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4 commits

Author SHA1 Message Date
Ryan Liptak
69a64c7f86 Fix some info on damage radiuses
- Frag gren damage at origin isn't likely to be possible to achieve in practice since grenades bounce off of players, so damage at the edge of a player's hitbox should be more accurate in terms of the max damage dealt.
2020-11-14 16:02:37 -08:00
Ryan Liptak
2a8a9a52ef Some more info/test plugins
Findings:
- RPG radius is random in line with the damage, and does ~0.5 damage at edge of radius. Radius is roughly similar to that in FF
- Frag gren damage falls off to 0 at the edge of its radius, and does more max damage than in FF.
- MIRV and MIRVlets do identical damage to frag grens
2020-11-14 15:38:53 -08:00
squeek
691545cace Add summary of frag gren hand-held pushforce data 2014-12-19 21:54:02 -08:00
squeek
9ee6ef4a7b Initial commit 2014-12-19 21:36:47 -08:00