231 lines
3.1 KiB
Text
231 lines
3.1 KiB
Text
weapon_357.shoot
|
|
{
|
|
alerts
|
|
sample weapons/357_shot1.wav
|
|
sample weapons/357_shot2.wav
|
|
distshader weapon_357.shoot_dist
|
|
}
|
|
weapon_357.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
weapon_357.shoot_dist
|
|
{
|
|
volume 0.1
|
|
sample ambience/rifle1.wav
|
|
}
|
|
|
|
weapon_357.reload
|
|
{
|
|
sample weapons/357_reload1.wav
|
|
}
|
|
|
|
weapon_crossbow.fire
|
|
{
|
|
alerts
|
|
sample weapons/xbow_fire1.wav
|
|
}
|
|
weapon_crossbow.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
|
|
weapon_crossbow.hit
|
|
{
|
|
sample weapons/xbow_hit1.wav
|
|
}
|
|
|
|
weapon_crossbow.hitbody
|
|
{
|
|
sample weapons/xbow_hitbod1.wav
|
|
sample weapons/xbow_hitbod2.wav
|
|
}
|
|
|
|
weapon_crossbow.reload
|
|
{
|
|
sample weapons/xbow_reload1.wav
|
|
}
|
|
|
|
weapon_crowbar.hit
|
|
{
|
|
alerts
|
|
sample weapons/cbar_hit1.wav
|
|
sample weapons/cbar_hit2.wav
|
|
}
|
|
|
|
weapon_crowbar.hitbody
|
|
{
|
|
alerts
|
|
sample weapons/cbar_hitbod1.wav
|
|
sample weapons/cbar_hitbod2.wav
|
|
sample weapons/cbar_hitbod3.wav
|
|
}
|
|
|
|
weapon_crowbar.miss
|
|
{
|
|
sample weapons/cbar_miss1.wav
|
|
}
|
|
|
|
weapon_glock.fire
|
|
{
|
|
alerts
|
|
sample weapons/pl_gun3.wav
|
|
}
|
|
weapon_glock.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
|
|
weapon_handgrenade.bounce
|
|
{
|
|
sample weapons/grenade_hit1.wav
|
|
sample weapons/grenade_hit2.wav
|
|
sample weapons/grenade_hit3.wav
|
|
}
|
|
|
|
weapon_hornetgun.fire
|
|
{
|
|
alerts
|
|
sample agrunt/ag_fire1.wav
|
|
sample agrunt/ag_fire2.wav
|
|
sample agrunt/ag_fire3.wav
|
|
}
|
|
|
|
weapon_hornetgun.buzz
|
|
{
|
|
sample hornet/ag_buzz1.wav
|
|
sample hornet/ag_buzz2.wav
|
|
sample hornet/ag_buzz3.wav
|
|
}
|
|
|
|
weapon_hornetgun.hit
|
|
{
|
|
sample hornet/ag_hornethit1.wav
|
|
sample hornet/ag_hornethit2.wav
|
|
sample hornet/ag_hornethit3.wav
|
|
}
|
|
|
|
weapon_mp5.shoot
|
|
{
|
|
alerts
|
|
sample weapons/hks1.wav
|
|
sample weapons/hks2.wav
|
|
sample weapons/hks3.wav
|
|
distshader weapon_mp5.shoot_dist
|
|
}
|
|
|
|
weapon_mp5.shoot_dist
|
|
{
|
|
volume 0.1
|
|
sample ambience/rifle2.wav
|
|
}
|
|
|
|
weapon_mp5.gl
|
|
{
|
|
alerts
|
|
sample weapons/glauncher.wav
|
|
}
|
|
weapon_mp5.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
|
|
weapon_satchel.bounce
|
|
{
|
|
sample weapons/g_bounce1.wav
|
|
sample weapons/g_bounce2.wav
|
|
sample weapons/g_bounce3.wav
|
|
sample weapons/g_bounce4.wav
|
|
sample weapons/g_bounce5.wav
|
|
}
|
|
|
|
weapon_tripmine.deploy
|
|
{
|
|
sample weapons/mine_deploy.wav
|
|
}
|
|
|
|
weapon_tripmine.charge
|
|
{
|
|
sample weapons/mine_charge.wav
|
|
}
|
|
|
|
weapon_tripmine.activate
|
|
{
|
|
sample weapons/mine_activate.wav
|
|
}
|
|
|
|
weapon_rpg.shoot
|
|
{
|
|
alerts
|
|
sample weapons/rocketfire1.wav
|
|
}
|
|
weapon_rpg.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
|
|
weapon_shotgun.single
|
|
{
|
|
alerts
|
|
sample weapons/sbarrel1.wav
|
|
distshader weapon_shotgun.distance
|
|
}
|
|
|
|
weapon_shotgun.double
|
|
{
|
|
alerts
|
|
sample weapons/dbarrel1.wav
|
|
distshader weapon_shotgun.distance
|
|
}
|
|
weapon_shotgun.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
weapon_shotgun.distance
|
|
{
|
|
volume 0.15
|
|
sample ambience/biggun3.wav
|
|
}
|
|
|
|
weapon_shotgun.reload
|
|
{
|
|
sample weapons/reload3.wav
|
|
}
|
|
|
|
weapon_shotgun.cock
|
|
{
|
|
sample weapons/scock1.wav
|
|
}
|
|
|
|
weapon_snark.deploy
|
|
{
|
|
pitch_min 1.0
|
|
pitch_max 1.1
|
|
sample squeek/sqk_deploy1.wav
|
|
}
|
|
|
|
weapon_snark.die
|
|
{
|
|
sample squeek/sqk_die1.wav
|
|
}
|
|
|
|
weapon_snark.blast
|
|
{
|
|
sample squeek/sqk_blast1.wav
|
|
}
|
|
|
|
weapon_snark.hunt
|
|
{
|
|
sample squeek/sqk_hunt1.wav
|
|
sample squeek/sqk_hunt2.wav
|
|
sample squeek/sqk_hunt3.wav
|
|
}
|
|
weapon_gauss.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
weapon_egon.empty
|
|
{
|
|
sample weapons/357_cock1.wav
|
|
}
|
|
|