non-pk3dir migration
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543c478459
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BIN
.dir.tiff
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.dir.tiff
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2
LICENSE
2
LICENSE
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@ -1,6 +1,6 @@
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ISC License
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Copyright (c) 2016-2023, Marco "eukara" Hladik <marco@icculus.org>
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Copyright (c) 2016-2025, Marco "eukara" Hladik <marco@icculus.org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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1
PLUGINS
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1
PLUGINS
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@ -0,0 +1 @@
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hl2 ode
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2
PROJECT
2
PROJECT
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@ -1 +1 @@
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RadTherapy2
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RadTherapy2
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54
README.md
54
README.md
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@ -1,49 +1,50 @@
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# Rad-Therapy 2 (FreeHL2)
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Clean-room reimplementation of Half-Life 2 & Half-Life 2: Deathmatch in QuakeC.
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#  Rad-Therapy II
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This is 100% original code, feel free to audit however you wish.
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No proprietary SDKs have been looked at or taken apart, unlike similar projects.
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The original port of **Half-Life 2** (2004) to Quake(World).
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The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project unrelated to this. It just happens to support the file-formats FreeHL2 needs.
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The game is **not** playable from start to finish. *You can play deathmatch and other odd modes.*
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Requires both `hl2` and `hl2dm` directories in order to function. Any copy will do fine. If you're on a case-insensitive filesystem and you're running pre .vpk data files you might want to put them in a .zip and name it 'pak0.pk3'. It's generally easier to just use the latest data from Steam.
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## Playing/Installing
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Run [FTE](https://www.fteqw.org/) like so:
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`fteqw.exe -halflife2`
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It will then automatically attempt to install **Rad-Therapy II** - when run from within your **Half-Life 2: Deathmatch** directory.
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## Building
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Clone the repository into the Nuclide-SDK:
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Git clone [Nuclide](https://code.idtech.space/vera/nuclide) first, run `make update` and `make fteqcc`, then clone the repository inside the Nuclide-SDK:
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> git clone REPOURL hl2
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```
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git clone https://code.idtech.space/fn/hl2 hl2
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make game GAME=hl2
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```
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then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
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./hl2/src!
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Obviously make sure that Nuclide has fteqw and fteqcc set-up for building and that you have some proficiency in QuakeC.
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## Notes
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If you're playing a mod that relies on FreeHL2, selecting it from the Custom Game
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menu alone works fine. However if you want to launch it via the command-line
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you need to make sure to add `-game hl2` before `-game modname`.
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The order is important.
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The last command will build the game-logic.
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Make sure that Nuclide-SDK has `fteqcc` and `fteqw` present for building and running, respectively.
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It will also respect versions installed by the package manager, just make sure it's up to date.
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## Community
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### Matrix
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If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
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If you're a fellow Matrix user, join the Nuclide Space. Where you can ask questions, or prod devs about what they're up to.
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https://matrix.to/#/#nuclide:matrix.org
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### IRC
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Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
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and other such things. It's bridged with the Matrix room of the same name!
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### Others
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We've had people ask in the oddest of places for help, please don't do that.
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You can also join us on #nuclide via irc.libera.chat.
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It's bridged with the main room of the Matrix space.
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## License
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ISC License
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Copyright (c) 2016-2023 Marco Hladik <marco@icculus.org>
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Copyright (c) 2019-2025 Marco "eukara" Cawthorne <marco@icculus.org>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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@ -56,3 +57,8 @@ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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# Content Copyright Notice
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Half-Life 2 and Half-Life 2: Deathmatch belong to Valve Corporation.
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Original licensed assets from Steam or a disc are required in order to experience **Rad-Therapy II**.
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128
cfg/skill_hl2.cfg
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128
cfg/skill_hl2.cfg
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// Half-Life 2 (Singleplayer) skill variables
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set sk_ally_regen_time "0.2"
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set sk_antlion_health "30"
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set sk_antlion_jump_damage "5"
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set sk_antlion_swipe_damage "5"
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set sk_antlionguard_dmg_charge "20"
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set sk_antlionguard_dmg_shove "10"
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set sk_antlionguard_health "500"
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set sk_apc_health "750"
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set sk_barnacle_health "35"
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set sk_barney_health "35"
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set sk_battery "15"
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set sk_bullseye_health "35"
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set sk_citizen_health "40"
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set sk_combine_guard_health "70"
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set sk_combine_guard_kick "15"
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set sk_combine_s_health "50"
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set sk_combine_s_kick "10"
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set sk_combineball_guidefactor "1.0"
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set sk_combineball_seek_angle "15"
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set sk_dmg_homer_grenade "20"
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set sk_fraggrenade_radius "250"
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set sk_gunship_burst_size "15"
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set sk_gunship_health_increments "5"
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set sk_headcrab_fast_health "10"
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set sk_headcrab_health "10"
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set sk_headcrab_melee_dmg "5"
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set sk_headcrab_poison_health "35"
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set sk_healthcharger "50"
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set sk_healthkit "25"
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set sk_healthvial "10"
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set sk_helicopter_grenadedamage "30"
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set sk_helicopter_grenadeforce "55000"
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set sk_helicopter_grenaderadius "275"
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set sk_homer_grenade_radius "100"
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set sk_ichthyosaur_health "200"
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set sk_ichthyosaur_melee_dmg "8"
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set sk_manhack_health "25"
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set sk_manhack_melee_dmg "20"
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set sk_max_357 "12"
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set sk_max_alyxgun "150"
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set sk_max_ar2 "60"
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set sk_max_ar2_altfire "3"
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set sk_max_buckshot "30"
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set sk_max_crossbow "10"
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set sk_max_gauss_round "30"
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set sk_max_grenade "5"
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set sk_max_pistol "150"
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set sk_max_rpg_round "3"
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set sk_max_smg1 "225"
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set sk_max_smg1_grenade "3"
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set sk_max_sniper_round "30"
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set sk_metropolice_health "40"
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set sk_metropolice_stitch_along_hitcount "2"
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set sk_metropolice_stitch_at_hitcount "1"
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set sk_metropolice_stitch_behind_hitcount "3"
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set sk_metropolice_stitch_reaction "1.0"
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set sk_metropolice_stitch_tight_hitcount "2"
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set sk_npc_arm "1"
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set sk_npc_chest "1"
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set sk_npc_dmg_357 "30"
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set sk_npc_dmg_airboat "3"
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set sk_npc_dmg_alyxgun "3"
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set sk_npc_dmg_ar2 "3"
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set sk_npc_dmg_buckshot "3"
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set sk_npc_dmg_crossbow "10"
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set sk_npc_dmg_crowbar "5"
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set sk_npc_dmg_dropship "2"
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set sk_npc_dmg_fraggrenade "75"
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set sk_npc_dmg_grenade "75"
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set sk_npc_dmg_gunship "40"
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set sk_npc_dmg_gunship_to_plr "3"
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set sk_npc_dmg_helicopter "6"
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set sk_npc_dmg_helicopter_to_plr "3"
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set sk_npc_dmg_pistol "3"
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set sk_npc_dmg_rpg_round "50"
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set sk_npc_dmg_smg1 "3"
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set sk_npc_dmg_smg1_grenade "50"
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set sk_npc_dmg_sniper_round "100"
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set sk_npc_dmg_stunstick "40"
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set sk_npc_head "3"
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set sk_npc_leg "1"
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set sk_npc_stomach "1"
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set sk_player_arm "1"
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set sk_player_chest "1"
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set sk_player_head "3"
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set sk_player_leg "1"
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set sk_player_stomach "1"
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set sk_plr_dmg_357 "40"
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set sk_plr_dmg_airboat "3"
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set sk_plr_dmg_alyxgun "5"
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set sk_plr_dmg_ar2 "8"
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set sk_plr_dmg_buckshot "8"
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set sk_plr_dmg_crossbow "100"
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set sk_plr_dmg_crowbar "10"
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set sk_plr_dmg_fraggrenade "125"
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set sk_plr_dmg_grenade "150"
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set sk_plr_dmg_pistol "5"
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set sk_plr_dmg_rpg_round "100"
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set sk_plr_dmg_smg1 "4"
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set sk_plr_dmg_smg1_grenade "100"
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set sk_plr_dmg_sniper_round "20"
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set sk_plr_dmg_stunstick "10"
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set sk_rollermine_shock "10"
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set sk_rollermine_stun_delay "3"
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set sk_rollermine_vehicle_intercept "1"
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set sk_scanner_dmg_dive "25"
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set sk_scanner_health "30"
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set sk_smg1_grenade_radius "250"
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set sk_stalker_health "50"
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set sk_stalker_melee_dmg "5"
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set sk_strider_health "350"
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set sk_strider_num_missiles1 "5"
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set sk_strider_num_missiles2 "7"
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set sk_strider_num_missiles3 "7"
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set sk_suitcharger "75"
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set sk_suitcharger_citadel "500"
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set sk_suitcharger_citadel_maxarmor "200"
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set sk_vortigaunt_armor_charge "30"
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set sk_vortigaunt_dmg_claw "10"
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set sk_vortigaunt_dmg_rake "25"
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set sk_vortigaunt_dmg_zap "50"
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set sk_vortigaunt_health "100"
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set sk_zombie_dmg_both_slash "25"
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set sk_zombie_dmg_one_slash "10"
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set sk_zombie_health "50"
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set sk_zombie_poison_dmg_spit "20"
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set sk_zombie_poison_health "175"
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13
cfg/skill_hl2dm.cfg
Normal file
13
cfg/skill_hl2dm.cfg
Normal file
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@ -0,0 +1,13 @@
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// Half-Life 2 (Multiplayer) skill variables
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set sk_battery "15"
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set sk_healthcharger "50"
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set sk_healthkit "25"
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set sk_healthvial "10"
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set sk_player_arm "1"
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set sk_player_chest "1"
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set sk_player_head "3"
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set sk_player_leg "1"
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set sk_player_stomach "1"
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set sk_suitcharger "75"
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set sk_suitcharger_citadel "200"
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set sk_suitcharger_citadel_maxarmor "200"
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@ -1,2 +1 @@
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exec "skill.cfg"
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exec "skill_rt2.cfg"
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@ -1,49 +1,39 @@
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// Rad-Therapy II skill variables
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exec "skill_hl2.cfg"
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exec "skill_hl2dm.cfg"
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set sk_item_3571 "7"
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set sk_item_3572 "6"
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set sk_item_3573 "3"
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set sk_item_357_large "12"
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set sk_item_ar21 "24"
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set sk_item_ar22 "20"
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set sk_item_ar23 "12"
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set sk_item_ar2_large "60"
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|
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set sk_item_ar2_altfire "1"
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set sk_item_buckshot1 "24"
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set sk_item_buckshot2 "20"
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set sk_item_buckshot3 "12"
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set sk_item_crossbow1 "7"
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set sk_item_crossbow2 "6"
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set sk_item_crossbow3 "3"
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set sk_item_pistol1 "24"
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set sk_item_pistol2 "20"
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set sk_item_pistol3 "12"
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|
||||
set sk_item_pistol_large1 "120"
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set sk_item_pistol_large2 "100"
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set sk_item_pistol_large3 "60"
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|
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set sk_item_rpg "1"
|
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|
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set sk_plr_dmg_satchel "150"
|
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set sk_npc_dmg_satchel "75"
|
||||
set sk_satchel_radius "150"
|
||||
|
||||
set sk_item_smg11 "54"
|
||||
set sk_item_smg12 "45"
|
||||
set sk_item_smg13 "27"
|
||||
|
||||
set sk_item_smg1_large1 "225"
|
||||
set sk_item_smg1_large2 "225"
|
||||
set sk_item_smg1_large3 "135"
|
||||
|
||||
set sk_item_smg1_grenade "1"
|
||||
|
||||
set sk_max_annabelle "12"
|
||||
|
||||
set sk_max_slam "5"
|
||||
set sk_max_slam "5"
|
41
csprogs.dat.default.po
Normal file
41
csprogs.dat.default.po
Normal file
|
@ -0,0 +1,41 @@
|
|||
msgid "hl2_AmmoFull"
|
||||
msgstr "FULL"
|
||||
|
||||
msgid "HL2_357Handgun"
|
||||
msgstr ".357 MAGNUM"
|
||||
|
||||
msgid "HL2_Pulse_Rifle"
|
||||
msgstr "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
|
||||
|
||||
msgid "HL2_Bugbait"
|
||||
msgstr "PHEROPOD\n(BUGBAIT)"
|
||||
|
||||
msgid "HL2_Crossbow"
|
||||
msgstr "CROSSBOW"
|
||||
|
||||
msgid "HL2_Crowbar"
|
||||
msgstr "CROWBAR"
|
||||
|
||||
msgid "HL2_Grenade"
|
||||
msgstr "GRENADE"
|
||||
|
||||
msgid "HL2_GravityGun"
|
||||
msgstr "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
|
||||
|
||||
msgid "HL2_Pistol"
|
||||
msgstr "9MM PISTOL"
|
||||
|
||||
msgid "HL2_RPG"
|
||||
msgstr "RPG\n(ROCKET PROPELLED GRENADE)"
|
||||
|
||||
msgid "HL2_Shotgun"
|
||||
msgstr "SHOTGUN"
|
||||
|
||||
msgid "HL2_SMG1"
|
||||
msgstr "SMG\n(SUBMACHINE GUN)"
|
||||
|
||||
msgid "HL2_SLAM"
|
||||
msgstr "S.L.A.M\n(Selectable Lightweight Attack Munition)"
|
||||
|
||||
msgid "HL2_StunBaton"
|
||||
msgstr "STUNSTICK"
|
409
data/dm_crossfire.way
Normal file
409
data/dm_crossfire.way
Normal file
|
@ -0,0 +1,409 @@
|
|||
130
|
||||
704 704 40 32.000000 1
|
||||
55 590.107910 0
|
||||
597.853 2848.29 16.0312 32.000000 1
|
||||
2 169.724945 0
|
||||
767.575 2849.38 16.0312 32.000000 2
|
||||
3 299.100433 0
|
||||
1 169.724945 0
|
||||
767.125 3148.48 16.0312 32.000000 4
|
||||
39 133.581314 0
|
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4 200.196167 0
|
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2 299.100433 0
|
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36 155.914673 0
|
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966.851 3134.77 16.0312 32.000000 2
|
||||
3 200.196167 0
|
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5 148.793961 0
|
||||
963.485 2986.03 14.0313 32.000000 1
|
||||
4 148.793961 0
|
||||
788.828 3420.12 16.0312 32.000000 2
|
||||
7 277.335052 0
|
||||
39 140.261429 0
|
||||
512.079 3428.43 0.0312501 32.000000 2
|
||||
8 146.089005 0
|
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6 277.335052 0
|
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366.037 3426.29 3.03125 32.000000 2
|
||||
9 239.933029 0
|
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7 146.089005 0
|
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370.305 3186.41 5.03125 32.000000 3
|
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|
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|
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|
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363.051 3027.55 7.03125 32.000000 2
|
||||
11 210.446274 0
|
||||
9 159.033340 0
|
||||
152.804 3019.73 2.29518 32.000000 2
|
||||
12 224.577835 0
|
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|
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|
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||||
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|
||||
107 98.990028 0
|
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-312.035 2781.06 5.03125 32.000000 3
|
||||
40 540.235779 0
|
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|
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|
||||
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|
||||
17 160.856537 0
|
||||
15 218.008987 0
|
||||
-690.801 2787.01 4.2269 32.000000 3
|
||||
16 160.856537 0
|
||||
18 166.588974 0
|
||||
20 95.506180 0
|
||||
-706.311 2621.2 0.0312501 32.000000 2
|
||||
19 177.315643 0
|
||||
17 166.588974 0
|
||||
-585.592 2491.32 0.0312501 32.000000 1
|
||||
18 177.315643 0
|
||||
-709.174 2880.73 3.22833 32.000000 2
|
||||
17 95.506180 0
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data/dm_lockdown.way
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data/dm_overwatch.way
Normal file
221
data/dm_overwatch.way
Normal file
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data/dm_resistance.way
Normal file
217
data/dm_resistance.way
Normal file
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296
data/dm_runoff.way
Normal file
296
data/dm_runoff.way
Normal file
|
@ -0,0 +1,296 @@
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||||
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346
data/dm_underpass.way
Normal file
346
data/dm_underpass.way
Normal file
|
@ -0,0 +1,346 @@
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|||
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|
||||
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|
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|
|
@ -1,8 +1,9 @@
|
|||
entityDef ammo_base
|
||||
{
|
||||
"spawnclass" "NSItem"
|
||||
"spawnclass" "ncItem"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 16"
|
||||
"physics" "1"
|
||||
}
|
|
@ -1,44 +1,50 @@
|
|||
#include "items/healthcharger.def"
|
||||
#include "items/suitcharger.def"
|
||||
|
||||
entityDef item_battery
|
||||
{
|
||||
"spawnclass" "NSItem"
|
||||
"spawnclass" "ncItem"
|
||||
"model" "models/items/battery.mdl"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 16"
|
||||
"snd_acquire" "item.battery"
|
||||
"snd_respawn" "item.respawn"
|
||||
"snd_acquire" "ItemBattery.Touch"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
"inv_armor" "skill:battery"
|
||||
"requires" "item_suit"
|
||||
"physics" "1"
|
||||
}
|
||||
|
||||
entityDef item_healthvial
|
||||
{
|
||||
"spawnclass" "NSItem"
|
||||
"spawnclass" "ncItem"
|
||||
"model" "models/healthvial.mdl"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 16"
|
||||
"snd_acquire" "item.healthkit"
|
||||
"snd_respawn" "item.respawn"
|
||||
"snd_acquire" "HealthVial.Touch"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
"inv_health" "skill:healthvial"
|
||||
"physics" "1"
|
||||
}
|
||||
|
||||
entityDef item_healthkit
|
||||
{
|
||||
"spawnclass" "NSItem"
|
||||
"spawnclass" "ncItem"
|
||||
"model" "models/items/healthkit.mdl"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 16"
|
||||
"snd_acquire" "item.healthkit"
|
||||
"snd_respawn" "item.respawn"
|
||||
"snd_acquire" "HealthKit.Touch"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
"inv_health" "skill:healthkit"
|
||||
"physics" "1"
|
||||
}
|
||||
|
||||
entityDef item_suit
|
||||
{
|
||||
"spawnclass" "NSItem"
|
||||
"spawnclass" "HL2Suit"
|
||||
"model" "models/items/hevsuit.mdl"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 16"
|
||||
"snd_acquire" "item.suit"
|
||||
"snd_respawn" "item.respawn"
|
||||
"snd_acquire" "item.suit" // needs to be a sentence
|
||||
"snd_respawn" "Item.Materialize"
|
||||
"inv_carry" "1"
|
||||
}
|
8
decls/def/items/healthcharger.def
Normal file
8
decls/def/items/healthcharger.def
Normal file
|
@ -0,0 +1,8 @@
|
|||
entityDef item_healthcharger
|
||||
{
|
||||
"spawnclass" "ncCharger"
|
||||
"chargeType" "health"
|
||||
"model" "models/props_combine/health_charger001.mdl"
|
||||
"frametimeTransfer" "1"
|
||||
}
|
||||
|
11
decls/def/items/suitcharger.def
Normal file
11
decls/def/items/suitcharger.def
Normal file
|
@ -0,0 +1,11 @@
|
|||
entityDef item_suitcharger
|
||||
{
|
||||
"spawnclass" "ncCharger"
|
||||
"chargeType" "armor"
|
||||
"model" "models/props_combine/suit_charger001.mdl"
|
||||
"frametimeTransfer" "1"
|
||||
|
||||
when "spawnflags" equals "16384" {
|
||||
"charge" "25"
|
||||
}
|
||||
}
|
9
decls/def/npc.def
Normal file
9
decls/def/npc.def
Normal file
|
@ -0,0 +1,9 @@
|
|||
#include "npc/alyx.def"
|
||||
#include "npc/barney.def"
|
||||
#include "npc/gman.def"
|
||||
#include "npc/headcrab.def"
|
||||
#include "npc/zombie.def"
|
||||
#include "npc/zombie_fast.def"
|
||||
#include "npc/zombie_poison.def"
|
||||
#include "npc/zombie_torso.def"
|
||||
#include "npc/police.def"
|
|
@ -1,6 +1,6 @@
|
|||
entityDef npc_alyx
|
||||
{
|
||||
"spawnclass" "NSTalkMonster"
|
||||
"spawnclass" "ncTalkMonster"
|
||||
"model" "models/alyx.mdl"
|
||||
"netname" "Alyx"
|
||||
"health" "200"
|
||||
|
@ -9,7 +9,8 @@ entityDef npc_alyx
|
|||
"eye_height" "64"
|
||||
"team" "0"
|
||||
"propdata" "actor_human"
|
||||
"ragdoll" "1"
|
||||
|
||||
"speed_walk" "77"
|
||||
"speed_run" "364"
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
entityDef npc_barney
|
||||
{
|
||||
"spawnclass" "NSTalkMonster"
|
||||
"spawnclass" "ncTalkMonster"
|
||||
"model" "models/barney.mdl"
|
||||
"netname" "Barney"
|
||||
"health" "200"
|
||||
|
@ -9,7 +9,8 @@ entityDef npc_barney
|
|||
"eye_height" "64"
|
||||
"team" "0"
|
||||
"propdata" "actor_human"
|
||||
"ragdoll" "1"
|
||||
|
||||
"speed_walk" "77"
|
||||
"speed_run" "364"
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
entityDef npc_gman
|
||||
{
|
||||
"spawnclass" "NSTalkMonster"
|
||||
"spawnclass" "ncTalkMonster"
|
||||
"model" "models/gman.mdl"
|
||||
"netname" "G-Man"
|
||||
"health" "0" // he can't die, he's the G-Man!
|
||||
|
@ -9,7 +9,8 @@ entityDef npc_gman
|
|||
"eye_height" "64"
|
||||
"team" "0"
|
||||
"propdata" "actor_human"
|
||||
"ragdoll" "1"
|
||||
|
||||
"speed_walk" "77"
|
||||
"speed_run" "364"
|
||||
}
|
||||
}
|
94
decls/def/npc/headcrab.def
Normal file
94
decls/def/npc/headcrab.def
Normal file
|
@ -0,0 +1,94 @@
|
|||
entityDef npc_headcrab
|
||||
{
|
||||
"spawnclass" "ncMonster"
|
||||
"model" "models/headcrabclassic.mdl"
|
||||
"netname" "Headcrab"
|
||||
"health" "skill:headcrab_health"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "12"
|
||||
"team" "2"
|
||||
"propdata" "actor_alien"
|
||||
"speed_walk" "32"
|
||||
|
||||
"act_idle" "0,1"
|
||||
"act_walk" "2"
|
||||
"act_rangedAttack1" "5"
|
||||
"act_rangedAttack2" "5"
|
||||
"ragdoll" "1"
|
||||
|
||||
|
||||
"attack_ranged_range" "180" // needs launch attack
|
||||
|
||||
"snd_idle" "Headcrab.Idle"
|
||||
"snd_pain" "Headcrab.Pain"
|
||||
"snd_death" "Headcrab.Die"
|
||||
"snd_melee_attack_hit" "Headcrab.Bite"
|
||||
"leap_damage" "skill:headcrab_dmg_bite"
|
||||
|
||||
events {
|
||||
@addjumpattack_broadcast "AddVelocity" "512 0 250"
|
||||
@addjumpattack_broadcast "StartSoundDef" "Headcrab.Attack"
|
||||
}
|
||||
}
|
||||
|
||||
entityDef npc_headcrab_fast
|
||||
{
|
||||
"spawnclass" "ncMonster"
|
||||
"model" "models/headcrab.mdl"
|
||||
"netname" "Headcrab"
|
||||
"health" "skill:headcrab_health"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "12"
|
||||
"team" "2"
|
||||
"propdata" "actor_alien"
|
||||
"speed_walk" "64"
|
||||
|
||||
"act_idle" "0,1"
|
||||
"act_walk" "2"
|
||||
"act_rangedAttack1" "3"
|
||||
"act_rangedAttack2" "3"
|
||||
"ragdoll" "1"
|
||||
|
||||
"attack_ranged_range" "180" // needs launch attack
|
||||
|
||||
"snd_idle" "Headcrab.Idle"
|
||||
"snd_pain" "Headcrab.Pain"
|
||||
"snd_death" "Headcrab.Die"
|
||||
"snd_melee_attack_hit" "Headcrab.Bite"
|
||||
"leap_damage" "skill:headcrab_dmg_bite"
|
||||
}
|
||||
|
||||
entityDef npc_headcrab_black
|
||||
{
|
||||
"spawnclass" "ncMonster"
|
||||
"model" "models/headcrabblack.mdl"
|
||||
"netname" "Headcrab"
|
||||
"health" "skill:headcrab_health"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "12"
|
||||
"team" "2"
|
||||
"propdata" "actor_alien"
|
||||
"speed_walk" "32"
|
||||
"speed_run" "72"
|
||||
|
||||
"act_idle" "3,4,5,6"
|
||||
"act_walk" "13"
|
||||
"ragdoll" "1"
|
||||
|
||||
|
||||
"attack_ranged_range" "180" // needs launch attack
|
||||
|
||||
"snd_idle" "Headcrab.Idle"
|
||||
"snd_pain" "Headcrab.Pain"
|
||||
"snd_death" "Headcrab.Die"
|
||||
"snd_melee_attack_hit" "Headcrab.Bite"
|
||||
"leap_damage" "skill:headcrab_dmg_bite"
|
||||
|
||||
events {
|
||||
@addjumpattack_broadcast "AddVelocity" "512 0 250"
|
||||
@addjumpattack_broadcast "StartSoundDef" "Headcrab.Attack"
|
||||
}
|
||||
}
|
157
decls/def/npc/human_grunt.def
Normal file
157
decls/def/npc/human_grunt.def
Normal file
|
@ -0,0 +1,157 @@
|
|||
entityDef monster_human_grunt
|
||||
{
|
||||
"spawnclass" "NSSquadMonster"
|
||||
"model" "models/hgrunt.mdl"
|
||||
"netname" "Grunt"
|
||||
"health" "skill:hgrunt_health"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "64"
|
||||
"team" "1"
|
||||
"propdata" "actor_human"
|
||||
"speed_walk" "41"
|
||||
"speed_run" "304"
|
||||
|
||||
// melee attack
|
||||
"def_attack_melee" "melee_hgrunt_kick"
|
||||
"attack_melee_range" "96"
|
||||
"snd_melee_attack" "HGrunt.Kick"
|
||||
|
||||
// primary ranged attack
|
||||
"def_attack_ranged" "ranged_hgrunt_mp5"
|
||||
"snd_ranged_attack" "HGrunt.9MM"
|
||||
"attack_ranged_range" "1024"
|
||||
"reload_count" "30"
|
||||
|
||||
// special attack
|
||||
"def_attack_special_1" "projectile_hgrunt_grenade"
|
||||
"attack_special_range" "1024"
|
||||
"projectile_delay" "1.0"
|
||||
|
||||
// TODO Unclear how these work
|
||||
// TODO !HG_CHECK
|
||||
// TODO !HG CLEAR
|
||||
"talk_answer" "!HG_ANSWER"
|
||||
"talk_ask" "!HG_QUEST"
|
||||
"talk_idle" "!HG_IDLE"
|
||||
"snd_pain" "HGrunt.Pain"
|
||||
"snd_death" "HGrunt.Die"
|
||||
"snd_reload" "HGrunt.Reload"
|
||||
"weapons" "3"
|
||||
|
||||
"squad_leader_body" "1:2"
|
||||
|
||||
// grenade launcher
|
||||
when "weapons" contains 4 {
|
||||
"body1" "4"
|
||||
"def_attack_special_1" "projectile_hgrunt_ARgrenade"
|
||||
"skin" "1"
|
||||
}
|
||||
|
||||
// shotgun grunt
|
||||
when "weapons" contains 8 {
|
||||
"body2" "2"
|
||||
"reload_count" "8"
|
||||
"snd_ranged_attack" "HGrunt.Shotgun"
|
||||
"def_attack_ranged" "ranged_hgrunt_shot"
|
||||
}
|
||||
|
||||
when "spawnflags" contains 32 {
|
||||
"squad_leader" "1"
|
||||
}
|
||||
|
||||
// animation event callbacks
|
||||
events {
|
||||
2 "StartSoundDef" "HGrunt.Reload"
|
||||
}
|
||||
}
|
||||
|
||||
entityDef melee_hgrunt_kick
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"is_bullet" "1"
|
||||
"damage" "skill:hgrunt_kick"
|
||||
"delay" "0.25"
|
||||
"range" "64"
|
||||
}
|
||||
|
||||
entityDef ranged_hgrunt_mp5
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "skill:hgrunt_pellets"
|
||||
"burst" "3"
|
||||
"burst_delay" "0.5"
|
||||
"delay" "0.1"
|
||||
}
|
||||
|
||||
entityDef ranged_hgrunt_shot
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "skill:hgrunt_pellets"
|
||||
"delay" "1.0"
|
||||
}
|
||||
|
||||
entityDef projectile_hgrunt_ARgrenade
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/grenade.mdl"
|
||||
|
||||
"def_splash_damage" "damage_grenadeSplash"
|
||||
|
||||
"health" "0"
|
||||
"velocity" "800 0 400"
|
||||
"angular_velocity" "300 300 300"
|
||||
"fuse" "4"
|
||||
"bounce" "1"
|
||||
"detonate_on_fuse" "1"
|
||||
"detonate_on_death" "0"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"model_detonate" "fx_explosion.main"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "weapon_handgrenade.explode"
|
||||
"snd_bounce" "weapon_handgrenade.bounce"
|
||||
}
|
||||
|
||||
entityDef projectile_hgrunt_grenade
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/w_grenade.mdl"
|
||||
|
||||
"def_splash_damage" "damage_grenadeSplash"
|
||||
|
||||
"health" "0"
|
||||
"velocity" "600 0 200"
|
||||
"angular_velocity" "300 300 300"
|
||||
"fuse" "4"
|
||||
"bounce" "1"
|
||||
"detonate_on_fuse" "1"
|
||||
"detonate_on_death" "0"
|
||||
"detonate_on_world" "0"
|
||||
"detonate_on_actor" "0"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"model_detonate" "fx_explosion.main"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "weapon_handgrenade.explode"
|
||||
"snd_bounce" "weapon_handgrenade.bounce"
|
||||
}
|
||||
|
||||
entityDef damage_grenadeSplash
|
||||
{
|
||||
"damage" "150"
|
||||
"radius" "160"
|
||||
}
|
||||
|
53
decls/def/npc/police.def
Normal file
53
decls/def/npc/police.def
Normal file
|
@ -0,0 +1,53 @@
|
|||
entityDef npc_police
|
||||
{
|
||||
"spawnclass" "NSSquadMonster"
|
||||
"model" "models/police_cheaple.mdl"
|
||||
"netname" "Metro Police"
|
||||
"health" "50"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "64"
|
||||
"team" "1"
|
||||
"propdata" "actor_human"
|
||||
"speed_walk" "77"
|
||||
"speed_run" "364"
|
||||
"ragdoll" "1"
|
||||
"surfdata" "flesh"
|
||||
|
||||
"act_idle" "0"
|
||||
"act_walk" "6"
|
||||
"act_run" "14"
|
||||
|
||||
"act_dieSimple" "10,11,12,13,14,15,16,17"
|
||||
|
||||
// melee attack
|
||||
"def_attack_melee" "melee_police_kick"
|
||||
"attack_melee_range" "96"
|
||||
(* "snd_melee_attack" "HGrunt.Kick" *)
|
||||
|
||||
// primary ranged attack
|
||||
"def_attack_ranged" "ranged_police_pistol"
|
||||
(* "snd_ranged_attack" "HGrunt.9MM" *)
|
||||
"attack_ranged_range" "1024"
|
||||
"reload_count" "30"
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
entityDef melee_police_kick
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"is_bullet" "1"
|
||||
"damage" "15"
|
||||
"delay" "0.25"
|
||||
"range" "64"
|
||||
}
|
||||
|
||||
entityDef ranged_police_pistol
|
||||
{
|
||||
"inherit" "projectile_bullet_base"
|
||||
"damage" "5"
|
||||
"delay" "0.75"
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
entityDef npc_zombie
|
||||
{
|
||||
"spawnclass" "NSMonster"
|
||||
"spawnclass" "ncMonster"
|
||||
"model" "models/zombie/classic.mdl"
|
||||
"netname" "Zombie"
|
||||
"health" "skill:zombie_health"
|
||||
|
@ -8,13 +8,24 @@ entityDef npc_zombie
|
|||
"maxs" "16 16 72"
|
||||
"eye_height" "64"
|
||||
"team" "2"
|
||||
"propdata" "actor_alien"
|
||||
"surfdata" "flesh"
|
||||
"speed_walk" "72"
|
||||
"speed_run" "72"
|
||||
"ragdoll" "1"
|
||||
|
||||
"def_attack_melee" "melee_zombie_stab"
|
||||
"melee_range" "96"
|
||||
|
||||
"act_idle" "0"
|
||||
"act_walk" "1"
|
||||
//"act_run" "12" // because it's fun
|
||||
|
||||
"act_smallFlinch" "25,26,27"
|
||||
"act_bigFlinch" "25,26,27"
|
||||
|
||||
"act_meleeAttack1" "14,15,16,17"
|
||||
"act_meleeAttack2" "18,19"
|
||||
"act_dieSimple" "12"
|
||||
|
||||
"snd_sight" "monster_zombie.alert"
|
||||
"snd_idle" "monster_zombie.idle"
|
36
decls/def/npc/zombie_fast.def
Normal file
36
decls/def/npc/zombie_fast.def
Normal file
|
@ -0,0 +1,36 @@
|
|||
entityDef npc_zombie_fast
|
||||
{
|
||||
"spawnclass" "ncMonster"
|
||||
"model" "models/zombie/fast.mdl"
|
||||
"netname" "Zombie"
|
||||
"health" "skill:zombie_health"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "64"
|
||||
"team" "2"
|
||||
"surfdata" "flesh"
|
||||
"speed_walk" "72"
|
||||
"speed_run" "200"
|
||||
"ragdoll" "1"
|
||||
|
||||
"def_attack_melee" "melee_zombie_stab"
|
||||
"melee_range" "96"
|
||||
|
||||
"act_idle" "0"
|
||||
"act_walk" "23"
|
||||
"act_run" "3"
|
||||
|
||||
"act_meleeAttack1" "8"
|
||||
"act_meleeAttack2" "18"
|
||||
"act_dieSimple" "12,4,5,6,7"
|
||||
|
||||
"snd_sight" "monster_zombie.alert"
|
||||
"snd_idle" "monster_zombie.idle"
|
||||
"snd_pain" "monster_zombie.pain"
|
||||
"snd_death" ""
|
||||
"snd_melee_attack" "monster_zombie.attack"
|
||||
"snd_melee_attack_hit" "monster_zombie.attackhit"
|
||||
"snd_melee_attack_miss" "monster_zombie.attackmiss"
|
||||
"snd_thud" "monster_generic.thud"
|
||||
}
|
||||
|
37
decls/def/npc/zombie_poison.def
Normal file
37
decls/def/npc/zombie_poison.def
Normal file
|
@ -0,0 +1,37 @@
|
|||
entityDef npc_zombie_poison
|
||||
{
|
||||
"spawnclass" "ncMonster"
|
||||
"model" "models/zombie/poison.mdl"
|
||||
"netname" "Zombie"
|
||||
"health" "skill:zombie_health"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "64"
|
||||
"team" "2"
|
||||
"surfdata" "flesh"
|
||||
"speed_walk" "72"
|
||||
"ragdoll" "1"
|
||||
|
||||
"def_attack_melee" "melee_zombie_stab"
|
||||
"melee_range" "96"
|
||||
|
||||
"act_idle" "1"
|
||||
"act_walk" "3"
|
||||
"act_run" "4"
|
||||
|
||||
"act_smallFlinch" "9,10"
|
||||
"act_bigFlinch" "11"
|
||||
|
||||
"act_meleeAttack1" "7"
|
||||
"act_meleeAttack2" "7"
|
||||
"act_dieSimple" "12"
|
||||
|
||||
"snd_sight" "monster_zombie.alert"
|
||||
"snd_idle" "monster_zombie.idle"
|
||||
"snd_pain" "monster_zombie.pain"
|
||||
"snd_death" ""
|
||||
"snd_melee_attack" "monster_zombie.attack"
|
||||
"snd_melee_attack_hit" "monster_zombie.attackhit"
|
||||
"snd_melee_attack_miss" "monster_zombie.attackmiss"
|
||||
"snd_thud" "monster_generic.thud"
|
||||
}
|
36
decls/def/npc/zombie_torso.def
Normal file
36
decls/def/npc/zombie_torso.def
Normal file
|
@ -0,0 +1,36 @@
|
|||
entityDef npc_zombie_torso
|
||||
{
|
||||
"spawnclass" "ncMonster"
|
||||
"model" "models/zombie/classic_torso.mdl"
|
||||
"netname" "Zombie"
|
||||
"health" "skill:zombie_health"
|
||||
"mins" "-16 -16 0"
|
||||
"maxs" "16 16 72"
|
||||
"eye_height" "64"
|
||||
"team" "2"
|
||||
"surfdata" "flesh"
|
||||
"speed_walk" "48"
|
||||
"ragdoll" "1"
|
||||
|
||||
"def_attack_melee" "melee_zombie_stab"
|
||||
"melee_range" "96"
|
||||
|
||||
"act_idle" "0,1"
|
||||
"act_walk" "2"
|
||||
|
||||
"act_smallFlinch" "25,26,27"
|
||||
"act_bigFlinch" "25,26,27"
|
||||
|
||||
"act_meleeAttack1" "3"
|
||||
"act_meleeAttack2" "3"
|
||||
"act_dieSimple" "4"
|
||||
|
||||
"snd_sight" "monster_zombie.alert"
|
||||
"snd_idle" "monster_zombie.idle"
|
||||
"snd_pain" "monster_zombie.pain"
|
||||
"snd_death" ""
|
||||
"snd_melee_attack" "monster_zombie.attack"
|
||||
"snd_melee_attack_hit" "monster_zombie.attackhit"
|
||||
"snd_melee_attack_miss" "monster_zombie.attackmiss"
|
||||
"snd_thud" "monster_generic.thud"
|
||||
}
|
36
decls/def/player.def
Normal file
36
decls/def/player.def
Normal file
|
@ -0,0 +1,36 @@
|
|||
entityDef player
|
||||
{
|
||||
"spawnclass" "HLPlayer"
|
||||
"health" "100"
|
||||
"maxarmor" "100"
|
||||
"bleeds" "1"
|
||||
"surfdata" "flesh"
|
||||
"armorProtection" "0.2"
|
||||
"armorBonus" "0.5"
|
||||
"def_precache1" "weapon_ar2"
|
||||
}
|
||||
|
||||
entityDef player_mp
|
||||
{
|
||||
"inherit" "player"
|
||||
"ammo_pistol" "150"
|
||||
"ammo_smg1" "45"
|
||||
"ammo_frag" "2"
|
||||
"item" "item_suit"
|
||||
"weapon" "weapon_crowbar,weapon_pistol,weapon_physcannon,weapon_frag,weapon_smg1"
|
||||
"current_weapon" "2"
|
||||
}
|
||||
|
||||
entityDef player_rebels
|
||||
{
|
||||
"inherit" "player_mp"
|
||||
"weapon" "weapon_crowbar,weapon_pistol,weapon_physcannon,weapon_frag,weapon_smg1"
|
||||
"team" "2"
|
||||
}
|
||||
|
||||
entityDef player_combine
|
||||
{
|
||||
"inherit" "player"
|
||||
"weapon" "weapon_stunstick,weapon_pistol,weapon_physcannon,weapon_frag,weapon_smg1"
|
||||
"team" "1"
|
||||
}
|
6
decls/def/projectiles.def
Normal file
6
decls/def/projectiles.def
Normal file
|
@ -0,0 +1,6 @@
|
|||
entityDef projectile_bullet_base
|
||||
{
|
||||
"spawnclass" "ncProjectile"
|
||||
"is_bullet" "1"
|
||||
"detonate_on_world" "1"
|
||||
}
|
|
@ -5,21 +5,16 @@ entityDef prop_combine_ball
|
|||
|
||||
"damage" "skill:npc_dmg_combineball"
|
||||
|
||||
"bounce" "1"
|
||||
"velocity" "2500"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"fuse" "4"
|
||||
"detonate_on_fuse" "1"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "0"
|
||||
"detonate_on_actor" "0"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"thrust" "2000"
|
||||
"thrust_start" "0.1"
|
||||
"thrust_end" "2"
|
||||
|
||||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "fx_explosion.main"
|
||||
"light_color" "1 0.8 0.4"
|
||||
|
@ -29,6 +24,7 @@ entityDef prop_combine_ball
|
|||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"reflects" "1"
|
||||
"snd_explode" "fx.explosion"
|
||||
}
|
||||
"snd_bounce" "NPC_CombineBall.Impact"
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
entityDef info_player_start
|
||||
{
|
||||
"spawnclass" "NSSpawnPoint"
|
||||
"spawnclass" "ncSpawnPoint"
|
||||
"editor_mins" "-16 -16 -36"
|
||||
"editor_maxs" "16 16 36"
|
||||
"editor_description" "Singleplayer Spawn Point"
|
||||
|
@ -9,7 +9,7 @@ entityDef info_player_start
|
|||
|
||||
entityDef info_player_deathmatch
|
||||
{
|
||||
"spawnclass" "NSSpawnPoint"
|
||||
"spawnclass" "ncSpawnPoint"
|
||||
"editor_mins" "-16 -16 -36"
|
||||
"editor_maxs" "16 16 36"
|
||||
"editor_description" "Deathmatch Spawn Point"
|
||||
|
@ -18,7 +18,7 @@ entityDef info_player_deathmatch
|
|||
|
||||
entityDef info_player_coop
|
||||
{
|
||||
"spawnclass" "NSSpawnPoint"
|
||||
"spawnclass" "ncSpawnPoint"
|
||||
"editor_mins" "-16 -16 -36"
|
||||
"editor_maxs" "16 16 36"
|
||||
"editor_description" "Cooperative Spawn Point"
|
1
decls/def/vehicles.def
Normal file
1
decls/def/vehicles.def
Normal file
|
@ -0,0 +1 @@
|
|||
#include "vehicles/jeep.def"
|
6
decls/def/vehicles/jeep.def
Normal file
6
decls/def/vehicles/jeep.def
Normal file
|
@ -0,0 +1,6 @@
|
|||
entityDef prop_vehicle_jeep
|
||||
{
|
||||
"spawnclass" "prop_vehicle_driveable"
|
||||
"model" "models/buggy.mdl"
|
||||
"seatOffset" "0 0 0"
|
||||
}
|
35
decls/def/weapons.def
Normal file
35
decls/def/weapons.def
Normal file
|
@ -0,0 +1,35 @@
|
|||
#include "prop/combine_ball.def"
|
||||
|
||||
// shared weapons
|
||||
#include "weapons/357.def"
|
||||
#include "weapons/ar2.def"
|
||||
#include "weapons/crossbow.def"
|
||||
#include "weapons/crowbar.def"
|
||||
#include "weapons/frag.def"
|
||||
#include "weapons/gravitygun.def"
|
||||
#include "weapons/pistol.def"
|
||||
#include "weapons/rpg.def"
|
||||
#include "weapons/shotgun.def"
|
||||
#include "weapons/smg1.def"
|
||||
|
||||
// singleplayer only
|
||||
#include "weapons/bugbait.def"
|
||||
#include "weapons/superphyscannon.def"
|
||||
|
||||
// multiplayer
|
||||
#include "weapons/slam.def"
|
||||
#include "weapons/stunstick.def"
|
||||
|
||||
// npc
|
||||
#include "weapons/alyxgun.def"
|
||||
#include "weapons/annabelle.def"
|
||||
#include "weapons/citizenpackage.def"
|
||||
#include "weapons/citizensuitcase.def"
|
||||
|
||||
// development
|
||||
#include "weapons/cubemap.def"
|
||||
|
||||
// as a treat
|
||||
#include "weapons/bonus/portalgun.def"
|
||||
#include "weapons/bonus/physgun.def"
|
||||
#include "weapons/bonus/tool.def"
|
|
@ -13,15 +13,17 @@ entityDef weapon_357
|
|||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"inv_ammo_357" "6"
|
||||
"def_fireInfo" "fireInfo_357"
|
||||
"inv_name" "#HL2_357Handgun"
|
||||
"inv_name" ".357 MAGNUM"
|
||||
"clipSize" "6"
|
||||
"hl2hud_icon" "e"
|
||||
|
||||
"actFire" "1"
|
||||
"actHolster" "4"
|
||||
"actReload" "3"
|
||||
"actDraw" "2"
|
||||
"actIdle" "0"
|
||||
"act_fire" "1"
|
||||
"act_holster" "4"
|
||||
"act_reload" "3"
|
||||
"act_draw" "2"
|
||||
"act_idle" "0"
|
||||
|
||||
"snd_fire" "Weapon_357.Single"
|
||||
"snd_empty" "Weapon_Pistol.Empty"
|
||||
|
@ -30,6 +32,16 @@ entityDef weapon_357
|
|||
"hudSlot" "1"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "7"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
|
||||
|
||||
|
||||
// muzzle
|
||||
"barrel" "ValveBiped.Muzzle" // optimised out by compiler, wait for attachments
|
||||
"def_ejectBrass" "debris_pistolBrass"
|
||||
"smoke_muzzle" "muzzle.smoke"
|
||||
"muzzleRelativeOffset" "16 6 -1"
|
||||
}
|
||||
|
||||
entityDef projectile_357
|
||||
|
@ -45,6 +57,5 @@ entityDef fireInfo_357
|
|||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" ".75"
|
||||
"punchAngle" "-10 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"punchSpring" "-10 0 0"
|
||||
}
|
|
@ -16,16 +16,17 @@ entityDef weapon_alyxgun
|
|||
"def_fireInfo" "fireInfo_pistol"
|
||||
"inv_name" "#HL2_AlyxGun"
|
||||
"clipSize" "30"
|
||||
"hl2hud_icon" "d"
|
||||
|
||||
"actFire" "2,3,4,5"
|
||||
"actFireEmpty" "6"
|
||||
"actHolster" "10"
|
||||
"actHolsterEmpty" "11"
|
||||
"actReload" "9"
|
||||
"actDraw" "7"
|
||||
"actDrawEmpty" "8"
|
||||
"actIdle" "0"
|
||||
"actIdleEmpty" "1"
|
||||
"act_fire" "2,3,4,5"
|
||||
"act_fireEmpty" "6"
|
||||
"act_holster" "10"
|
||||
"act_holsterEmpty" "11"
|
||||
"act_reload" "9"
|
||||
"act_draw" "7"
|
||||
"act_drawEmpty" "8"
|
||||
"act_idle" "0"
|
||||
"act_idleEmpty" "1"
|
||||
|
||||
"snd_fire" "Weapon_Pistol.NPC_Single"
|
||||
"snd_empty" "Weapon_Pistol.Empty"
|
|
@ -19,12 +19,12 @@ entityDef weapon_annabelle
|
|||
"ammoType" "ammo_annabelle"
|
||||
"ammoRequired" "1"
|
||||
|
||||
"actHolster" "4"
|
||||
"actReloadStart" "5"
|
||||
"actReload" "6"
|
||||
"actReloadEnd" "7"
|
||||
"actDraw" "3"
|
||||
"actIdle" "0"
|
||||
"act_holster" "4"
|
||||
"act_reloadStart" "5"
|
||||
"act_reload" "6"
|
||||
"act_reloadEnd" "7"
|
||||
"act_draw" "3"
|
||||
"act_idle" "0"
|
||||
|
||||
"snd_empty" "Weapon_Shotgun.Empty"
|
||||
|
||||
|
@ -49,7 +49,7 @@ entityDef fireInfo_annabelle
|
|||
"def_onFire" "projectile_annabelle"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "0.75"
|
||||
"actFire" "1"
|
||||
"act_fire" "1"
|
||||
"punchAngle" "-5 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"snd_fire" "Weapon_Shotgun.Single"
|
|
@ -15,13 +15,17 @@ entityDef weapon_ar2
|
|||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_ar2"
|
||||
"def_altFireInfo" "fireInfo_ar2Alt"
|
||||
"inv_name" "#HL2_Pulse_Rifle"
|
||||
"inv_name" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
|
||||
"clipSize" "30"
|
||||
"hl2hud_icon" "l"
|
||||
"inv_ammo_ar2" "30"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
|
||||
"actHolster" "8"
|
||||
"actReload" "6"
|
||||
"actDraw" "7"
|
||||
"actIdle" "0"
|
||||
"act_holster" "8"
|
||||
"act_reload" "6"
|
||||
"act_draw" "7"
|
||||
"act_idle" "0"
|
||||
|
||||
"snd_empty" "Weapon_IRifle.Empty"
|
||||
|
||||
|
@ -29,6 +33,14 @@ entityDef weapon_ar2
|
|||
"hudSlot" "2"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "5"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
|
||||
// muzzle
|
||||
"barrel" "ValveBiped.Muzzle" // optimised out by compiler, wait for attachments
|
||||
"smoke_muzzle" "combinemuzzle.smoke"
|
||||
"def_ejectBrass" "debris_pistolBrass"
|
||||
"muzzleRelativeOffset" "16 4 -3"
|
||||
}
|
||||
|
||||
entityDef projectile_ar2
|
||||
|
@ -41,12 +53,9 @@ entityDef fireInfo_ar2
|
|||
{
|
||||
"def_onFire" "projectile_ar2"
|
||||
"ammoType" "ammo_ar2"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "0.1"
|
||||
"punchAngle" "-2 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"actFire" "1,2,3,4"
|
||||
"punchSpring" "-2 0 0"
|
||||
"act_fire" "1,2,3,4"
|
||||
"snd_fire" "Weapon_AR2.Single"
|
||||
}
|
||||
|
||||
|
@ -54,12 +63,11 @@ entityDef fireInfo_ar2Alt
|
|||
{
|
||||
"def_onFire" "prop_combine_ball"
|
||||
"ammoType" "ammo_ar2_altfire"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" ".45"
|
||||
"punchAngle" "-10 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"actFireEnd" "5"
|
||||
"actFire" "12"
|
||||
"snd_fire" "Weapon_CombineGuard.Special1"
|
||||
"fireRate" "1"
|
||||
"punchSpring" "-10 0 0"
|
||||
"act_fire" "5"
|
||||
"act_delay" "12"
|
||||
"snd_delay" "Weapon_CombineGuard.Special1"
|
||||
"snd_fire" "NPC_CombineBall.Launch"
|
||||
"chargeTime" "1"
|
||||
}
|
62
decls/def/weapons/bonus/physgun.def
Normal file
62
decls/def/weapons/bonus/physgun.def
Normal file
|
@ -0,0 +1,62 @@
|
|||
entityDef weapon_physgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Physics Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_physics.mdl"
|
||||
"model_view" "models/weapons/v_superphyscannon.mdl"
|
||||
"skin" "1"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_physgun"
|
||||
"def_altFireInfo" "fireInfo_physgunAlt"
|
||||
"inv_name" "Physics Gun"
|
||||
"hl2hud_icon" "!"
|
||||
|
||||
"act_draw" "4"
|
||||
"act_holster" "5"
|
||||
"act_idle" "2"
|
||||
|
||||
"snd_fire" "Weapon_Physgun.On"
|
||||
"snd_reload" "Weapon_Physgun.Off"
|
||||
|
||||
"fx_trail" "weapon_physgun.trail"
|
||||
"fx_trail_world" "weapon_physgun.trail_world"
|
||||
|
||||
"joint_view_trail" "Muzzle"
|
||||
"joint_world_trail" "Muzzle"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "5"
|
||||
"weight" "10"
|
||||
"physics" "1"
|
||||
|
||||
// HL2Weapon specific
|
||||
"buggyIdleAnim" "1"
|
||||
"physgun" "1"
|
||||
"act_fire" "2"
|
||||
"act_fireStop" "6"
|
||||
}
|
||||
|
||||
entityDef fireInfo_physgun
|
||||
{
|
||||
"def_onFire" "foobar"
|
||||
"def_onRelease" "foobar"
|
||||
"fireRate" "0.1"
|
||||
"snd_fire" ""
|
||||
}
|
||||
|
||||
entityDef fireInfo_physgunAlt
|
||||
{
|
||||
"def_onFire" "foobar"
|
||||
"def_onRelease" "foobar"
|
||||
"physgunAlt" "1"
|
||||
"semiAuto" "1"
|
||||
}
|
94
decls/def/weapons/bonus/portalgun.def
Normal file
94
decls/def/weapons/bonus/portalgun.def
Normal file
|
@ -0,0 +1,94 @@
|
|||
entityDef weapon_portalgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Portal Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_irifle.mdl"
|
||||
"model_view" "models/weapons/v_irifle.mdl"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_portalgun"
|
||||
"def_altFireInfo" "fireInfo_portalgunAlt"
|
||||
"inv_name" "PORTAL GUN"
|
||||
"hl2hud_icon" "l"
|
||||
|
||||
"act_holster" "8"
|
||||
"act_draw" "7"
|
||||
"act_idle" "0"
|
||||
"act_fire" "5"
|
||||
|
||||
"snd_empty" "Weapon_PhysCannon.DryFire"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "0"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
entityDef projectile_portalgun
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" ""
|
||||
|
||||
"health" "0"
|
||||
"velocity" "9000"
|
||||
"angular_velocity" "0 0 200"
|
||||
"fuse" "10"
|
||||
"detonate_on_fuse" "0"
|
||||
"detonate_on_death" "1"
|
||||
"detonate_on_world" "1"
|
||||
"detonate_on_actor" "1"
|
||||
"impact_damage_effect" "1"
|
||||
"impact_gib" "1"
|
||||
|
||||
"thrust" "4000"
|
||||
"thrust_start" "0.1"
|
||||
"thrust_end" "2"
|
||||
|
||||
|
||||
"light_color" "0 0 1"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
"offset" "0 7 -8"
|
||||
"def_planeImpact" "portal_blue"
|
||||
}
|
||||
|
||||
entityDef projectile_portalgunAlt
|
||||
{
|
||||
"inherit" "projectile_portalgun"
|
||||
"light_color" "1 0.5 0"
|
||||
"def_planeImpact" "portal_red"
|
||||
}
|
||||
|
||||
entityDef fireInfo_portalgun
|
||||
{
|
||||
"def_onFire" "projectile_portalgun"
|
||||
"punchAngle" "-5 0 0"
|
||||
"fireRate" "0.5"
|
||||
}
|
||||
|
||||
entityDef fireInfo_portalgunAlt
|
||||
{
|
||||
"def_onFire" "projectile_portalgunAlt"
|
||||
"punchAngle" "-5 0 0"
|
||||
"fireRate" "0.5"
|
||||
}
|
||||
|
||||
entityDef portal_blue
|
||||
{
|
||||
"spawnclass" "prop_portal"
|
||||
}
|
||||
|
||||
entityDef portal_red
|
||||
{
|
||||
"spawnclass" "prop_portal"
|
||||
"PortalTwo" "1"
|
||||
}
|
49
decls/def/weapons/bonus/tool.def
Normal file
49
decls/def/weapons/bonus/tool.def
Normal file
|
@ -0,0 +1,49 @@
|
|||
entityDef weapon_tool
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "#GM_ToolWeapon"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_crossbow.mdl"
|
||||
"model_view" "models/weapons/v_crossbow_dx7.mdl"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_toolPrimary"
|
||||
"def_altFireInfo" "fireInfo_toolSecondary"
|
||||
"inv_name" "#GM_ToolWeapon"
|
||||
"ammoRequired" "0"
|
||||
"hl2hud_icon" "e"
|
||||
|
||||
"act_fire" "3"
|
||||
"act_fireLast" "6"
|
||||
"act_holster" "5"
|
||||
"act_reload" "4"
|
||||
"act_draw" "2"
|
||||
"act_idle" "0"
|
||||
"act_idleEmpty" "1"
|
||||
|
||||
"snd_fire" "Weapon_357.Single"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "10"
|
||||
"weight" "6"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
"toolgun" "1"
|
||||
}
|
||||
|
||||
entityDef fireInfo_toolPrimary
|
||||
{
|
||||
"toolgun" "1"
|
||||
}
|
||||
|
||||
entityDef fireInfo_toolSecondary
|
||||
{
|
||||
"toolgunAlt" "1"
|
||||
}
|
|
@ -7,51 +7,36 @@ entityDef weapon_bugbait
|
|||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/w_bugbait.mdl"
|
||||
"model_view" "models/v_bugbait.mdl"
|
||||
"snd_acquire" "dmc_HL2Player.PickupWeapon"
|
||||
"snd_respawn" "dmc_Item.Materialize"
|
||||
"spin" "1"
|
||||
//"model" "models/weapons/w_bugbait.mdl"
|
||||
//"model_view" "models/weapons/v_bugbait.mdl"
|
||||
"model" "models/items/grenadeAmmo.mdl"
|
||||
"model_view" "models/weapons/v_grenade.mdl"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_bugbait"
|
||||
"def_altFireInfo" "fireInfo_bugbaitAlt"
|
||||
"inv_name" "#HL2_Bugbait"
|
||||
"ammoType" "ammo_bugbait"
|
||||
"inv_ammo_rockets" "5"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"inv_name" "PHEROPOD\n(BUGBAIT)"
|
||||
"ammoRequired" "0"
|
||||
"hl2hud_icon" "j"
|
||||
|
||||
"actIdle" "2"
|
||||
"actDraw" "3"
|
||||
"actHolster" "4"
|
||||
|
||||
"snd_fire" "weapon_bugbait.fire"
|
||||
"snd_empty" "weapon.empty"
|
||||
"act_idle" "2"
|
||||
"act_draw" "3"
|
||||
"act_holster" "4"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "5"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "25"
|
||||
|
||||
entityDef fireInfo_bugbait
|
||||
{
|
||||
"def_onFire" "projectile_bugbait"
|
||||
"fireRate" "1.5"
|
||||
"actFire" "1"
|
||||
}
|
||||
|
||||
entityDef fireInfo_bugbaitAlt
|
||||
{
|
||||
// "def_onFire" "projectile_bugbait" TODO Follow
|
||||
"fireRate" "1.0"
|
||||
"actFire" "5"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
entityDef projectile_bugbait
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"model" "models/w_bugbait.mdl"
|
||||
"spawnclass" "ncProjectile"
|
||||
//"model" "models/weapons/w_bugbait.mdl"
|
||||
"model" "models/items/grenadeAmmo.mdl"
|
||||
"offset" "24 0 -8"
|
||||
"velocity" "600 0 200"
|
||||
"angular_velocity" "300 300 300"
|
||||
|
@ -67,11 +52,20 @@ entityDef projectile_bugbait
|
|||
"decal_detonate" "ExplosionScorch"
|
||||
"model_detonate" "fx_explosion.main"
|
||||
|
||||
"explode_light_color" "2 1.6 0.8"
|
||||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "weapon_grenadelauncher.explode"
|
||||
"snd_bounce" "weapon_grenadelauncher.bounce"
|
||||
|
||||
"snd_explode" "GrenadeBugBait.Splat"
|
||||
}
|
||||
|
||||
entityDef fireInfo_bugbait
|
||||
{
|
||||
"def_onFire" "projectile_bugbait"
|
||||
"fireRate" "1.5"
|
||||
"act_fire" "1"
|
||||
}
|
||||
|
||||
entityDef fireInfo_bugbaitAlt
|
||||
{
|
||||
"def_onFire" "projectile_bugbait"
|
||||
"fireRate" "1.0"
|
||||
"act_fire" "5"
|
||||
"snd_fire" "Weapon_Bugbait.Splat"
|
||||
}
|
|
@ -9,4 +9,5 @@ entityDef weapon_citizenpackage
|
|||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_package.mdl"
|
||||
"inv_item" "Citizen Package"
|
||||
}
|
||||
"physics" "1"
|
||||
}
|
|
@ -9,4 +9,5 @@ entityDef weapon_citizensuitcase
|
|||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_suitcase_passenger.mdl"
|
||||
"inv_item" "Citizen Suitcase"
|
||||
}
|
||||
"physics" "1"
|
||||
}
|
|
@ -14,19 +14,20 @@ entityDef weapon_crossbow
|
|||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_crossbow"
|
||||
"inv_name" "#HL2_Crossbow"
|
||||
"inv_name" "CROSSBOW"
|
||||
"inv_ammo_crossbow" "4"
|
||||
"clipSize" "1"
|
||||
"ammoType" "ammo_crossbow"
|
||||
"ammoRequired" "1"
|
||||
"hl2hud_icon" "g"
|
||||
|
||||
"actFire" "3"
|
||||
"actFireLast" "6"
|
||||
"actHolster" "5"
|
||||
"actReload" "4"
|
||||
"actDraw" "2"
|
||||
"actIdle" "0"
|
||||
"actIdleEmpty" "1"
|
||||
"act_fire" "3"
|
||||
"act_fireLast" "6"
|
||||
"act_holster" "5"
|
||||
"act_reload" "4"
|
||||
"act_draw" "2"
|
||||
"act_idle" "0"
|
||||
"act_idleEmpty" "1"
|
||||
|
||||
"snd_fire" "Weapon_Crossbow.Single"
|
||||
// "snd_reload" "Weapon_Crossbow.Reload"
|
||||
|
@ -36,6 +37,8 @@ entityDef weapon_crossbow
|
|||
"hudSlotPos" "1"
|
||||
"weight" "6"
|
||||
"zoomFov" "18"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
entityDef fireInfo_crossbow
|
||||
|
@ -47,13 +50,13 @@ entityDef fireInfo_crossbow
|
|||
|
||||
entityDef debris_bolt
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"spawnclass" "ncProjectile"
|
||||
"model" "models/crossbow_bolt.mdl"
|
||||
}
|
||||
|
||||
entityDef projectile_bolt
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"spawnclass" "ncProjectile"
|
||||
"model" "models/crossbow_bolt.mdl"
|
||||
"velocity" "2000 0 0"
|
||||
"angular_velocity" "0 0 20"
|
|
@ -13,23 +13,22 @@ entityDef weapon_crowbar
|
|||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"def_melee" "damage_crowbar"
|
||||
"melee_distance" "32"
|
||||
"inv_name" "#HL2_Crowbar"
|
||||
"clipSize" "6"
|
||||
"ammoType" ""
|
||||
"inv_name" "CROWBAR"
|
||||
"ammoRequired" "0"
|
||||
"clipSize" "0"
|
||||
"silent_fire" "1"
|
||||
"hl2hud_icon" "c"
|
||||
|
||||
"meleeRateMiss" "0.5"
|
||||
"meleeRateHit" "0.45"
|
||||
"def_onFire" "projectile_crowbar"
|
||||
"testDistance" "-64"
|
||||
"failRate" "0.5"
|
||||
"fireRate" "0.45"
|
||||
|
||||
"actIdle" "0"
|
||||
"actDraw" "1"
|
||||
"actHolster" "8"
|
||||
"actMeleeMiss" "2,3"
|
||||
"actMeleeHit" "4,5,6,7"
|
||||
"act_idle" "0"
|
||||
"act_draw" "1"
|
||||
"act_holster" "8"
|
||||
"act_fireFailed" "2,3"
|
||||
"act_fire" "4,5,6,7"
|
||||
"punchSpring" "1.5 -1.5 0"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
|
@ -37,14 +36,16 @@ entityDef weapon_crowbar
|
|||
"weight" "0"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
entityDef damage_crowbar
|
||||
|
||||
entityDef projectile_crowbar
|
||||
{
|
||||
"damage" "skill:plr_crowbar"
|
||||
"gib" "1"
|
||||
|
||||
"snd_hit" "Weapon_Crowbar.Melee_HitWorld"
|
||||
"snd_hitFlesh" "Weapon_Crowbar.Melee_Hit"
|
||||
"snd_miss" "Weapon_Crowbar.Single"
|
||||
"spawnclass" "ncProjectile"
|
||||
"damage" "skill:plr_dmg_crowbar"
|
||||
"is_bullet" "1"
|
||||
"detonate_on_world" "1"
|
||||
}
|
||||
|
|
@ -12,38 +12,45 @@ entityDef weapon_frag
|
|||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
"inv_name" "#HL2_Grenade"
|
||||
"inv_name" "GRENADE"
|
||||
"inv_weapon" "weapon_frag"
|
||||
"inv_ammo_grenade" "5"
|
||||
"def_onRelease" "projectile_grenade"
|
||||
"def_explode_inhand" "env_grenade_explodeinhand"
|
||||
"def_damage_inhand" "damage_grenadeSplash"
|
||||
"ammoType" "ammo_grenade"
|
||||
"ammoRequired" "1"
|
||||
"silent_fire" "1"
|
||||
"primed_fuse" "4"
|
||||
"removeOnEmpty" "1"
|
||||
"def_onFire" "projectile_grenade"
|
||||
|
||||
"actIdle" "0,1"
|
||||
"actDraw" "7"
|
||||
"actHolster" "6"
|
||||
"actFire" "2"
|
||||
"actRelease" "3,4,5"
|
||||
"ammoType" "ammo_handgrenade"
|
||||
"ammoRequired" "0"
|
||||
"silent_fire" "1"
|
||||
"chargeTime" "4"
|
||||
"removeOnEmpty" "0"
|
||||
"drawAfterRelease" "1"
|
||||
"hl2hud_icon" "k"
|
||||
|
||||
"act_idle" "0"
|
||||
"act_draw" "6"
|
||||
"act_holster" "2"
|
||||
"act_fire" "3"
|
||||
"act_delay" "1"
|
||||
"act_release" "3"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "4"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "1"
|
||||
"crosshair" "none"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
entityDef projectile_grenade
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"spawnclass" "ncProjectile"
|
||||
"model" "models/items/grenadeAmmo.mdl"
|
||||
"frame" "1"
|
||||
"fuse" "4"
|
||||
"thrown" "1"
|
||||
"detonate_on_fuse" "1"
|
||||
"detonate_offset" "24"
|
||||
"bounce" "1"
|
||||
"angular_velocity" "-350 0 0"
|
||||
"model_detonate" "fx_explosion.main"
|
|
@ -7,7 +7,7 @@ entityDef weapon_physcannon
|
|||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_physcannon.mdl"
|
||||
"model" "models/weapons/w_physics.mdl"
|
||||
"model_view" "models/weapons/v_physcannon.mdl"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
@ -15,19 +15,30 @@ entityDef weapon_physcannon
|
|||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_physcannon"
|
||||
"def_altFireInfo" "fireInfo_physcannonAlt"
|
||||
"inv_name" "#HL2_GravityGun"
|
||||
"inv_name" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
|
||||
"hl2hud_icon" "m"
|
||||
|
||||
"act_draw" "4"
|
||||
"act_holster" "5"
|
||||
"act_idle" "2"
|
||||
|
||||
"actDraw" "4"
|
||||
"actHolster" "5"
|
||||
"actIdle" "2"
|
||||
|
||||
"snd_empty" "Weapon_PhysCannon.DryFire"
|
||||
"snd_empty" "Weapon_PhysCannon.DryFire"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "0"
|
||||
"physics" "1"
|
||||
|
||||
// HL2Weapon specific
|
||||
"physcannon" "1"
|
||||
"physcannonCenterForce" "1500"
|
||||
"physcannonPushRange" "256"
|
||||
"physcannonPullRange" "1024"
|
||||
"physcannonForceOffset" "60"
|
||||
"physcannonPullForce" "4000"
|
||||
"physcannonReflectMultiplier" "-0.65"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
entityDef damage_physcannonDirect
|
||||
|
@ -37,21 +48,19 @@ entityDef damage_physcannonDirect
|
|||
|
||||
entityDef fireInfo_physcannon
|
||||
{
|
||||
// "def_onFire" "projectile_smg1"
|
||||
"fireRate" "0.7"
|
||||
"punchAngle" "-10 0 0"
|
||||
"fireRate" "0.7"
|
||||
"punchSpring" "-1.5 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"actFire" "6"
|
||||
"snd_fire" "Weapon_PhysCannon.Launch"
|
||||
"act_fire" "6"
|
||||
"snd_fire" "Weapon_PhysCannon.Launch"
|
||||
}
|
||||
|
||||
entityDef fireInfo_physcannonAlt
|
||||
{
|
||||
// "def_onFire" "projectile_ARgrneade"
|
||||
"fireRate" "1.0"
|
||||
"punchAngle" "-10 0 0"
|
||||
"fireRate" "0.001"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"actFire" "5"
|
||||
"actFireLoop" "3"
|
||||
"snd_fire" "Weapon_PhysCannon.Pickup"
|
||||
"act_fire" "6"
|
||||
"act_idle" "3"
|
||||
"snd_fireStop" "Weapon_PhysCannon.Pickup"
|
||||
"physcannonAlt" "1"
|
||||
}
|
|
@ -14,26 +14,36 @@ entityDef weapon_pistol
|
|||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_pistol"
|
||||
"inv_name" "#HL2_Pistol"
|
||||
"inv_name" "9MM PISTOL"
|
||||
"clipSize" "18"
|
||||
"hl2hud_icon" "d"
|
||||
|
||||
"actFire" "2,3,4,5"
|
||||
"actFireEmpty" "6"
|
||||
"actHolster" "10"
|
||||
"actHolsterEmpty" "11"
|
||||
"actReload" "9"
|
||||
"actDraw" "7"
|
||||
"actDrawEmpty" "8"
|
||||
"actIdle" "0"
|
||||
"actIdleEmpty" "1"
|
||||
"act_fire" "2,3,4,5"
|
||||
"act_fireEmpty" "6"
|
||||
"act_holster" "10"
|
||||
"act_holsterEmpty" "11"
|
||||
"act_reload" "9"
|
||||
"act_draw" "7"
|
||||
"act_drawEmpty" "8"
|
||||
"act_idle" "0"
|
||||
"act_idleEmpty" "1"
|
||||
|
||||
"snd_fire" "Weapon_Pistol.Single"
|
||||
"snd_empty" "Weapon_Pistol.Empty"
|
||||
"snd_reload" "Weapon_Pistol.Reload"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "2"
|
||||
"hudSlot" "1"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "2"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
|
||||
// muzzle
|
||||
"barrel" "ValveBiped.muzzle"
|
||||
"def_ejectBrass" "debris_pistolBrass"
|
||||
"smoke_muzzle" "muzzle.smoke"
|
||||
"muzzleOffset" "0 3 -2"
|
||||
}
|
||||
|
||||
entityDef projectile_pistol
|
||||
|
@ -50,6 +60,5 @@ entityDef fireInfo_pistol
|
|||
"ammoPerShot" "1"
|
||||
"fireRate" "0.1"
|
||||
"semiAuto" "1"
|
||||
"punchAngle" "-1 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"punchSpring" "-2 0.5 0"
|
||||
}
|
|
@ -12,30 +12,33 @@ entityDef weapon_rpg
|
|||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
"inv_name" "#HL2_RPG"
|
||||
"inv_name" "RPG\n(ROCKET PROPELLED GRENADE)"
|
||||
"def_fireInfo" "fireInfo_rpg"
|
||||
"ammoType" "ammo_rpg"
|
||||
"clipSize" "1"
|
||||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"inv_ammo_rpg" "2"
|
||||
"inv_ammo_rpg" "3"
|
||||
"fireRate" "2.5"
|
||||
"hl2hud_icon" "i"
|
||||
|
||||
"actIdle" "0"
|
||||
"actDraw" "1"
|
||||
"actFire" "2"
|
||||
"actReload" "3"
|
||||
"act_idle" "0"
|
||||
"act_draw" "1"
|
||||
"act_fire" "2"
|
||||
"act_fireStop" "3"
|
||||
"snd_fire" "Weapon_RPG.Single"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "4"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "0"
|
||||
"laser" "1"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
entityDef projectile_rocket
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"spawnclass" "ncProjectile"
|
||||
"model" "models/weapons/w_missile_launch.mdl"
|
||||
|
||||
"def_damage" "damage_rocketDirect"
|
||||
|
@ -57,6 +60,7 @@ entityDef projectile_rocket
|
|||
|
||||
"smoke_fly" "weapon_rpg.trail"
|
||||
"model_detonate" "fx_explosion.main"
|
||||
"detonate_offset" "24"
|
||||
"light_color" "1 0.8 0.4"
|
||||
"light_radius" "160"
|
||||
"light_offset" "0 0 0"
|
||||
|
@ -65,7 +69,7 @@ entityDef projectile_rocket
|
|||
"explode_light_radius" "320"
|
||||
"explode_light_fadetime" "0.5"
|
||||
|
||||
"snd_explode" "fx.explosion"
|
||||
"snd_explode" "BaseGrenade.Explode"
|
||||
}
|
||||
|
||||
entityDef projectile_rocket_homing
|
||||
|
@ -77,11 +81,13 @@ entityDef projectile_rocket_homing
|
|||
entityDef damage_rocketDirect
|
||||
{
|
||||
"damage" "skill:plr_dmg_rpg_round"
|
||||
"knockback" "1025"
|
||||
}
|
||||
|
||||
entityDef damage_rocketSplash
|
||||
{
|
||||
"damage" "skill:plr_dmg_rpg_round"
|
||||
"knockback" "1025"
|
||||
"radius" "250"
|
||||
}
|
||||
|
|
@ -13,27 +13,40 @@ entityDef weapon_shotgun
|
|||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"inv_ammo_buckshot" "6"
|
||||
"def_fireInfo" "fireInfo_shotgun"
|
||||
"def_altFireInfo" "fireInfo_altShotgun"
|
||||
"inv_name" "#HL2_Shotgun"
|
||||
"inv_name" "SHOTGUN"
|
||||
"clipSize" "6"
|
||||
"ammoType" "ammo_buckshot"
|
||||
"ammoRequired" "1"
|
||||
"hl2hud_icon" "b"
|
||||
|
||||
"actPump" "8"
|
||||
"actHolster" "4"
|
||||
"actReloadStart" "5"
|
||||
"actReload" "6"
|
||||
"actReloadEnd" "7"
|
||||
"actDraw" "3"
|
||||
"actIdle" "0"
|
||||
|
||||
"act_pump" "8"
|
||||
"act_holster" "4"
|
||||
"act_reloadStart" "5"
|
||||
"act_reload" "6"
|
||||
"act_reloadEnd" "7"
|
||||
"act_draw" "3"
|
||||
"act_idle" "0"
|
||||
"act_cock" "8"
|
||||
"cocks" "1"
|
||||
"snd_empty" "Weapon_Shotgun.Empty"
|
||||
"snd_reload" "Weapon_Shotgun.Reload"
|
||||
"snd_cock" "Weapon_Shotgun.Special1"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "3"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "4"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
|
||||
// muzzle
|
||||
"barrel" "ValveBiped.Muzzle" // optimised out by compiler, wait for attachments
|
||||
"def_ejectBrass" "debris_pistolBrass"
|
||||
"smoke_muzzle" "muzzle.smoke"
|
||||
"muzzleRelativeOffset" "16 6 -1"
|
||||
}
|
||||
|
||||
entityDef projectile_shotgun
|
||||
|
@ -56,10 +69,8 @@ entityDef fireInfo_shotgun
|
|||
{
|
||||
"def_onFire" "projectile_shotgun"
|
||||
"ammoPerShot" "1"
|
||||
"actFire" "1"
|
||||
"actFireStop" "8"
|
||||
"punchAngle" "-5 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"act_fire" "1"
|
||||
"punchSpring" "-3 0 0"
|
||||
"snd_fire" "Weapon_Shotgun.Single"
|
||||
}
|
||||
|
||||
|
@ -67,9 +78,7 @@ entityDef fireInfo_altShotgun
|
|||
{
|
||||
"def_onFire" "projectile_shotgun_alt"
|
||||
"ammoPerShot" "2"
|
||||
"actFire" "2"
|
||||
"actFireStop" "8"
|
||||
"punchAngle" "-10 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"act_fire" "2"
|
||||
"punchSpring" "-5 0 0"
|
||||
"snd_fire" "Weapon_Shotgun.Double"
|
||||
}
|
|
@ -12,7 +12,7 @@ entityDef weapon_slam
|
|||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
"inv_name" "#HL2_SLAM"
|
||||
"inv_name" "S.L.A.M\n(Selectable Lightweight Attack Munition)"
|
||||
"ammoType" "ammo_slam"
|
||||
"inv_ammo_slam" "3"
|
||||
"ammoRequired" "1"
|
||||
|
@ -21,10 +21,11 @@ entityDef weapon_slam
|
|||
// "def_plant" "monster_tripmine" TODO
|
||||
"fireRate" "1.0"
|
||||
"removeOnEmpty" "1"
|
||||
"hl2hud_icon" "o"
|
||||
|
||||
"actIdle" "0,1"
|
||||
"actDraw" "2"
|
||||
"actFire" "3"
|
||||
"act_idle" "0,1"
|
||||
"act_draw" "2"
|
||||
"act_fire" "3"
|
||||
|
||||
"snd_fire" "Weapon_SLAM.SatchelThrow"
|
||||
// "snd_plant" "TripmineGrenade.Place" TODO
|
||||
|
@ -36,12 +37,14 @@ entityDef weapon_slam
|
|||
"hudSlotPos" "2"
|
||||
"weight" "1"
|
||||
"crosshair" "none"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
|
||||
entityDef projectile_slam
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"spawnclass" "ncProjectile"
|
||||
"model" "models/weapons/w_slam.mdl"
|
||||
"velocity" "274 0 0"
|
||||
"angular_velocity" "0 400 0"
|
|
@ -3,7 +3,7 @@ entityDef weapon_smg1
|
|||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "#HL2_SMG1"
|
||||
"editor_usage" "SMG1 from Half-Life 2. Uses item_ammo_smg1 and item_ammo_smg1_large."
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
|
@ -15,24 +15,35 @@ entityDef weapon_smg1
|
|||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_smg1"
|
||||
"def_altFireInfo" "fireInfo_smg1Alt"
|
||||
"inv_name" "#HL2_SMG1"
|
||||
"inv_name" "SMG\n(SUBMACHINE GUN)"
|
||||
"clipSize" "45"
|
||||
"hl2hud_icon" "a"
|
||||
|
||||
"actReload" "7"
|
||||
"actDraw" "6"
|
||||
"actIdle" "0"
|
||||
// acts are temp until FTEQW natively reads Source MDL activities
|
||||
"act_reload" "7"
|
||||
"act_draw" "6"
|
||||
"act_idle" "0"
|
||||
|
||||
"snd_reload" "Weapon_SMG1.Reload"
|
||||
"snd_empty" "Weapon_SMG1.Empty"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "2"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "3"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
|
||||
// muzzle
|
||||
"barrel" "ValveBiped.muzzle"
|
||||
"def_ejectBrass" "debris_pistolBrass"
|
||||
"smoke_muzzle" "muzzle.smoke"
|
||||
"muzzleOffset" "0 5 -2"
|
||||
}
|
||||
|
||||
entityDef projectile_ARgrenade
|
||||
{
|
||||
"spawnclass" "NSProjectile"
|
||||
"spawnclass" "ncProjectile"
|
||||
"model" "models/items/ar2_grenade.mdl"
|
||||
"offset" "16 0 0"
|
||||
"velocity" "800 0 0"
|
||||
|
@ -77,9 +88,8 @@ entityDef fireInfo_smg1
|
|||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "0.085"
|
||||
"punchAngle" "-2 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"actFire" "1,2,3,4"
|
||||
"punchSpring" "-0.5 0.25 0.1"
|
||||
"act_fire" "1,2,3,4"
|
||||
"snd_fire" "Weapon_SMG1.Single"
|
||||
}
|
||||
|
||||
|
@ -90,9 +100,8 @@ entityDef fireInfo_smg1Alt
|
|||
"ammoRequired" "1"
|
||||
"ammoPerShot" "1"
|
||||
"fireRate" "1.0"
|
||||
"punchAngle" "-10 0 0"
|
||||
"model_flash" "sprites/muzzleflash2.spr"
|
||||
"actFire" "5"
|
||||
"punchSpring" "-1 0.5 0.1"
|
||||
"act_fire" "5"
|
||||
"snd_fire" "Weapon_SMG1.Special1"
|
||||
}
|
||||
|
49
decls/def/weapons/stunstick.def
Normal file
49
decls/def/weapons/stunstick.def
Normal file
|
@ -0,0 +1,49 @@
|
|||
entityDef weapon_stunstick
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "#HL2_StunBaton"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_stunbaton.mdl"
|
||||
"model_view" "models/weapons/v_stunstick.mdl"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
|
||||
// weapon specific
|
||||
"inv_name" "STUNSTICK"
|
||||
"ammoRequired" "0"
|
||||
"silent_fire" "1"
|
||||
"hl2hud_icon" "c"
|
||||
|
||||
"def_onFire" "projectile_stunstick"
|
||||
"testDistance" "-64"
|
||||
"failRate" "0.5"
|
||||
"fireRate" "0.45"
|
||||
|
||||
"act_idle" "0"
|
||||
"act_draw" "1"
|
||||
"act_holster" "8"
|
||||
"act_fireFailed" "2,3"
|
||||
"act_fire" "4,5,6,7"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "0"
|
||||
"weight" "0"
|
||||
"crosshair" "none"
|
||||
"ammoIcon" "none"
|
||||
"physics" "1"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
||||
|
||||
|
||||
entityDef projectile_stunstick
|
||||
{
|
||||
"spawnclass" "ncProjectile"
|
||||
"damage" "skill:plr_dmg_stunstick"
|
||||
"is_bullet" "1"
|
||||
"detonate_on_world" "1"
|
||||
}
|
43
decls/def/weapons/superphyscannon.def
Normal file
43
decls/def/weapons/superphyscannon.def
Normal file
|
@ -0,0 +1,43 @@
|
|||
entityDef weapon_superphyscannon
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "#HL2_GravityGun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "HLWeapon"
|
||||
"model" "models/weapons/w_physics.mdl"
|
||||
"model_view" "models/weapons/v_superphyscannon.mdl"
|
||||
"snd_acquire" "HL2Player.PickupWeapon"
|
||||
"snd_respawn" "Item.Materialize"
|
||||
"skin" "1"
|
||||
|
||||
// weapon specific
|
||||
"def_fireInfo" "fireInfo_physcannon"
|
||||
"def_altFireInfo" "fireInfo_physcannonAlt"
|
||||
"inv_name" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
|
||||
"hl2hud_icon" "m"
|
||||
|
||||
"act_draw" "4"
|
||||
"act_holster" "5"
|
||||
"act_idle" "2"
|
||||
|
||||
"snd_empty" "Weapon_PhysCannon.DryFire"
|
||||
|
||||
// HLWeapon specific
|
||||
"hudSlot" "0"
|
||||
"hudSlotPos" "1"
|
||||
"weight" "0"
|
||||
"physics" "1"
|
||||
|
||||
// HL2Weapon specific
|
||||
"physcannon" "1"
|
||||
"physcannonCenterForce" "1500"
|
||||
"physcannonPushRange" "256"
|
||||
"physcannonPullRange" "1024"
|
||||
"physcannonForceOffset" "60"
|
||||
"physcannonPullForce" "8000"
|
||||
"physcannonReflectMultiplier" "-0.65"
|
||||
"buggyIdleAnim" "1"
|
||||
}
|
10
decls/schedules/foobar.decl
Normal file
10
decls/schedules/foobar.decl
Normal file
|
@ -0,0 +1,10 @@
|
|||
typeInfo foobar
|
||||
{
|
||||
"task_1" "Wait 1"
|
||||
"task_2" "TargetNearestPlayer"
|
||||
"task_3" "WalkToTarget"
|
||||
"task_4" "Wait 3"
|
||||
"task_5" "TargetNearestPlayer"
|
||||
"task_6" "WalkToTarget"
|
||||
"task_7" "PerformSchedule foobar"
|
||||
}
|
571
decls/typeinfo/activities.decl
Normal file
571
decls/typeinfo/activities.decl
Normal file
|
@ -0,0 +1,571 @@
|
|||
typeInfo activities
|
||||
{
|
||||
"act_reset" "0"
|
||||
"act_idle" "1"
|
||||
"act_transition" "2"
|
||||
"act_cover" "3"
|
||||
"act_cover_med" "4"
|
||||
"act_cover_low" "5"
|
||||
"act_walk" "6"
|
||||
"act_walk_aim" "7"
|
||||
"act_walk_crouch" "8"
|
||||
"act_walk_crouch_aim" "9"
|
||||
"act_run" "10"
|
||||
"act_run_aim" "11"
|
||||
"act_run_crouch" "12"
|
||||
"act_run_crouch_aim" "13"
|
||||
"act_run_protected" "14"
|
||||
"act_script_custom_move" "15"
|
||||
"act_range_attack1" "16"
|
||||
"act_range_attack2" "17"
|
||||
"act_range_attack1_low" "18"
|
||||
"act_range_attack2_low" "19"
|
||||
"act_diesimple" "20"
|
||||
"act_diebackward" "21"
|
||||
"act_dieforward" "22"
|
||||
"act_dieviolent" "23"
|
||||
"act_dieragdoll" "24"
|
||||
"act_fly" "25"
|
||||
"act_hover" "26"
|
||||
"act_glide" "27"
|
||||
"act_swim" "28"
|
||||
"act_jump" "29"
|
||||
"act_hop" "30"
|
||||
"act_leap" "31"
|
||||
"act_land" "32"
|
||||
"act_climb_up" "33"
|
||||
"act_climb_down" "34"
|
||||
"act_climb_dismount" "35"
|
||||
"act_shipladder_up" "36"
|
||||
"act_shipladder_down" "37"
|
||||
"act_strafe_left" "38"
|
||||
"act_strafe_right" "39"
|
||||
"act_roll_left" "40"
|
||||
"act_roll_right" "41"
|
||||
"act_turn_left" "42"
|
||||
"act_turn_right" "43"
|
||||
"act_crouch" "44"
|
||||
"act_crouchidle" "45"
|
||||
"act_stand" "46"
|
||||
"act_use" "47"
|
||||
"act_signal1" "48"
|
||||
"act_signal2" "49"
|
||||
"act_signal3" "50"
|
||||
"act_signal_advance" "51"
|
||||
"act_signal_forward" "52"
|
||||
"act_signal_group" "53"
|
||||
"act_signal_halt" "54"
|
||||
"act_signal_left" "55"
|
||||
"act_signal_right" "56"
|
||||
"act_signal_takecover" "57"
|
||||
"act_lookback_right" "58"
|
||||
"act_lookback_left" "59"
|
||||
"act_cower" "60"
|
||||
"act_small_flinch" "61"
|
||||
"act_big_flinch" "62"
|
||||
"act_melee_attack1" "63"
|
||||
"act_melee_attack2" "64"
|
||||
"act_reload" "65"
|
||||
"act_reload_low" "66"
|
||||
"act_arm" "67"
|
||||
"act_disarm" "68"
|
||||
"act_pickup_ground" "69"
|
||||
"act_pickup_rack" "70"
|
||||
"act_idle_angry" "71"
|
||||
"act_idle_relaxed" "72"
|
||||
"act_idle_stimulated" "73"
|
||||
"act_idle_agitated" "74"
|
||||
"act_walk_relaxed" "75"
|
||||
"act_walk_stimulated" "76"
|
||||
"act_walk_agitated" "77"
|
||||
"act_run_relaxed" "78"
|
||||
"act_run_stimulated" "79"
|
||||
"act_run_agitated" "80"
|
||||
"act_idle_aim_relaxed" "81"
|
||||
"act_idle_aim_stimulated" "82"
|
||||
"act_idle_aim_agitated" "83"
|
||||
"act_walk_aim_relaxed" "84"
|
||||
"act_walk_aim_stimulated" "85"
|
||||
"act_walk_aim_agitated" "86"
|
||||
"act_run_aim_relaxed" "87"
|
||||
"act_run_aim_stimulated" "88"
|
||||
"act_run_aim_agitated" "89"
|
||||
"act_walk_hurt" "90"
|
||||
"act_run_hurt" "91"
|
||||
"act_special_attack1" "92"
|
||||
"act_special_attack2" "93"
|
||||
"act_combat_idle" "94"
|
||||
"act_walk_scared" "95"
|
||||
"act_run_scared" "96"
|
||||
"act_victory_dance" "97"
|
||||
"act_die_headshot" "98"
|
||||
"act_die_chestshot" "99"
|
||||
"act_die_gutshot" "100"
|
||||
"act_die_backshot" "101"
|
||||
"act_flinch_head" "102"
|
||||
"act_flinch_chest" "103"
|
||||
"act_flinch_stomach" "104"
|
||||
"act_flinch_leftarm" "105"
|
||||
"act_flinch_rightarm" "106"
|
||||
"act_flinch_leftleg" "107"
|
||||
"act_flinch_rightleg" "108"
|
||||
"act_flinch_physics" "109"
|
||||
"act_idle_on_fire" "110"
|
||||
"act_walk_on_fire" "111"
|
||||
"act_run_on_fire" "112"
|
||||
"act_rappel_loop" "113"
|
||||
"act_180_left" "114"
|
||||
"act_180_right" "115"
|
||||
"act_90_left" "116"
|
||||
"act_90_right" "117"
|
||||
"act_step_left" "118"
|
||||
"act_step_right" "119"
|
||||
"act_step_back" "120"
|
||||
"act_step_fore" "121"
|
||||
"act_gesture_range_attack1" "122"
|
||||
"act_gesture_range_attack2" "123"
|
||||
"act_gesture_melee_attack1" "124"
|
||||
"act_gesture_melee_attack2" "125"
|
||||
"act_gesture_range_attack1_low" "126"
|
||||
"act_gesture_range_attack2_low" "127"
|
||||
"act_melee_attack_swing_gesture" "128"
|
||||
"act_gesture_small_flinch" "129"
|
||||
"act_gesture_big_flinch" "130"
|
||||
"act_gesture_flinch_blast" "131"
|
||||
"act_gesture_flinch_head" "132"
|
||||
"act_gesture_flinch_chest" "133"
|
||||
"act_gesture_flinch_stomach" "134"
|
||||
"act_gesture_flinch_leftarm" "135"
|
||||
"act_gesture_flinch_rightarm" "136"
|
||||
"act_gesture_flinch_leftleg" "137"
|
||||
"act_gesture_flinch_rightleg" "138"
|
||||
"act_gesture_turn_left" "139"
|
||||
"act_gesture_turn_right" "140"
|
||||
"act_gesture_turn_left45" "141"
|
||||
"act_gesture_turn_right45" "142"
|
||||
"act_gesture_turn_left90" "143"
|
||||
"act_gesture_turn_right90" "144"
|
||||
"act_gesture_turn_left45_flat" "145"
|
||||
"act_gesture_turn_right45_flat" "146"
|
||||
"act_gesture_turn_left90_flat" "147"
|
||||
"act_gesture_turn_right90_flat" "148"
|
||||
"act_barnacle_hit" "149"
|
||||
"act_barnacle_pull" "150"
|
||||
"act_barnacle_chomp" "151"
|
||||
"act_barnacle_chew" "152"
|
||||
"act_do_not_disturb" "153"
|
||||
"act_vm_draw" "154"
|
||||
"act_vm_holster" "155"
|
||||
"act_vm_idle" "156"
|
||||
"act_vm_fidget" "157"
|
||||
"act_vm_pullback" "158"
|
||||
"act_vm_pullback_high" "159"
|
||||
"act_vm_pullback_low" "160"
|
||||
"act_vm_throw" "161"
|
||||
"act_vm_pullpin" "162"
|
||||
"act_vm_primaryattack" "163"
|
||||
"act_vm_secondaryattack" "164"
|
||||
"act_vm_reload" "165"
|
||||
"act_vm_dryfire" "166"
|
||||
"act_vm_hitleft" "167"
|
||||
"act_vm_hitleft2" "168"
|
||||
"act_vm_hitright" "169"
|
||||
"act_vm_hitright2" "170"
|
||||
"act_vm_hitcenter" "171"
|
||||
"act_vm_hitcenter2" "172"
|
||||
"act_vm_missleft" "173"
|
||||
"act_vm_missleft2" "174"
|
||||
"act_vm_missright" "175"
|
||||
"act_vm_missright2" "176"
|
||||
"act_vm_misscenter" "177"
|
||||
"act_vm_misscenter2" "178"
|
||||
"act_vm_haulback" "179"
|
||||
"act_vm_swinghard" "180"
|
||||
"act_vm_swingmiss" "181"
|
||||
"act_vm_swinghit" "182"
|
||||
"act_vm_idle_to_lowered" "183"
|
||||
"act_vm_idle_lowered" "184"
|
||||
"act_vm_lowered_to_idle" "185"
|
||||
"act_vm_recoil1" "186"
|
||||
"act_vm_recoil2" "187"
|
||||
"act_vm_recoil3" "188"
|
||||
"act_vm_attach_silencer" "189"
|
||||
"act_vm_detach_silencer" "190"
|
||||
"act_slam_stickwall_idle" "191"
|
||||
"act_slam_stickwall_nd_idle" "192"
|
||||
"act_slam_stickwall_attach" "193"
|
||||
"act_slam_stickwall_attach2" "194"
|
||||
"act_slam_stickwall_nd_attach" "195"
|
||||
"act_slam_stickwall_nd_attach2" "196"
|
||||
"act_slam_stickwall_detonate" "197"
|
||||
"act_slam_stickwall_detonator_holster" "198"
|
||||
"act_slam_stickwall_draw" "199"
|
||||
"act_slam_stickwall_nd_draw" "200"
|
||||
"act_slam_stickwall_to_throw" "201"
|
||||
"act_slam_stickwall_to_throw_nd" "202"
|
||||
"act_slam_stickwall_to_tripmine_nd" "203"
|
||||
"act_slam_throw_idle" "204"
|
||||
"act_slam_throw_nd_idle" "205"
|
||||
"act_slam_throw_throw" "206"
|
||||
"act_slam_throw_throw2" "207"
|
||||
"act_slam_throw_throw_nd" "208"
|
||||
"act_slam_throw_throw_nd2" "209"
|
||||
"act_slam_throw_draw" "210"
|
||||
"act_slam_throw_nd_draw" "211"
|
||||
"act_slam_throw_to_stickwall" "212"
|
||||
"act_slam_throw_to_stickwall_nd" "213"
|
||||
"act_slam_throw_detonate" "214"
|
||||
"act_slam_throw_detonator_holster" "215"
|
||||
"act_slam_throw_to_tripmine_nd" "216"
|
||||
"act_slam_tripmine_idle" "217"
|
||||
"act_slam_tripmine_draw" "218"
|
||||
"act_slam_tripmine_attach" "219"
|
||||
"act_slam_tripmine_attach2" "220"
|
||||
"act_slam_tripmine_to_stickwall_nd" "221"
|
||||
"act_slam_tripmine_to_throw_nd" "222"
|
||||
"act_slam_detonator_idle" "223"
|
||||
"act_slam_detonator_draw" "224"
|
||||
"act_slam_detonator_detonate" "225"
|
||||
"act_slam_detonator_holster" "226"
|
||||
"act_slam_detonator_stickwall_draw" "227"
|
||||
"act_slam_detonator_throw_draw" "228"
|
||||
"act_shotgun_reload_start" "229"
|
||||
"act_shotgun_reload_finish" "230"
|
||||
"act_shotgun_pump" "231"
|
||||
"act_smg2_idle2" "232"
|
||||
"act_smg2_fire2" "233"
|
||||
"act_smg2_draw2" "234"
|
||||
"act_smg2_reload2" "235"
|
||||
"act_smg2_dryfire2" "236"
|
||||
"act_smg2_toauto" "237"
|
||||
"act_smg2_toburst" "238"
|
||||
"act_physcannon_upgrade" "239"
|
||||
"act_range_attack_ar1" "240"
|
||||
"act_range_attack_ar2" "241"
|
||||
"act_range_attack_ar2_low" "242"
|
||||
"act_range_attack_ar2_grenade" "243"
|
||||
"act_range_attack_hmg1" "244"
|
||||
"act_range_attack_ml" "245"
|
||||
"act_range_attack_smg1" "246"
|
||||
"act_range_attack_smg1_low" "247"
|
||||
"act_range_attack_smg2" "248"
|
||||
"act_range_attack_shotgun" "249"
|
||||
"act_range_attack_shotgun_low" "250"
|
||||
"act_range_attack_pistol" "251"
|
||||
"act_range_attack_pistol_low" "252"
|
||||
"act_range_attack_slam" "253"
|
||||
"act_range_attack_tripwire" "254"
|
||||
"act_range_attack_throw" "255"
|
||||
"act_range_attack_sniper_rifle" "256"
|
||||
"act_range_attack_rpg" "257"
|
||||
"act_melee_attack_swing" "258"
|
||||
"act_range_aim_low" "259"
|
||||
"act_range_aim_smg1_low" "260"
|
||||
"act_range_aim_pistol_low" "261"
|
||||
"act_range_aim_ar2_low" "262"
|
||||
"act_cover_pistol_low" "263"
|
||||
"act_cover_smg1_low" "264"
|
||||
"act_gesture_range_attack_ar1" "265"
|
||||
"act_gesture_range_attack_ar2" "266"
|
||||
"act_gesture_range_attack_ar2_grenade" "267"
|
||||
"act_gesture_range_attack_hmg1" "268"
|
||||
"act_gesture_range_attack_ml" "269"
|
||||
"act_gesture_range_attack_smg1" "270"
|
||||
"act_gesture_range_attack_smg1_low" "271"
|
||||
"act_gesture_range_attack_smg2" "272"
|
||||
"act_gesture_range_attack_shotgun" "273"
|
||||
"act_gesture_range_attack_pistol" "274"
|
||||
"act_gesture_range_attack_pistol_low" "275"
|
||||
"act_gesture_range_attack_slam" "276"
|
||||
"act_gesture_range_attack_tripwire" "277"
|
||||
"act_gesture_range_attack_throw" "278"
|
||||
"act_gesture_range_attack_sniper_rifle" "279"
|
||||
"act_gesture_melee_attack_swing" "280"
|
||||
"act_idle_rifle" "281"
|
||||
"act_idle_smg1" "282"
|
||||
"act_idle_angry_smg1" "283"
|
||||
"act_idle_pistol" "284"
|
||||
"act_idle_angry_pistol" "285"
|
||||
"act_idle_angry_shotgun" "286"
|
||||
"act_idle_package" "287"
|
||||
"act_walk_package" "288"
|
||||
"act_idle_suitcase" "289"
|
||||
"act_walk_suitcase" "290"
|
||||
"act_idle_smg1_relaxed" "291"
|
||||
"act_idle_smg1_stimulated" "292"
|
||||
"act_walk_rifle_relaxed" "293"
|
||||
"act_run_rifle_relaxed" "294"
|
||||
"act_walk_rifle_stimulated" "295"
|
||||
"act_run_rifle_stimulated" "296"
|
||||
"act_walk_aim_rifle_stimulated" "297"
|
||||
"act_run_aim_rifle_stimulated" "298"
|
||||
"act_idle_shotgun_relaxed" "299"
|
||||
"act_idle_shotgun_stimulated" "300"
|
||||
"act_idle_shotgun_agitated" "301"
|
||||
"act_walk_angry" "302"
|
||||
"act_police_harass1" "303"
|
||||
"act_police_harass2" "304"
|
||||
"act_idle_mannedgun" "305"
|
||||
"act_idle_melee" "306"
|
||||
"act_idle_angry_melee" "307"
|
||||
"act_idle_rpg_relaxed" "308"
|
||||
"act_idle_rpg" "309"
|
||||
"act_idle_angry_rpg" "310"
|
||||
"act_cover_low_rpg" "311"
|
||||
"act_walk_rpg" "312"
|
||||
"act_run_rpg" "313"
|
||||
"act_walk_crouch_rpg" "314"
|
||||
"act_run_crouch_rpg" "315"
|
||||
"act_walk_rpg_relaxed" "316"
|
||||
"act_run_rpg_relaxed" "317"
|
||||
"act_walk_rifle" "318"
|
||||
"act_walk_aim_rifle" "319"
|
||||
"act_walk_crouch_rifle" "320"
|
||||
"act_walk_crouch_aim_rifle" "321"
|
||||
"act_run_rifle" "322"
|
||||
"act_run_aim_rifle" "323"
|
||||
"act_run_crouch_rifle" "324"
|
||||
"act_run_crouch_aim_rifle" "325"
|
||||
"act_walk_aim_shotgun" "326"
|
||||
"act_run_aim_shotgun" "327"
|
||||
"act_walk_aim_pistol" "328"
|
||||
"act_run_aim_pistol" "329"
|
||||
"act_reload_pistol" "330"
|
||||
"act_reload_pistol_low" "331"
|
||||
"act_reload_smg1" "332"
|
||||
"act_reload_smg1_low" "333"
|
||||
"act_gesture_reload" "334"
|
||||
"act_gesture_reload_pistol" "335"
|
||||
"act_gesture_reload_smg1" "336"
|
||||
"act_busy_lean_left" "337"
|
||||
"act_busy_lean_left_entry" "338"
|
||||
"act_busy_lean_left_exit" "339"
|
||||
"act_busy_lean_back" "340"
|
||||
"act_busy_lean_back_entry" "341"
|
||||
"act_busy_lean_back_exit" "342"
|
||||
"act_busy_sit_ground" "343"
|
||||
"act_busy_sit_ground_entry" "344"
|
||||
"act_busy_sit_ground_exit" "345"
|
||||
"act_busy_sit_chair" "346"
|
||||
"act_busy_sit_chair_entry" "347"
|
||||
"act_busy_sit_chair_exit" "348"
|
||||
"act_busy_stand" "349"
|
||||
"act_busy_queue" "350"
|
||||
"act_die_barnacle_swallow" "351"
|
||||
"act_gesture_barnacle_strangle" "352"
|
||||
"act_physcannon_detach" "353"
|
||||
"act_die_frontside" "354"
|
||||
"act_die_rightside" "355"
|
||||
"act_die_backside" "356"
|
||||
"act_die_leftside" "357"
|
||||
"act_open_door" "358"
|
||||
"act_startdying" "359"
|
||||
"act_dyingloop" "360"
|
||||
"act_dyingtodead" "361"
|
||||
"act_ride_manned_gun" "362"
|
||||
"act_vm_sprint_enter" "363"
|
||||
"act_vm_sprint_idle" "364"
|
||||
"act_vm_sprint_leave" "365"
|
||||
"act_fire_start" "366"
|
||||
"act_fire_loop" "367"
|
||||
"act_fire_end" "368"
|
||||
"act_crouching_grenadeidle" "369"
|
||||
"act_crouching_grenadeready" "370"
|
||||
"act_crouching_primaryattack" "371"
|
||||
"act_overlay_grenadeidle" "372"
|
||||
"act_overlay_grenadeready" "373"
|
||||
"act_overlay_primaryattack" "374"
|
||||
"act_overlay_shield_up" "375"
|
||||
"act_overlay_shield_down" "376"
|
||||
"act_overlay_shield_up_idle" "377"
|
||||
"act_overlay_shield_attack" "378"
|
||||
"act_overlay_shield_knockback" "379"
|
||||
"act_shield_up" "380"
|
||||
"act_shield_down" "381"
|
||||
"act_shield_up_idle" "382"
|
||||
"act_shield_attack" "383"
|
||||
"act_shield_knockback" "384"
|
||||
"act_crouching_shield_up" "385"
|
||||
"act_crouching_shield_down" "386"
|
||||
"act_crouching_shield_up_idle" "387"
|
||||
"act_crouching_shield_attack" "388"
|
||||
"act_crouching_shield_knockback" "389"
|
||||
"act_turnright45" "390"
|
||||
"act_turnleft45" "391"
|
||||
"act_turn" "392"
|
||||
"act_obj_assembling" "393"
|
||||
"act_obj_dismantling" "394"
|
||||
"act_obj_startup" "395"
|
||||
"act_obj_running" "396"
|
||||
"act_obj_idle" "397"
|
||||
"act_obj_placing" "398"
|
||||
"act_obj_deteriorating" "399"
|
||||
"act_deploy" "400"
|
||||
"act_deploy_idle" "401"
|
||||
"act_undeploy" "402"
|
||||
"act_grenade_roll" "403"
|
||||
"act_grenade_toss" "404"
|
||||
"act_handgrenade_throw1" "405"
|
||||
"act_handgrenade_throw2" "406"
|
||||
"act_handgrenade_throw3" "407"
|
||||
"act_shotgun_idle_deep" "408"
|
||||
"act_shotgun_idle4" "409"
|
||||
"act_glock_shootempty" "410"
|
||||
"act_glock_shoot_reload" "411"
|
||||
"act_rpg_draw_unloaded" "412"
|
||||
"act_rpg_holster_unloaded" "413"
|
||||
"act_rpg_idle_unloaded" "414"
|
||||
"act_rpg_fidget_unloaded" "415"
|
||||
"act_crossbow_draw_unloaded" "416"
|
||||
"act_crossbow_idle_unloaded" "417"
|
||||
"act_crossbow_fidget_unloaded" "418"
|
||||
"act_gauss_spinup" "419"
|
||||
"act_gauss_spincycle" "420"
|
||||
"act_tripmine_ground" "421"
|
||||
"act_tripmine_world" "422"
|
||||
"act_vm_primaryattack_silenced" "423"
|
||||
"act_vm_reload_silenced" "424"
|
||||
"act_vm_dryfire_silenced" "425"
|
||||
"act_vm_idle_silenced" "426"
|
||||
"act_vm_draw_silenced" "427"
|
||||
"act_vm_idle_empty_left" "428"
|
||||
"act_vm_dryfire_left" "429"
|
||||
"act_player_idle_fire" "430"
|
||||
"act_player_crouch_fire" "431"
|
||||
"act_player_crouch_walk_fire" "432"
|
||||
"act_player_walk_fire" "433"
|
||||
"act_player_run_fire" "434"
|
||||
"act_idletorun" "435"
|
||||
"act_runtoidle" "436"
|
||||
"act_sprint" "437"
|
||||
"act_get_down" "438"
|
||||
"act_get_up" "439"
|
||||
"act_prone_forward" "440"
|
||||
"act_prone_idle" "441"
|
||||
"act_fidget" "442"
|
||||
"act_vm_reload_deployed" "443"
|
||||
"act_vm_reload_idle" "444"
|
||||
"act_vm_draw_empty" "445"
|
||||
"act_vm_primaryattack_empty" "446"
|
||||
"act_vm_reload_empty" "447"
|
||||
"act_vm_idle_empty" "448"
|
||||
"act_vm_idle_deployed_empty" "449"
|
||||
"act_vm_idle_8" "450"
|
||||
"act_vm_idle_7" "451"
|
||||
"act_vm_idle_6" "452"
|
||||
"act_vm_idle_5" "453"
|
||||
"act_vm_idle_4" "454"
|
||||
"act_vm_idle_3" "455"
|
||||
"act_vm_idle_2" "456"
|
||||
"act_vm_idle_1" "457"
|
||||
"act_vm_idle_deployed" "458"
|
||||
"act_vm_idle_deployed_8" "459"
|
||||
"act_vm_idle_deployed_7" "460"
|
||||
"act_vm_idle_deployed_6" "461"
|
||||
"act_vm_idle_deployed_5" "462"
|
||||
"act_vm_idle_deployed_4" "463"
|
||||
"act_vm_idle_deployed_3" "464"
|
||||
"act_vm_idle_deployed_2" "465"
|
||||
"act_vm_idle_deployed_1" "466"
|
||||
"act_vm_undeploy" "467"
|
||||
"act_vm_undeploy_8" "468"
|
||||
"act_vm_undeploy_7" "469"
|
||||
"act_vm_undeploy_6" "470"
|
||||
"act_vm_undeploy_5" "471"
|
||||
"act_vm_undeploy_4" "472"
|
||||
"act_vm_undeploy_3" "473"
|
||||
"act_vm_undeploy_2" "474"
|
||||
"act_vm_undeploy_1" "475"
|
||||
"act_vm_undeploy_empty" "476"
|
||||
"act_vm_deploy" "477"
|
||||
"act_vm_deploy_8" "478"
|
||||
"act_vm_deploy_7" "479"
|
||||
"act_vm_deploy_6" "480"
|
||||
"act_vm_deploy_5" "481"
|
||||
"act_vm_deploy_4" "482"
|
||||
"act_vm_deploy_3" "483"
|
||||
"act_vm_deploy_2" "484"
|
||||
"act_vm_deploy_1" "485"
|
||||
"act_vm_deploy_empty" "486"
|
||||
"act_vm_primaryattack_8" "487"
|
||||
"act_vm_primaryattack_7" "488"
|
||||
"act_vm_primaryattack_6" "489"
|
||||
"act_vm_primaryattack_5" "490"
|
||||
"act_vm_primaryattack_4" "491"
|
||||
"act_vm_primaryattack_3" "492"
|
||||
"act_vm_primaryattack_2" "493"
|
||||
"act_vm_primaryattack_1" "494"
|
||||
"act_vm_primaryattack_deployed" "495"
|
||||
"act_vm_primaryattack_deployed_8" "496"
|
||||
"act_vm_primaryattack_deployed_7" "497"
|
||||
"act_vm_primaryattack_deployed_6" "498"
|
||||
"act_vm_primaryattack_deployed_5" "499"
|
||||
"act_vm_primaryattack_deployed_4" "500"
|
||||
"act_vm_primaryattack_deployed_3" "501"
|
||||
"act_vm_primaryattack_deployed_2" "502"
|
||||
"act_vm_primaryattack_deployed_1" "503"
|
||||
"act_vm_primaryattack_deployed_empty" "504"
|
||||
"act_hl2mp_idle" "505"
|
||||
"act_hl2mp_run" "506"
|
||||
"act_hl2mp_idle_crouch" "507"
|
||||
"act_hl2mp_walk_crouch" "508"
|
||||
"act_hl2mp_gesture_range_attack" "509"
|
||||
"act_hl2mp_gesture_reload" "510"
|
||||
"act_hl2mp_jump" "511"
|
||||
"act_hl2mp_idle_pistol" "512"
|
||||
"act_hl2mp_run_pistol" "513"
|
||||
"act_hl2mp_idle_crouch_pistol" "514"
|
||||
"act_hl2mp_walk_crouch_pistol" "515"
|
||||
"act_hl2mp_gesture_range_attack_pistol" "516"
|
||||
"act_hl2mp_gesture_reload_pistol" "517"
|
||||
"act_hl2mp_jump_pistol" "518"
|
||||
"act_hl2mp_idle_smg1" "519"
|
||||
"act_hl2mp_run_smg1" "520"
|
||||
"act_hl2mp_idle_crouch_smg1" "521"
|
||||
"act_hl2mp_walk_crouch_smg1" "522"
|
||||
"act_hl2mp_gesture_range_attack_smg1" "523"
|
||||
"act_hl2mp_gesture_reload_smg1" "524"
|
||||
"act_hl2mp_jump_smg1" "525"
|
||||
"act_hl2mp_idle_ar2" "526"
|
||||
"act_hl2mp_run_ar2" "527"
|
||||
"act_hl2mp_idle_crouch_ar2" "528"
|
||||
"act_hl2mp_walk_crouch_ar2" "529"
|
||||
"act_hl2mp_gesture_range_attack_ar2" "530"
|
||||
"act_hl2mp_gesture_reload_ar2" "531"
|
||||
"act_hl2mp_jump_ar2" "532"
|
||||
"act_hl2mp_idle_shotgun" "533"
|
||||
"act_hl2mp_run_shotgun" "534"
|
||||
"act_hl2mp_idle_crouch_shotgun" "535"
|
||||
"act_hl2mp_walk_crouch_shotgun" "536"
|
||||
"act_hl2mp_gesture_range_attack_shotgun" "537"
|
||||
"act_hl2mp_gesture_reload_shotgun" "538"
|
||||
"act_hl2mp_jump_shotgun" "539"
|
||||
"act_hl2mp_idle_rpg" "540"
|
||||
"act_hl2mp_run_rpg" "541"
|
||||
"act_hl2mp_idle_crouch_rpg" "542"
|
||||
"act_hl2mp_walk_crouch_rpg" "543"
|
||||
"act_hl2mp_gesture_range_attack_rpg" "544"
|
||||
"act_hl2mp_gesture_reload_rpg" "545"
|
||||
"act_hl2mp_jump_rpg" "546"
|
||||
"act_hl2mp_idle_grenade" "547"
|
||||
"act_hl2mp_run_grenade" "548"
|
||||
"act_hl2mp_idle_crouch_grenade" "549"
|
||||
"act_hl2mp_walk_crouch_grenade" "550"
|
||||
"act_hl2mp_gesture_range_attack_grenade" "551"
|
||||
"act_hl2mp_gesture_reload_grenade" "552"
|
||||
"act_hl2mp_jump_grenade" "553"
|
||||
"act_hl2mp_idle_physgun" "554"
|
||||
"act_hl2mp_run_physgun" "555"
|
||||
"act_hl2mp_idle_crouch_physgun" "556"
|
||||
"act_hl2mp_walk_crouch_physgun" "557"
|
||||
"act_hl2mp_gesture_range_attack_physgun" "558"
|
||||
"act_hl2mp_gesture_reload_physgun" "559"
|
||||
"act_hl2mp_jump_physgun" "560"
|
||||
"act_hl2mp_idle_crossbow" "561"
|
||||
"act_hl2mp_run_crossbow" "562"
|
||||
"act_hl2mp_idle_crouch_crossbow" "563"
|
||||
"act_hl2mp_walk_crouch_crossbow" "564"
|
||||
"act_hl2mp_gesture_range_attack_crossbow" "565"
|
||||
"act_hl2mp_gesture_reload_crossbow" "566"
|
||||
"act_hl2mp_jump_crossbow" "567"
|
||||
}
|
8
decls/typeinfo/falldamage.decl
Normal file
8
decls/typeinfo/falldamage.decl
Normal file
|
@ -0,0 +1,8 @@
|
|||
// dictionary containing various settings for fall damage
|
||||
typeInfo falldamage
|
||||
{
|
||||
"minFallDistance" "580" // we need to fall this fast before we take damage
|
||||
"maxFallDistance" "1024" // we will have a 100 HP hit at this speed
|
||||
"minLandDistance" "400" // at this distance, we'll play the player 'land' sound
|
||||
"punchSpringScale" "300" // Fall punch scaler.
|
||||
}
|
6
decls/typeinfo/lava.decl
Normal file
6
decls/typeinfo/lava.decl
Normal file
|
@ -0,0 +1,6 @@
|
|||
// dictionary containing various settings for lava volumes
|
||||
typeInfo lava
|
||||
{
|
||||
"damage" "4"
|
||||
"dmgtime" "0.2"
|
||||
}
|
6
decls/typeinfo/slime.decl
Normal file
6
decls/typeinfo/slime.decl
Normal file
|
@ -0,0 +1,6 @@
|
|||
// dictionary containing various settings for slime volumes
|
||||
typeInfo slime
|
||||
{
|
||||
"damage" "10"
|
||||
"dmgtime" "1.0"
|
||||
}
|
12
decls/typeinfo/water.decl
Normal file
12
decls/typeinfo/water.decl
Normal file
|
@ -0,0 +1,12 @@
|
|||
// dictionary containing various settings for water volumes
|
||||
typeInfo water
|
||||
{
|
||||
"def_damage" "water_damage"
|
||||
"dmgtime" "1"
|
||||
}
|
||||
|
||||
typeInfo water_damage
|
||||
{
|
||||
"damage" "2"
|
||||
"noArmor" "1"
|
||||
}
|
|
@ -33,3 +33,8 @@ bind "t" "impulse 201"
|
|||
bind "f" "impulse 100"
|
||||
bind "f1" "vote yes"
|
||||
bind "f2" "vote no"
|
||||
|
||||
bind f5 "giveInventoryItem weapon_crowbar;giveInventoryItem weapon_pistol;giveInventoryItem weapon_357"
|
||||
bind f6 "giveInventoryItem weapon_shotgun;giveInventoryItem weapon_crossbow;giveInventoryItem weapon_smg1"
|
||||
bind f7 "giveInventoryItem weapon_ar2;giveInventoryItem weapon_rpg;giveInventoryItem weapon_frag"
|
||||
bind f8 "giveInventoryItem weapon_slam;giveInventoryItem weapon_bugbait;giveInventoryItem weapon_physcannon"
|
188
default_cvar.cfg
Normal file
188
default_cvar.cfg
Normal file
|
@ -0,0 +1,188 @@
|
|||
// generated by Nuclide, do not modify
|
||||
set _pext_infoblobs "1" // override
|
||||
set _pext_vrinputs "0" // override
|
||||
set _q3bsp_bihtraces "1" // override
|
||||
set ai_debugAlerts "0" // Show prints when AI gets alerted to a position.
|
||||
set ai_debugLogic "0" // Show prints when AI makes decisions regarding thinking.
|
||||
set ai_debugNav "0" // Show prints when AI makes decisions regarding navigation.
|
||||
set ai_debugScripts "0" // Show prints when AI interacts with scripted sequences.
|
||||
set ai_enable "1" // Disable AI behaviour when set.
|
||||
set ai_runSpeed "320" // Default run speed chosen by AI characters, in units per second.
|
||||
set ai_walkSpeed "150" // Default walk speed chosen by AI characters, in units per second.
|
||||
set bot_aimless "0" // Bots will not set goals for themselves when set.
|
||||
set bot_backspeed "133" // Bots desired maximum backwards speed.
|
||||
set bot_crouch "0" // Bots are all forced to move crouched.
|
||||
set bot_developer "0" // TODO: remove?
|
||||
set bot_dont_shoot "0" // Bots never actually shoot.
|
||||
set bot_enable "1" // Bot support enabled when set.
|
||||
set bot_fastChat "0" // Bots will chat instantly instead of 'typing'.
|
||||
set bot_forwardspeed "190" // Bots desired maximum forward speed.
|
||||
set bot_minClients "-1" // How many player slots are to be filled, -1 is 'untouched'.
|
||||
set bot_noChat "0" // Bots will no longer communicate when set.
|
||||
set bot_pause "0" // Bots logic will be paused.
|
||||
set bot_prefix "" // Bot nickname prefix for newly added bots.
|
||||
set bot_prone "0" // Bots are all forced to move prone.
|
||||
set bot_sidespeed "152" // Bots desired maximum strafe speed.
|
||||
set bot_skill "2" // Bot version of cvar "skill".
|
||||
set bot_walk "0" // Bots are forced to walk slowly.
|
||||
set cfg_save_auto "1" // override
|
||||
set cg_chatEnabled "1" // Enable the display of chat messages.
|
||||
set cg_damageShake "0" // Shake the display upon taking damage.
|
||||
set cg_hudAspect "0" // Aspect ratio override for the HUD. 1.0 is 1:1 square, 0 is auto.
|
||||
set cg_modelBobHeight "0.0" // Intensity at which objects with the "spin" flag bob.
|
||||
set cg_modelBobHeightSpeed "0.0" // Speed at which objects with the "spin" flag bob.
|
||||
set cg_modelSpinPitch "0.0" // Intensity at which objects with the "spin" flag change their pitch.
|
||||
set cg_modelSpinPitchSpeed "0.0" // Speed at which objects with the "spin" flag change their pitch.
|
||||
set cg_modelSpinRoll "0.0" // Intensity at which objects with the "spin" flag roll.
|
||||
set cg_modelSpinRollSpeed "0.0" // Speed at which objects with the "spin" flag roll.
|
||||
set cg_modelSpinSpeed "120.0" // Speed at which an object with the "spin" key spins.
|
||||
set cg_muzzleDLight "1" // Enable dlights being spawned from muzzleflashes.
|
||||
set cg_muzzleDLightColor "1.0 0.45 0.0" // Color of muzzleflash dlights.
|
||||
set cg_viewZSmoothingMax "16" // Camera vertical-axis smoothing max delta threshold.
|
||||
set cg_viewZSmoothingMin "1" // Camera vertical-axis smoothing delta threshold.
|
||||
set cg_viewZSmoothingTime "0.1" // Camera vertical-axis smoothing steps.
|
||||
set cg_viewmodelFlip "0" // Flip the viewmodel.
|
||||
set cg_viewmodelFov "90" // Viewmodel field of view.
|
||||
set cg_viewmodelLag "0" // Viewmodel lag when camera looks around.
|
||||
set cg_viewmodelOffset "0 0 0" // Viewmodel offset in relative units (forward, right, up)
|
||||
set cg_viewmodelPass "1" // Renders viewmodel in separate drawpass (no lighting)
|
||||
set cg_viewmodelScale "1.0" // Viewmodel scale multiplier, affects bob as well.
|
||||
set cl_backspeed "400" // Client's desired backwards speed.
|
||||
set cl_bob "0" // override
|
||||
set cl_cursor_scale "1" // override
|
||||
set cl_decals "128" // override
|
||||
set cl_forwardspeed "400" // Client's desired forward speed.
|
||||
set cl_musicstyle "0" // override
|
||||
set cl_sidespeed "400" // Client's desired side-step speed.
|
||||
set con_color "255 150 0" // HUD color value, R G B, 0-255 for each channel.
|
||||
set con_notifylines "0" // override
|
||||
set dev_cornerspeed "0" // Override speed set by path_corner entities.
|
||||
set dev_loddistance "0" // Override distance at which func_lod entities disappear.
|
||||
set dev_skyscale "" // Override for the sky_camera room scale.
|
||||
set dsp_soundscapes "1" // Enable the use of sound scapes.
|
||||
set g_damageScale "1" // final damage scale on objects
|
||||
set g_gravity "800" // Global gravity setting.
|
||||
set g_logLevel "2" // Game console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
|
||||
set g_logTimestamps "0" // When 1, will print time stamps before the log message
|
||||
set gl_conback "gfx/devcon" // override
|
||||
set gl_mindist "4" // override
|
||||
set gl_blendsprites "0" // override
|
||||
set gl_specular "1" // override
|
||||
set gl_specular_fallback "0" // override
|
||||
set in_zoomSensitivity "1.0" // Input sensitivity multiplier for when you're zoomed in.
|
||||
set logging_enabled "0" // Enable server-side logging for game specific events.
|
||||
set maxpitch "89" // override
|
||||
set menu_helptext_size "11"
|
||||
set menu_intro "1"
|
||||
set menu_steambg "0"
|
||||
set menu_updating "0"
|
||||
set media_repeat "0" // override
|
||||
set minpitch "-89" // override
|
||||
set motdfile "motd.txt"
|
||||
set mp_allowvote "1"
|
||||
set mp_decals "128"
|
||||
set mp_flashlight "1"
|
||||
set mp_td_dmgToKick "300"
|
||||
set mp_td_dmgToWarn "200"
|
||||
set nav_linksize "256"
|
||||
set nav_radius "32"
|
||||
set phys_developer "0" // Shows debug prints regarding physics operations when set.
|
||||
set phys_impactforcescale "1" // Scaler for impact forces on physically simulated entities.
|
||||
set phys_pushscale "1" // Scaler for push forces on physically simulated entities.
|
||||
set pm_accelerate "10"
|
||||
set pm_airaccelerate "10"
|
||||
set pm_airstepsize "0"
|
||||
set pm_boxcenter "1"
|
||||
set pm_boxwidth "32"
|
||||
set pm_crouchheight "36"
|
||||
set pm_crouchspeed "90"
|
||||
set pm_crouchviewheight "30"
|
||||
set pm_edgefriction "1"
|
||||
set pm_friction "4"
|
||||
set pm_gravity "800"
|
||||
set pm_jumpheight "265"
|
||||
set pm_maxviewpitch "89"
|
||||
set pm_minviewpitch "-89"
|
||||
set pm_noclipaccelerate "5"
|
||||
set pm_noclipspeed "500"
|
||||
set pm_normalheight "72"
|
||||
set pm_normalviewheight "64"
|
||||
set pm_nospeedcap "0"
|
||||
set pm_proneheight "0"
|
||||
set pm_pronespeed "40.5"
|
||||
set pm_proneviewheight "16"
|
||||
set pm_runspeed "0"
|
||||
set pm_runfiring "1"
|
||||
set pm_stairSmoothing "1"
|
||||
set pm_stamina "24"
|
||||
set pm_staminarate "0.75"
|
||||
set pm_staminathreshold "4"
|
||||
set pm_stepsize "18"
|
||||
set pm_stopspeed "100"
|
||||
set pm_thirdPerson "0"
|
||||
set pm_walkspeed "270"
|
||||
set pm_wateraccelerate "10"
|
||||
set pm_waterjumpheight "350"
|
||||
set r_autoscale "1" // When set, will ensure the game is at 640x480 type scaling.
|
||||
set r_drawdecals "1" // Shows decal entities managed by the game when set.
|
||||
set r_ignoreentpvs "0" // override
|
||||
set r_imageextensions "tga bmp pcx png jpg" // override
|
||||
set r_meshpitch "1" // override
|
||||
set r_pixelscale "0" // When set, will ensure the 3D rendered scene is restricted to 640x480 resolution in definition.
|
||||
set r_renderEntityInfo "0" // Display visual information about entities in-world.
|
||||
set r_showDlights "0" // Displays dynamic light representations in-world.
|
||||
set r_showPhysicsInfo "0" // Displays physics entity information in-world.
|
||||
set r_skipGlows "0" // Skip rendering of glowing sprites.
|
||||
set r_skipLensFlares "0" // Skip rendering of lens flares.
|
||||
set r_skipWorld "0" // Skip rendering of the world.
|
||||
set rm_unlit_additive "1" // Render entities with the 'additive' rendermode fullbright.
|
||||
set rm_unlit_texture "1" // Render entities with the 'texture' rendermode fullbright.
|
||||
set rope_debug "0" // Shows primitive debug rendering of a rope when set.
|
||||
set rope_fast "1" // Don't perform expensive calculations on the rope when set.
|
||||
set rope_maxsegments "-1" // Limit rope segments. -1 means no limit.
|
||||
set rope_sag "2" // Rope sagging multiplier.
|
||||
set rope_swing "2" // Rope swinging multiplier.
|
||||
set s_logLevel "2" // Sound console log levels. 0 = None, 1 = Errors, 2 = Warnings, 3 = Extra Messages
|
||||
set scr_conalpha "1" // override
|
||||
set scr_loadingscreen_aspect "1" // override
|
||||
set sp_decals "128"
|
||||
set sv_friendlyFire "0" // Team-inflicted damage is possible when set.
|
||||
set sv_gameplayfix_setmodelrealbox "1" // override
|
||||
set sv_gameplayfix_setmodelsize_qw "1" // override
|
||||
set sv_levelexec "1" // Will search and execute `<gamedir>/maps/currentmap.cfg` when set.
|
||||
set sv_plugins "1" // Enable the use of server-side plugins when set.
|
||||
set v_contentblend "0" // override
|
||||
set vehicle_developer "0" // Shows vehicle related debug prints when set.
|
||||
set vgui_color "255 170 0" // Default primary color for VGUI widgets.
|
||||
set vid_brightness "0" // Controls display brightness.
|
||||
set violence_ablood "1" // Enable non-human (alternative) blood.
|
||||
set violence_agibs "1" // Enable non-human (alternative) gibs.
|
||||
set violence_hblood "1" // Enable human blood.
|
||||
set violence_hgibs "1" // Enable human giblets.
|
||||
set xr_roomScale "1.0" // XR: Room scale multiplier.
|
||||
set xr_testInputs "0" // XR: Enable fake inputs, to debug the VR camera and weapon inputs.
|
||||
set xr_viewHeight "-48" // XR: Default view-height offset.
|
||||
set physics_ode_quadtree_depth "3" // override
|
||||
set physics_ode_contactsurfacelayer "0" // override
|
||||
set physics_ode_worldquickstep "1" // override
|
||||
set physics_ode_worldquickstep_iterations "10" // was 20, too much
|
||||
set physics_ode_contact_mu "1" // override
|
||||
set physics_ode_contact_erp "0.96" // override
|
||||
set physics_ode_contact_cfm "0.001" // override
|
||||
set physics_ode_world_damping "-1" // override
|
||||
set physics_ode_world_damping_linear "-1" // override
|
||||
set physics_ode_world_damping_linear_threshold "-1" // override
|
||||
set physics_ode_world_damping_angular "-1" // override
|
||||
set physics_ode_world_damping_angular_threshold "-1" // override
|
||||
set physics_ode_world_erp "0.96" // override
|
||||
set physics_ode_world_cfm "0.001" // override
|
||||
set physics_ode_iterationsperframe "1" // override
|
||||
set physics_ode_movelimit "1.0" // override
|
||||
set physics_ode_spinlimit "1300" // was 2000
|
||||
set physics_ode_autodisable "1" // override
|
||||
set physics_ode_autodisable_steps "5" // override
|
||||
set physics_ode_autodisable_time "0.1" // override
|
||||
set physics_ode_autodisable_threshold_linear "0.05" // Was 0.2, too lenient.
|
||||
set physics_ode_autodisable_threshold_angular "0.01" // override
|
||||
set physics_ode_autodisable_threshold_samples "5" // override
|
||||
set physics_ode_maxspeed "800" // was 0
|
24
default_hl2.cfg
Normal file
24
default_hl2.cfg
Normal file
|
@ -0,0 +1,24 @@
|
|||
set hostname "Rad-Therapy II Server"
|
||||
set maxplayers "8"
|
||||
|
||||
set con_color "255 150 0"
|
||||
set vgui_color "255 170 0"
|
||||
set cross_color "0 255 0"
|
||||
|
||||
set con_textfont "fonts/IBMPlexMono-Text.otf?col=1,1,1"
|
||||
set con_textsize "-14"
|
||||
|
||||
set allow_skybox "0"
|
||||
set fov "75"
|
||||
set r_viewmodel_fov "54" // was 60, actually looked a bit nicer...
|
||||
set material_pathPrefix "materials"
|
||||
set menu_forceBGMode "1"
|
||||
set pm_boxcenter "0"
|
||||
set pm_enginepmove "0"
|
||||
set pm_runspeed "320"
|
||||
set pm_walkspeed "190"
|
||||
set r_ignoreentpvs "0"
|
||||
set skill_manifest "cfg/skill_rt2.cfg"
|
||||
set sv_mintic "0.0166666666667" // 60 fps physics
|
||||
set v_bob "0.005"
|
||||
set v_bob_sprintscale 1.5
|
11
default_video.cfg
Normal file
11
default_video.cfg
Normal file
|
@ -0,0 +1,11 @@
|
|||
set gl_overbright "1"
|
||||
set r_lightmap_format "rgb9e5"
|
||||
set r_autoscale "0"
|
||||
set vid_conautoscale "0"
|
||||
set vid_conwidth "0"
|
||||
set vid_conheight "480"
|
||||
set r_imageextensions "vtf tga jpg png"
|
||||
set r_menutint "0.294 0.353 0.263"
|
||||
set r_max_gpu_bones "1" // change to "" once the engine gets fixed
|
||||
set r_bloom "0.1"
|
||||
set r_shadows "2"
|
7
developer.cfg
Normal file
7
developer.cfg
Normal file
|
@ -0,0 +1,7 @@
|
|||
set sv_cheats "1"
|
||||
set g_logLevel "3"
|
||||
bind F1 "toggle r_showtris"
|
||||
bind F2 "toggle r_showfields"
|
||||
bind F3 "toggle r_showbboxes"
|
||||
bind F4 "toggle r_showshaders"
|
||||
bind v "noclip"
|
14
engine.h
14
engine.h
|
@ -114,7 +114,7 @@
|
|||
#undef PACKAGE_DOOMWAD
|
||||
#undef DOOMWADS
|
||||
#undef MAP_PROC
|
||||
#undef Q2BSPS
|
||||
#define Q2BSPS
|
||||
#define RFBSPS
|
||||
#define VERTEXINDEXBYTES 2 //16bit indexes work everywhere but may break some file types, 32bit indexes are optional in gles<=2 and d3d<=9 and take more memory/copying but allow for bigger batches/models. Plugins need to be compiled the same way so this is no longer set per-renderer.
|
||||
#define SPRMODELS
|
||||
|
@ -136,8 +136,8 @@
|
|||
#undef HAVE_SPEEX /* .xz decompression */
|
||||
#undef AVAIL_GZDEC /* .gz decompression */
|
||||
#undef PACKAGE_DZIP /* .dzip special-case archive support */
|
||||
#undef AVAIL_PNGLIB /* .png image format support (read+screenshots) */
|
||||
#undef AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
|
||||
#define AVAIL_PNGLIB /* .png image format support (read+screenshots) */
|
||||
#define AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
|
||||
#undef AVAIL_MP3_ACM /* .mp3 support (in windows). */
|
||||
#undef IMAGEFMT_DDS
|
||||
#undef IMAGEFMT_PKM
|
||||
|
@ -177,7 +177,7 @@
|
|||
#define HAVE_MEDIA_DECODER /* can play cin/roq, more with plugins */
|
||||
#undef HAVE_MEDIA_ENCODER /* capture/capturedemo work */
|
||||
#undef HAVE_SPEECHTOTEXT /* Windows speech-to-text thing */
|
||||
#undef SAVEDGAMES
|
||||
#define SAVEDGAMES
|
||||
#undef PACKAGEMANAGER /* enable/disable/download packages and plugins */
|
||||
#undef HEADLESSQUAKE
|
||||
#undef WAYLANDQUAKE
|
||||
|
@ -188,8 +188,8 @@
|
|||
#undef IMAGEFMT_PSD
|
||||
#undef IMAGEFMT_XCF
|
||||
#undef IMAGEFMT_LMP
|
||||
#undef IMAGEFMT_PNG
|
||||
#undef IMAGEFMT_JPG
|
||||
#define IMAGEFMT_PNG
|
||||
#define IMAGEFMT_JPG
|
||||
#undef IMAGEFMT_GIF
|
||||
#undef IMAGEFMT_EXR
|
||||
#undef IPLOG
|
||||
|
@ -206,7 +206,7 @@
|
|||
/* things to configure qclib, which annoyingly doesn't include this
|
||||
* file itself */
|
||||
-DOMIT_QCC /* disable the built-in qcc */
|
||||
-DSIMPLE_QCVM /* disable qc debugging and 32bit opcodes */
|
||||
//-DSIMPLE_QCVM /* disable qc debugging and 32bit opcodes */
|
||||
#ifndef AVAIL_ZLIB
|
||||
-DNO_ZLIB /* disable zlib */
|
||||
#endif
|
||||
|
|
66
eukara.cfg
Normal file
66
eukara.cfg
Normal file
|
@ -0,0 +1,66 @@
|
|||
// Rad-Therapy II configuration file for Marco Cawthorne
|
||||
unbindall
|
||||
bind TAB "+showscores"
|
||||
bind ESCAPE "togglemenu"
|
||||
bind SPACE "+gostand"
|
||||
bind CTRL "+duck"
|
||||
bind MOUSE1 "+attack"
|
||||
bind MOUSE2 "+attack2"
|
||||
bind MWHEELDOWN "weapnext"
|
||||
bind MWHEELUP "weapprev"
|
||||
bind SHIFT "+sprint"
|
||||
bind F1 "toggle r_speeds 0 2"
|
||||
bind F2 "toggle show_fps 0 2"
|
||||
bind F3 "toggle r_netgraph 0 1"
|
||||
bind F4 "toggle r_showfields 0 1"
|
||||
bind F5 "toggle r_showshaders 0 1"
|
||||
bind F6 "toggle r_showtris"
|
||||
bind F7 "toggle r_showbboxes"
|
||||
bind ` "toggleconsole"
|
||||
bind a "+moveleft"
|
||||
bind d "+moveright"
|
||||
bind f "+use"
|
||||
bind n "vote no"
|
||||
bind p "testLight lights/flashlight"
|
||||
bind r "+reload"
|
||||
bind s "+back"
|
||||
bind t "messagemode"
|
||||
bind u "messagemode2"
|
||||
bind v "impulse 100"
|
||||
bind w "+forward"
|
||||
bind y "vote yes"
|
||||
bind z "toggle sv_gamespeed 0.5 1"
|
||||
set brightness "0"
|
||||
set con_stayhidden "0"
|
||||
set con_textfont "fonts/IBMPlexMono-Text.otf?col=1,1,1"
|
||||
set con_textsize "-14"
|
||||
set con_timestamps "0"
|
||||
set contrast "1"
|
||||
set gamma "1"
|
||||
set gl_conback "gfx/devcon"
|
||||
set name "^6e^5u^4k^2a^1r^2a"
|
||||
set r_autoscale "0"
|
||||
set r_clear "1"
|
||||
set r_clearcolour "0.1 0.2 0.231"
|
||||
set r_shadows "2"
|
||||
set rate "30000"
|
||||
set s_al_use_reverb "1"
|
||||
set s_bits "16"
|
||||
set s_volume "0.5"
|
||||
set scr_conalpha "1"
|
||||
set scr_conspeed "1000"
|
||||
set scr_fov_mode "4"
|
||||
set sensitivity "4"
|
||||
set vid_conautoscale "0"
|
||||
set vid_conwidth "1024"
|
||||
set vid_conheight "768"
|
||||
set vid_desktopgamma "0"
|
||||
set vid_fullscreen "0"
|
||||
set vid_hardwaregamma "2"
|
||||
set vid_height "864"
|
||||
set vid_preservegamma "0"
|
||||
set vid_renderer "gl"
|
||||
set vid_srgb "1"
|
||||
set vid_vsync "0"
|
||||
set vid_width "1152"
|
||||
set g_logLevel "3"
|
2
fonts/centerprint.font
Normal file
2
fonts/centerprint.font
Normal file
|
@ -0,0 +1,2 @@
|
|||
path fonts/nimbus/NimbusSanL-Bol.otf
|
||||
size 18
|
2
fonts/chat.font
Normal file
2
fonts/chat.font
Normal file
|
@ -0,0 +1,2 @@
|
|||
path fonts/tahomabd.ttf
|
||||
size 12
|
|
@ -1,2 +1,2 @@
|
|||
path fonts/IBMPlexMono-Text.otf
|
||||
size 12
|
||||
size 13
|
2
fonts/hl2.font
Normal file
2
fonts/hl2.font
Normal file
|
@ -0,0 +1,2 @@
|
|||
path "resource/halflife2.ttf"
|
||||
size 27
|
2
fonts/hud_cross_side.font
Normal file
2
fonts/hud_cross_side.font
Normal file
|
@ -0,0 +1,2 @@
|
|||
path "resource/halflife2.ttf"
|
||||
size 64
|
2
fonts/menu_button.font
Normal file
2
fonts/menu_button.font
Normal file
|
@ -0,0 +1,2 @@
|
|||
path fonts/nimbus/NimbusSanL-Bol.otf
|
||||
size 14
|
BIN
fonts/nimbus/NimbusSanL-Bol.otf
Normal file
BIN
fonts/nimbus/NimbusSanL-Bol.otf
Normal file
Binary file not shown.
BIN
fonts/nimbus/NimbusSanL-Reg.otf
Normal file
BIN
fonts/nimbus/NimbusSanL-Reg.otf
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue