valve/zpak001.pk3dir/sound/modelevent_shell.sndshd

17 lines
269 B
Text

modelevent_shell.land
{
attenuation idle
sample player/pl_shell1.wav
sample player/pl_shell2.wav
sample player/pl_shell3.wav
}
modelevent_shotgunshell.land
{
attenuation idle
sample weapons/sshell1.wav
sample weapons/sshell2.wav
sample weapons/sshell3.wav
}