SCVAR("cl_guny", "0");
cvar_t cl_gunz = SCVAR("cl_gunz", "0");
cvar_t cl_gunanglex = SCVAR("cl_gunanglex", "0");
cvar_t cl_gunangley = SCVAR("cl_gunangley", "0");
cvar_t cl_gunanglez = SCVAR("cl_gunanglez", "0");
cvar_t cl_download_csprogs = CVARFD("cl_download_csprogs", "1", CVAR_NOTFROMSERVER, "Download updated client gamecode if available.");
cvar_t cl_download_redirection = CVARFD("cl_download_redirection", "2", CVAR_NOTFROMSERVER, "Follow download redirection to download packages instead of individual files. 2 allows redirection only to named packages files.");
cvar_t cl_download_mapsrc = CVARD("cl_download_mapsrc", "", "Specifies an http location prefix for map downloads. EG: \"http://bigfoot.morphos-team.net/misc/quakemaps/\"");
cvar_t cl_download_packages = CVARFD("cl_download_packages", "1", CVAR_NOTFROMSERVER, "0=Do not download packages simply because the server is using them. 1=Download and load packages as needed (does not affect games which do not use this package). 2=Do download and install permanently (use with caution!)");
cvar_t requiredownloads = CVARFD("requiredownloads","1", CVAR_ARCHIVE, "0=join the game before downloads have even finished (might be laggy). 1=wait for all downloads to complete before joining.");
cvar_t cl_muzzleflash = SCVAR("cl_muzzleflash", "1");
cvar_t cl_item_bobbing = CVARF("cl_model_bobbing", "0", CVAR_ARCHIVE);
cvar_t cl_countpendingpl = SCVAR("cl_countpendingpl", "0");
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t cl_standardchat = CVARFD("cl_standardchat", "0", CVAR_ARCHIVE, "Disables auto colour coding in chat messages.");
cvar_t msg_filter = CVARD("msg_filter", "0", "Filter out chat messages: 0=neither. 1=broadcast chat. 2=team chat. 3=all chat.");
cvar_t cl_standardmsg = CVARFD("cl_standardmsg", "0", CVAR_ARCHIVE, "Disables auto colour coding in console prints.");
cvar_t cl_parsewhitetext = CVARD("cl_parsewhitetext", "1", "When parsing chat messages, enable support for messages like: red{white}red");
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
cvar_t cl_dlemptyterminate = CVAR("cl_dlemptyterminate", "1");
cvar_t host_mapname = CVARAF("mapname", "",
"host_mapname", 0);
cvar_t ruleset_allow_playercount = SCVAR("ruleset_allow_playercount", "1");
cvar_t ruleset_allow_frj = SCVAR("ruleset_allow_frj", "1");
cvar_t ruleset_allow_semicheats = SCVAR("ruleset_allow_semicheats", "1");
cvar_t ruleset_allow_packet = SCVAR("ruleset_allow_packet", "1");
cvar_t ruleset_allow_particle_lightning = SCVAR("ruleset_allow_particle_lightning", "1");
cvar_t ruleset_allow_overlongsounds = SCVAR("ruleset_allow_overlong_sounds", "1");
cvar_t ruleset_allow_larger_models = SCVAR("ruleset_allow_larger_models", "1");
cvar_t ruleset_allow_modified_eyes = SCVAR("ruleset_allow_modified_eyes", "0");
cvar_t ruleset_allow_sensative_texture_replacements = SCVAR("ruleset_allow_sensative_texture_replacements", "1");
cvar_t ruleset_allow_localvolume = SCVAR("ruleset_allow_localvolume", "1");
cvar_t ruleset_allow_shaders = SCVARF("ruleset_allow_shaders", "1", CVAR_SHADERSYSTEM);
cvar_t ruleset_allow_fbmodels = SCVARF("ruleset_allow_fbmodels", "1", CVAR_SHADERSYSTEM);
extern cvar_t cl_hightrack;
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
extern cvar_t vid_renderer;
char cl_screengroup[] = "Screen options";
char cl_controlgroup[] = "client operation options";
char cl_inputgroup[] = "client input controls";
char cl_predictiongroup[] = "Client side prediction";
client_static_t cls;
client_state_t cl;
// alot of this should probably be dynamically allocated
entity_state_t *cl_baselines;
static_entity_t *cl_static_entities;
unsigned int cl_max_static_entities;
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
//lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t *cl_dlights;
unsigned int cl_maxdlights; /*size of cl_dlights array*/
int cl_baselines_count;
int rtlights_first, rtlights_max;
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
int cl_maxvisedicts;
entity_t *cl_visedicts;
scenetris_t *cl_stris;
vecV_t *cl_strisvertv;
vec4_t *cl_strisvertc;
vec2_t *cl_strisvertt;
index_t *cl_strisidx;
unsigned int cl_numstrisidx;
unsigned int cl_maxstrisidx;
unsigned int cl_numstrisvert;
unsigned int cl_maxstrisvert;
unsigned int cl_numstris;
unsigned int cl_maxstris;
double connect_time = -1; // for connection retransmits
int connect_defaultport = 0;
int connect_tries = 0; //increased each try, every fourth trys nq connect packets.
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
qbyte *host_basepal;
qbyte *h2playertranslations;
cvar_t host_speeds = SCVAR("host_speeds","0"); // set for running times
#ifdef CRAZYDEBUGGING
cvar_t developer = SCVAR("developer","1");
#else
cvar_t developer = SCVAR("developer","0");
#endif
int fps_count;
qboolean forcesaveprompt;
jmp_buf host_abort;
void Master_Connect_f (void);
float server_version = 0; // version of server we connected to
char emodel_name[] =
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char pmodel_name[] =
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char prespawn_name[] =
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char modellist_name[] =
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char soundlist_name[] =
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
void CL_UpdateWindowTitle(void)
{
if (VID_SetWindowCaption)
{
switch (cls.state)
{
default:
#ifndef CLIENTONLY
if (sv.state)
VID_SetWindowCaption(va("%s %s: %s", DISTRIBUTION, fs_gamename.string, sv.name));
else
#endif
VID_SetWindowCaption(va("%s %s: %s", DISTRIBUTION, fs_gamename.string, cls.servername));
break;
case ca_disconnected:
VID_SetWindowCaption(va("%s %s: disconnected", DISTRIBUTION, fs_gamename.string));
break;
}
}
}
void CL_MakeActive(char *gamename)
{
extern int fs_finds;
if (fs_finds)
{
Con_DPrintf("%i additional FS searches\n", fs_finds);
fs_finds = 0;
}
cls.state = ca_active;
S_Purge(true);
CL_UpdateWindowTitle();
SCR_EndLoadingPlaque();
TP_ExecTrigger("f_spawn");
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
if (forcesaveprompt)
{
forcesaveprompt =false;
if (Cmd_Exists("menu_quit"))
{
Cmd_ExecuteString("menu_quit", RESTRICT_LOCAL);
return;
}
}
TP_ExecTrigger("f_quit");
Cbuf_Execute();
/*
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
M_Menu_Quit_f ();
return;
}*/
CL_Disconnect ();
Sys_Quit ();
}
void CL_ConnectToDarkPlaces(char *challenge, netadr_t adr)
{
char data[2048];
cls.fteprotocolextensions = 0;
cls.fteprotocolextensions2 = 0;
cls.resendinfo = false;
connect_time = realtime; // for retransmit requests
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect\\protocol\\darkplaces 3\\challenge\\%s", 255, 255, 255, 255, challenge);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
}
#ifdef PROTOCOL_VERSION_FTE
void CL_SupportedFTEExtensions(int *pext1, int *pext2)
{
unsigned int fteprotextsupported = 0;
unsigned int fteprotextsupported2 = 0;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
fteprotextsupported = Net_PextMask(1, false);
fteprotextsupported2 = Net_PextMask(2, false);
fteprotextsupported &= strtoul(cl_pext_mask.string, NULL, 16);
// fteprotextsupported2 &= strtoul(cl_pext2_mask.string, NULL, 16);
if (cl_nopext.ival)
{
fteprotextsupported = 0;
fteprotextsupported2 = 0;
}
*pext1 = fteprotextsupported;
*pext2 = fteprotextsupported2;
}
#endif
char *CL_GUIDString(netadr_t adr)
{
static qbyte buf[2048];
static int buflen;
unsigned int digest[4];
char serveraddr[256];
void *blocks[2];
int lens[2];
if (!buflen)
{
vfsfile_t *f;
f = FS_OpenVFS("qkey", "rb", FS_ROOT);
if (f)
{
buflen = VFS_GETLEN(f);
if (buflen > 2048)
buflen = 2048;
buflen = VFS_READ(f, buf, buflen);
VFS_CLOSE(f);
}
if (buflen < 16)
{
buflen = sizeof(buf);
if (!Sys_RandomBytes(buf, buflen))
{
int i;
srand(time(NULL));
for (i = 0; i < buflen; i++)
buf[i] = rand() & 0xff;
}
f = FS_OpenVFS("qkey", "wb", FS_ROOT);
if (f)
{
VFS_WRITE(f, buf, buflen);
VFS_CLOSE(f);
}
}
}
NET_AdrToString(serveraddr, sizeof(serveraddr), adr);
blocks[0] = buf;lens[0] = buflen;
blocks[1] = serveraddr;lens[1] = strlen(serveraddr);
Com_BlocksChecksum(2, blocks, lens, (void*)digest);
return va("%08x%08x%08x%08x", digest[0], digest[1], digest[2], digest[3]);
}
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (int mtu,
#ifdef PROTOCOL_VERSION_FTE
int ftepext, int ftepext2,
#endif
int compressioncrc
/*, ...*/) //dmw new parms
{
extern cvar_t qport;
netadr_t adr;
char data[2048];
char *info;
double t1, t2;
#ifdef PROTOCOL_VERSION_FTE
int fteprotextsupported=0;
int fteprotextsupported2=0;
#endif
int clients;
int c;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
if (cl_nopext.ival) //imagine it's an unenhanced server
{
compressioncrc = 0;
}
#ifdef PROTOCOL_VERSION_FTE
CL_SupportedFTEExtensions(&fteprotextsupported, &fteprotextsupported2);
fteprotextsupported &= ftepext;
fteprotextsupported2 &= ftepext2;
#ifdef Q2CLIENT
if (cls.protocol != CP_QUAKEWORLD)
fteprotextsupported = 0;
#endif
cls.fteprotocolextensions = fteprotextsupported;
cls.fteprotocolextensions2 = fteprotextsupported2;
#endif
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, PORT_QWSERVER, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
NET_AdrToString(data, sizeof(data), adr);
Cvar_ForceSet(&cl_serveraddress, data);
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
connect_time = -1;
return;
}
t2 = Sys_DoubleTime ();
cls.resendinfo = false;
connect_time = realtime+t2-t1; // for retransmit requests
cls.qport = qport.value;
Cvar_SetValue(&qport, (cls.qport+1)&0xffff);
// Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
clients = 1;
if (cl_splitscreen.value && (fteprotextsupported & PEXT_SPLITSCREEN))
{
// if (adr.type == NA_LOOPBACK)
clients = cl_splitscreen.value+1;
// else
// Con_Printf("Split screens are still under development\n");
}
if (clients < 1)
clients = 1;
if (clients > MAX_SPLITS)
clients = MAX_SPLITS;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2) //sorry - too lazy.
clients = 1;
#endif
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{ //q3 requires some very strange things.
CLQ3_SendConnectPacket(adr);
return;
}
#endif
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect", 255, 255, 255, 255);
if (clients>1) //splitscreen 'connect' command specifies the number of userinfos sent.
Q_strncatz(data, va("%i", clients), sizeof(data));
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_Q2), sizeof(data));
else
#endif
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_QW), sizeof(data));
Q_strncatz(data, va(" %i %i", cls.qport, cls.challenge), sizeof(data));
//userinfo 0 + zquake extension info.
if (cls.protocol == CP_QUAKEWORLD)
Q_strncatz(data, va(" \"%s\\*z_ext\\%i\"", cls.userinfo[0], SUPPORTED_Z_EXTENSIONS), sizeof(data));
else
Q_strncatz(data, va(" \"%s\"", cls.userinfo[0]), sizeof(data));
for (c = 1; c < clients; c++)
{
Q_strncatz(data, va(" \"%s\"", cls.userinfo[c]), sizeof(data));
}
Q_strncatz(data, "\n", sizeof(data));
#ifdef PROTOCOL_VERSION_FTE
if (ftepext)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE, fteprotextsupported), sizeof(data));
#endif
#ifdef PROTOCOL_VERSION_FTE2
if (ftepext2)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE2, fteprotextsupported2), sizeof(data));
#endif
if (mtu > 0)
{
if (adr.type == NA_LOOPBACK)
mtu = MAX_UDP_PACKET;
else if (net_mtu.ival > 64 && mtu > net_mtu.ival)
mtu = net_mtu.ival;
mtu &= ~7;
Q_strncatz(data, va("0x%x %i\n", PROTOCOL_VERSION_FRAGMENT, mtu), sizeof(data));
cls.netchan.fragmentsize = mtu;
}
else
cls.netchan.fragmentsize = 0;
#ifdef HUFFNETWORK
if (compressioncrc && Huff_CompressionCRC(compressioncrc))
{
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_HUFFMAN, LittleLong(compressioncrc)), sizeof(data));
cls.netchan.compress = true;
}
else
#endif
cls.netchan.compress = false;
info = CL_GUIDString(adr);
if (info)
Q_strncatz(data, va("0x%x \"%s\"\n", PROTOCOL_INFO_GUID, info), sizeof(data));
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
}
char *CL_TryingToConnect(void)
{
if (connect_time == -1)
return NULL;
if (cls.state != ca_disconnected)
return NULL;
return cls.servername;
}
#ifndef CLIENTONLY
int SV_NewChallenge (void);
client_t *SVC_DirectConnect(void);
#endif
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
int contype = 0;
#ifndef CLIENTONLY
if (!cls.state && sv.state)
{
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
Cvar_ForceSet(&cl_servername, cls.servername);
cls.state = ca_disconnected;
switch (svs.gametype)
{
#ifdef Q3CLIENT
case GT_QUAKE3:
cls.protocol = CP_QUAKE3;
break;
#endif
#ifdef Q2CLIENT
case GT_QUAKE2:
cls.protocol = CP_QUAKE2;
break;
#endif
default:
cl.movesequence = 0;
if (!strcmp(cl_loopbackprotocol.string, "qw"))
cls.protocol = CP_QUAKEWORLD;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (!strcmp(cl_loopbackprotocol.string, "fitz")) //actually proquake, because we might as well use the extra angles
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_FITZ666;
}
else if (!strcmp(cl_loopbackprotocol.string, "nq")) //actually proquake, because we might as well use the extra angles
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_PROQUAKE3_4;
}
else if (!strcmp(cl_loopbackprotocol.string, "nqid"))
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_ID;
}
else if (!strcmp(cl_loopbackprotocol.string, "q3"))
cls.protocol = CP_QUAKE3;
else if (!strcmp(cl_loopbackprotocol.string, "dp6"))
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_DP7;
}
else if (!strcmp(cl_loopbackprotocol.string, "dp7"))
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_DP7;
}
else if (progstype == PROG_QW)
cls.protocol = CP_QUAKEWORLD;
else
cls.protocol = CP_NETQUAKE;
break;
}
CL_FlushClientCommands(); //clear away all client->server clientcommands.
if (cls.protocol == CP_NETQUAKE)
{
if (!NET_StringToAdr (cls.servername, connect_defaultport, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
SCR_EndLoadingPlaque();
return;
}
NET_AdrToString(data, sizeof(data), adr);
/*eat up the server's packets, to clear any lingering loopback packets*/
while(NET_GetPacket (NS_SERVER, 0) >= 0)
{
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
net_message.packing = SZ_RAWBYTES;
net_message.cursize = 0;
if (cls.protocol_nq == CPNQ_ID)
{
net_from = adr;
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect();
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (cls.protocol_nq == CPNQ_FITZ666)
{
net_from = adr;
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\666\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect();
}
else if (cls.protocol_nq == CPNQ_PROQUAKE3_4)
{
net_from = adr;
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\1\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect();
}
else
CL_ConnectToDarkPlaces("", adr);
}
else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
CL_SendConnectPacket (8192-16, Net_PextMask(1, false), Net_PextMask(2, false), false);
return;
}
#endif
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
/*
#ifdef NQPROT
if (connect_type)
{
if (!connect_time || !(realtime - connect_time < 5.0))
{
connect_time = realtime;
NQ_BeginConnect(cls.servername);
NQ_ContinueConnect(cls.servername);
}
else
NQ_ContinueConnect(cls.servername);
return;
}
#endif
*/
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, connect_defaultport, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
SCR_EndLoadingPlaque();
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
SCR_EndLoadingPlaque();
connect_time = -1;
return;
}
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
Cvar_ForceSet(&cl_servername, cls.servername);
#ifdef Q3CLIENT
//Q3 clients send their cdkey to the q3 authorize server.
//they send this packet with the challenge.
//and the server will refuse the client if it hasn't sent it.
CLQ3_SendAuthPacket(adr);
#endif
Con_TPrintf (TLC_CONNECTINGTO, cls.servername);
if (connect_tries == 0)
if (!NET_EnsureRoute(cls.sockets, "conn", cls.servername, false))
{
Con_Printf ("Unable to establish connection to %s\n", cls.servername);
return;
}
contype |= 1; /*always try qw type connections*/
// if ((connect_tries&3)==3) || (connect_defaultport==26000))
contype |= 2; /*try nq connections periodically (or if its the default nq port)*/
/*DP, QW, Q2, Q3*/
if (contype & 1)
{
Q_snprintfz (data, sizeof(data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
}
/*NQ*/
#ifdef NQPROT
if (contype & 2)
{
sizebuf_t sb;
memset(&sb, 0, sizeof(sb));
sb.data = data;
sb.maxsize = sizeof(data);
MSG_WriteLong(&sb, LongSwap(NETFLAG_CTL | (strlen(NET_GAMENAME_NQ)+7)));
MSG_WriteByte(&sb, CCREQ_CONNECT);
MSG_WriteString(&sb, NET_GAMENAME_NQ);
MSG_WriteByte(&sb, NET_PROTOCOL_VERSION);
/*NQ engines have a few extra bits on the end*/
/*proquake servers wait for us to send them a packet before anything happens,
which means it corrects for our public port if our nat uses different public ports for different remote ports
thus all nq engines claim to be proquake
*/
MSG_WriteByte(&sb, 1); /*'mod'*/
MSG_WriteByte(&sb, 34); /*'mod' version*/
MSG_WriteByte(&sb, 0); /*flags*/
MSG_WriteLong(&sb, strtoul(password.string, NULL, 0)); /*password*/
/*FTE servers will detect this string and treat it as a qw challenge instead (if it allows qw clients), so protocol choice is deterministic*/
MSG_WriteString(&sb, "getchallenge");
*(int*)sb.data = LongSwap(NETFLAG_CTL | sb.cursize);
NET_SendPacket (NS_CLIENT, sb.cursize, sb.data, adr);
}
#endif
connect_tries++;
}
void CL_BeginServerConnect(int port)
{
if (!port)
port = cl_defaultport.value;
SCR_SetLoadingStage(LS_CONNECTION);
connect_time = 0;
connect_defaultport = port;
connect_tries = 0;
CL_CheckForResend();
}
void CL_BeginServerReconnect(void)
{
#ifndef CLIENTONLY
if (isDedicated)
{
Con_TPrintf (TLC_DEDICATEDCANNOTCONNECT);
return;
}
#endif
connect_time = 0;
CL_CheckForResend();
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect(0);
}
void CL_Join_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 0;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("join requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "0");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect(0);
}
void CL_Observe_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 1;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("observe requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "1");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect(0);
}
#ifdef NQPROT
void CLNQ_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect(26000);
}
#endif
#ifdef IRCCONNECT
void CL_IRCConnect_f (void)
{
CL_Disconnect_f ();
if (FTENET_AddToCollection(cls.sockets, "TCP", Cmd_Argv(2), FTENET_IRCConnect_EstablishConnection, false))
{
char *server;
server = Cmd_Argv (1);
strcpy(cls.servername, "irc://");
Q_strncpyz (cls.servername+6, server, sizeof(cls.servername)-6);
CL_BeginServerConnect(0);
}
}
#endif
#ifdef TCPCONNECT
void CL_TCPConnect_f (void)
{
Cbuf_InsertText(va("connect tcp://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
}
#endif
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
char *password;
int i;
netadr_t to;
i = 1;
password = rcon_password.string;
if (!*password) //FIXME: this is strange...
{
if (Cmd_Argc() < 3)
{
Con_TPrintf (TLC_NORCONPASSWORD);
Con_Printf("usage: rcon (password) <command>\n");
return;
}
password = Cmd_Argv(1);
i = 2;
}
else
{
if (Cmd_Argc() < 2)
{
Con_Printf("usage: rcon <command>\n");
return;
}
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
Q_strncatz (message, "rcon ", sizeof(message));
Q_strncatz (message, password, sizeof(message));
Q_strncatz (message, " ", sizeof(message));
for ( ; i<Cmd_Argc() ; i++)
{
Q_strncatz (message, Cmd_Argv(i), sizeof(message));
Q_strncatz (message, " ", sizeof(message));
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_TPrintf (TLC_NORCONDEST);
return;
}
NET_StringToAdr (rcon_address.string, PORT_QWSERVER, &to);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message
, to);
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
int i;
#ifndef CLIENTONLY
#define serverrunning (sv.state != ss_dead)
#define tolocalserver NET_IsLoopBackAddress(cls.netchan.remote_address)
#else
#define serverrunning false
#define tolocalserver false
#define SV_UnspawnServer()
#endif
CL_UpdateWindowTitle();
CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
S_StopAllSounds (true);
S_UntouchAll();
S_ResetFailedLoad();
r_regsequence++;
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
Con_DPrintf ("Clearing memory\n");
if (!serverrunning || !tolocalserver)
{
if (serverrunning)
SV_UnspawnServer();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (host_hunklevel);
Cvar_ApplyLatches(CVAR_LATCH);
}
CL_ClearParseState();
CL_ClearTEnts();
CL_ClearCustomTEnts();
Surf_ClearLightmaps();
T_FreeInfoStrings();
SCR_ShowPic_Clear();
if (cl.playernum[0] == -1)
{ //left over from q2 connect.
Media_PlayFilm("");
}
for (i = 0; i < UPDATE_BACKUP; i++)
{
if (cl.inframes[i].packet_entities.entities)
{
Z_Free(cl.inframes[i].packet_entities.entities);
cl.inframes[i].packet_entities.entities = NULL;
}
}
if (cl.lerpents)
BZ_Free(cl.lerpents);
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
cl.fog_density = 0;
cl.fog_colour[0] = 0.3;
cl.fog_colour[1] = 0.3;
cl.fog_colour[2] = 0.3;
cl.allocated_client_slots = QWMAX_CLIENTS;
#ifndef CLIENTONLY
//FIXME: we should just set it to 0 to make sure its set up properly elsewhere.
if (sv.state)
cl.allocated_client_slots = sv.allocated_client_slots;
#endif
SZ_Clear (&cls.netchan.message);
r_worldentity.model = NULL;
// clear other arrays
// memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
for (i = 0; i < MAX_LIGHTSTYLES; i++)
cl_lightstyle[i].colour = 7;
rtlights_first = rtlights_max = RTL_FIRST;
for (i = 0; i < MAX_SPLITS; i++)
{
VectorSet(cl.playerview[i].gravitydir, 0, 0, -1);
cl.viewheight[i] = DEFAULT_VIEWHEIGHT;
}
cl.minpitch = -70;
cl.maxpitch = 80;
cl.oldgametime = 0;
cl.gametime = 0;
cl.gametimemark = 0;
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
qbyte final[12];
connect_time = -1;
connect_tries = 0;
SCR_SetLoadingStage(0);
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
// stop sounds (especially looping!)
S_StopAllSounds (true);
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
// if running a local server, shut it down
if (cls.demoplayback != DPB_NONE)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
{
if (cls.demorecording)
CL_Stop_f ();
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
final[0] = clc_disconnect;
final[1] = clc_stringcmd;
strcpy (final+2, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
final[0] = clcq2_stringcmd;
strcpy (final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
#endif
break;
case CP_QUAKE3:
break;
case CP_QUAKEWORLD:
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
break;
case CP_UNKNOWN:
break;
}
cls.state = ca_disconnected;
cls.protocol = CP_UNKNOWN;
cls.demoplayback = DPB_NONE;
cls.demorecording = cls.timedemo = false;
#ifndef CLIENTONLY
//running a server, and it's our own
if (serverrunning && !tolocalserver)
SV_UnspawnServer();
#endif
}
Cam_Reset();
if (cl.worldmodel)
{
Mod_ClearAll();
cl.worldmodel = NULL;
}
CL_Parse_Disconnected();
COM_FlushTempoaryPacks();
r_worldentity.model = NULL;
cl.spectator = 0;
cl.sendprespawn = false;
cl.intermission = 0;
cl.oldgametime = 0;
#ifdef NQPROT
cls.signon=0;
#endif
CL_StopUpload();
CL_FlushClientCommands();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
SCR_EndLoadingPlaque();
V_ClearCShifts();
}
cl.servercount = 0;
cls.findtrack = false;
cls.realserverip.type = NA_INVALID;
Validation_DelatchRulesets();
#ifdef TCPCONNECT
//disconnects it, without disconnecting the others.
FTENET_AddToCollection(cls.sockets, "TCP", NULL, NULL, false);
#endif
Cvar_ForceSet(&cl_servername, "none");
CL_ClearState();
//now start up the csqc/menu module again.
CSQC_UnconnectedInit();
}
#undef serverrunning
#undef tolocalserver
void CL_Disconnect_f (void)
{
#ifndef CLIENTONLY
if (sv.state)
SV_UnspawnServer();
#endif
CL_Disconnect ();
Alias_WipeStuffedAliaes();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
qboolean found = false;
#ifndef CLIENTONLY
if (sv.state)
{
SV_User_f();
return;
}
#endif
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_USER);
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
if (cls.protocol == CP_NETQUAKE)
Con_Printf("name: %s\ncolour %i %i\nping: %i\n", cl.players[i].name, cl.players[i].rbottomcolor, cl.players[i].rtopcolor, cl.players[i].ping);
else
Info_Print (cl.players[i].userinfo);
found = true;
}
}
if (!found)
Con_TPrintf (TLC_USER_NOUSER);
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_TPrintf (TLC_USERBANNER);
Con_TPrintf (TLC_USERBANNER2);
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_TPrintf (TLC_USERLINE, cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_TPrintf (TLC_USERTOTAL, c);
}
int CL_ParseColour(char *colt)
{
int col;
if (!strncmp(colt, "0x", 2))
col = 0xff000000|strtoul(colt+2, NULL, 16);
else
{
col = atoi(colt);
col &= 15;
if (col > 13)
col = 13;
}
return col;
}
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
int pnum = CL_TargettedSplit(true);
qboolean server_owns_colour;
if (Cmd_Argc() == 1)
{
Con_TPrintf (TLC_COLOURCURRENT,
Info_ValueForKey (cls.userinfo[pnum], "topcolor"),
Info_ValueForKey (cls.userinfo[pnum], "bottomcolor") );
Con_TPrintf (TLC_SYNTAX_COLOUR);
return;
}
if (Cmd_FromGamecode())
server_owns_colour = true;
else
server_owns_colour = false;
if (Cmd_Argc() == 2)
top = bottom = CL_ParseColour(Cmd_Argv(1));
else
{
top = CL_ParseColour(Cmd_Argv(1));
bottom = CL_ParseColour(Cmd_Argv(2));
}
Q_snprintfz (num, sizeof(num), (top&0xff000000)?"%#08x":"%i", top & 0xffffff);
if (top == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo topcolor \"%s\"\n", Cmd_ExecLevel-RESTRICT_SERVER-1, num), Cmd_ExecLevel);
// else if (server_owns_colour)
// Cvar_LockFromServer(&topcolor, num);
else
Cvar_Set (&topcolor, num);
Q_snprintfz (num, sizeof(num), (bottom&0xff000000)?"%#08x":"%i", bottom & 0xffffff);
if (bottom == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo bottomcolor \"%s\"\n", Cmd_ExecLevel-RESTRICT_SERVER-1, num), Cmd_ExecLevel);
else if (server_owns_colour)
Cvar_LockFromServer(&bottomcolor, num);
else
Cvar_Set (&bottomcolor, num);
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
Cmd_ForwardToServer();
#endif
}
void FS_GenCachedPakName(char *pname, char *crc, char *local, int llen);
qboolean CL_CheckDLFile(char *filename);
void CL_PakDownloads(int mode)
{
/*
mode=0 no downloads (forced to 1 for pure)
mode=1 archived names so local stuff is not poluted
mode=2 downloaded packages will always be present. Use With Caution.
*/
char local[256];
char *pname;
char *s = cl.serverpakcrcs;
int i;
if (!cl.serverpakschanged || !mode)
return;
Cmd_TokenizeString(cl.serverpaknames, false, false);
for (i = 0; i < Cmd_Argc(); i++)
{
s = COM_Parse(s);
pname = Cmd_Argv(i);
//'*' prefix means 'referenced'. so if the server isn't using any files from it, don't bother downloading it.
if (*pname == '*')
pname++;
else
continue;
if (mode != 2)
{
/*if we already have such a file, this is a no-op*/
if (CL_CheckDLFile(va("package/%s", pname)))
continue;
FS_GenCachedPakName(pname, com_token, local, sizeof(local));
}
else
Q_strncpyz(local, pname, sizeof(local));
CL_CheckOrEnqueDownloadFile(pname, local, DLLF_NONGAME);
}
}
void CL_CheckServerPacks(void)
{
static qboolean oldpure;
qboolean pure = cl_pure.ival || atoi(Info_ValueForKey(cl.serverinfo, "sv_pure"));
if (pure != oldpure || cl.serverpakschanged)
{
if (pure)
{
CL_PakDownloads((!cl_download_packages.ival)?1:cl_download_packages.ival);
FS_ForceToPure(cl.serverpaknames, cl.serverpakcrcs, cls.challenge);
/*when enabling pure, kill cached models/sounds/etc*/
Cache_Flush();
/*make sure cheating lamas can't use old shaders from a different srver*/
Shader_NeedReload(true);
}
else
{
CL_PakDownloads(cl_download_packages.ival);
FS_ImpurePacks(cl.serverpaknames, cl.serverpakcrcs);
}
}
oldpure = pure;
cl.serverpakschanged = false;
}
void CL_CheckServerInfo(void)
{
char *s;
unsigned int allowed;
int oldstate;
int oldteamplay;
oldteamplay = cl.teamplay;
cl.teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
cl.deathmatch = atoi(Info_ValueForKey(cl.serverinfo, "deathmatch"));
cls.allow_cheats = false;
cls.allow_semicheats=true;
cls.allow_rearview=false;
cls.allow_watervis=false;
cls.allow_skyboxes=false;
cls.allow_mirrors=false;
cls.allow_luma=false;
cls.allow_postproc=false;
cls.allow_fbskins = 1;
// cls.allow_fbskins = 0;
// cls.allow_overbrightlight;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "rearview")))
cls.allow_rearview=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
cls.allow_watervis=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_skybox")) || atoi(Info_ValueForKey(cl.serverinfo, "allow_skyboxes")))
cls.allow_skyboxes=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "mirrors")))
cls.allow_mirrors=true;
s = Info_ValueForKey(cl.serverinfo, "allow_luma");
if (cl.spectator || cls.demoplayback || !*s || atoi(s))
cls.allow_luma=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_lmgamma")))
cls.allow_lightmapgamma=true;
s = Info_ValueForKey(cl.serverinfo, "allow_fish");
if (cl.spectator || cls.demoplayback || !*s || atoi(s))
cls.allow_postproc=true;
s = Info_ValueForKey(cl.serverinfo, "allow_postproc");
if (cl.spectator || cls.demoplayback || !*s || atoi(s))
cls.allow_postproc=true;
s = Info_ValueForKey(cl.serverinfo, "fbskins");
if (*s)
cls.allow_fbskins = atof(s);
else if (cl.teamfortress)
cls.allow_fbskins = 0;
s = Info_ValueForKey(cl.serverinfo, "*cheats");
if (cl.spectator || cls.demoplayback || !stricmp(s, "on"))
cls.allow_cheats = true;
s = Info_ValueForKey(cl.serverinfo, "strict");
if ((!cl.spectator && !cls.demoplayback && *s && strcmp(s, "0")) || !ruleset_allow_semicheats.ival)
{
cls.allow_semicheats = false;
cls.allow_cheats = false;
}
cls.maxfps = atof(Info_ValueForKey(cl.serverinfo, "maxfps"));
if (cls.maxfps < 20)
cls.maxfps = 72;
cls.deathmatch = atoi(Info_ValueForKey(cl.serverinfo, "deathmatch"));
cls.z_ext = atoi(Info_ValueForKey(cl.serverinfo, "*z_ext"));
// movement vars for prediction
cl.bunnyspeedcap = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_bunnyspeedcap"));
movevars.slidefix = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_slidefix")) != 0);
movevars.airstep = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_airstep")) != 0);
movevars.walljump = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_walljump")));
movevars.ktjump = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_ktjump"));
s = Info_ValueForKey(cl.serverinfo, "pm_stepheight");
if (*s)
movevars.stepheight = Q_atof(s);
else
movevars.stepheight = PM_DEFAULTSTEPHEIGHT;
// Initialize cl.maxpitch & cl.minpitch
if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_NETQUAKE)
{
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "maxpitch") : "";
cl.maxpitch = *s ? Q_atof(s) : 80.0f;
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "minpitch") : "";
cl.minpitch = *s ? Q_atof(s) : -70.0f;
}
else
{
cl.maxpitch = 89.9;
cl.minpitch = -89.9;
}
cl.hexen2pickups = atoi(Info_ValueForKey(cl.serverinfo, "sv_pupglow"));
allowed = atoi(Info_ValueForKey(cl.serverinfo, "allow"));
if (allowed & 1)
cls.allow_watervis = true;
if (allowed & 2)
cls.allow_rearview = true;
if (allowed & 4)
cls.allow_skyboxes = true;
if (allowed & 8)
cls.allow_mirrors = true;
//16
if (allowed & 32)
cls.allow_luma = true;
if (allowed & 128)
cls.allow_postproc = true;
if (allowed & 256)
cls.allow_lightmapgamma = true;
if (allowed & 512)
cls.allow_cheats = true;
if (cls.allow_semicheats)
cls.allow_anyparticles = true;
else
cls.allow_anyparticles = false;
if (cl.spectator || cls.demoplayback)
cl.fpd = 0;
else
cl.fpd = atoi(Info_ValueForKey(cl.serverinfo, "fpd"));
cl.gamespeed = atof(Info_ValueForKey(cl.serverinfo, "*gamespeed"))/100.f;
if (cl.gamespeed < 0.1)
cl.gamespeed = 1;
s = Info_ValueForKey(cl.serverinfo, "status");
oldstate = cl.matchstate;
if (!stricmp(s, "standby"))
cl.matchstate = MATCH_STANDBY;
else if (!stricmp(s, "countdown"))
cl.matchstate = MATCH_COUNTDOWN;
else
cl.matchstate = MATCH_DONTKNOW;
if (oldstate != cl.matchstate)
cl.matchgametime = 0;
CL_CheckServerPacks();
Cvar_ForceCheatVars(cls.allow_semicheats, cls.allow_cheats);
Validation_Apply_Ruleset();
if (oldteamplay != cl.teamplay)
Skin_FlushPlayers();
}
/*
==================
CL_FullServerinfo_f
Sent by server just after the svc_serverdata
==================
*/
void CL_FullServerinfo_f (void)
{
char *p;
float v;
if (!Cmd_FromGamecode())
{
Con_Printf("Hey! fullserverinfo is meant to come from the server!\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLSERVERINFO);
return;
}
Q_strncpyz (cl.serverinfo, Cmd_Argv(1), sizeof(cl.serverinfo));
if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
v = Q_atof(p);
if (v) {
if (!server_version)
Con_TPrintf (TLC_SERVER_VERSION, v);
server_version = v;
}
}
CL_CheckServerInfo();
cl.csqcdebug = atoi(Info_ValueForKey(cl.serverinfo, "*csqcdebug"));
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
int pnum = CL_TargettedSplit(true);
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLINFO);
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s)
{
Con_TPrintf (TL_KEYHASNOVALUE);
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
Info_SetValueForKey (cls.userinfo[pnum], key, value, sizeof(cls.userinfo[pnum]));
}
}
void CL_SetInfo (int pnum, char *key, char *value)
{
cvar_t *var;
if (!pnum)
{
var = Cvar_FindVar(key);
if (var && (var->flags & CVAR_USERINFO))
{ //get the cvar code to set it. the server might have locked it.
Cvar_Set(var, value);
return;
}
}
Info_SetValueForStarKey (cls.userinfo[pnum], key, value, sizeof(cls.userinfo[pnum]));
if (cls.state >= ca_connected && !cls.demoplayback)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
cls.resendinfo = true;
else
#endif
{
if (pnum)
CL_SendClientCommand(true, "%i setinfo %s \"%s\"", pnum+1, key, value);
else
CL_SendClientCommand(true, "setinfo %s \"%s\"", key, value);
}
}
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
cvar_t *var;
int pnum = CL_TargettedSplit(true);
if (Cmd_Argc() == 1)
{
Info_Print (cls.userinfo[pnum]);
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_SYNTAX_SETINFO);
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
if (Cmd_Argv(1)[0] == '*')
{
int i;
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
char *k;
for(i=0;;)
{
k = Info_KeyForNumber(cls.userinfo[pnum], i);
if (!*k)
break; //no more.
else if (*k == '*')
i++; //can't remove * keys
else if ((var = Cvar_FindVar(k)) && var->flags&CVAR_USERINFO)
i++; //this one is a cvar.
else
Info_RemoveKey(cls.userinfo[pnum], k); //we can remove this one though, so yay.
}
return;
}
Con_TPrintf (TL_STARKEYPROTECTED);
return;
}
CL_SetInfo(pnum, Cmd_Argv(1), Cmd_Argv(2));
}
void CL_SaveInfo(vfsfile_t *f)
{
int i;
VFS_WRITE(f, "\n", 1);
for (i = 0; i < MAX_SPLITS; i++)
{
if (i)
VFS_WRITE(f, va("p%i setinfo * \"\"\n", i+1), 16);
else
VFS_WRITE(f, "setinfo * \"\"\n", 13);
Info_WriteToFile(f, cls.userinfo[i], "setinfo", CVAR_USERINFO);
}
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_PACKET_SYNTAX);
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), PORT_QWSERVER, &adr))
{
Con_Printf ("Bad address: %s\n", Cmd_Argv(1));
return;
}
if (Cmd_FromGamecode()) //some mvd servers stuffcmd a packet command which lets them know which ip the client is from.
{ //unfortunatly, 50% of servers are badly configured.
if (adr.type == NA_IP)
if (adr.address.ip[0] == 127)
if (adr.address.ip[1] == 0)
if (adr.address.ip[2] == 0)
if (adr.address.ip[3] == 1)
{
adr.address.ip[0] = cls.netchan.remote_address.address.ip[0];
adr.address.ip[1] = cls.netchan.remote_address.address.ip[1];
adr.address.ip[2] = cls.netchan.remote_address.address.ip[2];
adr.address.ip[3] = cls.netchan.remote_address.address.ip[3];
adr.port = cls.netchan.remote_address.port;
Con_Printf (CON_WARNING "Server is broken. Trying to send to server instead.\n");
}
cls.realserverip = adr;
Con_DPrintf ("Sending realip packet\n");
}
else if (!ruleset_allow_packet.ival)
{
Con_Printf("Sorry, the %s command is disallowed\n", Cmd_Argv(0));
return;
}
cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else if (in[i] == '\\' && in[i+1] == '\\')
{
*out++ = '\\';
i++;
}
else if (in[i] == '\\' && in[i+1] == 'r')
{
*out++ = '\r';
i++;
}
else if (in[i] == '\\' && in[i+1] == '\"')
{
*out++ = '\"';
i++;
}
else if (in[i] == '\\' && in[i+1] == '0')
{
*out++ = '\0';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (NS_CLIENT, out-send, send, adr);
if (Cmd_FromGamecode())
{
//realip
char *temp = Z_Malloc(strlen(in)+1);
strcpy(temp, in);
Cmd_TokenizeString(temp, false, false);
cls.realip_ident = atoi(Cmd_Argv(2));
Z_Free(temp);
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
if (!strcmp(cls.demos[cls.demonum], "quit"))
Q_snprintfz (str, sizeof(str), "quit\n");
else
Q_snprintfz (str, sizeof(str), "playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str, RESTRICT_LOCAL, false);
cls.demonum++;
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
CL_Startdemos_f
==================
*/
void CL_Startdemos_f (void)
{
int i, c;
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_DPrintf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
Q_strncpyz (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
if (
#ifndef CLIENTONLY
!sv.state &&
#endif
cls.demonum != -1 && cls.demoplayback==DPB_NONE && !Media_PlayingFullScreen() && COM_CheckParm("-demos"))
{
cls.demonum = 0;
CL_NextDemo ();
}
else
cls.demonum = -1;
}
/*
==================
CL_Demos_f
Return to looping demos
==================
*/
void CL_Demos_f (void)
{
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
CL_Stopdemo_f
stop demo
==================
*/
void CL_Stopdemo_f (void)
{
if (cls.demoplayback == DPB_NONE)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
char *mapname = Cmd_Argv(1);
if (cls.downloadqw) // don't change when downloading
return;
if (*mapname)
SCR_ImageName(mapname);
else
SCR_BeginLoadingPlaque();
S_StopAllSounds (true);
cl.intermission = 0;
if (cls.state)
{
cls.state = ca_connected; // not active anymore, but not disconnected
Con_TPrintf (TLC_CHANGINGMAP);
}
else
Con_Printf("Changing while not connected\n");
#ifdef NQPROT
cls.signon=0;
#endif
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
if (cls.downloadqw) // don't change when downloading
return;
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE && Cmd_FromGamecode())
{
CL_Changing_f();
return;
}
#endif
S_StopAllSounds (true);
if (cls.state == ca_connected)
{
Con_TPrintf (TLC_RECONNECTING);
CL_SendClientCommand(true, "new");
return;
}
if (!*cls.servername)
{
Con_TPrintf (TLC_RECONNECT_NOSERVER);
return;
}
CL_Disconnect();
CL_BeginServerReconnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
char adr[MAX_ADR_SIZE];
MSG_BeginReading (msg_nullnetprim);
MSG_ReadLong (); // skip the -1
Cmd_TokenizeString(net_message.data+4, false, false);
if (net_message.cursize == sizeof(net_message_buffer))
net_message.data[sizeof(net_message_buffer)-1] = '\0';
else
net_message.data[net_message.cursize] = '\0';
#ifdef PLUGINS
if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
return;
#endif
c = MSG_ReadByte ();
// ping from somewhere
if (c == A2A_PING)
{
char data[256];
int len;
if (cls.realserverip.type == NA_INVALID)
return; //not done a realip yet
if (NET_CompareBaseAdr(cls.realserverip, net_from) == false)
return; //only reply if it came from the real server's ip.
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
//ack needs two parameters to work with realip properly.
//firstly it needs an auth message, so it can't be spoofed.
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to their ip).
data[5] = ' ';
Q_snprintfz(data+6, sizeof(data)-6, "%i %i", atoi(MSG_ReadString()), cls.realip_ident);
len = strlen(data);
NET_SendPacket (NS_CLIENT, len, &data, net_from);
return;
}
if (c == A2C_PRINT)
{
if (!strncmp(net_message.data+msg_readcount, "\\chunk", 6))
{
if (NET_CompareBaseAdr(cls.netchan.remote_address, net_from) == false)
if (cls.realserverip.type == NA_INVALID || NET_CompareBaseAdr(cls.realserverip, net_from) == false)
return; //only use it if it came from the real server's ip (this breaks on proxies).
MSG_ReadLong();
MSG_ReadChar();
MSG_ReadChar();
if (CL_ParseOOBDownload())
{
if (msg_readcount != net_message.cursize)
{
Con_Printf ("junk on the end of the packet\n");
CL_Disconnect_f();
}
}
return;
}
}
if (cls.demoplayback == DPB_NONE && net_from.type != NA_LOOPBACK)
Con_TPrintf (TL_ST_COLON, NET_AdrToString (adr, sizeof(adr), net_from));
// Con_DPrintf ("%s", net_message.data + 4);
if (c == S2C_CHALLENGE)
{
static unsigned int lasttime = 0xdeadbeef;
unsigned int curtime = Sys_Milliseconds();
unsigned long pext = 0, pext2 = 0, huffcrc=0, mtu=0;
Con_TPrintf (TLC_S2C_CHALLENGE);
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "hallengeResponse"))
{
/*Quake3*/
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3 || cls.protocol == CP_UNKNOWN)
{
/*throttle*/
if (curtime - lasttime < 500)
return;
lasttime = curtime;
cls.protocol = CP_QUAKE3;
cls.challenge = atoi(s+17);
CL_SendConnectPacket (0, 0, 0, 0/*, ...*/);
}
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q3 challenge\n");
return;
}
return;
#else
Con_Printf("\nUnable to connect to Quake3\n");
return;
#endif
}
else if (!strcmp(com_token, "hallenge"))
{
/*Quake2 or Darkplaces*/
char *s2;
for (s2 = s+9; *s2; s2++)
{
if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
break;
}
if (*s2 && *s2 != ' ')
{//and if it's not, we're unlikly to be compatible with whatever it is that's talking at us.
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE || cls.protocol == CP_UNKNOWN)
{
/*throttle*/
if (curtime - lasttime < 500)
return;
lasttime = curtime;
cls.protocol = CP_NETQUAKE;
CL_ConnectToDarkPlaces(s+9, net_from);
}
else
Con_Printf("\nChallenge from another protocol, ignoring DP challenge\n");
#else
Con_Printf("\nUnable connect to DarkPlaces\n");
#endif
return;
}
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_UNKNOWN)
cls.protocol = CP_QUAKE2;
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q2 challenge\n");
return;
}
#else
Con_Printf("\nUnable to connect to Quake2\n");
#endif
s+=9;
}
#ifdef Q3CLIENT
else if (!strcmp(com_token, "onnectResponse"))
{
goto client_connect;
}
#endif
#ifdef Q2CLIENT
else if (!strcmp(com_token, "lient_connect"))
{
goto client_connect;
}
#endif
/*no idea, assume a QuakeWorld challenge response ('c' packet)*/
else if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_UNKNOWN)
cls.protocol = CP_QUAKEWORLD;
else
{
Con_Printf("\nChallenge from another protocol, ignoring QW challenge\n");
return;
}
/*throttle*/
if (curtime - lasttime < 500)
return;
lasttime = curtime;
cls.challenge = atoi(s);
for(;;)
{
c = MSG_ReadLong ();
if (msg_badread)
break;
if (c == PROTOCOL_VERSION_FTE)
pext = MSG_ReadLong ();
else if (c == PROTOCOL_VERSION_FTE2)
pext2 = MSG_ReadLong ();
else if (c == PROTOCOL_VERSION_FRAGMENT)
mtu = MSG_ReadLong ();
else if (c == PROTOCOL_VERSION_VARLENGTH)
{
int len = MSG_ReadLong();
if (len < 0 || len > 8192)
break;
c = MSG_ReadLong();/*ident*/
MSG_ReadSkip(len); /*payload*/
}
#ifdef HUFFNETWORK
else if (c == PROTOCOL_VERSION_HUFFMAN)
huffcrc = MSG_ReadLong ();
#endif
//else if (c == PROTOCOL_VERSION_...)
else
MSG_ReadLong ();
}
CL_SendConnectPacket (mtu, pext, pext2, huffcrc/*, ...*/);
return;
}
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
char *nl;
msg_readcount--;
c = msg_readcount;
s = MSG_ReadString ();
nl = strchr(s, '\n');
if (nl)
{
msg_readcount = c + nl-s + 1;
msg_badread = false;
*nl = '\0';
}
if (!strcmp(s, "print"))
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
else if (!strcmp(s, "client_connect"))
{
goto client_connect;
}
else if (!strcmp(s, "disconnect"))
{
if (NET_CompareAdr(net_from, cls.netchan.remote_address))
{
Con_Printf ("disconnect\n");
CL_Disconnect_f();
return;
}
else
{
Con_Printf("Ignoring random disconnect command\n");
return;
}
}
else
{
Con_TPrintf (TLC_Q2CONLESSPACKET_UNKNOWN, s);
msg_readcount = c;
c = MSG_ReadByte();
}
}
#endif
#ifdef NQPROT
if (c == 'a')
{
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "ccept"))
{
Con_Printf ("accept\n");
Validation_Apply_Ruleset();
Netchan_Setup(NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
/*this is a DP server... but we don't know which version*/
cls.netchan.isnqprotocol = true;
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_ID;
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
SCR_BeginLoadingPlaque();
return;
}
}
#endif
if (c == 'd') //note - this conflicts with qw masters, our browser uses a different socket.
{
Con_Printf ("d\n");
if (cls.demoplayback != DPB_NONE)
{
Con_Printf("Disconnect\n");
CL_Disconnect_f();
}
return;
}
if (c == S2C_CONNECTION)
{
int compress;
int mtu;
#ifdef Q2CLIENT
client_connect: //fixme: make function
#endif
if (net_from.type != NA_LOOPBACK)
Con_TPrintf (TLC_GOTCONNECTION);
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
compress = cls.netchan.compress;
mtu = cls.netchan.fragmentsize;
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
cls.netchan.fragmentsize = mtu;
cls.netchan.compress = compress;
CL_ParseEstablished();
#ifdef Q3CLIENT
if (cls.protocol != CP_QUAKE3)
#endif
CL_SendClientCommand(true, "new");
cls.state = ca_connected;
if (cls.netchan.remote_address.type != NA_LOOPBACK)
Con_TPrintf (TLC_CONNECTED);
allowremotecmd = false; // localid required now for remote cmds
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
Validation_Apply_Ruleset();
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) //man I hate this.
{
char cmdtext[2048];
Con_TPrintf (TLC_CONLESS_CONCMD);
if (net_from.type != net_local_cl_ipadr.type
|| ((*(unsigned *)net_from.address.ip != *(unsigned *)net_local_cl_ipadr.address.ip) && (*(unsigned *)net_from.address.ip != htonl(INADDR_LOOPBACK))))
{
Con_TPrintf (TLC_CMDFROMREMOTE);
return;
}
#ifdef _WIN32
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
Q_strncpyz(cmdtext, s, sizeof(cmdtext));
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
if (!*localid.string) {
Con_TPrintf (TLC_LOCALID_NOTSET);
return;
}
Con_TPrintf (TLC_LOCALID_BAD,
s, localid.string);
Cvar_Set(&localid, "");
return;
}
Cbuf_AddText (cmdtext, RESTRICT_SERVER);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == 'p')
{
if (!strncmp(net_message.data+4, "print\n", 6))
{
Con_TPrintf (TLC_A2C_PRINT);
Con_Printf ("%s", net_message.data+10);
return;
}
}
if (c == A2C_PRINT)
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
if (c == 'r')//dp's reject
{
s = MSG_ReadString ();
Con_Printf("r%s\n", s);
return;
}
//happens in demos
if (c == svc_disconnect && cls.demoplayback != DPB_NONE)
{
Host_EndGame ("End of Demo");
return;
}
Con_TPrintf (TLC_CONLESSPACKET_UNKNOWN, c);
}
#ifdef NQPROT
void CLNQ_ConnectionlessPacket(void)
{
char *s;
int length;
unsigned short port;
MSG_BeginReading (msg_nullnetprim);
length = LongSwap(MSG_ReadLong ());
if (!(length & NETFLAG_CTL))
return; //not an nq control packet.
length &= NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //not an nq packet.
switch(MSG_ReadByte())
{
case CCREP_ACCEPT:
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
port = htons((unsigned short)MSG_ReadLong());
//this is the port that we're meant to respond to.
if (port)
net_from.port = port;
cls.protocol_nq = CPNQ_ID;
if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
{
int ver = MSG_ReadByte();
Con_DPrintf("ProQuake server %i.%i\n", ver/10, ver%10);
// if (ver >= 34)
cls.protocol_nq = CPNQ_PROQUAKE3_4;
if (MSG_ReadByte() == 1)
{
//its a 'pure' server.
Con_Printf("pure ProQuake server\n");
return;
}
}
Validation_Apply_Ruleset();
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
CL_ParseEstablished();
cls.netchan.isnqprotocol = true;
cls.netchan.compress = 0;
cls.protocol = CP_NETQUAKE;
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
allowremotecmd = false; // localid required now for remote cmds
//send a dummy packet.
//this makes our local nat think we initialised the conversation.
Netchan_Transmit(&cls.netchan, 1, "\x01", 2500);
return;
case CCREP_REJECT:
s = MSG_ReadString();
Con_Printf("Connect failed\n%s\n", s);
return;
}
}
#endif
void CL_MVDUpdateSpectator (void);
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
char adr[MAX_ADR_SIZE];
if (!qrenderer)
return;
// while (NET_GetPacket ())
for(;;)
{
if (!CL_GetMessage())
break;
#ifdef NQPROT
if (cls.demoplayback == DPB_NETQUAKE)
{
MSG_BeginReading (cls.netchan.netprim);
cls.netchan.last_received = realtime;
CLNQ_ParseServerMessage ();
if (!cls.demoplayback)
CL_NextDemo();
continue;
}
#endif
#ifdef Q2CLIENT
if (cls.demoplayback == DPB_QUAKE2)
{
MSG_BeginReading (cls.netchan.netprim);
cls.netchan.last_received = realtime;
CLQ2_ParseServerMessage ();
continue;
}
#endif
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
{
Con_TPrintf (TL_RUNTPACKET,NET_AdrToString(adr, sizeof(adr), net_from));
continue;
}
if (cls.state == ca_disconnected)
{ //connect to nq servers, but don't get confused with sequenced packets.
#ifdef NQPROT
CLNQ_ConnectionlessPacket ();
#endif
continue; //ignore it. We arn't connected.
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Con_DPrintf ("%s:sequenced packet from wrong server\n"
,NET_AdrToString(adr, sizeof(adr), net_from));
continue;
}
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
switch(NQNetChan_Process(&cls.netchan))
{
case NQP_ERROR:
break;
case NQP_DATAGRAM://datagram
// cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence - 3;
case NQP_RELIABLE://reliable
MSG_ChangePrimitives(cls.netchan.netprim);
CLNQ_ParseServerMessage ();
break;
}
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CLQ2_ParseServerMessage ();
break;
#endif
case CP_QUAKE3:
#ifdef Q3CLIENT
CLQ3_ParseServerMessage();
#endif
break;
case CP_QUAKEWORLD:
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
MSG_BeginReading(cls.netchan.netprim);
cls.netchan.last_received = realtime;
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
else if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
if (cls.netchan.incoming_sequence > cls.netchan.outgoing_sequence)
{ //server should not be responding to packets we have not sent yet
Con_DPrintf("Server is from the future! (%i packets)\n", cls.netchan.incoming_sequence - cls.netchan.outgoing_sequence);
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
MSG_ChangePrimitives(cls.netchan.netprim);
CLQW_ParseServerMessage ();
break;
case CP_UNKNOWN:
break;
}
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value && !cls.demoplayback)
{
#ifndef CLIENTONLY
/*don't timeout when we're the actual server*/
if (!sv.state)
#endif
{
Con_TPrintf (TLC_SERVERTIMEOUT);
CL_Disconnect ();
return;
}
}
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
CL_MVDUpdateSpectator();
}
}
//=============================================================================
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
// char *p, *q;
char *url;
url = Cmd_Argv(1);
#ifdef WEBCLIENT
if (!strnicmp(url, "http://", 7) || !strnicmp(url, "ftp://", 6))
{
if (Cmd_IsInsecure())
return;
HTTP_CL_Get(url, Cmd_Argv(2), NULL);//"test.txt");
return;
}
#endif
if (!strnicmp(url, "qw://", 5) || !strnicmp(url, "q2://", 5))
{
url += 5;
}
if ((cls.state == ca_disconnected || cls.demoplayback) && cls.demoplayback != DPB_EZTV)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (cls.netchan.remote_address.type == NA_LOOPBACK)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_DOWNLOAD);
return;
}
if (Cmd_IsInsecure()) //mark server specified downloads.
{
if (!strnicmp(url, "game", 4) || !stricmp(url, "progs.dat") || !stricmp(url, "menu.dat") || !stricmp(url, "csprogs.dat") || !stricmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".qvm") || strstr(url, ".dll") || strstr(url, ".so"))
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
Con_Printf("Ignoring stuffed download of \"%s\" due to possible security risk\n", url);
return;
}
CL_CheckOrEnqueDownloadFile(url, url, DLLF_REQUIRED|DLLF_VERBOSE);
return;
}
CL_EnqueDownload(url, url, DLLF_IGNOREFAILED|DLLF_REQUIRED|DLLF_OVERWRITE|DLLF_VERBOSE);
}
void CL_DownloadSize_f(void)
{
downloadlist_t *dl;
char *rname;
char *size;
char *redirection;
//if this is a demo.. urm?
//ignore it. This saves any spam.
if (cls.demoplayback)
return;
rname = Cmd_Argv(1);
size = Cmd_Argv(2);
if (!strcmp(size, "e"))
{
Con_Printf("Download of \"%s\" failed. Not found.\n", rname);
CL_DownloadFailed(rname, false);
}
else if (!strcmp(size, "p"))
{
if (stricmp(cls.downloadremotename, rname))
{
Con_Printf("Download of \"%s\" failed. Not allowed.\n", rname);
CL_DownloadFailed(rname, false);
}
}
else if (!strcmp(size, "r"))
{ //'download this file instead'
int allow = cl_download_redirection.ival;
redirection = Cmd_Argv(3);
dl = CL_DownloadFailed(rname, false);
if (allow == 2)
{
char *ext = COM_FileExtension(redirection);
if (!strcmp(ext, "pak") || !strcmp(ext, "pk3") || !strcmp(ext, "pk4"))
allow = true;
else
allow = false;
}
if (allow)
{
Con_DPrintf("Download of \"%s\" redirected to \"%s\".\n", rname, redirection);
CL_CheckOrEnqueDownloadFile(redirection, NULL, dl->flags);
}
else
Con_Printf("Download of \"%s\" redirected to \"%s\". Prevented by cl_download_redirection.\n", rname, redirection);
}
else
{
for (dl = cl.downloadlist; dl; dl = dl->next)
{
if (!strcmp(dl->rname, rname))
{
dl->size = strtoul(size, NULL, 0);
dl->flags &= ~DLLF_SIZEUNKNOWN;
return;
}
}
}
}
void CL_FinishDownload(char *filename, char *tempname);
void CL_ForceStopDownload (qboolean finish)
{
if (Cmd_IsInsecure())
{
Con_Printf(CON_WARNING "Execution from server rejected for %s\n", Cmd_Argv(0));
return;
}
if (!cls.downloadqw)
{
Con_Printf("No files downloading by QW protocol\n");
return;
}
VFS_CLOSE (cls.downloadqw);
cls.downloadqw = NULL;
if (finish)
CL_DownloadFinished();
else
{
char *tempname;
if (*cls.downloadtempname)
tempname = cls.downloadtempname;
else
tempname = cls.downloadlocalname;
if (strncmp(tempname,"skins/",6))
FS_Remove(tempname, FS_GAME);
else
FS_Remove(tempname+6, FS_SKINS);
}
*cls.downloadlocalname = '\0';
*cls.downloadremotename = '\0';
cls.downloadpercent = 0;
// get another file if needed
CL_RequestNextDownload ();
}
void CL_SkipDownload_f (void)
{
CL_ForceStopDownload(false);
}
void CL_FinishDownload_f (void)
{
CL_ForceStopDownload(true);
}
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void)
{
if (!mainwindow)
{
Con_Printf("Cannot comply\n");
return;
}
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
#ifndef CLIENTONLY
void CL_ServerInfo_f(void)
{
if (!sv.state && cls.state && Cmd_Argc() < 2)
{
if (cls.demoplayback || cls.protocol != CP_QUAKEWORLD)
{
Info_Print (cl.serverinfo);
}
else
Cmd_ForwardToServer ();
}
else
{
SV_Serverinfo_f(); //allow it to be set... (whoops)
}
}
#endif
/*
#ifdef WEBCLIENT
void CL_FTP_f(void)
{
FTP_Client_Command(Cmd_Args(), NULL);
}
#endif
*/
void CL_Fog_f(void)
{
if (cl.fog_locked && !Cmd_FromGamecode())
Con_Printf("Current fog %f (r:%f g:%f b:%f)\n", cl.fog_density, cl.fog_colour[0], cl.fog_colour[1], cl.fog_colour[2]);
else if (Cmd_Argc() <= 1)
{
Con_Printf("Current fog %f (r:%f g:%f b:%f)\n", cl.fog_density, cl.fog_colour[0], cl.fog_colour[1], cl.fog_colour[2]);
}
else
{
cl.fog_density = atof(Cmd_Argv(1));
if (Cmd_Argc() >= 5)
{
cl.fog_colour[0] = atof(Cmd_Argv(2));
cl.fog_colour[1] = atof(Cmd_Argv(3));
cl.fog_colour[2] = atof(Cmd_Argv(4));
}
if (Cmd_FromGamecode())
cl.fog_locked = !!cl.fog_density;
}
}
void CL_Skygroup_f(void);
void SCR_ShowPic_Script_f(void);
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
extern void CL_Say_f (void);
extern void CL_SayMe_f (void);
extern void CL_SayTeam_f (void);
extern cvar_t baseskin;
extern cvar_t noskins;
char *ver;
cls.state = ca_disconnected;
#ifdef SVNREVISION
if (strcmp(STRINGIFY(SVNREVISION), "-"))
ver = va("%s v%i.%02i %s", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR, STRINGIFY(SVNREVISION));
else
#endif
ver = va("%s v%i.%02i", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR);
Info_SetValueForStarKey (cls.userinfo[0], "*ver", ver, sizeof(cls.userinfo[0]));
Info_SetValueForStarKey (cls.userinfo[1], "*ss", "1", sizeof(cls.userinfo[1]));
Info_SetValueForStarKey (cls.userinfo[2], "*ss", "1", sizeof(cls.userinfo[2]));
Info_SetValueForStarKey (cls.userinfo[3], "*ss", "1", sizeof(cls.userinfo[3]));
InitValidation();
CL_InitInput ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
CL_InitDlights();
PM_Init ();
TP_Init();
//
// register our commands
//
CLSCR_Init();
#ifdef MENU_DAT
MP_RegisterCvarsAndCmds();
#endif
#ifdef CSQC_DAT
CSQC_RegisterCvarsAndThings();
#endif
Cvar_Register (&host_speeds, cl_controlgroup);
Cvar_Register (&developer, cl_controlgroup);
Cvar_Register (&cfg_save_name, cl_controlgroup);
Cvar_Register (&cl_defaultport, cl_controlgroup);
Cvar_Register (&cl_servername, cl_controlgroup);
Cvar_Register (&cl_serveraddress, cl_controlgroup);
Cvar_Register (&cl_demospeed, "Demo playback");
Cvar_Register (&cl_warncmd, "Warnings");
Cvar_Register (&cl_upspeed, cl_inputgroup);
Cvar_Register (&cl_forwardspeed, cl_inputgroup);
Cvar_Register (&cl_backspeed, cl_inputgroup);
Cvar_Register (&cl_sidespeed, cl_inputgroup);
Cvar_Register (&cl_movespeedkey, cl_inputgroup);
Cvar_Register (&cl_yawspeed, cl_inputgroup);
Cvar_Register (&cl_pitchspeed, cl_inputgroup);
Cvar_Register (&cl_anglespeedkey, cl_inputgroup);
Cvar_Register (&cl_shownet, cl_screengroup);
Cvar_Register (&cl_sbar, cl_screengroup);
Cvar_Register (&cl_pure, cl_screengroup);
Cvar_Register (&cl_hudswap, cl_screengroup);
Cvar_Register (&cl_maxfps, cl_screengroup);
Cvar_Register (&cl_idlefps, cl_screengroup);
Cvar_Register (&cl_yieldcpu, cl_screengroup);
Cvar_Register (&cl_timeout, cl_controlgroup);
Cvar_Register (&lookspring, cl_inputgroup);
Cvar_Register (&lookstrafe, cl_inputgroup);
Cvar_Register (&sensitivity, cl_inputgroup);
Cvar_Register (&m_pitch, cl_inputgroup);
Cvar_Register (&m_yaw, cl_inputgroup);
Cvar_Register (&m_forward, cl_inputgroup);
Cvar_Register (&m_side, cl_inputgroup);
Cvar_Register (&rcon_password, cl_controlgroup);
Cvar_Register (&rcon_address, cl_controlgroup);
Cvar_Register (&cl_lerp_players, cl_controlgroup);
Cvar_Register (&cl_predict_players, cl_predictiongroup);
Cvar_Register (&cl_predict_players_frac, cl_predictiongroup);
Cvar_Register (&cl_solid_players, cl_predictiongroup);
Cvar_Register (&localid, cl_controlgroup);
Cvar_Register (&cl_muzzleflash, cl_controlgroup);
Cvar_Register (&baseskin, "Teamplay");
Cvar_Register (&noskins, "Teamplay");
Cvar_Register (&cl_noblink, "Console controls"); //for lack of a better group
Cvar_Register (&cl_item_bobbing, "Item effects");
Cvar_Register (&cl_staticsounds, "Item effects");
Cvar_Register (&r_torch, "Item effects");
Cvar_Register (&r_rocketlight, "Item effects");
Cvar_Register (&r_lightflicker, "Item effects");
Cvar_Register (&cl_r2g, "Item effects");
Cvar_Register (&r_powerupglow, "Item effects");
Cvar_Register (&v_powerupshell, "Item effects");
Cvar_Register (&cl_gibfilter, "Item effects");
Cvar_Register (&cl_deadbodyfilter, "Item effects");
Cvar_Register (&cl_nolerp, "Item effects");
Cvar_Register (&cl_nolerp_netquake, "Item effects");
Cvar_Register (&r_drawflame, "Item effects");
Cvar_Register (&cl_download_csprogs, cl_controlgroup);
Cvar_Register (&cl_download_redirection, cl_controlgroup);
Cvar_Register (&cl_download_packages, cl_controlgroup);
//
// info mirrors
//
Cvar_Register (&name, cl_controlgroup);
Cvar_Register (&password, cl_controlgroup);
Cvar_Register (&spectator, cl_controlgroup);
Cvar_Register (&skin, cl_controlgroup);
Cvar_Register (&model, cl_controlgroup);
Cvar_Register (&team, cl_controlgroup);
Cvar_Register (&topcolor, cl_controlgroup);
Cvar_Register (&bottomcolor, cl_controlgroup);
Cvar_Register (&rate, cl_controlgroup);
Cvar_Register (&drate, cl_controlgroup);
Cvar_Register (&msg, cl_controlgroup);
Cvar_Register (&noaim, cl_controlgroup);
Cvar_Register (&b_switch, cl_controlgroup);
Cvar_Register (&w_switch, cl_controlgroup);
Cvar_Register (&cl_nofake, cl_controlgroup);
Cvar_Register (&cl_chatsound, cl_controlgroup);
Cvar_Register (&cl_enemychatsound, cl_controlgroup);
Cvar_Register (&cl_teamchatsound, cl_controlgroup);
Cvar_Register (&requiredownloads, cl_controlgroup);
Cvar_Register (&cl_standardchat, cl_controlgroup);
Cvar_Register (&msg_filter, cl_controlgroup);
Cvar_Register (&cl_standardmsg, cl_controlgroup);
Cvar_Register (&cl_parsewhitetext, cl_controlgroup);
Cvar_Register (&cl_nopext, cl_controlgroup);
Cvar_Register (&cl_pext_mask, cl_controlgroup);
Cvar_Register (&cl_splitscreen, cl_controlgroup);
Cvar_Register (&host_mapname, "Scripting");
#ifndef SERVERONLY
Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
#endif
Cvar_Register (&cl_countpendingpl, cl_controlgroup);
Cvar_Register (&cl_threadedphysics, cl_controlgroup);
Cvar_Register (&hud_tracking_show, "statusbar");
Cvar_Register (&cl_download_mapsrc, cl_controlgroup);
Cvar_Register (&cl_dlemptyterminate, cl_controlgroup);
Cvar_Register (&cl_gunx, cl_controlgroup);
Cvar_Register (&cl_guny, cl_controlgroup);
Cvar_Register (&cl_gunz, cl_controlgroup);
Cvar_Register (&cl_gunanglex, cl_controlgroup);
Cvar_Register (&cl_gunangley, cl_controlgroup);
Cvar_Register (&cl_gunanglez, cl_controlgroup);
Cvar_Register (&ruleset_allow_playercount, cl_controlgroup);
Cvar_Register (&ruleset_allow_frj, cl_controlgroup);
Cvar_Register (&ruleset_allow_semicheats, cl_controlgroup);
Cvar_Register (&ruleset_allow_packet, cl_controlgroup);
Cvar_Register (&ruleset_allow_particle_lightning, cl_controlgroup);
Cvar_Register (&ruleset_allow_overlongsounds, cl_controlgroup);
Cvar_Register (&ruleset_allow_larger_models, cl_controlgroup);
Cvar_Register (&ruleset_allow_modified_eyes, cl_controlgroup);
Cvar_Register (&ruleset_allow_sensative_texture_replacements, cl_controlgroup);
Cvar_Register (&ruleset_allow_localvolume, cl_controlgroup);
Cvar_Register (&ruleset_allow_shaders, cl_controlgroup);
Cvar_Register (&ruleset_allow_fbmodels, cl_controlgroup);
Cvar_Register (&qtvcl_forceversion1, cl_controlgroup);
Cvar_Register (&qtvcl_eztvextensions, cl_controlgroup);
//#ifdef WEBCLIENT
// Cmd_AddCommand ("ftp", CL_FTP_f);
//#endif
Cmd_AddCommand ("changing", CL_Changing_f);
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("qtvplay", CL_QTVPlay_f);
Cmd_AddCommand ("qtvlist", CL_QTVList_f);
Cmd_AddCommand ("qtvdemos", CL_QTVDemos_f);
Cmd_AddCommand ("demo_jump", CL_DemoJump_f);
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
Cmd_AddCommand ("showpic", SCR_ShowPic_Script_f);
Cmd_AddCommand ("startdemos", CL_Startdemos_f);
Cmd_AddCommand ("demos", CL_Demos_f);
Cmd_AddCommand ("stopdemo", CL_Stopdemo_f);
Cmd_AddCommand ("skins", Skin_Skins_f);
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
Cmd_AddCommand ("quit", CL_Quit_f);
Cmd_AddCommand ("connect", CL_Connect_f);
#ifdef TCPCONNECT
Cmd_AddCommand ("tcpconnect", CL_TCPConnect_f);
#endif
#ifdef IRCCONNECT
Cmd_AddCommand ("ircconnect", CL_IRCConnect_f);
#endif
#ifdef NQPROT
Cmd_AddCommand ("nqconnect", CLNQ_Connect_f);
#endif
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("join", CL_Join_f);
Cmd_AddCommand ("observe", CL_Observe_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand ("color", CL_Color_f);
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommand ("dlsize", CL_DownloadSize_f);
Cmd_AddCommand ("nextul", CL_NextUpload);
Cmd_AddCommand ("stopul", CL_StopUpload);
Cmd_AddCommand ("skipdl", CL_SkipDownload_f);
Cmd_AddCommand ("finishdl", CL_FinishDownload_f);
//
// forward to server commands
//
Cmd_AddCommand ("god", NULL); //cheats
Cmd_AddCommand ("give", NULL);
Cmd_AddCommand ("noclip", NULL);
Cmd_AddCommand ("notarget", NULL);
Cmd_AddCommand ("fly", NULL);
Cmd_AddCommand ("setpos", NULL);
Cmd_AddCommand ("topten", NULL);
Cmd_AddCommand ("fog", CL_Fog_f);
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommand ("say", CL_Say_f);
Cmd_AddCommand ("me", CL_SayMe_f);
Cmd_AddCommand ("sayone", CL_Say_f);
Cmd_AddCommand ("say_team", CL_SayTeam_f);
#ifdef CLIENTONLY
Cmd_AddCommand ("serverinfo", NULL);
#else
Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
#endif
Cmd_AddCommand ("skygroup", CL_Skygroup_f);
//
// Windows commands
//
#ifdef _WINDOWS
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
Ignore_Init();
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
void VARGS Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
SCR_EndLoadingPlaque();
va_start (argptr,message);
vsnprintf (string,sizeof(string)-1, message,argptr);
va_end (argptr);
Con_TPrintf (TLC_CLIENTCON_ERROR_ENDGAME, string);
Con_TPrintf (TL_NL);
SCR_EndLoadingPlaque();
CL_Disconnect ();
SV_UnspawnServer();
Cvar_Set(&cl_shownet, "0");
longjmp (host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void VARGS Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
Con_TPrintf (TLC_HOSTFATALERROR, string);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
vfsfile_t *f;
char savename[MAX_OSPATH];
char sysname[MAX_OSPATH];
if (host_initialized && cfg_save_name.string && *cfg_save_name.string)
{
if (strchr(cfg_save_name.string, '.'))
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
Q_snprintfz(savename, sizeof(savename), "%s.cfg", cfg_save_name.string);
f = FS_OpenVFS(savename, "wb", FS_GAMEONLY);
if (!f)
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f, false);
VFS_CLOSE (f);
FS_NativePath(savename, FS_GAMEONLY, sysname, sizeof(sysname));
Con_Printf("Wrote %s\n", savename);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
return false; // framerate is too high
return true;
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
extern cvar_t cl_netfps;
extern cvar_t cl_sparemsec;
int nopacketcount;
void SNDDMA_SetUnderWater(qboolean underwater);
double Host_Frame (double time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
// float fps;
double realframetime, newrealtime;
static double spare;
float maxfps;
qboolean maxfpsignoreserver;
qboolean idle;
RSpeedLocals();
if (setjmp (host_abort) )
{
return 0; // something bad happened, or the server disconnected
}
newrealtime = Media_TweekCaptureFrameTime(realtime, time);
realframetime = time = newrealtime - realtime;
realtime = newrealtime;
if (oldrealtime > realtime)
oldrealtime = 0;
// if (cls.demoplayback && cl_demospeed.value>0)
// realframetime *= cl_demospeed.value; // this probably screws up other timings
if (cl.gamespeed<0.1)
cl.gamespeed = 1;
time *= cl.gamespeed;
#ifdef WEBCLIENT
// FTP_ClientThink();
HTTP_CL_Think();
#endif
#ifdef PLUGINS
Plug_Tick();
#endif
if (cl.paused)
cl.gametimemark += time;
idle = (cls.state == ca_disconnected) ||
#ifdef VM_UI
UI_MenuState() != 0 ||
#endif
key_dest == key_menu ||
key_dest == key_editor ||
cl.paused;
// TODO: check if minimized or unfocused
if (idle && cl_idlefps.value > 0)
{
double idlesec = 1.0 / cl_idlefps.value;
if (idlesec > 0.1)
idlesec = 0.1; // limit to at least 10 fps
if ((realtime - oldrealtime) < idlesec)
{
#ifndef CLIENTONLY
if (sv.state)
{
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
}
#endif
return idlesec - (realtime - oldrealtime);
}
}
/*
if (cl_maxfps.value)
fps = cl_maxfps.value;//max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
*/
Mod_Think(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
if ((cl_netfps.value>0 || cls.demoplayback || cl_threadedphysics.ival))
{ //limit the fps freely, and expect the netfps to cope.
maxfpsignoreserver = true;
maxfps = cl_maxfps.ival;
}
else
{
maxfpsignoreserver = false;
maxfps = (cl_maxfps.ival>0||cls.protocol!=CP_QUAKEWORLD)?cl_maxfps.value:((cl_netfps.value>0)?cl_netfps.value:cls.maxfps);
/*gets buggy at times longer than 250ms (and 0/negative, obviously)*/
if (maxfps < 4)
maxfps = 4;
}
if (maxfps > 0
#if !defined(NOMEDIA)
&& Media_Capturing() != 2
#endif
)
{
realtime += spare/1000; //don't use it all!
spare = CL_FilterTime((realtime - oldrealtime)*1000, maxfps, maxfpsignoreserver);
if (!spare)
return cl_yieldcpu.ival ? (1.0 / maxfps - (realtime - oldrealtime)) : 0;
if (spare < 0 || cls.state < ca_onserver)
spare = 0; //uncapped.
if (spare > cl_sparemsec.ival)
spare = cl_sparemsec.ival;
realtime -= spare/1000; //don't use it all!
}
else
spare = 0;
host_frametime = (realtime - oldrealtime)*cl.gamespeed;
if (!cl.paused)
{
cl.matchgametime += host_frametime;
}
oldrealtime = realtime;
CL_ProgressDemoTime();
#if defined(Q2CLIENT)
if (cls.protocol == CP_QUAKE2)
cl.time += host_frametime;
#endif
// if (host_frametime > 0.2)
// host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
#ifndef CLIENTONLY
if (isDedicated) //someone changed it.
return 0;
#endif
cls.framecount++;
RSpeedRemark();
CL_UseIndepPhysics(!!cl_threadedphysics.ival);
CL_AllowIndependantSendCmd(false);
// fetch results from server
CL_ReadPackets ();
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected)
{
IN_Move(NULL, 0);
CL_CheckForResend ();
}
else
{
CL_SendCmd (cl.gamespeed?host_frametime/cl.gamespeed:host_frametime, true);
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage
CL_MakeActive("QuakeWorld");
}
}
CL_AllowIndependantSendCmd(true);
RSpeedEnd(RSPEED_PROTOCOL);
#ifndef CLIENTONLY
if (sv.state)
{
float ohft = host_frametime;
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
host_frametime = ohft;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
// if (cls.protocol != CP_QUAKE3 && cls.protocol != CP_QUAKE2)
// CL_ReadPackets (); //q3's cgame cannot cope with input commands with the same time as the most recent snapshot value
}
#endif
CL_CalcClientTime();
// update video
if (host_speeds.ival)
time1 = Sys_DoubleTime ();
if (SCR_UpdateScreen)
{
extern mleaf_t *r_viewleaf;
extern cvar_t scr_chatmodecvar;
if (scr_chatmodecvar.ival && !cl.intermission)
scr_chatmode = (cl.spectator&&cl.splitclients<2&&cls.state == ca_active)?2:1;
else
scr_chatmode = 0;
SCR_UpdateScreen ();
if (cls.state >= ca_active && r_viewleaf)
S_SetUnderWater(r_viewleaf->contents <= Q1CONTENTS_WATER);
else
S_SetUnderWater(false);
}
if (host_speeds.ival)
time2 = Sys_DoubleTime ();
// update audio
#ifdef CSQC_DAT
if (!CSQC_SettingListener())
#endif
{
if (cls.state == ca_active)
{
if (cls.protocol != CP_QUAKE3)
S_UpdateListener (r_origin, vpn, vright, vup);
}
else
S_UpdateListener (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
S_Update ();
}
CDAudio_Update();
if (host_speeds.ival)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_TPrintf (TLC_HOSTSPEEDSOUTPUT,
pass1+pass2+pass3, pass1, pass2, pass3);
}
IN_Commands ();
// process console commands
Cbuf_Execute ();
CL_RequestNextDownload();
CL_QTVPoll();
TP_UpdateAutoStatus();
fps_count++;
host_framecount++;
return 0;
}
static void simple_crypt(char *buf, int len)
{
if (!(*buf & 128))
return;
while (len--)
*buf++ ^= 0xff;
}
void Host_FixupModelNames(void)
{
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
}
#ifdef Q3CLIENT
void CL_ReadCDKey(void)
{ //q3 cdkey
//you don't need one, just use a server without sv_strictauth set to 0.
char *buffer;
buffer = COM_LoadTempFile("q3key");
if (buffer) //a cdkey is meant to be 16 chars
{
cvar_t *var;
char *chr;
for (chr = buffer; *chr; chr++)
{
if (*(unsigned char*)chr < ' ')
{
*chr = '\0'; //don't get more than one line.
break;
}
}
var = Cvar_Get("cl_cdkey", buffer, CVAR_LATCH|CVAR_NOUNSAFEEXPAND, "Q3 compatability");
}
}
#endif
//============================================================================
void CL_StartCinematicOrMenu(void)
{
//start up the ui now we have a renderer
#ifdef VM_UI
UI_Start();
#endif
Con_TPrintf (TLC_QUAKEWORLD_INITED, fs_gamename.string);
//there might be some console command or somesuch waiting for the renderer to begin (demos or map command or whatever all need model support).
realtime+=1;
Cbuf_Execute (); //server may have been waiting for the renderer
//and any startup cinematics
#ifndef NOMEDIA
if (!cls.demoinfile && !cls.state && !Media_PlayingFullScreen())
{
int ol_depth;
int idcin_depth;
int idroq_depth;
idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q2
ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
if (ol_depth != 0x7fffffff && (ol_depth <= idroq_depth || ol_depth <= idcin_depth))
Media_PlayFilm("video/openinglogos.roq");
else if (idroq_depth != 0x7fffffff && idroq_depth <= idcin_depth)
Media_PlayFilm("video/idlogo.roq");
else if (idcin_depth != 0x7fffffff)
Media_PlayFilm("video/idlog.cin");
}
#endif
if (!cls.demoinfile && !*cls.servername && !Media_Playing())
{
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
if (qrenderer > QR_NONE)
M_ToggleMenu_f();
//Con_ForceActiveNow();
}
}
}
//note that this does NOT include commandline.
void CL_ExecInitialConfigs(void)
{
int qrc, hrc, def, i;
Cbuf_AddText ("cl_warncmd 0\n", RESTRICT_LOCAL);
//who should we imitate?
qrc = COM_FDepthFile("quake.rc", true); //q1
hrc = COM_FDepthFile("hexen.rc", true); //h2
def = COM_FDepthFile("default.cfg", true); //q2/q3
if (qrc <= def && qrc <= hrc && qrc!=0x7fffffff)
Cbuf_AddText ("exec quake.rc\n", RESTRICT_LOCAL);
else if (hrc <= def && hrc!=0x7fffffff)
Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
else
{ //they didn't give us an rc file!
Cbuf_AddText ("bind ~ toggleconsole\n", RESTRICT_LOCAL); //we expect default.cfg to not exist. :(
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("config.cfg"))
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("q3config.cfg"))
Cbuf_AddText ("exec q3config.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
}
Cbuf_AddText ("exec fte.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("frontend.cfg"))
Cbuf_AddText ("exec frontend.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("cl_warncmd 1\n", RESTRICT_LOCAL); //and then it's allowed to start moaning.
{
extern cvar_t com_parseutf8;
com_parseutf8.ival = com_parseutf8.value;
}
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
//assuming they didn't use any waits in their config (fools)
//the configs should be fully loaded.
//so convert the backwards compable commandline parameters in cvar sets.
if (COM_CheckParm ("-window") || COM_CheckParm ("-startwindowed"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "0");
if (COM_CheckParm ("-fullscreen"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "1");
if ((i = COM_CheckParm ("-width"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_width"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_height"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-height")))
Cvar_Set(Cvar_FindVar("vid_height"), com_argv[i+1]);
if ((i = COM_CheckParm ("-conwidth"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_conwidth"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_conheight"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-conheight")))
Cvar_Set(Cvar_FindVar("vid_conheight"), com_argv[i+1]);
if ((i = COM_CheckParm ("-bpp")))
Cvar_Set(Cvar_FindVar("vid_bpp"), com_argv[i+1]);
if (COM_CheckParm ("-current"))
Cvar_Set(Cvar_FindVar("vid_desktopsettings"), "1");
// Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
}
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
qboolean downloading = false;
extern cvar_t com_parseutf8;
com_parseutf8.ival = 1; //enable utf8 parsing even before cvars are registered.
COM_InitArgv (parms->argc, parms->argv);
if (setjmp (host_abort) )
Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
Cvar_Init();
Memory_Init (parms->membase, parms->memsize);
/*memory is working, its safe to printf*/
Con_Init ();
Sys_Init();
COM_ParsePlusSets();
Cbuf_Init ();
Cmd_Init ();
V_Init ();
COM_Init ();
#ifdef Q2BSPS
CM_Init();
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#endif
#ifdef TERRAIN
Terr_Init();
#endif
Host_FixupModelNames();
NET_Init ();
NET_InitClient ();
Netchan_Init ();
Renderer_Init();
// W_LoadWadFile ("gfx.wad");
Key_Init ();
M_Init ();
IN_Init ();
S_Init ();
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
#if defined(CSQC_DAT) || defined(MENU_DAT)
PF_Common_RegisterCvars();
#endif
TranslateInit();
#ifndef CLIENTONLY
SV_Init(parms);
#endif
#ifdef TEXTEDITOR
Editor_Init();
#endif
#ifdef PLUGINS
Plug_Init();
#endif
#ifdef VM_UI
UI_Init();
#endif
#ifdef CL_MASTER
Master_SetupSockets();
#endif
#ifdef Q3CLIENT
CL_ReadCDKey();
#endif
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
//Con_TPrintf (TL_HEAPSIZE, parms->memsize/ (1024*1024.0));
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
R_SetRenderer(NULL);//set the renderer stuff to unset...
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
host_initialized = true;
forcesaveprompt = false;
Should be more robust with first-run config execs now. Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs. The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types). The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot. Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
Sys_SendKeyEvents();
//the engine is technically initialised at this point, except for the renderer. now we exec configs and bring up the renderer
//anything that needs models cannot be run yet, but it should be safe to allow console commands etc.
//if we get a map command, we'll just stick it on the end of the console command buffer.
Con_History_Load();
CL_ExecInitialConfigs();
if (CL_CheckBootDownloads())
{
Cmd_StuffCmds();
Cbuf_Execute ();
}
else
downloading = true;
Con_TPrintf (TL_NL);
Con_Printf ("%s", version_string());
Con_TPrintf (TL_NL);
Con_DPrintf("This program is free software; you can redistribute it and/or "
"modify it under the terms of the GNU General Public License "
"as published by the Free Software Foundation; either version 2 "
"of the License, or (at your option) any later version."
"\n"
"This program is distributed in the hope that it will be useful, "
"but WITHOUT ANY WARRANTY; without even the implied warranty of "
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
"\n"
"See the GNU General Public License for more details.\n");
Renderer_Start();
if (!downloading)
CL_StartCinematicOrMenu();
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
if (!host_initialized)
{
Sys_Printf ("recursive shutdown\n");
return;
}
host_initialized = false;
Plug_Shutdown();
//disconnect server/client/etc
CL_Disconnect_f();
#ifdef VM_UI
UI_Stop();
#endif
// Host_WriteConfiguration ();
CDAudio_Shutdown ();
S_Shutdown();
IN_Shutdown ();
R_ShutdownRenderer();
#ifdef CL_MASTER
MasterInfo_Shutdown();
#endif
CL_FreeDlights();
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
CL_FreeVisEdicts();
M_Shutdown();
#ifndef CLIENTONLY
SV_Shutdown();
#else
NET_Shutdown ();
#endif
Cvar_Shutdown();
Validation_FlushFileList();
Cmd_Shutdown();
Key_Unbindall_f();
Con_Shutdown();
Memory_DeInit();
#ifndef CLIENTONLY
memset(&sv, 0, sizeof(sv));
memset(&svs, 0, sizeof(svs));
#endif
Sys_Shutdown();
FS_Shutdown();
}
#ifdef CLIENTONLY
void SV_EndRedirect (void)
{
}
#endif