Update README.md
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@ -3,6 +3,7 @@ Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental
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Similar to FreeCS, this aims to recreate the feeling of the original game.
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It's designed to work with the content from the CD version of the game.
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Currently I do not aim to support the Steam version.
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Netplay improvements, such as prediction of both player physics and weapon-logic
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are present.
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@ -10,6 +11,9 @@ are present.
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This is 100% original code, feel free to audit however you wish.
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No proprietary SDKs have been looked at or taken apart, unlike similar projects.
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The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project
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unrelated to this. It just happens to support the file-formats FreeHL needs.
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![Preview 1](img/preview1.jpg)
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![Preview 2](img/preview2.jpg)
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![Preview 3](img/preview3.jpg)
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@ -23,10 +27,10 @@ Clone the repository into the Nuclide-SDK:
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then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
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./valve/src!
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Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
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Obviously make sure that Nuclide has fteqw and fteqcc set-up for building and that you have some proficiency in QuakeC.
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## Community
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Join us on #halflife via irc.frag-net.com and chat.
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Join us on #freecs via irc.freenode.net and chat.
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## License
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ISC License
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