hl2/scripts/overrides.shader

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2025-01-31 20:40:32 +00:00
rt2_muzzle_flash1
{
{
map "materials/effects/muzzleflash1.vtf"
blendFunc add
alphaGen vertex
}
}
rt2_muzzle_flash2
{
{
map "materials/effects/muzzleflash2.vtf"
blendFunc add
alphaGen vertex
}
}
rt2_muzzle_flash3
{
{
map "materials/effects/muzzleflash3.vtf"
blendFunc add
alphaGen vertex
}
}
rt2_muzzle_flash4
{
{
map "materials/effects/muzzleflash4.vtf"
blendFunc add
alphaGen vertex
}
}
rt2_combinemuzzle_flash1
{
{
map "materials/effects/combinemuzzle1.vtf"
blendFunc add
alphaGen vertex
}
}
rt2_combinemuzzle_flash2
{
{
map "materials/effects/combinemuzzle2.vtf"
blendFunc add
alphaGen vertex
}
}
rt2_fire_effect1
{
{
map "materials/effects/fire_cloud1.vtf"
blendFunc add
rgbGen vertex
}
}
rt2_fire_effect2
{
{
map "materials/effects/fire_embers2.vtf"
blendFunc add
rgbGen vertex
}
}
rt2_gun_smoke
{
{
map "materials/sprites/ar2_muzzle4.vtf"
blendFunc add
alphaGen vertex
}
}
rt2_blood1
{
{
map "materials/decals/blood1.vtf"
blendFunc gl_dst_color gl_src_color
rgbGen vertex
}
}
rt2_blood2
{
{
map "materials/decals/blood2.vtf"
blendFunc gl_dst_color gl_src_color
rgbGen vertex
}
}
rt2_blood3
{
polygonOffset
{
map "materials/decals/blood3.vtf"
blendFunc gl_dst_color gl_src_color
rgbGen vertex
}
}
rt2_blood4
{
polygonOffset
{
map "materials/decals/blood4.vtf"
blendFunc gl_dst_color gl_src_color
rgbGen vertex
}
}
rt2_bluelaser1
{
{
map "materials/effects/bluelaser1.vtf"
blendFunc add
tcMod transform 1 1 1 1 0 0
rgbGen vertex
}
}