tfc-reference-data/grenades/frag
Ryan Liptak 69a64c7f86 Fix some info on damage radiuses
- Frag gren damage at origin isn't likely to be possible to achieve in practice since grenades bounce off of players, so damage at the edge of a player's hitbox should be more accurate in terms of the max damage dealt.
2020-11-14 16:02:37 -08:00
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data Initial commit 2014-12-19 21:36:47 -08:00
handheld-pushforce.ods Initial commit 2014-12-19 21:36:47 -08:00
README.md Fix some info on damage radiuses 2020-11-14 16:02:37 -08:00

Frag Grenade

Hand-held Pushforce

While moving

  • Approximately +1000 velocity in the direction of the player's current velocity

While standing still

  • Approximately +950 velocity straight up

Damage and radius

  • Damage at the edge of a player's hitbox: ~145
  • Damage at origin of a player: 162 (note: in practice, this damage isn't likely to be possible)
  • Self-damage from handhelding: ~120
  • Radius: ~368 from origin of a player, or ~352 from edge of a player's hitbox
  • Falloff: 0 damage at edge of radius