Player movement speeds are now specified by classtype.
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99c8ce8787
commit
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2 changed files with 91 additions and 9 deletions
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@ -56,12 +56,15 @@ class player:NSClientPlayer
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/* ammo 3 */
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PREDICTED_INT(mode_tempstate)
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virtual void(void) Physics_Jump;
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virtual void Physics_Jump(void);
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virtual float Physics_MaxSpeed(void);
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#ifdef CLIENT
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virtual void(float,float) ReceiveEntity;
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virtual void(void) PredictPreFrame;
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virtual void(void) PredictPostFrame;
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virtual void ReceiveEntity(float,float);
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virtual void PredictPreFrame(void);
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virtual void PredictPostFrame(void);
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virtual void UpdateAliveCam(void);
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#else
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int m_iMaxHealth;
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int m_iMaxArmor;
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@ -73,11 +76,12 @@ class player:NSClientPlayer
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int m_iMaxDetpack;
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int m_iMaxMedikit;
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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virtual void EvaluateEntity(void);
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virtual float SendEntity(entity, float);
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virtual void SpawnIntoGame(void);
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virtual void MakeClass(classtype_e);
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virtual void(void) SpawnIntoGame;
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virtual void(classtype_e) MakeClass;
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#endif
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};
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@ -85,6 +89,39 @@ class player:NSClientPlayer
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void Weapons_AmmoUpdate(entity);
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void HUD_AmmoNotify_Check(player pl);
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void HUD_ItemNotify_Check(player pl);
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void Camera_RunPosBob(vector angles, __inout vector camera_pos);
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void Camera_StrafeRoll(__inout vector camera_angle);
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void Shake_Update(NSClientPlayer);
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void
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player::UpdateAliveCam(void)
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{
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vector cam_pos = GetEyePos();
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Camera_RunPosBob(view_angles, cam_pos);
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g_view.SetCameraOrigin(cam_pos);
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Camera_StrafeRoll(view_angles);
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g_view.SetCameraAngle(view_angles);
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if (vehicle) {
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NSVehicle veh = (NSVehicle)vehicle;
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if (veh.UpdateView)
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veh.UpdateView();
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} else if (health) {
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if (autocvar_pm_thirdPerson == TRUE) {
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makevectors(view_angles);
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vector vStart = [pSeat->m_vecPredictedOrigin[0], pSeat->m_vecPredictedOrigin[1], pSeat->m_vecPredictedOrigin[2] + 16] + (v_right * 4);
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vector vEnd = vStart + (v_forward * -48) + [0,0,16] + (v_right * 4);
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traceline(vStart, vEnd, FALSE, this);
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g_view.SetCameraOrigin(trace_endpos + (v_forward * 5));
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}
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}
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Shake_Update(this);
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g_view.AddPunchAngle(punchangle);
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}
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/*
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=================
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player::ReceiveEntity
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@ -462,7 +499,7 @@ player::MakeClass(classtype_e class)
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m_iMaxShells = 40;
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m_iMaxNails = 50;
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m_iMaxCells = 200;
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m_iMaxRockets = 20;
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m_iMaxRockets = 60;
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env_message_single(this, "HELP_PYRO");
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break;
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case CLASS_SPY:
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@ -49,3 +49,48 @@ player::Physics_Jump(void)
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}
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}
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}
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float
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player::Physics_MaxSpeed(void)
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{
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float maxspeed = serverkeyfloat("phy_maxspeed");
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float desiredspeed;
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/* values courtesy of https://wiki.teamfortress.com/ */
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switch (classtype) {
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case CLASS_SCOUT:
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desiredspeed = 400.0f;
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break;
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case CLASS_SNIPER:
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desiredspeed = 300.0f;
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break;
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case CLASS_SOLDIER:
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desiredspeed = 240.0f;
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break;
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case CLASS_DEMO:
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desiredspeed = 280.0f;
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break;
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case CLASS_MEDIC:
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desiredspeed = 320.0f;
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break;
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case CLASS_HVYWEAPON:
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desiredspeed = 228.0f;
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break;
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case CLASS_PYRO:
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desiredspeed = 300.0f;
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break;
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case CLASS_SPY:
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desiredspeed = 300.0f;
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break;
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case CLASS_ENGINEER:
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desiredspeed = 300.0f;
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break;
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default:
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desiredspeed = 300.0f;
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}
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if (GetFlags() & FL_CROUCHING)
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desiredspeed /= 3;
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return min(desiredspeed, maxspeed);
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}
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