rt2_muzzle_flash1 { { map "materials/effects/muzzleflash1.vtf" blendFunc add alphaGen vertex } } rt2_muzzle_flash2 { { map "materials/effects/muzzleflash2.vtf" blendFunc add alphaGen vertex } } rt2_muzzle_flash3 { { map "materials/effects/muzzleflash3.vtf" blendFunc add alphaGen vertex } } rt2_muzzle_flash4 { { map "materials/effects/muzzleflash4.vtf" blendFunc add alphaGen vertex } } rt2_combinemuzzle_flash1 { { map "materials/effects/combinemuzzle1.vtf" blendFunc add alphaGen vertex } } rt2_combinemuzzle_flash2 { { map "materials/effects/combinemuzzle2.vtf" blendFunc add alphaGen vertex } } rt2_fire_effect1 { { map "materials/effects/fire_cloud1.vtf" blendFunc add rgbGen vertex } } rt2_fire_effect2 { { map "materials/effects/fire_embers2.vtf" blendFunc add rgbGen vertex } } rt2_gun_smoke { { map "materials/sprites/ar2_muzzle4.vtf" blendFunc add alphaGen vertex } } rt2_blood1 { { map "materials/decals/blood1.vtf" blendFunc gl_dst_color gl_src_color rgbGen vertex } } rt2_blood2 { { map "materials/decals/blood2.vtf" blendFunc gl_dst_color gl_src_color rgbGen vertex } } rt2_blood3 { polygonOffset { map "materials/decals/blood3.vtf" blendFunc gl_dst_color gl_src_color rgbGen vertex } } rt2_blood4 { polygonOffset { map "materials/decals/blood4.vtf" blendFunc gl_dst_color gl_src_color rgbGen vertex } } rt2_bluelaser1 { { map "materials/effects/bluelaser1.vtf" blendFunc add tcMod transform 1 1 1 1 0 0 rgbGen vertex } }