valve/zpak001.pk3dir/sound
2023-03-25 17:33:41 -07:00
..
damage_bullet.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
env_spark.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
footsteps.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_breakable.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_button.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_door.sndshd WEAPON_MP5: Adjust firing rate to be closer to original HL. 2022-05-02 08:32:42 -07:00
func_door_rotating.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
func_plat.sndshd Add zpak001.pk3dir/sound/func_plat.sndshd 2023-03-25 17:33:41 -07:00
func_train.sndshd Move in all the sound shader definitions from Nuclide's base, just with 2021-12-30 13:16:39 -08:00
fx_valve.sndshd Added more distant sound shader stuff, because those rock. 2021-09-12 00:14:03 +02:00
impacts.sndshd Add Xylemon's CC0-licensed material definitions file for Half-Life. 2022-03-02 09:21:40 -08:00
items_valve.sndshd Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
materials_valve.txt materials.txt: Remove an obsolete entry. 2022-03-10 18:59:53 -08:00
modelevent_shell.sndshd Use the new View_AddEvent() function for handling shell ejections 2021-03-29 21:54:23 +02:00
monsters_valve.sndshd Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
player.sndshd SoundDef: Define player.spraylogo. 2022-05-12 20:36:34 -07:00
weapons_valve.sndshd Shared: Give the rest of the weapons an empty clicking sound. 2022-08-06 11:30:41 -07:00