hl2/decls/typeinfo/activities.decl

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2025-01-31 20:40:32 +00:00
typeInfo activities
{
"act_reset" "0"
"act_idle" "1"
"act_transition" "2"
"act_cover" "3"
"act_cover_med" "4"
"act_cover_low" "5"
"act_walk" "6"
"act_walk_aim" "7"
"act_walk_crouch" "8"
"act_walk_crouch_aim" "9"
"act_run" "10"
"act_run_aim" "11"
"act_run_crouch" "12"
"act_run_crouch_aim" "13"
"act_run_protected" "14"
"act_script_custom_move" "15"
"act_range_attack1" "16"
"act_range_attack2" "17"
"act_range_attack1_low" "18"
"act_range_attack2_low" "19"
"act_diesimple" "20"
"act_diebackward" "21"
"act_dieforward" "22"
"act_dieviolent" "23"
"act_dieragdoll" "24"
"act_fly" "25"
"act_hover" "26"
"act_glide" "27"
"act_swim" "28"
"act_jump" "29"
"act_hop" "30"
"act_leap" "31"
"act_land" "32"
"act_climb_up" "33"
"act_climb_down" "34"
"act_climb_dismount" "35"
"act_shipladder_up" "36"
"act_shipladder_down" "37"
"act_strafe_left" "38"
"act_strafe_right" "39"
"act_roll_left" "40"
"act_roll_right" "41"
"act_turn_left" "42"
"act_turn_right" "43"
"act_crouch" "44"
"act_crouchidle" "45"
"act_stand" "46"
"act_use" "47"
"act_signal1" "48"
"act_signal2" "49"
"act_signal3" "50"
"act_signal_advance" "51"
"act_signal_forward" "52"
"act_signal_group" "53"
"act_signal_halt" "54"
"act_signal_left" "55"
"act_signal_right" "56"
"act_signal_takecover" "57"
"act_lookback_right" "58"
"act_lookback_left" "59"
"act_cower" "60"
"act_small_flinch" "61"
"act_big_flinch" "62"
"act_melee_attack1" "63"
"act_melee_attack2" "64"
"act_reload" "65"
"act_reload_low" "66"
"act_arm" "67"
"act_disarm" "68"
"act_pickup_ground" "69"
"act_pickup_rack" "70"
"act_idle_angry" "71"
"act_idle_relaxed" "72"
"act_idle_stimulated" "73"
"act_idle_agitated" "74"
"act_walk_relaxed" "75"
"act_walk_stimulated" "76"
"act_walk_agitated" "77"
"act_run_relaxed" "78"
"act_run_stimulated" "79"
"act_run_agitated" "80"
"act_idle_aim_relaxed" "81"
"act_idle_aim_stimulated" "82"
"act_idle_aim_agitated" "83"
"act_walk_aim_relaxed" "84"
"act_walk_aim_stimulated" "85"
"act_walk_aim_agitated" "86"
"act_run_aim_relaxed" "87"
"act_run_aim_stimulated" "88"
"act_run_aim_agitated" "89"
"act_walk_hurt" "90"
"act_run_hurt" "91"
"act_special_attack1" "92"
"act_special_attack2" "93"
"act_combat_idle" "94"
"act_walk_scared" "95"
"act_run_scared" "96"
"act_victory_dance" "97"
"act_die_headshot" "98"
"act_die_chestshot" "99"
"act_die_gutshot" "100"
"act_die_backshot" "101"
"act_flinch_head" "102"
"act_flinch_chest" "103"
"act_flinch_stomach" "104"
"act_flinch_leftarm" "105"
"act_flinch_rightarm" "106"
"act_flinch_leftleg" "107"
"act_flinch_rightleg" "108"
"act_flinch_physics" "109"
"act_idle_on_fire" "110"
"act_walk_on_fire" "111"
"act_run_on_fire" "112"
"act_rappel_loop" "113"
"act_180_left" "114"
"act_180_right" "115"
"act_90_left" "116"
"act_90_right" "117"
"act_step_left" "118"
"act_step_right" "119"
"act_step_back" "120"
"act_step_fore" "121"
"act_gesture_range_attack1" "122"
"act_gesture_range_attack2" "123"
"act_gesture_melee_attack1" "124"
"act_gesture_melee_attack2" "125"
"act_gesture_range_attack1_low" "126"
"act_gesture_range_attack2_low" "127"
"act_melee_attack_swing_gesture" "128"
"act_gesture_small_flinch" "129"
"act_gesture_big_flinch" "130"
"act_gesture_flinch_blast" "131"
"act_gesture_flinch_head" "132"
"act_gesture_flinch_chest" "133"
"act_gesture_flinch_stomach" "134"
"act_gesture_flinch_leftarm" "135"
"act_gesture_flinch_rightarm" "136"
"act_gesture_flinch_leftleg" "137"
"act_gesture_flinch_rightleg" "138"
"act_gesture_turn_left" "139"
"act_gesture_turn_right" "140"
"act_gesture_turn_left45" "141"
"act_gesture_turn_right45" "142"
"act_gesture_turn_left90" "143"
"act_gesture_turn_right90" "144"
"act_gesture_turn_left45_flat" "145"
"act_gesture_turn_right45_flat" "146"
"act_gesture_turn_left90_flat" "147"
"act_gesture_turn_right90_flat" "148"
"act_barnacle_hit" "149"
"act_barnacle_pull" "150"
"act_barnacle_chomp" "151"
"act_barnacle_chew" "152"
"act_do_not_disturb" "153"
"act_vm_draw" "154"
"act_vm_holster" "155"
"act_vm_idle" "156"
"act_vm_fidget" "157"
"act_vm_pullback" "158"
"act_vm_pullback_high" "159"
"act_vm_pullback_low" "160"
"act_vm_throw" "161"
"act_vm_pullpin" "162"
"act_vm_primaryattack" "163"
"act_vm_secondaryattack" "164"
"act_vm_reload" "165"
"act_vm_dryfire" "166"
"act_vm_hitleft" "167"
"act_vm_hitleft2" "168"
"act_vm_hitright" "169"
"act_vm_hitright2" "170"
"act_vm_hitcenter" "171"
"act_vm_hitcenter2" "172"
"act_vm_missleft" "173"
"act_vm_missleft2" "174"
"act_vm_missright" "175"
"act_vm_missright2" "176"
"act_vm_misscenter" "177"
"act_vm_misscenter2" "178"
"act_vm_haulback" "179"
"act_vm_swinghard" "180"
"act_vm_swingmiss" "181"
"act_vm_swinghit" "182"
"act_vm_idle_to_lowered" "183"
"act_vm_idle_lowered" "184"
"act_vm_lowered_to_idle" "185"
"act_vm_recoil1" "186"
"act_vm_recoil2" "187"
"act_vm_recoil3" "188"
"act_vm_attach_silencer" "189"
"act_vm_detach_silencer" "190"
"act_slam_stickwall_idle" "191"
"act_slam_stickwall_nd_idle" "192"
"act_slam_stickwall_attach" "193"
"act_slam_stickwall_attach2" "194"
"act_slam_stickwall_nd_attach" "195"
"act_slam_stickwall_nd_attach2" "196"
"act_slam_stickwall_detonate" "197"
"act_slam_stickwall_detonator_holster" "198"
"act_slam_stickwall_draw" "199"
"act_slam_stickwall_nd_draw" "200"
"act_slam_stickwall_to_throw" "201"
"act_slam_stickwall_to_throw_nd" "202"
"act_slam_stickwall_to_tripmine_nd" "203"
"act_slam_throw_idle" "204"
"act_slam_throw_nd_idle" "205"
"act_slam_throw_throw" "206"
"act_slam_throw_throw2" "207"
"act_slam_throw_throw_nd" "208"
"act_slam_throw_throw_nd2" "209"
"act_slam_throw_draw" "210"
"act_slam_throw_nd_draw" "211"
"act_slam_throw_to_stickwall" "212"
"act_slam_throw_to_stickwall_nd" "213"
"act_slam_throw_detonate" "214"
"act_slam_throw_detonator_holster" "215"
"act_slam_throw_to_tripmine_nd" "216"
"act_slam_tripmine_idle" "217"
"act_slam_tripmine_draw" "218"
"act_slam_tripmine_attach" "219"
"act_slam_tripmine_attach2" "220"
"act_slam_tripmine_to_stickwall_nd" "221"
"act_slam_tripmine_to_throw_nd" "222"
"act_slam_detonator_idle" "223"
"act_slam_detonator_draw" "224"
"act_slam_detonator_detonate" "225"
"act_slam_detonator_holster" "226"
"act_slam_detonator_stickwall_draw" "227"
"act_slam_detonator_throw_draw" "228"
"act_shotgun_reload_start" "229"
"act_shotgun_reload_finish" "230"
"act_shotgun_pump" "231"
"act_smg2_idle2" "232"
"act_smg2_fire2" "233"
"act_smg2_draw2" "234"
"act_smg2_reload2" "235"
"act_smg2_dryfire2" "236"
"act_smg2_toauto" "237"
"act_smg2_toburst" "238"
"act_physcannon_upgrade" "239"
"act_range_attack_ar1" "240"
"act_range_attack_ar2" "241"
"act_range_attack_ar2_low" "242"
"act_range_attack_ar2_grenade" "243"
"act_range_attack_hmg1" "244"
"act_range_attack_ml" "245"
"act_range_attack_smg1" "246"
"act_range_attack_smg1_low" "247"
"act_range_attack_smg2" "248"
"act_range_attack_shotgun" "249"
"act_range_attack_shotgun_low" "250"
"act_range_attack_pistol" "251"
"act_range_attack_pistol_low" "252"
"act_range_attack_slam" "253"
"act_range_attack_tripwire" "254"
"act_range_attack_throw" "255"
"act_range_attack_sniper_rifle" "256"
"act_range_attack_rpg" "257"
"act_melee_attack_swing" "258"
"act_range_aim_low" "259"
"act_range_aim_smg1_low" "260"
"act_range_aim_pistol_low" "261"
"act_range_aim_ar2_low" "262"
"act_cover_pistol_low" "263"
"act_cover_smg1_low" "264"
"act_gesture_range_attack_ar1" "265"
"act_gesture_range_attack_ar2" "266"
"act_gesture_range_attack_ar2_grenade" "267"
"act_gesture_range_attack_hmg1" "268"
"act_gesture_range_attack_ml" "269"
"act_gesture_range_attack_smg1" "270"
"act_gesture_range_attack_smg1_low" "271"
"act_gesture_range_attack_smg2" "272"
"act_gesture_range_attack_shotgun" "273"
"act_gesture_range_attack_pistol" "274"
"act_gesture_range_attack_pistol_low" "275"
"act_gesture_range_attack_slam" "276"
"act_gesture_range_attack_tripwire" "277"
"act_gesture_range_attack_throw" "278"
"act_gesture_range_attack_sniper_rifle" "279"
"act_gesture_melee_attack_swing" "280"
"act_idle_rifle" "281"
"act_idle_smg1" "282"
"act_idle_angry_smg1" "283"
"act_idle_pistol" "284"
"act_idle_angry_pistol" "285"
"act_idle_angry_shotgun" "286"
"act_idle_package" "287"
"act_walk_package" "288"
"act_idle_suitcase" "289"
"act_walk_suitcase" "290"
"act_idle_smg1_relaxed" "291"
"act_idle_smg1_stimulated" "292"
"act_walk_rifle_relaxed" "293"
"act_run_rifle_relaxed" "294"
"act_walk_rifle_stimulated" "295"
"act_run_rifle_stimulated" "296"
"act_walk_aim_rifle_stimulated" "297"
"act_run_aim_rifle_stimulated" "298"
"act_idle_shotgun_relaxed" "299"
"act_idle_shotgun_stimulated" "300"
"act_idle_shotgun_agitated" "301"
"act_walk_angry" "302"
"act_police_harass1" "303"
"act_police_harass2" "304"
"act_idle_mannedgun" "305"
"act_idle_melee" "306"
"act_idle_angry_melee" "307"
"act_idle_rpg_relaxed" "308"
"act_idle_rpg" "309"
"act_idle_angry_rpg" "310"
"act_cover_low_rpg" "311"
"act_walk_rpg" "312"
"act_run_rpg" "313"
"act_walk_crouch_rpg" "314"
"act_run_crouch_rpg" "315"
"act_walk_rpg_relaxed" "316"
"act_run_rpg_relaxed" "317"
"act_walk_rifle" "318"
"act_walk_aim_rifle" "319"
"act_walk_crouch_rifle" "320"
"act_walk_crouch_aim_rifle" "321"
"act_run_rifle" "322"
"act_run_aim_rifle" "323"
"act_run_crouch_rifle" "324"
"act_run_crouch_aim_rifle" "325"
"act_walk_aim_shotgun" "326"
"act_run_aim_shotgun" "327"
"act_walk_aim_pistol" "328"
"act_run_aim_pistol" "329"
"act_reload_pistol" "330"
"act_reload_pistol_low" "331"
"act_reload_smg1" "332"
"act_reload_smg1_low" "333"
"act_gesture_reload" "334"
"act_gesture_reload_pistol" "335"
"act_gesture_reload_smg1" "336"
"act_busy_lean_left" "337"
"act_busy_lean_left_entry" "338"
"act_busy_lean_left_exit" "339"
"act_busy_lean_back" "340"
"act_busy_lean_back_entry" "341"
"act_busy_lean_back_exit" "342"
"act_busy_sit_ground" "343"
"act_busy_sit_ground_entry" "344"
"act_busy_sit_ground_exit" "345"
"act_busy_sit_chair" "346"
"act_busy_sit_chair_entry" "347"
"act_busy_sit_chair_exit" "348"
"act_busy_stand" "349"
"act_busy_queue" "350"
"act_die_barnacle_swallow" "351"
"act_gesture_barnacle_strangle" "352"
"act_physcannon_detach" "353"
"act_die_frontside" "354"
"act_die_rightside" "355"
"act_die_backside" "356"
"act_die_leftside" "357"
"act_open_door" "358"
"act_startdying" "359"
"act_dyingloop" "360"
"act_dyingtodead" "361"
"act_ride_manned_gun" "362"
"act_vm_sprint_enter" "363"
"act_vm_sprint_idle" "364"
"act_vm_sprint_leave" "365"
"act_fire_start" "366"
"act_fire_loop" "367"
"act_fire_end" "368"
"act_crouching_grenadeidle" "369"
"act_crouching_grenadeready" "370"
"act_crouching_primaryattack" "371"
"act_overlay_grenadeidle" "372"
"act_overlay_grenadeready" "373"
"act_overlay_primaryattack" "374"
"act_overlay_shield_up" "375"
"act_overlay_shield_down" "376"
"act_overlay_shield_up_idle" "377"
"act_overlay_shield_attack" "378"
"act_overlay_shield_knockback" "379"
"act_shield_up" "380"
"act_shield_down" "381"
"act_shield_up_idle" "382"
"act_shield_attack" "383"
"act_shield_knockback" "384"
"act_crouching_shield_up" "385"
"act_crouching_shield_down" "386"
"act_crouching_shield_up_idle" "387"
"act_crouching_shield_attack" "388"
"act_crouching_shield_knockback" "389"
"act_turnright45" "390"
"act_turnleft45" "391"
"act_turn" "392"
"act_obj_assembling" "393"
"act_obj_dismantling" "394"
"act_obj_startup" "395"
"act_obj_running" "396"
"act_obj_idle" "397"
"act_obj_placing" "398"
"act_obj_deteriorating" "399"
"act_deploy" "400"
"act_deploy_idle" "401"
"act_undeploy" "402"
"act_grenade_roll" "403"
"act_grenade_toss" "404"
"act_handgrenade_throw1" "405"
"act_handgrenade_throw2" "406"
"act_handgrenade_throw3" "407"
"act_shotgun_idle_deep" "408"
"act_shotgun_idle4" "409"
"act_glock_shootempty" "410"
"act_glock_shoot_reload" "411"
"act_rpg_draw_unloaded" "412"
"act_rpg_holster_unloaded" "413"
"act_rpg_idle_unloaded" "414"
"act_rpg_fidget_unloaded" "415"
"act_crossbow_draw_unloaded" "416"
"act_crossbow_idle_unloaded" "417"
"act_crossbow_fidget_unloaded" "418"
"act_gauss_spinup" "419"
"act_gauss_spincycle" "420"
"act_tripmine_ground" "421"
"act_tripmine_world" "422"
"act_vm_primaryattack_silenced" "423"
"act_vm_reload_silenced" "424"
"act_vm_dryfire_silenced" "425"
"act_vm_idle_silenced" "426"
"act_vm_draw_silenced" "427"
"act_vm_idle_empty_left" "428"
"act_vm_dryfire_left" "429"
"act_player_idle_fire" "430"
"act_player_crouch_fire" "431"
"act_player_crouch_walk_fire" "432"
"act_player_walk_fire" "433"
"act_player_run_fire" "434"
"act_idletorun" "435"
"act_runtoidle" "436"
"act_sprint" "437"
"act_get_down" "438"
"act_get_up" "439"
"act_prone_forward" "440"
"act_prone_idle" "441"
"act_fidget" "442"
"act_vm_reload_deployed" "443"
"act_vm_reload_idle" "444"
"act_vm_draw_empty" "445"
"act_vm_primaryattack_empty" "446"
"act_vm_reload_empty" "447"
"act_vm_idle_empty" "448"
"act_vm_idle_deployed_empty" "449"
"act_vm_idle_8" "450"
"act_vm_idle_7" "451"
"act_vm_idle_6" "452"
"act_vm_idle_5" "453"
"act_vm_idle_4" "454"
"act_vm_idle_3" "455"
"act_vm_idle_2" "456"
"act_vm_idle_1" "457"
"act_vm_idle_deployed" "458"
"act_vm_idle_deployed_8" "459"
"act_vm_idle_deployed_7" "460"
"act_vm_idle_deployed_6" "461"
"act_vm_idle_deployed_5" "462"
"act_vm_idle_deployed_4" "463"
"act_vm_idle_deployed_3" "464"
"act_vm_idle_deployed_2" "465"
"act_vm_idle_deployed_1" "466"
"act_vm_undeploy" "467"
"act_vm_undeploy_8" "468"
"act_vm_undeploy_7" "469"
"act_vm_undeploy_6" "470"
"act_vm_undeploy_5" "471"
"act_vm_undeploy_4" "472"
"act_vm_undeploy_3" "473"
"act_vm_undeploy_2" "474"
"act_vm_undeploy_1" "475"
"act_vm_undeploy_empty" "476"
"act_vm_deploy" "477"
"act_vm_deploy_8" "478"
"act_vm_deploy_7" "479"
"act_vm_deploy_6" "480"
"act_vm_deploy_5" "481"
"act_vm_deploy_4" "482"
"act_vm_deploy_3" "483"
"act_vm_deploy_2" "484"
"act_vm_deploy_1" "485"
"act_vm_deploy_empty" "486"
"act_vm_primaryattack_8" "487"
"act_vm_primaryattack_7" "488"
"act_vm_primaryattack_6" "489"
"act_vm_primaryattack_5" "490"
"act_vm_primaryattack_4" "491"
"act_vm_primaryattack_3" "492"
"act_vm_primaryattack_2" "493"
"act_vm_primaryattack_1" "494"
"act_vm_primaryattack_deployed" "495"
"act_vm_primaryattack_deployed_8" "496"
"act_vm_primaryattack_deployed_7" "497"
"act_vm_primaryattack_deployed_6" "498"
"act_vm_primaryattack_deployed_5" "499"
"act_vm_primaryattack_deployed_4" "500"
"act_vm_primaryattack_deployed_3" "501"
"act_vm_primaryattack_deployed_2" "502"
"act_vm_primaryattack_deployed_1" "503"
"act_vm_primaryattack_deployed_empty" "504"
"act_hl2mp_idle" "505"
"act_hl2mp_run" "506"
"act_hl2mp_idle_crouch" "507"
"act_hl2mp_walk_crouch" "508"
"act_hl2mp_gesture_range_attack" "509"
"act_hl2mp_gesture_reload" "510"
"act_hl2mp_jump" "511"
"act_hl2mp_idle_pistol" "512"
"act_hl2mp_run_pistol" "513"
"act_hl2mp_idle_crouch_pistol" "514"
"act_hl2mp_walk_crouch_pistol" "515"
"act_hl2mp_gesture_range_attack_pistol" "516"
"act_hl2mp_gesture_reload_pistol" "517"
"act_hl2mp_jump_pistol" "518"
"act_hl2mp_idle_smg1" "519"
"act_hl2mp_run_smg1" "520"
"act_hl2mp_idle_crouch_smg1" "521"
"act_hl2mp_walk_crouch_smg1" "522"
"act_hl2mp_gesture_range_attack_smg1" "523"
"act_hl2mp_gesture_reload_smg1" "524"
"act_hl2mp_jump_smg1" "525"
"act_hl2mp_idle_ar2" "526"
"act_hl2mp_run_ar2" "527"
"act_hl2mp_idle_crouch_ar2" "528"
"act_hl2mp_walk_crouch_ar2" "529"
"act_hl2mp_gesture_range_attack_ar2" "530"
"act_hl2mp_gesture_reload_ar2" "531"
"act_hl2mp_jump_ar2" "532"
"act_hl2mp_idle_shotgun" "533"
"act_hl2mp_run_shotgun" "534"
"act_hl2mp_idle_crouch_shotgun" "535"
"act_hl2mp_walk_crouch_shotgun" "536"
"act_hl2mp_gesture_range_attack_shotgun" "537"
"act_hl2mp_gesture_reload_shotgun" "538"
"act_hl2mp_jump_shotgun" "539"
"act_hl2mp_idle_rpg" "540"
"act_hl2mp_run_rpg" "541"
"act_hl2mp_idle_crouch_rpg" "542"
"act_hl2mp_walk_crouch_rpg" "543"
"act_hl2mp_gesture_range_attack_rpg" "544"
"act_hl2mp_gesture_reload_rpg" "545"
"act_hl2mp_jump_rpg" "546"
"act_hl2mp_idle_grenade" "547"
"act_hl2mp_run_grenade" "548"
"act_hl2mp_idle_crouch_grenade" "549"
"act_hl2mp_walk_crouch_grenade" "550"
"act_hl2mp_gesture_range_attack_grenade" "551"
"act_hl2mp_gesture_reload_grenade" "552"
"act_hl2mp_jump_grenade" "553"
"act_hl2mp_idle_physgun" "554"
"act_hl2mp_run_physgun" "555"
"act_hl2mp_idle_crouch_physgun" "556"
"act_hl2mp_walk_crouch_physgun" "557"
"act_hl2mp_gesture_range_attack_physgun" "558"
"act_hl2mp_gesture_reload_physgun" "559"
"act_hl2mp_jump_physgun" "560"
"act_hl2mp_idle_crossbow" "561"
"act_hl2mp_run_crossbow" "562"
"act_hl2mp_idle_crouch_crossbow" "563"
"act_hl2mp_walk_crouch_crossbow" "564"
"act_hl2mp_gesture_range_attack_crossbow" "565"
"act_hl2mp_gesture_reload_crossbow" "566"
"act_hl2mp_jump_crossbow" "567"
}