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damage_bullet.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
env_spark.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
footsteps.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_breakable.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_button.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_door.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_door_rotating.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
func_train.sndshd
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Move in all the sound shader definitions from Nuclide's base, just with
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2021-12-30 13:16:39 -08:00 |
fx_valve.sndshd
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Added more distant sound shader stuff, because those rock.
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2021-09-12 00:14:03 +02:00 |
impacts.sndshd
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Add Xylemon's CC0-licensed material definitions file for Half-Life.
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2022-03-02 09:21:40 -08:00 |
items_valve.sndshd
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materials_valve.txt
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Small update to materials_valve.txt
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2022-03-03 14:11:39 -08:00 |
modelevent_shell.sndshd
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
monsters_valve.sndshd
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player.sndshd
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added waterenter and exit sound shader definitions
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2021-03-24 08:37:54 +01:00 |
weapons_valve.sndshd
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Added more distant sound shader stuff, because those rock.
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2021-09-12 00:14:03 +02:00 |