All weapons now use entity def and mostly function, sound shader now matches TF2/Fortress Forever when possible, use decels from idTech5
This commit is contained in:
parent
86efabc07a
commit
e921600281
52 changed files with 1662 additions and 884 deletions
99
zpak001.pk3dir/cfg/skill.cfg
Normal file
99
zpak001.pk3dir/cfg/skill.cfg
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@ -0,0 +1,99 @@
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set sk_plr_ac1 "32"
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set sk_plr_ac2 "32"
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set sk_plr_ac3 "32"
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set sk_plr_autorifle1 "8"
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set sk_plr_autorifle2 "8"
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set sk_plr_autorifle3 "8"
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set sk_plr_bioweapon1 "8"
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set sk_plr_bioweapon2 "8"
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set sk_plr_bioweapon3 "8"
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set sk_plr_bioweapon_infection1 "8"
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set sk_plr_bioweapon_infection2 "8"
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set sk_plr_bioweapon_infection3 "8"
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set sk_plr_crowbar1 "18"
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set sk_plr_crowbar2 "18"
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set sk_plr_crowbar3 "18"
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set sk_plr_flamethrower1 "20"
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set sk_plr_flamethrower2 "20"
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set sk_plr_flamethrower3 "20"
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set sk_plr_flamethrower_afterburn1 "2"
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set sk_plr_flamethrower_afterburn2 "2"
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set sk_plr_flamethrower_afterburn3 "2"
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set sk_plr_incendiarylauncher1 "80"
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set sk_plr_incendiarylauncher2 "80"
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set sk_plr_incendiarylauncher3 "80"
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set sk_plr_incendiarylauncher_splash1 "40"
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set sk_plr_incendiarylauncher_splash2 "40"
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set sk_plr_incendiarylauncher_splash3 "40"
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set sk_plr_knife1 "36"
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set sk_plr_knife2 "36"
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set sk_plr_knife3 "36"
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set sk_plr_medikit_overheal1 "5"
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set sk_plr_medikit_overheal2 "5"
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set sk_plr_medikit_overheal3 "5"
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set sk_plr_nail1 "9"
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set sk_plr_nail2 "9"
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set sk_plr_nail3 "9"
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set sk_plr_nail_super1 "12"
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set sk_plr_nail_super2 "12"
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set sk_plr_nail_super3 "12"
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set sk_player_arm1 "1"
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set sk_player_arm2 "1"
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set sk_player_arm3 "1"
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set sk_player_chest1 "1"
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set sk_player_chest2 "1"
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set sk_player_chest3 "1"
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set sk_player_head1 "3"
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set sk_player_head2 "3"
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set sk_player_head3 "3"
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set sk_player_leg1 "1"
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set sk_player_leg2 "1"
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set sk_player_leg3 "1"
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set sk_player_stomach1 "1"
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set sk_player_stomach2 "1"
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set sk_player_stomach3 "1"
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set sk_plr_shotgun1 "4"
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set sk_plr_shotgun2 "4"
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set sk_plr_shotgun3 "4"
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set sk_plr_shotgun_super1 "4"
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set sk_plr_shotgun_super2 "4"
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set sk_plr_shotgun_super3 "4"
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set sk_plr_pipebomb1 "80"
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set sk_plr_pipebomb2 "80"
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set sk_plr_pipebomb3 "80"
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set sk_plr_pipebomb_splash1 "40"
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set sk_plr_pipebomb_splash2 "40"
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set sk_plr_pipebomb_splash3 "40"
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set sk_plr_railgun1 "23"
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set sk_plr_railgun2 "23"
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set sk_plr_railgun3 "23"
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set sk_plr_railgun_charge1 "100"
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set sk_plr_railgun_charge2 "100"
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set sk_plr_railgun_charge3 "100"
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set sk_plr_railgun_charge_splash1 "25"
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set sk_plr_railgun_charge_splash2 "25"
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set sk_plr_railgun_charge_splash3 "25"
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set sk_plr_rpg1 "100"
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set sk_plr_rpg2 "100"
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set sk_plr_rpg3 "100"
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set sk_plr_rpg_splash1 "25"
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set sk_plr_rpg_splash2 "25"
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set sk_plr_rpg_splash3 "25"
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set sk_plr_sniperrifle1 "18"
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set sk_plr_sniperrifle2 "18"
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set sk_plr_sniperrifle3 "18"
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set sk_plr_spanner1 "18"
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set sk_plr_spanner2 "18"
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set sk_plr_spanner3 "18"
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set sk_plr_stickybomb1 "80"
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set sk_plr_stickybomb2 "80"
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set sk_plr_stickybomb3 "80"
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set sk_plr_stickybomb_splash1 "40"
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set sk_plr_stickybomb_splash2 "40"
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set sk_plr_stickybomb_splash3 "40"
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set sk_plr_tranq1 "18"
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set sk_plr_tranq2 "18"
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set sk_plr_tranq3 "18"
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set sk_plr_umbrella1 "18"
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set sk_plr_umbrella2 "18"
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set sk_plr_umbrella3 "18"
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1
zpak001.pk3dir/cfg/skill_manifest.cfg
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1
zpak001.pk3dir/cfg/skill_manifest.cfg
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exec "skill.cfg"
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@ -16,3 +16,4 @@
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#include "weapons/superng.def"
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#include "weapons/supershotgun.def"
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#include "weapons/tranq.def"
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#include "weapons/umbrella.def"
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55
zpak001.pk3dir/decls/def/weapons/ac.def
Normal file
55
zpak001.pk3dir/decls/def/weapons/ac.def
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entityDef tf_weapon_ac
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Assualt Cannon"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_tfac.mdl"
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"model_view" "models/v_tfac.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_tfAssaultCannon"
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"inv_name" "Assualt Cannon"
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"ammoType" "ammo_shells"
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"ammoRequired" "1"
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"ammoPerShot" "2"
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"punchAngle" "-2 0 0"
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"actLoop" "4"
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"actHolster" "6"
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"actDraw" "5"
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"actFireStart" "2"
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"actFireStop" "3"
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"actIdle" "0,1"
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"snd_fireStart" "Weapon_Minigun.WindUp"
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"snd_fireLoop" "Weapon_Minigun.Fire"
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"snd_fireEnd" "Weapon_Minigun.WindDown"
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"snd_empty" "Weapon_Minigun.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlotPos" "0"
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"weight" "10"
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}
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entityDef projectile_tfAssaultCannon
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_ac"
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"hitscans" "12"
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"spread" "0.08716 0.08716"
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}
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entityDef fireInfo_tfAssaultCannon
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{
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"def_onFire" "projectile_tfAssaultCannon"
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"fireRate" "0.1"
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"punchAngle" "-2 0 0"
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"model_flash" "sprites/muzzleflash2.spr"
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}
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52
zpak001.pk3dir/decls/def/weapons/autorifle.def
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52
zpak001.pk3dir/decls/def/weapons/autorifle.def
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entityDef tf_weapon_autorifle
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Automatic Rifle"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_9mmhandgun.mdl"
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"model_view" "models/v_tfc_sniper.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_tfAutoRifle"
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"inv_name" "Automatic Rifle"
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"inv_ammo_shells" "75"
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"ammoType" "ammo_shells"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "6"
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"actHolster" "8"
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"actDraw" "7"
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"actIdle" "5"
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"snd_fire" "Weapon_SMG.Single"
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"snd_empty" "Weapon_SMG.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlotPos" "0"
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"weight" "10"
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}
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entityDef projectile_tfAutoRifleBullet
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_autorifle"
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"spread" "0.025 0.025"
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}
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entityDef fireInfo_tfAutoRifle
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{
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"def_onFire" "projectile_tfAutoRifleBullet"
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"ammoType" "ammo_shells"
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"fireRate" "0.085"
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"punchAngle" "-2 0 0"
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"model_flash" "sprites/muzzleflash1.spr"
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}
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49
zpak001.pk3dir/decls/def/weapons/axe.def
Normal file
49
zpak001.pk3dir/decls/def/weapons/axe.def
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entityDef tf_weapon_axe
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Crowbar (Axe)"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_crowbar.mdl"
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"model_view" "models/v_tfc_crowbar.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_melee" "damage_tfAxe"
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"melee_distance" "32"
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"inv_name" "Crowbar (Axe)"
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"ammoType" ""
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"ammoRequired" "0"
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"clipSize" "0"
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"silent_fire" "1"
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.5"
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"actIdle" "0"
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"actDraw" "1"
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"actHolster" "2"
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"actMeleeMiss" "4,5,7"
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"actMeleeHit" "3,6,8"
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// HLWeapon specific
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"hudSlot" "0"
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"hudSlotPos" "0"
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"weight" "0"
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"crosshair" "none"
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"ammoIcon" "none"
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}
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entityDef damage_tfAxe
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{
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"damage" "skill:plr_crowbar"
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"gib" "1"
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"snd_hit" "Weapon_Crowbar.HitWorld"
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"snd_hitFlesh" "Weapon_Crowbar.HitFlesh"
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"snd_miss" "Weapon_Crowbar.Miss"
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}
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88
zpak001.pk3dir/decls/def/weapons/flamethrower.def
Normal file
88
zpak001.pk3dir/decls/def/weapons/flamethrower.def
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entityDef tf_weapon_flamethrower
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Flamethrower"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/p_egon.mdl"
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"model_view" "models/v_flame.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_tfFlameThrower"
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"inv_name" "Flamethrower"
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"ammoType" "ammo_cells"
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"ammoRequired" "1"
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"actFire" "5,6,7,8"
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"actHolster" "10"
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"actDraw" "9"
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"actIdle" "0,1"
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"snd_fire" "Weapon_FlameThrower.Fire"
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "3"
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"hudSlotPos" "1"
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"weight" "20"
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}
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entityDef fireInfo_tfFlameThrower
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{
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"def_onFire" "projectile_tfFire"
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"ammoPerShot" "2"
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"fireRate" ".2"
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"punchAngle" "-2 0 0"
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"actFire" "5,6"
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"model_flash" "sprites/muzzleflash2.spr"
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}
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entityDef projectile_tfFire
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{
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"spawnclass" "NSProjectile"
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"model" "sprites/fthrow.spr"
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"def_damage" "tfFireDirect"
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"health" "0"
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"velocity" "250"
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"angular_velocity" "0 0 200"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_gib" "1"
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"thrust" "2000"
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"thrust_start" "0.1"
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"thrust_end" "2"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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}
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entityDef damage_tfFireDirect
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{
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"damage" "skill:plr_flamethrower"
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}
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entityDef damage_tfFireAfterburn
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{
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"damage" "skill:plr_flamethrower_afterburn"
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}
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entityDef fireInfo_tfFlameThrower
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{
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"def_onFire" "projectile_tfFire"
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"punchAngle" "-10 0 0"
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"reloadTime" "0.6"
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}
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78
zpak001.pk3dir/decls/def/weapons/gl.def
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78
zpak001.pk3dir/decls/def/weapons/gl.def
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entityDef tf_weapon_gl
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Grenade Launcher"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/p_glauncher.mdl"
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"model_view" "models/v_tfgl.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_tfGrenadeLauncher"
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"inv_name" "Grenade Launcher"
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"clipSize" "6"
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"ammoType" "ammo_rockets"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "2"
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"actHolster" "10"
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"actReloadStart" "4"
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"actReload" "4"
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"actReloadEnd" "5"
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"actDraw" "8"
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"actIdle" "0"
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"snd_fire" "Weapon_GrenadeLauncher.Single"
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"snd_empty" "Weapon_Pistol.ClipEmpty"
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// HLWeapon specific
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"hudSlot" "1"
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"hudSlotPos" "0"
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"weight" "10"
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}
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entityDef fireInfo_tfGrenadeLauncher
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{
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"def_onFire" "projectile_tfPipebomb"
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"fireRate" "0.8"
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"punchAngle" "-4 0 0"
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}
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entityDef projectile_tfPipebomb
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{
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"spawnclass" "NSProjectile"
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"model" "models/pipebomb.mdl"
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"skin" "1"
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"frame" "1"
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"fuse" "4"
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"detonate_on_fuse" "1"
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"bounce" "1"
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"angular_velocity" "-350 0 0"
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"velocity" "300 0 40"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "Weapon_Grenade_Pipebomb.Explode"
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"snd_bounce" "Weapon_Grenade_Pipebomb.Bounce"
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"decal_detonate" "ExplosionScorch"
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"smoke_fly" "weapon_rpg.trail"
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"def_damage" "damage_tfPipebombDirect"
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"def_splash_damage" "damage_tfPipebombSplash"
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}
|
||||
|
||||
entityDef damage_tfPipebombDirect
|
||||
{
|
||||
"damage" "skill:plr_pipebomb"
|
||||
}
|
||||
|
||||
entityDef damage_tfPipebombSplash
|
||||
{
|
||||
"damage" "skill:plr_pipebomb_splash"
|
||||
"radius" "250"
|
||||
}
|
95
zpak001.pk3dir/decls/def/weapons/ic.def
Normal file
95
zpak001.pk3dir/decls/def/weapons/ic.def
Normal file
|
@ -0,0 +1,95 @@
|
|||
entityDef tf_weapon_ic
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Incendiary Cannon"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_rpg.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfIncendiaryCannon"
|
||||
"inv_name" "Incendiary Cannon"
|
||||
"ammoType" "ammo_rockets"
|
||||
"ammoRequired" "1" // 3 in Quake Team Fortress
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-4 0 0"
|
||||
|
||||
"actIdle" "0,1"
|
||||
"actIdleEmpty" "10,11"
|
||||
"actDraw" "4"
|
||||
"actDrawEmpty" "6"
|
||||
"actHolster" "3"
|
||||
"actHolsterEmpty" "5"
|
||||
"actReloadStart" "7"
|
||||
"actReload" "8"
|
||||
"actReloadEnd" "9"
|
||||
"actFire" "2"
|
||||
|
||||
"snd_fire" "Weapon_FlameThrower.FireRocket"
|
||||
"snd_empty" "Weapon_Pistol.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_tfIncendiaryRocket
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/rpgrocket.mdl"
|
||||
|
||||
"def_damage" "damage_tfIncendiaryRocketDirect"
|
||||
"def_splash_damage" "damage_tfIncendiaryRocketSplash"
|
||||
|
||||
"health" "0"
|
||||
"velocity" "250"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"thrust" "2000"
|
||||
"thrust_start" "0.1"
|
||||
"thrust_end" "2"
|
||||
|
||||
"smoke_fly" "weapon_rpg.trail"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "fx_explosion.main"
|
||||
"light_color" "1 0.8 0.4"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "fx.explosion"
|
||||
}
|
||||
|
||||
entityDef damage_tfIncendiaryRocketDirect
|
||||
{
|
||||
"damage" "skill:plr_incendiarylauncher"
|
||||
}
|
||||
|
||||
entityDef damage_tfIncendiaryRocketSplash
|
||||
{
|
||||
"damage" "skill:plr_incendiarylauncher_splash"
|
||||
"radius" "250"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfIncendiaryCannon
|
||||
{
|
||||
"def_onFire" "projectile_tfIncendiaryRocket"
|
||||
"punchAngle" "-10 0 0"
|
||||
}
|
50
zpak001.pk3dir/decls/def/weapons/knife.def
Normal file
50
zpak001.pk3dir/decls/def/weapons/knife.def
Normal file
|
@ -0,0 +1,50 @@
|
|||
entityDef tf_weapon_knife
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Knife"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_knife.mdl"
|
||||
"model_view" "models/v_tfc_knife.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_melee" "damage_tfKnife"
|
||||
"melee_distance" "32"
|
||||
"inv_name" "Knife"
|
||||
"ammoType" ""
|
||||
"ammoRequired" "0"
|
||||
"clipSize" "0"
|
||||
"silent_fire" "1"
|
||||
|
||||
"meleeRateMiss" "0.35"
|
||||
"meleeRateHit" "0.35"
|
||||
|
||||
"actIdle" "0,1"
|
||||
"actDraw" "4"
|
||||
"actHolster" "5"
|
||||
"actMeleeMiss" "2"
|
||||
"actMeleeHit" "3"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "0"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
}
|
||||
}
|
||||
|
||||
entityDef damage_tfKnife
|
||||
{
|
||||
"damage" "skill:plr_knife"
|
||||
"gib" "1"
|
||||
|
||||
"snd_hit" "Weapon_Knife.HitWorld"
|
||||
"snd_hitFlesh" "Weapon_Knife.HitFlesh"
|
||||
"snd_miss" "Weapon_Knife.Miss"
|
||||
}
|
68
zpak001.pk3dir/decls/def/weapons/medikit.def
Normal file
68
zpak001.pk3dir/decls/def/weapons/medikit.def
Normal file
|
@ -0,0 +1,68 @@
|
|||
entityDef tf_weapon_medikit
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Medkit"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_medkit.mdl"
|
||||
"model_view" "models/v_tfc_medkit.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_melee" "damage_tfMedikit"
|
||||
"melee_distance" "32"
|
||||
"inv_name" "Medikit"
|
||||
"ammoType" ""
|
||||
"ammoRequired" "0"
|
||||
"clipSize" "0"
|
||||
"silent_fire" "1"
|
||||
|
||||
"meleeRateMiss" "0.35"
|
||||
"meleeRateHit" "0.35"
|
||||
|
||||
"actIdle" "0,1"
|
||||
"actDraw" "5"
|
||||
"actHolster" "4"
|
||||
"actMeleeMiss" "3"
|
||||
"actMeleeHit" "2"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "0"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
}
|
||||
|
||||
//TODO
|
||||
|
||||
// Does initial damage then triggers tfInfection
|
||||
entityDef damage_tfBioweapon
|
||||
{
|
||||
"damage" "skill:plr_bioweapon"
|
||||
"snd_hitFlesh" "Weapon_Bioweapon.HitFlesh"
|
||||
}
|
||||
|
||||
// Damages every couple seconds until death or heal
|
||||
// Spreads to other players (except medic)
|
||||
entityDef damage_tfBioweaponInfection
|
||||
{
|
||||
"damage" "skill:plr_bioweapon_infection"
|
||||
}
|
||||
|
||||
// Initial heal will always fully heal player
|
||||
entityDef damage_tfMedikit
|
||||
{
|
||||
"snd_hitFlesh" "Weapon_Medikit.HitFlesh"
|
||||
}
|
||||
|
||||
// Overheal applys heal every attack, maxes at 50+
|
||||
entityDef damage_tfMedikitOverheal
|
||||
{
|
||||
"damage" "skill:plr_medikit_overheal"
|
||||
"snd_hitFlesh" "Weapon_Medikit.Overheal"
|
||||
}
|
69
zpak001.pk3dir/decls/def/weapons/ng.def
Normal file
69
zpak001.pk3dir/decls/def/weapons/ng.def
Normal file
|
@ -0,0 +1,69 @@
|
|||
entityDef tf_weapon_ng
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Nail Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_nailgun2.mdl"
|
||||
"model_view" "models/v_tfc_nailgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfNailGun"
|
||||
"inv_name" "Nail Gun"
|
||||
"inv_ammo_nails" "25"
|
||||
"ammoType" "ammo_nails"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"actIdle" "0,1"
|
||||
"actDraw" "4"
|
||||
"actFire" "5,6,7"
|
||||
"snd_fire" "Weapon_NailGun.Single"
|
||||
"snd_empty" "Weapon_NailGun.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "3"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "20"
|
||||
}
|
||||
|
||||
entityDef debris_tfNail
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
}
|
||||
|
||||
entityDef projectile_tfNail
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
"velocity" "1000 0 0"
|
||||
"angular_velocity" "0 0 20"
|
||||
"mins" "0 0 0"
|
||||
"maxs" "0 0 0"
|
||||
"damage" "skill:plr_nail"
|
||||
"snd_explode" "impact.tfNail"
|
||||
"snd_hit" "impact.tfNailHitFlesh"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"projectile_debris" "debris_tfNail"
|
||||
"model_detonate" "Impact.BigShot"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"debris_count" "1"
|
||||
"debris_stick" "1"
|
||||
"debris_offset" "-2 0 0"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfNailGun
|
||||
{
|
||||
"def_onFire" "projectile_tfNail"
|
||||
"fireRate" "0.1"
|
||||
"punchAngle" "-4 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
}
|
75
zpak001.pk3dir/decls/def/weapons/pl.def
Normal file
75
zpak001.pk3dir/decls/def/weapons/pl.def
Normal file
|
@ -0,0 +1,75 @@
|
|||
entityDef tf_weapon_pl
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Sticky Launcher"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_glauncher.mdl"
|
||||
"model_view" "models/v_tfgl.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfStickyLauncher"
|
||||
"detonateOnFire" "projectile_tfStickybomb"
|
||||
"inv_name" "Sticky Launcher"
|
||||
"clipSize" "6"
|
||||
"ammoType" "ammo_rockets"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actHolster" "11"
|
||||
"actReloadStart" "6"
|
||||
"actReload" "6"
|
||||
"actReloadEnd" "7"
|
||||
"actDraw" "9"
|
||||
"actIdle" "1"
|
||||
|
||||
"snd_fire" "Weapon_StickyBombLauncher.Single"
|
||||
"snd_empty" "Weapon_Pistol.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfStickyLauncher
|
||||
{
|
||||
"def_onFire" "projectile_tfStickybomb"
|
||||
"fireRate" "0.8"
|
||||
"punchAngle" "-4 0 0"
|
||||
}
|
||||
|
||||
entityDef projectile_tfStickybomb
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/pipebomb.mdl"
|
||||
"frame" "1"
|
||||
"bounce" "1"
|
||||
"angular_velocity" "-350 0 0"
|
||||
"velocity" "300 0 40"
|
||||
"model_detonate" "fx_explosion.main"
|
||||
"snd_explode" "Weapon_Grenade_Pipebomb.Explode"
|
||||
"snd_bounce" "Weapon_Grenade_Pipebomb.Bounce"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
|
||||
"def_damage" "damage_tfStickybombDirect"
|
||||
"def_splash_damage" "damage_tfStickybombSplash"
|
||||
}
|
||||
|
||||
entityDef damage_tfStickybombDirect
|
||||
{
|
||||
"damage" "skill:plr_stickybomb"
|
||||
}
|
||||
|
||||
entityDef damage_tfStickybombSplash
|
||||
{
|
||||
"damage" "skill:plr_stickybomb_splash"
|
||||
"radius" "250"
|
||||
}
|
138
zpak001.pk3dir/decls/def/weapons/railgun.def
Normal file
138
zpak001.pk3dir/decls/def/weapons/railgun.def
Normal file
|
@ -0,0 +1,138 @@
|
|||
entityDef tf_weapon_railgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "RailGun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_railgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfRailGun"
|
||||
// "def_altFireInfo" "fireInfo_tfRailGunCharge" // Fortress Forever style charge attack
|
||||
"inv_name" "RailGun"
|
||||
"ammoType" "ammo_nails"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "1"
|
||||
// "actAltFire" "1"
|
||||
"actHolster" "3"
|
||||
"actDraw" "2"
|
||||
"actIdle" "0"
|
||||
|
||||
"snd_fire" "Weapon_Railgun.Single"
|
||||
"snd_altfire" "Weapon_Railgun.WindUp"
|
||||
"snd_empty" "Weapon_Pistol.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_tfRailShot
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
|
||||
"def_damage" "damage_tfRailDirect"
|
||||
|
||||
"health" "0"
|
||||
"velocity" "250"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"thrust" "2000"
|
||||
"thrust_start" "0.1"
|
||||
"thrust_end" "2"
|
||||
|
||||
"smoke_fly" "weapon_railgun.trail"
|
||||
"decal_detonate" "Impact.BigShot"
|
||||
"model_detonate" "fx_spark.main"
|
||||
"snd_explode" "fx.spark
|
||||
"light_color" "0 0.5 0"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
}
|
||||
|
||||
entityDef projectile_tfRailChargedShot
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
|
||||
"def_damage" "damage_tfRailChargeDirect"
|
||||
"def_splash_damage" "damage_tfTailChargedSplash"
|
||||
|
||||
"health" "0"
|
||||
"velocity" "250"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"thrust" "2000"
|
||||
"thrust_start" "0.1"
|
||||
"thrust_end" "2"
|
||||
|
||||
"smoke_fly" "weapon_railgun.trail"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "fx_explosion.main"
|
||||
"light_color" "0 0.5 0"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "fx.explosion"
|
||||
}
|
||||
|
||||
entityDef damage_tfRailDirect
|
||||
{
|
||||
"damage" "skill:plr_railgun"
|
||||
}
|
||||
|
||||
entityDef damage_tfRailChargeDirect
|
||||
{
|
||||
"damage" "skill:plr_railgun_charge"
|
||||
}
|
||||
|
||||
entityDef damage_tfTailChargedSplash
|
||||
{
|
||||
"damage" "skill:plr_railgun_charge_splash"
|
||||
"radius" "250"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfRailGun
|
||||
{
|
||||
"def_onFire" "projectile_tfRailShot"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "0.4"
|
||||
"punchAngle" "-2 0 0"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfRailGunCharge
|
||||
{
|
||||
"def_onFire" "projectile_tfRailChargedShot"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "0.75"
|
||||
"punchAngle" "-10 0 0"
|
||||
}
|
95
zpak001.pk3dir/decls/def/weapons/rpg.def
Normal file
95
zpak001.pk3dir/decls/def/weapons/rpg.def
Normal file
|
@ -0,0 +1,95 @@
|
|||
entityDef tf_weapon_rpg
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Rocket Launcher"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_rpg.mdl"
|
||||
"model_view" "models/v_tfc_rpg.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
"def_fireInfo" "fireInfo_tfRPG"
|
||||
"ammoType" "ammo_rockets"
|
||||
"clipSize" "4"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"inv_ammo_rockets" "1"
|
||||
"fireRate" "2.5"
|
||||
|
||||
"actIdle" "0,1"
|
||||
"actIdleEmpty" "10,11"
|
||||
"actDraw" "4"
|
||||
"actDrawEmpty" "6"
|
||||
"actHolster" "3"
|
||||
"actHolsterEmpty" "5"
|
||||
"actReloadStart" "7"
|
||||
"actReload" "8"
|
||||
"actReloadEnd" "9"
|
||||
"actFire" "2"
|
||||
"snd_fire" "Weapon_RPG.Single"
|
||||
"snd_empty" "Weapon_Pistol.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "3"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "20"
|
||||
}
|
||||
|
||||
entityDef projectile_tfRocket
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/rpgrocket.mdl"
|
||||
|
||||
"def_damage" "damage_tfRocketDirect"
|
||||
"def_splash_damage" "damage_tfRocketSplash"
|
||||
|
||||
"health" "0"
|
||||
"velocity" "250"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"thrust" "2000"
|
||||
"thrust_start" "0.1"
|
||||
"thrust_end" "2"
|
||||
|
||||
"smoke_fly" "weapon_rpg.trail"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "fx_explosion.main"
|
||||
"light_color" "1 0.8 0.4"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "fx.explosion"
|
||||
}
|
||||
|
||||
entityDef damage_tfRocketDirect
|
||||
{
|
||||
"damage" "skill:plr_rpg"
|
||||
}
|
||||
|
||||
entityDef damage_tfRocketSplash
|
||||
{
|
||||
"damage" "skill:plr_rpg_splash"
|
||||
"radius" "250"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfRPG
|
||||
{
|
||||
"def_onFire" "projectile_tfRocket"
|
||||
"punchAngle" "-10 0 0"
|
||||
"reloadTime" "0.6"
|
||||
}
|
62
zpak001.pk3dir/decls/def/weapons/shotgun.def
Normal file
62
zpak001.pk3dir/decls/def/weapons/shotgun.def
Normal file
|
@ -0,0 +1,62 @@
|
|||
entityDef tf_weapon_shotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Single-Barrel Shotgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_shotgun.mdl"
|
||||
"model_view" "models/v_tfc_12gauge.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfShotgun"
|
||||
"inv_name" "Single-Barrel Shotgun"
|
||||
"inv_ammo_shells" "4"
|
||||
"ammoType" "ammo_shells"
|
||||
"ammoRequired" "1"
|
||||
"clipSize" "8"
|
||||
|
||||
"actFire" "1"
|
||||
"actHolster" "7"
|
||||
"actReloadStart" "5"
|
||||
"actReload" "3"
|
||||
"actReloadEnd" "4"
|
||||
"actDraw" "6"
|
||||
"actIdle" "0,8,9"
|
||||
|
||||
//TODO Fast Reload
|
||||
|
||||
"snd_fire" "Weapon_Shotgun.Single"
|
||||
"snd_empty" "Weapon_Shotgun.Empty"
|
||||
|
||||
"snd_reload" "Weapon_Shotgun.Reload"
|
||||
"snd_reload_end" "Weapon_Shotgun.Pump"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
// TODO Damage should be 4-24
|
||||
entityDef projectile_tfShotgun
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "skill:plr_shotgun"
|
||||
"hitscans" "12"
|
||||
"spread" "0.08716 0.08716"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfShotgun
|
||||
{
|
||||
"def_onFire" "projectile_tfShotgun"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "0.5"
|
||||
"punchAngle" "-2 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"reloadTime" "0.2"
|
||||
}
|
59
zpak001.pk3dir/decls/def/weapons/sniperrifle.def
Normal file
59
zpak001.pk3dir/decls/def/weapons/sniperrifle.def
Normal file
|
@ -0,0 +1,59 @@
|
|||
entityDef tf_weapon_sniperrifle
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Sniper Rifle"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_sniper2.mdl"
|
||||
"model_view" "models/v_tfc_sniper.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfSniperRifle"
|
||||
"inv_name" "Sniper Rifle"
|
||||
"inv_ammo_shells" "75"
|
||||
"ammoType" "ammo_shells"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "6"
|
||||
"actHolster" "8"
|
||||
"actDraw" "7"
|
||||
"actIdle" "5"
|
||||
|
||||
"snd_fire" "Weapon_SniperRifle.Single"
|
||||
"snd_empty" "Weapon_SniperRifle.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
|
||||
"zoomDuration" "0"
|
||||
"zoomFov" "20"
|
||||
"zoomFovStep" "5"
|
||||
"zoomFovMin" "5"
|
||||
"zoomFovMax" "40"
|
||||
}
|
||||
|
||||
entityDef projectile_tfSniperRifleBullet
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "skill:plr_sniperrifle"
|
||||
"spread" "0.025 0.025"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfSniperRifle
|
||||
{
|
||||
"def_onFire" "projectile_tfSniperRifleBullet"
|
||||
"ammoType" "ammo_shells"
|
||||
"fireRate" "0.75"
|
||||
"punchAngle" "-2 0 0"
|
||||
"model_flash" "sprites/muzzleflash1.spr"
|
||||
}
|
||||
|
46
zpak001.pk3dir/decls/def/weapons/spanner.def
Normal file
46
zpak001.pk3dir/decls/def/weapons/spanner.def
Normal file
|
@ -0,0 +1,46 @@
|
|||
entityDef tf_weapon_spanner
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Wrench"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_spanner.mdl"
|
||||
"model_view" "models/v_tfc_spanner.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_melee" "damage_tfWrench"
|
||||
"melee_distance" "32"
|
||||
"inv_name" "Wrench"
|
||||
"ammoType" "ammo_cells"
|
||||
"ammoRequired" "0"
|
||||
"ammoPerShot" "0"
|
||||
"punchAngle" "0 0 0"
|
||||
"silent_fire" "1"
|
||||
|
||||
"actIdle" "0"
|
||||
"actDraw" "4"
|
||||
"actHolster" "5"
|
||||
"actMeleeMiss" "1,2"
|
||||
"actMeleeHit" "3"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "0"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
}
|
||||
|
||||
entityDef damage_tfWrench
|
||||
{
|
||||
"damage" "skill:plr_spanner"
|
||||
|
||||
"snd_hit" "Weapon_Wrench.HitWorld"
|
||||
"snd_hitFlesh" "Weapon_Wrench.HitFlesh"
|
||||
"snd_miss" "Weapon_Wrench.Miss"
|
||||
}
|
64
zpak001.pk3dir/decls/def/weapons/superng.def
Normal file
64
zpak001.pk3dir/decls/def/weapons/superng.def
Normal file
|
@ -0,0 +1,64 @@
|
|||
entityDef tf_weapon_superng
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Super Nail Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_snailgun2.mdl"
|
||||
"model_view" "models/v_tfc_supernailgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfSuperNailGun"
|
||||
"inv_name" "Super Nail Gun"
|
||||
"inv_ammo_nails" "50"
|
||||
"ammoType" "ammo_nails"
|
||||
"ammoRequired" "1"
|
||||
"actIdle" "0,1"
|
||||
"actDraw" "4"
|
||||
"actFire" "5,6,7"
|
||||
|
||||
"snd_fire" "Weapon_SyringeGun.Single"
|
||||
"snd_empty" "Weapon_SyringeGun.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef projectile_tfSuperNail
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
"velocity" "1000 0 0"
|
||||
"angular_velocity" "0 0 20"
|
||||
"mins" "0 0 0"
|
||||
"maxs" "0 0 0"
|
||||
"damage" "skill:plr_nail_super"
|
||||
"snd_explode" "impact.tfNail"
|
||||
"snd_hit" "impact.tfNailHitFlesh"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"projectile_debris" "debris_tfNail"
|
||||
"model_detonate" "Impact.BigShot"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"debris_count" "1"
|
||||
"debris_stick" "1"
|
||||
"debris_offset" "-2 0 0"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfSuperNailGun
|
||||
{
|
||||
"def_onFire" "projectile_tfSuperNail"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "0.1"
|
||||
"punchAngle" "-4 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
}
|
61
zpak001.pk3dir/decls/def/weapons/supershotgun.def
Normal file
61
zpak001.pk3dir/decls/def/weapons/supershotgun.def
Normal file
|
@ -0,0 +1,61 @@
|
|||
entityDef tf_weapon_supershotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Double-Barrel Shotgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_shotgun.mdl"
|
||||
"model_view" "models/v_tfc_shotgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfSuperShotgun"
|
||||
"inv_name" "Double-Barrel Shotgun"
|
||||
"inv_ammo_shells" "4"
|
||||
"ammoType" "ammo_shells"
|
||||
"ammoRequired" "2"
|
||||
"clipSize" "16"
|
||||
|
||||
"actFire" "1"
|
||||
"actHolster" "7"
|
||||
"actReloadStart" "5"
|
||||
"actReload" "3"
|
||||
"actReloadEnd" "4"
|
||||
"actDraw" "6"
|
||||
"actIdle" "0,8,9"
|
||||
|
||||
"snd_fire" "Weapon_SuperShotgun.Single"
|
||||
"snd_empty" "Weapon_Shotgun.Empty"
|
||||
|
||||
"snd_reload" "Weapon_Shotgun.Reload"
|
||||
"snd_reload_end" "Weapon_Shotgun.Pump"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "2"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "20"
|
||||
}
|
||||
|
||||
|
||||
// TODO Damage should be 4-56
|
||||
entityDef projectile_tfSuperShotgun
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "skill:plr_shotgun_super"
|
||||
"hitscans" "12"
|
||||
"spread" "0.08716 0.08716"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfSuperShotgun
|
||||
{
|
||||
"def_onFire" "projectile_tfSuperShotgun"
|
||||
"ammoPerShot" "2"
|
||||
"fireRate" "0.7"
|
||||
"punchAngle" "-4 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"reloadTime" "0.4"
|
||||
}
|
70
zpak001.pk3dir/decls/def/weapons/tranq.def
Normal file
70
zpak001.pk3dir/decls/def/weapons/tranq.def
Normal file
|
@ -0,0 +1,70 @@
|
|||
entityDef tf_weapon_tranq
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Tranquilizer Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_pistol.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_tfTranq"
|
||||
"inv_name" "Tranquilizer Gun"
|
||||
"ammoType" "ammo_shells"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
"view_geomset" "geomset 2 2\n"
|
||||
|
||||
"snd_fire" "Weapon_Tranq.Single"
|
||||
"snd_empty" "Weapon_Tranq.ClipEmpty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
||||
|
||||
entityDef fireInfo_tfTranq
|
||||
{
|
||||
"def_onFire" "projectile_tfTranq"
|
||||
"fireRate" "2.0"
|
||||
"punchAngle" "-4 0 0"
|
||||
}
|
||||
|
||||
entityDef projectile_tfTranq
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/nail.mdl"
|
||||
"velocity" "1000 0 0"
|
||||
"angular_velocity" "0 0 20"
|
||||
"mins" "0 0 0"
|
||||
"maxs" "0 0 0"
|
||||
"damage" "skill:plr_tranq"
|
||||
"snd_explode" "impact.tfNail"
|
||||
"snd_hit" "impact.tfNailHitFlesh"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"projectile_debris" "debris_tfNail"
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"debris_count" "1"
|
||||
"debris_stick" "1"
|
||||
"debris_offset" "-2 0 0"
|
||||
}
|
49
zpak001.pk3dir/decls/def/weapons/umbrella.def
Normal file
49
zpak001.pk3dir/decls/def/weapons/umbrella.def
Normal file
|
@ -0,0 +1,49 @@
|
|||
entityDef tf_weapon_umbrella
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Umbrella"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/p_umbrella.mdl"
|
||||
"model_view" "models/v_umbrella.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_melee" "damage_tfUmbrella"
|
||||
"melee_distance" "32"
|
||||
"inv_name" "Umbrella"
|
||||
"ammoType" ""
|
||||
"ammoRequired" "0"
|
||||
"clipSize" "0"
|
||||
"silent_fire" "1"
|
||||
|
||||
"meleeRateMiss" "0.5"
|
||||
"meleeRateHit" "0.5"
|
||||
|
||||
"actIdle" "0"
|
||||
"actDraw" "1"
|
||||
"actHolster" "2"
|
||||
"actMeleeMiss" "4,5,7"
|
||||
"actMeleeHit" "3,6,8"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "0"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
}
|
||||
|
||||
entityDef damage_tfUmbrella
|
||||
{
|
||||
"damage" "skill:plr_umbrella"
|
||||
"gib" "1"
|
||||
|
||||
"snd_hit" "Weapon_Umbrella.HitWorld"
|
||||
"snd_hitFlesh" "Weapon_Umbrella.HitFlesh"
|
||||
"snd_miss" "Weapon_Umbrella.Miss"
|
||||
}
|
238
zpak001.pk3dir/decls/sound/weapons_tfc.sndshd
Normal file
238
zpak001.pk3dir/decls/sound/weapons_tfc.sndshd
Normal file
|
@ -0,0 +1,238 @@
|
|||
Weapon_Bioweapon.HitFlesh
|
||||
{
|
||||
pitch 0.75
|
||||
sample items/medshot4.wav
|
||||
}
|
||||
|
||||
Weapon_Crowbar.HitWorld
|
||||
{
|
||||
alerts
|
||||
sample weapons/cbar_hit1.wav
|
||||
sample weapons/cbar_hit2.wav
|
||||
}
|
||||
|
||||
Weapon_Crowbar.HitFlesh
|
||||
{
|
||||
alerts
|
||||
sample weapons/cbar_hitbod1.wav
|
||||
sample weapons/cbar_hitbod2.wav
|
||||
sample weapons/cbar_hitbod3.wav
|
||||
}
|
||||
|
||||
Weapon_Crowbar.Miss
|
||||
{
|
||||
sample weapons/cbar_miss1.wav
|
||||
}
|
||||
|
||||
Weapon_FlameThrower.Fire
|
||||
{
|
||||
sample weapons/flmfire2.wav
|
||||
}
|
||||
|
||||
Weapon_FlameThrower.FireRocket
|
||||
{
|
||||
sample weapons/sgun1.wav
|
||||
}
|
||||
|
||||
Weapon_Grenade_Pipebomb.Bounce
|
||||
{
|
||||
sample weapons/grenade_hit1.wav
|
||||
sample weapons/grenade_hit2.wav
|
||||
sample weapons/grenade_hit3.wav
|
||||
}
|
||||
|
||||
Weapon_Grenade_Pipebomb.Explode
|
||||
{
|
||||
sample weapons/explode3.wav
|
||||
sample weapons/explode4.wav
|
||||
sample weapons/explode5.wav
|
||||
}
|
||||
|
||||
Weapon_GrenadeLauncher.Single
|
||||
{
|
||||
sample weapons/glauncher.wav
|
||||
}
|
||||
|
||||
Weapon_Knife.HitWorld
|
||||
{
|
||||
alerts
|
||||
sample weapons/cbar_hit1.wav
|
||||
sample weapons/cbar_hit2.wav
|
||||
}
|
||||
|
||||
Weapon_Knife.HitFlesh
|
||||
{
|
||||
alerts
|
||||
sample weapons/cbar_hitbod1.wav
|
||||
sample weapons/cbar_hitbod2.wav
|
||||
sample weapons/cbar_hitbod3.wav
|
||||
}
|
||||
|
||||
Weapon_Knife.Miss
|
||||
{
|
||||
sample weapons/cbar_miss1.wav
|
||||
}
|
||||
|
||||
Weapon_Medikit.HitFlesh
|
||||
{
|
||||
sample items/medshot4.wav
|
||||
}
|
||||
|
||||
Weapon_Minigun.Fire
|
||||
{
|
||||
alerts
|
||||
pitch 0.75
|
||||
sample weapons/asscan2.wav
|
||||
}
|
||||
|
||||
Weapon_Minigun.ClipEmpty
|
||||
{
|
||||
sample weapons/dryfire1.wav
|
||||
}
|
||||
|
||||
Weapon_Minigun.WindDown
|
||||
{
|
||||
alerts
|
||||
sample weapons/asscan3.wav
|
||||
}
|
||||
|
||||
Weapon_Minigun.WindUp
|
||||
{
|
||||
alerts
|
||||
sample weapons/asscan1.wav
|
||||
}
|
||||
|
||||
Weapon_Shotgun.Single
|
||||
{
|
||||
sample weapons/sbarrel1.wav
|
||||
}
|
||||
|
||||
Weapon_SuperShotgun.Single
|
||||
{
|
||||
sample weapons/shotgn2.wav
|
||||
}
|
||||
|
||||
Weapon_Shotgun.Pump
|
||||
{
|
||||
sample weapons/scock1.wav
|
||||
}
|
||||
|
||||
Weapon_Shotgun.Reload
|
||||
{
|
||||
sample weapons/reload3.wav
|
||||
}
|
||||
|
||||
Weapon_Medikit.Overheal
|
||||
{
|
||||
pitch 1.5
|
||||
sample items/smallmedkit1.wav
|
||||
}
|
||||
|
||||
Weapon_Medikit.HitFlesh
|
||||
{
|
||||
sample items/smallmedkit1.wav
|
||||
}
|
||||
|
||||
Weapon_NailGun.Single
|
||||
{
|
||||
sample weapons/airgun_1.wav
|
||||
}
|
||||
|
||||
Weapon_NailGun.ClipEmpty
|
||||
{
|
||||
sample weapons/dryfire1.wav
|
||||
}
|
||||
|
||||
Weapon_RPG.Single
|
||||
{
|
||||
sample weapons/rocketfire1.wav
|
||||
}
|
||||
|
||||
Weapon_Pistol.ClipEmpty
|
||||
{
|
||||
sample weapons/dryfire1.wav
|
||||
}
|
||||
|
||||
Weapon_Railgun.Single
|
||||
{
|
||||
sample weapons/railgun.wav
|
||||
}
|
||||
|
||||
Weapon_Railgun.WindUp
|
||||
{
|
||||
pitch 0.5
|
||||
sample weapons/railgun.wav
|
||||
}
|
||||
|
||||
Weapon_SMG.Single
|
||||
{
|
||||
sample weapons/sniper.wav
|
||||
}
|
||||
|
||||
Weapon_SMG.ClipEmpty
|
||||
{
|
||||
sample weapons/dryfire1.wav
|
||||
}
|
||||
|
||||
Weapon_SniperRifle.Single
|
||||
{
|
||||
sample ambience/rifle1.wav
|
||||
}
|
||||
|
||||
Weapon_SniperRifle.ClipEmpty
|
||||
{
|
||||
sample weapons/dryfire1.wav
|
||||
}
|
||||
|
||||
Weapon_StickyBombLauncher.Single
|
||||
{
|
||||
sample weapons/glauncher2.wav
|
||||
}
|
||||
|
||||
Weapon_SyringeGun.Single
|
||||
{
|
||||
sample weapons/airgun_1.wav
|
||||
}
|
||||
|
||||
Weapon_SyringeGun.ClipEmpty
|
||||
{
|
||||
sample weapons/dryfire1.wav
|
||||
}
|
||||
|
||||
Weapon_Tranq.Single
|
||||
{
|
||||
sample weapons/dartgun.wav
|
||||
}
|
||||
|
||||
Weapon_Tranq.ClipEmpty
|
||||
{
|
||||
sample weapons/dryfire1.wav
|
||||
}
|
||||
|
||||
Weapon_Wrench.HitFlesh
|
||||
{
|
||||
sample weapons/cbar_hitbod1.wav
|
||||
sample weapons/cbar_hitbod2.wav
|
||||
sample weapons/cbar_hitbod3.wav
|
||||
}
|
||||
|
||||
Weapon_Wrench.HitWorld
|
||||
{
|
||||
sample weapons/cbar_hit1.wav
|
||||
sample weapons/cbar_hit2.wav
|
||||
}
|
||||
|
||||
Weapon_Wrench.Miss
|
||||
{
|
||||
sample weapons/cbar_miss1.wav
|
||||
}
|
||||
|
||||
engineer.build
|
||||
{
|
||||
sample weapons/building.wav
|
||||
}
|
||||
|
||||
engineer.turret_set
|
||||
{
|
||||
sample weapons/turrset.wav
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_ac
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_tfac.mdl"
|
||||
"model_view" "models/v_tfac.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_autorifle
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_sniper.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_axe
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_crowbar.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_flamethrower
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_flame.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_gl
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfgl.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_ic
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_rpg.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_knife
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_knife.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_medikit
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_medkit.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_ng
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_nailgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_pl
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfgl.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_railgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_railgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_rpg
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_rpg.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_shotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_12gauge.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_sniperrifle
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_sniper.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_spanner
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_spanner.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_superng
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_supernailgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_supershotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_shotgun.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
entityDef tf_weapon_tranq
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"model_view" "models/v_tfc_pistol.mdl"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_glock"
|
||||
"def_altFireInfo" "fireInfo_altGlock"
|
||||
"inv_name" "9mm Handgun"
|
||||
"clipSize" "17"
|
||||
"ammoType" "ammo_9mm"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"punchAngle" "-2 0 0"
|
||||
|
||||
"actFire" "3"
|
||||
"actAltFire" "3"
|
||||
"actFireLast" "4"
|
||||
"actAltFireLast" "4"
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actReloadEmpty" "5"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0,1,2"
|
||||
|
||||
"snd_fire" "weapon_glock.fire"
|
||||
"snd_altfire" "weapon_glock.fire"
|
||||
"snd_empty" "weapon_glock.empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "10"
|
||||
}
|
|
@ -1,110 +0,0 @@
|
|||
weapon_asscan.fire
|
||||
{
|
||||
//pitch 1.15
|
||||
sample weapons/asscan2.wav
|
||||
}
|
||||
|
||||
weapon_asscan.reload
|
||||
{
|
||||
sample weapons/.wav
|
||||
}
|
||||
|
||||
weapon_asscan.spin
|
||||
{
|
||||
sample weapons/asscan4.wav
|
||||
}
|
||||
|
||||
weapon_asscan.spindown
|
||||
{
|
||||
sample weapons/asscan3.wav
|
||||
}
|
||||
|
||||
weapon_asscan.spinup
|
||||
{
|
||||
sample weapons/asscan1.wav
|
||||
}
|
||||
|
||||
weapon_dbs.fire
|
||||
{
|
||||
sample weapons/shotgn2.wav
|
||||
}
|
||||
|
||||
weapon_dbs.fire
|
||||
{
|
||||
sample weapons/shotgn2.wav
|
||||
}
|
||||
|
||||
weapon_dbs.cock
|
||||
{
|
||||
sample weapons/scock1.wav
|
||||
}
|
||||
|
||||
weapon_dbs.reload
|
||||
{
|
||||
sample weapons/reload3.wav
|
||||
}
|
||||
|
||||
weapon_flame.fire
|
||||
{
|
||||
sample weapons/flmfire2.wav
|
||||
}
|
||||
|
||||
weapon_incendiary.fire
|
||||
{
|
||||
sample weapons/sgun1.wav
|
||||
}
|
||||
|
||||
weapon_medkit.heal
|
||||
{
|
||||
sample items/smallmedkit1.wav
|
||||
}
|
||||
|
||||
weapon_sbs.cock
|
||||
{
|
||||
sample weapons/scock1.wav
|
||||
}
|
||||
|
||||
weapon_sbs.fire
|
||||
{
|
||||
sample weapons/sbarrel1.wav
|
||||
}
|
||||
|
||||
weapon_sbs.reload
|
||||
{
|
||||
sample weapons/reload3.wav
|
||||
}
|
||||
|
||||
weapon_nailgun.fire
|
||||
{
|
||||
sample weapons/airgun_1.wav
|
||||
}
|
||||
|
||||
weapon_rpg.fire
|
||||
{
|
||||
sample weapons/rocketfire1.wav
|
||||
}
|
||||
|
||||
weapon_railgun.fire
|
||||
{
|
||||
sample weapons/railgun.wav
|
||||
}
|
||||
|
||||
weapon_sniper.fire
|
||||
{
|
||||
sample weapons/sniper.wav
|
||||
}
|
||||
|
||||
weapon_tranquilizer.fire
|
||||
{
|
||||
sample weapons/dartgun.wav
|
||||
}
|
||||
|
||||
engineer.build
|
||||
{
|
||||
sample weapons/building.wav
|
||||
}
|
||||
|
||||
engineer.turret_set
|
||||
{
|
||||
sample weapons/turrset.wav
|
||||
}
|
Loading…
Reference in a new issue