entityDef weapon_ar2 { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_Pulse_Rifle" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_irifle.mdl" "model_view" "models/weapons/v_irifle.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_ar2" "def_altFireInfo" "fireInfo_ar2Alt" "inv_name" "#HL2_Pulse_Rifle" "clipSize" "30" "actHolster" "8" "actReload" "6" "actDraw" "7" "actIdle" "0" "snd_empty" "Weapon_IRifle.Empty" // HLWeapon specific "hudSlot" "2" "hudSlotPos" "1" "weight" "5" } entityDef projectile_ar2 { "inherit" "projectile_bullet_base" "damage" "skill:plr_ar2_bullet" } entityDef projectile_combineBall { "spawnclass" "NSProjectile" "model" "models/rpgrocket.mdl" "def_damage" "damage_rocketDirect" "def_splash_damage" "damage_rocketSplash" "bounce" "1" "velocity" "2500" "angular_velocity" "0 0 200" "fuse" "10" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "0" "detonate_on_actor" "0" "impact_damage_effect" "1" "impact_gib" "1" "thrust" "2000" "thrust_start" "0.1" "thrust_end" "2" "smoke_fly" "weapon_rpg.trail" "decal_detonate" "ExplosionScorch" "model_detonate" "fx_explosion.main" "light_color" "1 0.8 0.4" "light_radius" "160" "light_offset" "0 0 0" "explode_light_color" "2 1.6 0.8" "explode_light_radius" "320" "explode_light_fadetime" "0.5" "snd_explode" "fx.explosion" } entityDef fireInfo_ar2 { "def_onFire" "projectile_ar2" "ammoType" "ammo_ar2" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" ".45" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFire" "1,2,3,4" "snd_fire" "Weapon_AR2.Single" } entityDef fireInfo_ar2Alt { "def_onFire" "projectile_combineBall" "ammoType" "ammo_ar2Alt" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" ".45" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFireEnd" "5" "actFire" "12" "snd_fire" "Weapon_CombineGuard.Special1" }