2024-08-14 19:37:28 +00:00
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Weapon_Bioweapon.HitFlesh
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{
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pitch 0.75
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sample items/medshot4.wav
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}
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Weapon_Crowbar.HitWorld
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{
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alerts
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sample weapons/cbar_hit1.wav
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sample weapons/cbar_hit2.wav
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}
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Weapon_Crowbar.HitFlesh
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{
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alerts
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sample weapons/cbar_hitbod1.wav
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sample weapons/cbar_hitbod2.wav
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sample weapons/cbar_hitbod3.wav
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}
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Weapon_Crowbar.Miss
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{
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sample weapons/cbar_miss1.wav
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}
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Weapon_FlameThrower.Fire
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{
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sample weapons/flmfire2.wav
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}
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Weapon_FlameThrower.FireRocket
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{
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sample weapons/sgun1.wav
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}
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Weapon_Grenade_Pipebomb.Bounce
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{
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sample weapons/grenade_hit1.wav
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sample weapons/grenade_hit2.wav
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sample weapons/grenade_hit3.wav
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}
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Weapon_Grenade_Pipebomb.Explode
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{
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sample weapons/explode3.wav
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sample weapons/explode4.wav
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sample weapons/explode5.wav
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}
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Weapon_GrenadeLauncher.Single
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{
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sample weapons/glauncher.wav
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}
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Weapon_Knife.HitWorld
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{
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alerts
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sample weapons/cbar_hit1.wav
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sample weapons/cbar_hit2.wav
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}
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Weapon_Knife.HitFlesh
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{
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alerts
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sample weapons/cbar_hitbod1.wav
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sample weapons/cbar_hitbod2.wav
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sample weapons/cbar_hitbod3.wav
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}
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Weapon_Knife.Miss
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{
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sample weapons/cbar_miss1.wav
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}
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Weapon_Medikit.HitFlesh
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{
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sample items/medshot4.wav
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}
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Weapon_Minigun.Fire
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{
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alerts
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pitch 0.75
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sample weapons/asscan2.wav
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}
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Weapon_Minigun.ClipEmpty
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{
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sample weapons/dryfire1.wav
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}
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Weapon_Minigun.WindDown
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{
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alerts
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sample weapons/asscan3.wav
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}
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Weapon_Minigun.WindUp
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{
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alerts
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sample weapons/asscan1.wav
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}
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Weapon_Medikit.Overheal
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{
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pitch 1.5
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sample items/smallmedkit1.wav
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}
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Weapon_Medikit.HitFlesh
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{
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sample items/smallmedkit1.wav
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}
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Weapon_NailGun.Single
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{
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sample weapons/airgun_1.wav
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}
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Weapon_NailGun.ClipEmpty
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{
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sample weapons/dryfire1.wav
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}
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Weapon_RPG.Single
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{
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sample weapons/rocketfire1.wav
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}
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Weapon_Pistol.ClipEmpty
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{
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sample weapons/dryfire1.wav
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}
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Weapon_Railgun.Single
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{
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sample weapons/railgun.wav
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}
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Weapon_Railgun.WindUp
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{
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pitch 0.5
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sample weapons/railgun.wav
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}
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2024-08-15 00:56:38 +00:00
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Weapon_Shotgun.Single
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{
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sample weapons/sbarrel1.wav
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}
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Weapon_SuperShotgun.Single
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{
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sample weapons/shotgn2.wav
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}
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Weapon_Shotgun.Pump
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{
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sample weapons/scock1.wav
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}
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Weapon_Shotgun.Reload
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{
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sample weapons/reload3.wav
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}
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2024-08-14 19:37:28 +00:00
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Weapon_SMG.Single
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{
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sample weapons/sniper.wav
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}
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Weapon_SMG.ClipEmpty
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{
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sample weapons/dryfire1.wav
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}
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Weapon_SniperRifle.Single
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{
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sample ambience/rifle1.wav
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}
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Weapon_SniperRifle.ClipEmpty
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{
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sample weapons/dryfire1.wav
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}
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Weapon_StickyBombLauncher.Single
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{
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sample weapons/glauncher2.wav
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}
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Weapon_SyringeGun.Single
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{
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2024-08-15 00:56:38 +00:00
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sample weapons/spike2.wav
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2024-08-14 19:37:28 +00:00
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}
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Weapon_SyringeGun.ClipEmpty
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{
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sample weapons/dryfire1.wav
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}
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Weapon_Tranq.Single
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{
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sample weapons/dartgun.wav
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}
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Weapon_Tranq.ClipEmpty
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{
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sample weapons/dryfire1.wav
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}
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Weapon_Wrench.HitFlesh
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{
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sample weapons/cbar_hitbod1.wav
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sample weapons/cbar_hitbod2.wav
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sample weapons/cbar_hitbod3.wav
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}
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Weapon_Wrench.HitWorld
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{
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sample weapons/cbar_hit1.wav
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sample weapons/cbar_hit2.wav
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}
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Weapon_Wrench.Miss
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{
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sample weapons/cbar_miss1.wav
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}
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engineer.build
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{
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sample weapons/building.wav
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}
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engineer.turret_set
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{
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sample weapons/turrset.wav
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}
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