hl2/zpak001.pk3dir/decls/def/weapons/ar2.def
2024-08-31 20:37:03 -07:00

102 lines
2.1 KiB
Modula-2

entityDef weapon_ar2
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_Pulse_Rifle"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/weapons/w_irifle.mdl"
"model_view" "models/weapons/v_irifle.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_ar2"
"def_altFireInfo" "fireInfo_ar2Alt"
"inv_name" "#HL2_Pulse_Rifle"
"clipSize" "30"
"actHolster" "8"
"actReload" "6"
"actDraw" "7"
"actIdle" "0"
"snd_empty" "Weapon_IRifle.Empty"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "1"
"weight" "5"
}
entityDef projectile_ar2
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_ar2_bullet"
}
entityDef projectile_combineBall
{
"spawnclass" "NSProjectile"
"model" "models/rpgrocket.mdl"
"def_damage" "damage_rocketDirect"
"def_splash_damage" "damage_rocketSplash"
"bounce" "1"
"velocity" "2500"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "0"
"detonate_on_actor" "0"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"smoke_fly" "weapon_rpg.trail"
"decal_detonate" "ExplosionScorch"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "fx.explosion"
}
entityDef fireInfo_ar2
{
"def_onFire" "projectile_ar2"
"ammoType" "ammo_ar2"
"ammoRequired" "1"
"ammoPerShot" "1"
"fireRate" ".45"
"punchAngle" "-10 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"actFire" "1,2,3,4"
"snd_fire" "Weapon_AR2.Single"
}
entityDef fireInfo_ar2Alt
{
"def_onFire" "projectile_combineBall"
"ammoType" "ammo_ar2Alt"
"ammoRequired" "1"
"ammoPerShot" "1"
"fireRate" ".45"
"punchAngle" "-10 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"actFireEnd" "5"
"actFire" "12"
"snd_fire" "Weapon_CombineGuard.Special1"
}