Commit graph

319 commits

Author SHA1 Message Date
8fdf536f50 workflows/pk4.yaml: seems actor_id is empty and may be causing issues, so let's not use it for now. 2025-02-24 18:14:11 -08:00
e4367dfae8 workflows/pk4.yaml: check vars for override setting 2025-02-24 17:46:17 -08:00
d7001178df workflows/pk4.yaml: fix typo... 2025-02-24 17:17:02 -08:00
4dd99b21c5 workflows/pk4.yaml: Remove branches requirement for now 2025-02-24 17:15:07 -08:00
0405598a0b workflows/pk4.yaml: change the tag name 2025-02-24 17:13:39 -08:00
b0b370c9e1 HLWeaponSelect: deprecate use of .IsWeapon method 2025-02-22 01:30:38 -08:00
fcc78e5ad3 rules/deathmatch: move precache into dedicated callback 2025-02-11 22:20:06 -08:00
a7f8f6db8c add src/files.dat 2025-02-11 02:54:55 -08:00
d1950055f8 pk3.yaml: upload build log as artifact 2025-02-11 02:47:15 -08:00
90f3494b06 pk3.yaml handle releases 2025-02-11 02:38:20 -08:00
eb8940f9b9 pk3.yaml: add zip dependency 2025-02-11 02:21:33 -08:00
eb4bda6d55 deathmatch: weapon_ and ammo_ pickups have a slightly shorter respawn time 2025-02-11 02:13:49 -08:00
12456174db Merge pull request 'deathmatch: override item respawn time' () from eukara/valve:Develop into Develop
Reviewed-on: 
2025-02-11 09:59:36 +00:00
cfebb870a2 deathmatch: override item respawn time 2025-02-11 01:44:58 -08:00
3924d63fcc Get rid of the .pk3dir, use alternative building method 2025-02-01 03:07:37 -08:00
d3e22907b5 monster_human_grunt: add initial set of schedules 2025-01-14 03:28:43 -08:00
6bfda4d419 Compatibility fixes against upstream Nuclide.
Hard-code some known water textures to use `defaultwarp` shader.
2025-01-02 19:40:21 -08:00
f56b72d9b0 Use Half-Life Source and Half-Life 2 names for PropData 2024-12-07 04:20:42 -08:00
25727015d7 Update progs.src to include game rules. 2024-11-08 23:24:27 -08:00
22d2c4b36b NPCs are now using HL:S sound shader names 2024-11-05 20:38:37 -08:00
cc74146a59 Fix gamerules against latest Nuclide, lay out some more typeInfo 2024-11-05 20:33:46 -08:00
01923a51af Giving some push to the weapons, more Source sound support 2024-11-03 01:59:46 -07:00
e04510fa50 Small decl tweaks to the Snark. 2024-11-02 02:57:20 -07:00
bac98f2f4e Fix Battery
More accurate weapons, Hivehand, Grenade, Satchel, Gauss
Make Snark work with new ACT def system
Some formatting
2024-11-02 02:49:26 -07:00
3dea668df8 Some fixes for the cut entities 2024-11-01 21:24:50 -07:00
7dea893064 More cut entity stubs 2024-11-01 21:03:44 -07:00
d6aab4b1be Tripmine: This looks better 2024-11-01 20:31:52 -07:00
aaf15ea8cf More updates to cut monsters. 2024-11-01 20:29:45 -07:00
844f53d648 Add back some of the cut monsters, especially with some new community documentation on them 2024-11-01 19:30:19 -07:00
e9c0ab3fc8 Add invasion mode for testing AI, which has been expanded upon 2024-10-31 03:53:02 -07:00
4cf759db42 Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs 2024-10-16 22:58:21 -07:00
b983d70cb4 More decl work 2024-09-17 12:48:09 -07:00
35bbae956b
Code fixups against latest Nuclide. Move gamerules into their own module. 2024-09-03 12:21:03 -07:00
4dba3af403
Merge pmove.qc into player.qc 2024-08-16 19:36:31 -07:00
ed877bf2bb
* add HLWeapoNSelect class 2024-08-14 16:12:30 -07:00
34d7d48967
More and more changes against Develop Nuclide. 2024-08-11 13:36:25 -07:00
3906dadddc
HLSprite_Init: TFC weapons start with 'tf_weapon' so we gotta search for those too 2024-07-26 17:16:50 -07:00
f52e61dbd0
weapon_{shotgun,rpg}: add punchangle
HLWeapon: draw ammo2 icon
2024-07-26 14:51:01 -07:00
9027d19fa7
Fix textmenu actions being ifdef'd out for now 2024-07-24 19:10:28 -07:00
c2e9c9007b
Add missing prototype for HUD_SlotSelect. Which will be removed anyway. 2024-07-24 09:16:08 -07:00
5a1728cf84
Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL 2024-07-23 18:03:22 -07:00
2b300e45b0
Move platform files over, rebuild weapons against Nuclide 2024-06-22 00:29:51 -07:00
92722445aa Fixes for scientist body types 2024-03-17 18:54:41 -07:00
d33059c516
HLMultiplayerRules: Fix some warnings. 2024-03-06 19:38:57 -08:00
00827d44b4
monster_sitting_scientist: fix hitbox, and make use of sequence key. 2024-03-06 19:32:29 -08:00
42f7c82029
FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc. 2024-03-06 19:09:40 -08:00
153a711955
HLMultiplayerRules: Support death animation variations. 2024-03-06 19:03:26 -08:00
d66bc506ca
Client: Suit pickup will now supress excess notifications. 2024-03-06 19:01:26 -08:00
5324616382
Client: add a subtle tint to the damage display. Set cg_damageFill to tweak. 2024-03-06 18:59:29 -08:00
f2aba72c0c
Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
2024-03-05 23:32:09 -08:00