50 lines
1.9 KiB
Markdown
50 lines
1.9 KiB
Markdown
# FreeHL
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Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental).
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Similar to FreeCS, this aims to recreate the feeling of the original game.
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It's designed to work with the content from the CD version of the game.
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Currently I do not aim to support the Steam version.
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Netplay improvements, such as prediction of both player physics and weapon-logic
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are present.
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This is 100% original code, feel free to audit however you wish.
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No proprietary SDKs have been looked at or taken apart, unlike similar projects.
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The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project
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unrelated to this. It just happens to support the file-formats FreeHL needs.
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![Preview 1](img/preview1.jpg)
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![Preview 2](img/preview2.jpg)
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![Preview 3](img/preview3.jpg)
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![Preview 4](img/preview4.jpg)
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## Building
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Clone the repository into the Nuclide-SDK:
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> git clone REPOURL valve
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then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
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./valve/src!
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Obviously make sure that Nuclide has fteqw and fteqcc set-up for building and that you have some proficiency in QuakeC.
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## Community
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Join us on #freecs via irc.freenode.net and chat.
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## License
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ISC License
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Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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