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Fix some info on damage radiuses
- Frag gren damage at origin isn't likely to be possible to achieve in practice since grenades bounce off of players, so damage at the edge of a player's hitbox should be more accurate in terms of the max damage dealt.
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3 changed files with 10 additions and 6 deletions
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@ -10,6 +10,8 @@
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## Damage and radius
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* At origin: 162
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* Radius: ~368 from origin (note: not from edge of player hitbox)
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* Damage at the edge of a player's hitbox: ~145
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* Damage at origin of a player: 162 (note: in practice, this damage isn't likely to be possible)
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* Self-damage from handhelding: ~120
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* Radius: ~368 from origin of a player, or ~352 from edge of a player's hitbox
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* Falloff: 0 damage at edge of radius
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@ -2,7 +2,9 @@
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## Damage and radius
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* At origin: 162
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* Radius: ~368 from origin (note: not from edge of player hitbox)
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* Damage at the edge of a player's hitbox: ~145
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* Damage at origin of a player: 162 (note: in practice, this damage isn't likely to be possible)
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* Self-damage from handhelding: ~120
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* Radius: ~368 from origin of a player, or ~352 from edge of a player's hitbox
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* Falloff: 0 damage at edge of radius
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* Both the MIRV and MIRVlets do the same damage and have the same radius
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@ -17,8 +17,8 @@ All damage data was measured with the rocket exploding at the player's origin ex
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![Chart: Frequency of RPG Damage at Player Origin](graphics/damage_frequency.png)
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#### Radius
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* Radius: ~125 from origin max (note: not from edge of player hitbox)
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* Radius also seems to vary based on the randomness of the damage, and seems to do about half damage at the edge of its radius
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* Max Radius: ~109 from edge of a player's hitbox (~125 from origin of a player)
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- Radius also seems to vary based on the randomness of the damage, and seems to do about half damage at the edge of its radius
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### Misc
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* Projectile Speed: 900
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