Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.

This commit is contained in:
Marco Cawthorne 2022-05-10 15:01:48 -07:00
parent 7ed50ada4a
commit 66ded4a6e4
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -25,7 +25,7 @@ then it becomes ammo for the Medkit weapon which provides 15 health
per shot. per shot.
*/ */
class item_healthkit:CBaseEntity class item_healthkit:NSRenderableEntity
{ {
void(void) item_healthkit; void(void) item_healthkit;
virtual void(void) Respawn; virtual void(void) Respawn;
@ -92,7 +92,7 @@ item_healthkit::Respawn(void)
if (!real_owner) if (!real_owner)
Sound_Play(this, CHAN_ITEM, "item.respawn"); Sound_Play(this, CHAN_ITEM, "item.respawn");
droptofloor(); DropToFloor();
} }
void void
@ -103,6 +103,5 @@ item_healthkit::item_healthkit(void)
Sound_Precache("item.respawn"); Sound_Precache("item.respawn");
Sound_Precache("weapon.pickup"); Sound_Precache("weapon.pickup");
model = "models/w_medkit.mdl"; model = "models/w_medkit.mdl";
CBaseEntity::CBaseEntity(); super::NSRenderableEntity();
item_healthkit::Respawn();
} }