Fix some info on damage radiuses

- Frag gren damage at origin isn't likely to be possible to achieve in practice since grenades bounce off of players, so damage at the edge of a player's hitbox should be more accurate in terms of the max damage dealt.
This commit is contained in:
Ryan Liptak 2020-11-14 16:02:37 -08:00
parent 2a8a9a52ef
commit 69a64c7f86
3 changed files with 10 additions and 6 deletions

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@ -10,6 +10,8 @@
## Damage and radius
* At origin: 162
* Radius: ~368 from origin (note: not from edge of player hitbox)
* Damage at the edge of a player's hitbox: ~145
* Damage at origin of a player: 162 (note: in practice, this damage isn't likely to be possible)
* Self-damage from handhelding: ~120
* Radius: ~368 from origin of a player, or ~352 from edge of a player's hitbox
* Falloff: 0 damage at edge of radius

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@ -2,7 +2,9 @@
## Damage and radius
* At origin: 162
* Radius: ~368 from origin (note: not from edge of player hitbox)
* Damage at the edge of a player's hitbox: ~145
* Damage at origin of a player: 162 (note: in practice, this damage isn't likely to be possible)
* Self-damage from handhelding: ~120
* Radius: ~368 from origin of a player, or ~352 from edge of a player's hitbox
* Falloff: 0 damage at edge of radius
* Both the MIRV and MIRVlets do the same damage and have the same radius

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@ -17,8 +17,8 @@ All damage data was measured with the rocket exploding at the player's origin ex
![Chart: Frequency of RPG Damage at Player Origin](graphics/damage_frequency.png)
#### Radius
* Radius: ~125 from origin max (note: not from edge of player hitbox)
* Radius also seems to vary based on the randomness of the damage, and seems to do about half damage at the edge of its radius
* Max Radius: ~109 from edge of a player's hitbox (~125 from origin of a player)
- Radius also seems to vary based on the randomness of the damage, and seems to do about half damage at the edge of its radius
### Misc
* Projectile Speed: 900