From 66ded4a6e4ceb7dde55ed6d7fa5082d6bc501168 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Tue, 10 May 2022 15:01:48 -0700 Subject: [PATCH] Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. --- src/server/item_healthkit.qc | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/server/item_healthkit.qc b/src/server/item_healthkit.qc index 0e95265..41b8304 100644 --- a/src/server/item_healthkit.qc +++ b/src/server/item_healthkit.qc @@ -25,7 +25,7 @@ then it becomes ammo for the Medkit weapon which provides 15 health per shot. */ -class item_healthkit:CBaseEntity +class item_healthkit:NSRenderableEntity { void(void) item_healthkit; virtual void(void) Respawn; @@ -92,7 +92,7 @@ item_healthkit::Respawn(void) if (!real_owner) Sound_Play(this, CHAN_ITEM, "item.respawn"); - droptofloor(); + DropToFloor(); } void @@ -103,6 +103,5 @@ item_healthkit::item_healthkit(void) Sound_Precache("item.respawn"); Sound_Precache("weapon.pickup"); model = "models/w_medkit.mdl"; - CBaseEntity::CBaseEntity(); - item_healthkit::Respawn(); + super::NSRenderableEntity(); }