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8fdf536f50
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workflows/pk4.yaml: seems actor_id is empty and may be causing issues, so let's not use it for now.
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2025-02-24 18:14:11 -08:00 |
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e4367dfae8
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workflows/pk4.yaml: check vars for override setting
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2025-02-24 17:46:17 -08:00 |
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d7001178df
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workflows/pk4.yaml: fix typo...
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2025-02-24 17:17:02 -08:00 |
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4dd99b21c5
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workflows/pk4.yaml: Remove branches requirement for now
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2025-02-24 17:15:07 -08:00 |
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0405598a0b
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workflows/pk4.yaml: change the tag name
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2025-02-24 17:13:39 -08:00 |
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b0b370c9e1
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HLWeaponSelect: deprecate use of .IsWeapon method
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2025-02-22 01:30:38 -08:00 |
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fcc78e5ad3
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rules/deathmatch: move precache into dedicated callback
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2025-02-11 22:20:06 -08:00 |
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a7f8f6db8c
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add src/files.dat
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2025-02-11 02:54:55 -08:00 |
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d1950055f8
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pk3.yaml: upload build log as artifact
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2025-02-11 02:47:15 -08:00 |
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90f3494b06
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pk3.yaml handle releases
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2025-02-11 02:38:20 -08:00 |
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eb8940f9b9
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pk3.yaml: add zip dependency
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2025-02-11 02:21:33 -08:00 |
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eb4bda6d55
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deathmatch: weapon_ and ammo_ pickups have a slightly shorter respawn time
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2025-02-11 02:13:49 -08:00 |
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12456174db
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Merge pull request 'deathmatch: override item respawn time' (#20) from eukara/valve:Develop into Develop
Reviewed-on: #20
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2025-02-11 09:59:36 +00:00 |
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cfebb870a2
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deathmatch: override item respawn time
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2025-02-11 01:44:58 -08:00 |
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3924d63fcc
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Get rid of the .pk3dir, use alternative building method
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2025-02-01 03:07:37 -08:00 |
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d3e22907b5
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monster_human_grunt: add initial set of schedules
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2025-01-14 03:28:43 -08:00 |
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6bfda4d419
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Compatibility fixes against upstream Nuclide.
Hard-code some known water textures to use `defaultwarp` shader.
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2025-01-02 19:40:21 -08:00 |
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f56b72d9b0
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Use Half-Life Source and Half-Life 2 names for PropData
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2024-12-07 04:20:42 -08:00 |
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25727015d7
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Update progs.src to include game rules.
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2024-11-08 23:24:27 -08:00 |
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22d2c4b36b
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NPCs are now using HL:S sound shader names
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2024-11-05 20:38:37 -08:00 |
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cc74146a59
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Fix gamerules against latest Nuclide, lay out some more typeInfo
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2024-11-05 20:33:46 -08:00 |
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01923a51af
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Giving some push to the weapons, more Source sound support
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2024-11-03 01:59:46 -07:00 |
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e04510fa50
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Small decl tweaks to the Snark.
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2024-11-02 02:57:20 -07:00 |
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bac98f2f4e
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Fix Battery
More accurate weapons, Hivehand, Grenade, Satchel, Gauss
Make Snark work with new ACT def system
Some formatting
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2024-11-02 02:49:26 -07:00 |
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3dea668df8
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Some fixes for the cut entities
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2024-11-01 21:24:50 -07:00 |
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7dea893064
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More cut entity stubs
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2024-11-01 21:03:44 -07:00 |
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d6aab4b1be
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Tripmine: This looks better
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2024-11-01 20:31:52 -07:00 |
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aaf15ea8cf
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More updates to cut monsters.
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2024-11-01 20:29:45 -07:00 |
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844f53d648
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Add back some of the cut monsters, especially with some new community documentation on them
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2024-11-01 19:30:19 -07:00 |
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e9c0ab3fc8
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Add invasion mode for testing AI, which has been expanded upon
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2024-10-31 03:53:02 -07:00 |
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4cf759db42
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Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs
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2024-10-16 22:58:21 -07:00 |
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b983d70cb4
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More decl work
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2024-09-17 12:48:09 -07:00 |
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35bbae956b
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Code fixups against latest Nuclide. Move gamerules into their own module.
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2024-09-03 12:21:03 -07:00 |
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4dba3af403
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Merge pmove.qc into player.qc
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2024-08-16 19:36:31 -07:00 |
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ed877bf2bb
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* add HLWeapoNSelect class
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2024-08-14 16:12:30 -07:00 |
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34d7d48967
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More and more changes against Develop Nuclide.
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2024-08-11 13:36:25 -07:00 |
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3906dadddc
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HLSprite_Init: TFC weapons start with 'tf_weapon' so we gotta search for those too
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2024-07-26 17:16:50 -07:00 |
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f52e61dbd0
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weapon_{shotgun,rpg}: add punchangle
HLWeapon: draw ammo2 icon
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2024-07-26 14:51:01 -07:00 |
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9027d19fa7
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Fix textmenu actions being ifdef'd out for now
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2024-07-24 19:10:28 -07:00 |
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c2e9c9007b
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Add missing prototype for HUD_SlotSelect. Which will be removed anyway.
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2024-07-24 09:16:08 -07:00 |
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5a1728cf84
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Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL
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2024-07-23 18:03:22 -07:00 |
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2b300e45b0
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Move platform files over, rebuild weapons against Nuclide
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2024-06-22 00:29:51 -07:00 |
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92722445aa
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Fixes for scientist body types
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2024-03-17 18:54:41 -07:00 |
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d33059c516
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HLMultiplayerRules: Fix some warnings.
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2024-03-06 19:38:57 -08:00 |
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00827d44b4
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monster_sitting_scientist: fix hitbox, and make use of sequence key.
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2024-03-06 19:32:29 -08:00 |
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42f7c82029
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FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc.
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2024-03-06 19:09:40 -08:00 |
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153a711955
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HLMultiplayerRules: Support death animation variations.
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2024-03-06 19:03:26 -08:00 |
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d66bc506ca
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Client: Suit pickup will now supress excess notifications.
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2024-03-06 19:01:26 -08:00 |
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5324616382
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Client: add a subtle tint to the damage display. Set cg_damageFill to tweak.
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2024-03-06 18:59:29 -08:00 |
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f2aba72c0c
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Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
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2024-03-05 23:32:09 -08:00 |
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