Commit graph

  • 9db1530971 Use Base its damage.qc instead of FreeHL its. Marco Hladik 2021-05-10 11:37:33 +0200
  • 227f9ad13b Shared: Inherit weapon_common and input from Nuclide's base game. Marco Hladik 2021-05-10 08:19:33 +0200
  • f1c4646451 Simplify prediction code with the help from upstream SDK changes. Marco Hladik 2021-05-08 17:48:03 +0200
  • 629a9c55aa Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon Marco Hladik 2021-04-10 23:14:28 +0200
  • a82c6fd12d Improved animation/sound code for WEAPON_CHAINSAW Marco Hladik 2021-04-10 22:48:37 +0200
  • ae04a19908 Put the player animation code in line with upstream FreeHL Marco Hladik 2021-04-10 10:26:59 +0200
  • 440e4d7269 Change pSeat references to pSeatLocal where applicable. Remove obsolete and redundant code in ReceiveEntity. Marco Hladik 2021-03-31 13:44:29 +0200
  • 7124ce1005 monster_scientist: Force health reset on health and base_health... that's a bug. We need to backtrace that some time. Marco Hladik 2021-03-24 07:54:14 +0100
  • 27f94f7073 Include draw.qc from Nuclide's base game Marco Hladik 2021-03-17 06:33:53 +0100
  • 1d832d131e Merged Xylemon's diff that changes hard-coded sounds to sound shaders! Marco Hladik 2021-03-13 03:08:24 +0100
  • 1b57acb5b7 monster_scientist: Change attack to default to 0 (mistake on my part) and fix the respawn timer. Marco Hladik 2021-03-12 00:13:54 +0100
  • 13eb9618f9 Merge client/input.qc and server/input.qc into shared/input.qc Marco Hladik 2021-03-09 11:55:18 +0100
  • 8b6a4df658
    Create FUNDING.yml eukara 2021-03-08 15:36:28 +0100
  • e6a063d1fe Remove junk files Marco Hladik 2021-03-08 12:11:54 +0100
  • a3ef032823 Initial commit, carried over from Nuclide's Git on March 8th 2021 Marco Hladik 2021-03-08 11:11:06 +0100