diff --git a/src/server/item_healthkit.qc b/src/server/item_healthkit.qc index 0e95265..41b8304 100644 --- a/src/server/item_healthkit.qc +++ b/src/server/item_healthkit.qc @@ -25,7 +25,7 @@ then it becomes ammo for the Medkit weapon which provides 15 health per shot. */ -class item_healthkit:CBaseEntity +class item_healthkit:NSRenderableEntity { void(void) item_healthkit; virtual void(void) Respawn; @@ -92,7 +92,7 @@ item_healthkit::Respawn(void) if (!real_owner) Sound_Play(this, CHAN_ITEM, "item.respawn"); - droptofloor(); + DropToFloor(); } void @@ -103,6 +103,5 @@ item_healthkit::item_healthkit(void) Sound_Precache("item.respawn"); Sound_Precache("weapon.pickup"); model = "models/w_medkit.mdl"; - CBaseEntity::CBaseEntity(); - item_healthkit::Respawn(); + super::NSRenderableEntity(); }