typeInfo activities { "act_reset" "0" "act_idle" "1" "act_transition" "2" "act_cover" "3" "act_cover_med" "4" "act_cover_low" "5" "act_walk" "6" "act_walk_aim" "7" "act_walk_crouch" "8" "act_walk_crouch_aim" "9" "act_run" "10" "act_run_aim" "11" "act_run_crouch" "12" "act_run_crouch_aim" "13" "act_run_protected" "14" "act_script_custom_move" "15" "act_range_attack1" "16" "act_range_attack2" "17" "act_range_attack1_low" "18" "act_range_attack2_low" "19" "act_diesimple" "20" "act_diebackward" "21" "act_dieforward" "22" "act_dieviolent" "23" "act_dieragdoll" "24" "act_fly" "25" "act_hover" "26" "act_glide" "27" "act_swim" "28" "act_jump" "29" "act_hop" "30" "act_leap" "31" "act_land" "32" "act_climb_up" "33" "act_climb_down" "34" "act_climb_dismount" "35" "act_shipladder_up" "36" "act_shipladder_down" "37" "act_strafe_left" "38" "act_strafe_right" "39" "act_roll_left" "40" "act_roll_right" "41" "act_turn_left" "42" "act_turn_right" "43" "act_crouch" "44" "act_crouchidle" "45" "act_stand" "46" "act_use" "47" "act_signal1" "48" "act_signal2" "49" "act_signal3" "50" "act_signal_advance" "51" "act_signal_forward" "52" "act_signal_group" "53" "act_signal_halt" "54" "act_signal_left" "55" "act_signal_right" "56" "act_signal_takecover" "57" "act_lookback_right" "58" "act_lookback_left" "59" "act_cower" "60" "act_small_flinch" "61" "act_big_flinch" "62" "act_melee_attack1" "63" "act_melee_attack2" "64" "act_reload" "65" "act_reload_low" "66" "act_arm" "67" "act_disarm" "68" "act_pickup_ground" "69" "act_pickup_rack" "70" "act_idle_angry" "71" "act_idle_relaxed" "72" "act_idle_stimulated" "73" "act_idle_agitated" "74" "act_walk_relaxed" "75" "act_walk_stimulated" "76" "act_walk_agitated" "77" "act_run_relaxed" "78" "act_run_stimulated" "79" "act_run_agitated" "80" "act_idle_aim_relaxed" "81" "act_idle_aim_stimulated" "82" "act_idle_aim_agitated" "83" "act_walk_aim_relaxed" "84" "act_walk_aim_stimulated" "85" "act_walk_aim_agitated" "86" "act_run_aim_relaxed" "87" "act_run_aim_stimulated" "88" "act_run_aim_agitated" "89" "act_walk_hurt" "90" "act_run_hurt" "91" "act_special_attack1" "92" "act_special_attack2" "93" "act_combat_idle" "94" "act_walk_scared" "95" "act_run_scared" "96" "act_victory_dance" "97" "act_die_headshot" "98" "act_die_chestshot" "99" "act_die_gutshot" "100" "act_die_backshot" "101" "act_flinch_head" "102" "act_flinch_chest" "103" "act_flinch_stomach" "104" "act_flinch_leftarm" "105" "act_flinch_rightarm" "106" "act_flinch_leftleg" "107" "act_flinch_rightleg" "108" "act_flinch_physics" "109" "act_idle_on_fire" "110" "act_walk_on_fire" "111" "act_run_on_fire" "112" "act_rappel_loop" "113" "act_180_left" "114" "act_180_right" "115" "act_90_left" "116" "act_90_right" "117" "act_step_left" "118" "act_step_right" "119" "act_step_back" "120" "act_step_fore" "121" "act_gesture_range_attack1" "122" "act_gesture_range_attack2" "123" "act_gesture_melee_attack1" "124" "act_gesture_melee_attack2" "125" "act_gesture_range_attack1_low" "126" "act_gesture_range_attack2_low" "127" "act_melee_attack_swing_gesture" "128" "act_gesture_small_flinch" "129" "act_gesture_big_flinch" "130" "act_gesture_flinch_blast" "131" "act_gesture_flinch_head" "132" "act_gesture_flinch_chest" "133" "act_gesture_flinch_stomach" "134" "act_gesture_flinch_leftarm" "135" "act_gesture_flinch_rightarm" "136" "act_gesture_flinch_leftleg" "137" "act_gesture_flinch_rightleg" "138" "act_gesture_turn_left" "139" "act_gesture_turn_right" "140" "act_gesture_turn_left45" "141" "act_gesture_turn_right45" "142" "act_gesture_turn_left90" "143" "act_gesture_turn_right90" "144" "act_gesture_turn_left45_flat" "145" "act_gesture_turn_right45_flat" "146" "act_gesture_turn_left90_flat" "147" "act_gesture_turn_right90_flat" "148" "act_barnacle_hit" "149" "act_barnacle_pull" "150" "act_barnacle_chomp" "151" "act_barnacle_chew" "152" "act_do_not_disturb" "153" "act_vm_draw" "154" "act_vm_holster" "155" "act_vm_idle" "156" "act_vm_fidget" "157" "act_vm_pullback" "158" "act_vm_pullback_high" "159" "act_vm_pullback_low" "160" "act_vm_throw" "161" "act_vm_pullpin" "162" "act_vm_primaryattack" "163" "act_vm_secondaryattack" "164" "act_vm_reload" "165" "act_vm_dryfire" "166" "act_vm_hitleft" "167" "act_vm_hitleft2" "168" "act_vm_hitright" "169" "act_vm_hitright2" "170" "act_vm_hitcenter" "171" "act_vm_hitcenter2" "172" "act_vm_missleft" "173" "act_vm_missleft2" "174" "act_vm_missright" "175" "act_vm_missright2" "176" "act_vm_misscenter" "177" "act_vm_misscenter2" "178" "act_vm_haulback" "179" "act_vm_swinghard" "180" "act_vm_swingmiss" "181" "act_vm_swinghit" "182" "act_vm_idle_to_lowered" "183" "act_vm_idle_lowered" "184" "act_vm_lowered_to_idle" "185" "act_vm_recoil1" "186" "act_vm_recoil2" "187" "act_vm_recoil3" "188" "act_vm_attach_silencer" "189" "act_vm_detach_silencer" "190" "act_slam_stickwall_idle" "191" "act_slam_stickwall_nd_idle" "192" "act_slam_stickwall_attach" "193" "act_slam_stickwall_attach2" "194" "act_slam_stickwall_nd_attach" "195" "act_slam_stickwall_nd_attach2" "196" "act_slam_stickwall_detonate" "197" "act_slam_stickwall_detonator_holster" "198" "act_slam_stickwall_draw" "199" "act_slam_stickwall_nd_draw" "200" "act_slam_stickwall_to_throw" "201" "act_slam_stickwall_to_throw_nd" "202" "act_slam_stickwall_to_tripmine_nd" "203" "act_slam_throw_idle" "204" "act_slam_throw_nd_idle" "205" "act_slam_throw_throw" "206" "act_slam_throw_throw2" "207" "act_slam_throw_throw_nd" "208" "act_slam_throw_throw_nd2" "209" "act_slam_throw_draw" "210" "act_slam_throw_nd_draw" "211" "act_slam_throw_to_stickwall" "212" "act_slam_throw_to_stickwall_nd" "213" "act_slam_throw_detonate" "214" "act_slam_throw_detonator_holster" "215" "act_slam_throw_to_tripmine_nd" "216" "act_slam_tripmine_idle" "217" "act_slam_tripmine_draw" "218" "act_slam_tripmine_attach" "219" "act_slam_tripmine_attach2" "220" "act_slam_tripmine_to_stickwall_nd" "221" "act_slam_tripmine_to_throw_nd" "222" "act_slam_detonator_idle" "223" "act_slam_detonator_draw" "224" "act_slam_detonator_detonate" "225" "act_slam_detonator_holster" "226" "act_slam_detonator_stickwall_draw" "227" "act_slam_detonator_throw_draw" "228" "act_shotgun_reload_start" "229" "act_shotgun_reload_finish" "230" "act_shotgun_pump" "231" "act_smg2_idle2" "232" "act_smg2_fire2" "233" "act_smg2_draw2" "234" "act_smg2_reload2" "235" "act_smg2_dryfire2" "236" "act_smg2_toauto" "237" "act_smg2_toburst" "238" "act_physcannon_upgrade" "239" "act_range_attack_ar1" "240" "act_range_attack_ar2" "241" "act_range_attack_ar2_low" "242" "act_range_attack_ar2_grenade" "243" "act_range_attack_hmg1" "244" "act_range_attack_ml" "245" "act_range_attack_smg1" "246" "act_range_attack_smg1_low" "247" "act_range_attack_smg2" "248" "act_range_attack_shotgun" "249" "act_range_attack_shotgun_low" "250" "act_range_attack_pistol" "251" "act_range_attack_pistol_low" "252" "act_range_attack_slam" "253" "act_range_attack_tripwire" "254" "act_range_attack_throw" "255" "act_range_attack_sniper_rifle" "256" "act_range_attack_rpg" "257" "act_melee_attack_swing" "258" "act_range_aim_low" "259" "act_range_aim_smg1_low" "260" "act_range_aim_pistol_low" "261" "act_range_aim_ar2_low" "262" "act_cover_pistol_low" "263" "act_cover_smg1_low" "264" "act_gesture_range_attack_ar1" "265" "act_gesture_range_attack_ar2" "266" "act_gesture_range_attack_ar2_grenade" "267" "act_gesture_range_attack_hmg1" "268" "act_gesture_range_attack_ml" "269" "act_gesture_range_attack_smg1" "270" "act_gesture_range_attack_smg1_low" "271" "act_gesture_range_attack_smg2" "272" "act_gesture_range_attack_shotgun" "273" "act_gesture_range_attack_pistol" "274" "act_gesture_range_attack_pistol_low" "275" "act_gesture_range_attack_slam" "276" "act_gesture_range_attack_tripwire" "277" "act_gesture_range_attack_throw" "278" "act_gesture_range_attack_sniper_rifle" "279" "act_gesture_melee_attack_swing" "280" "act_idle_rifle" "281" "act_idle_smg1" "282" "act_idle_angry_smg1" "283" "act_idle_pistol" "284" "act_idle_angry_pistol" "285" "act_idle_angry_shotgun" "286" "act_idle_package" "287" "act_walk_package" "288" "act_idle_suitcase" "289" "act_walk_suitcase" "290" "act_idle_smg1_relaxed" "291" "act_idle_smg1_stimulated" "292" "act_walk_rifle_relaxed" "293" "act_run_rifle_relaxed" "294" "act_walk_rifle_stimulated" "295" "act_run_rifle_stimulated" "296" "act_walk_aim_rifle_stimulated" "297" "act_run_aim_rifle_stimulated" "298" "act_idle_shotgun_relaxed" "299" "act_idle_shotgun_stimulated" "300" "act_idle_shotgun_agitated" "301" "act_walk_angry" "302" "act_police_harass1" "303" "act_police_harass2" "304" "act_idle_mannedgun" "305" "act_idle_melee" "306" "act_idle_angry_melee" "307" "act_idle_rpg_relaxed" "308" "act_idle_rpg" "309" "act_idle_angry_rpg" "310" "act_cover_low_rpg" "311" "act_walk_rpg" "312" "act_run_rpg" "313" "act_walk_crouch_rpg" "314" "act_run_crouch_rpg" "315" "act_walk_rpg_relaxed" "316" "act_run_rpg_relaxed" "317" "act_walk_rifle" "318" "act_walk_aim_rifle" "319" "act_walk_crouch_rifle" "320" "act_walk_crouch_aim_rifle" "321" "act_run_rifle" "322" "act_run_aim_rifle" "323" "act_run_crouch_rifle" "324" "act_run_crouch_aim_rifle" "325" "act_walk_aim_shotgun" "326" "act_run_aim_shotgun" "327" "act_walk_aim_pistol" "328" "act_run_aim_pistol" "329" "act_reload_pistol" "330" "act_reload_pistol_low" "331" "act_reload_smg1" "332" "act_reload_smg1_low" "333" "act_gesture_reload" "334" "act_gesture_reload_pistol" "335" "act_gesture_reload_smg1" "336" "act_busy_lean_left" "337" "act_busy_lean_left_entry" "338" "act_busy_lean_left_exit" "339" "act_busy_lean_back" "340" "act_busy_lean_back_entry" "341" "act_busy_lean_back_exit" "342" "act_busy_sit_ground" "343" "act_busy_sit_ground_entry" "344" "act_busy_sit_ground_exit" "345" "act_busy_sit_chair" "346" "act_busy_sit_chair_entry" "347" "act_busy_sit_chair_exit" "348" "act_busy_stand" "349" "act_busy_queue" "350" "act_die_barnacle_swallow" "351" "act_gesture_barnacle_strangle" "352" "act_physcannon_detach" "353" "act_die_frontside" "354" "act_die_rightside" "355" "act_die_backside" "356" "act_die_leftside" "357" "act_open_door" "358" "act_startdying" "359" "act_dyingloop" "360" "act_dyingtodead" "361" "act_ride_manned_gun" "362" "act_vm_sprint_enter" "363" "act_vm_sprint_idle" "364" "act_vm_sprint_leave" "365" "act_fire_start" "366" "act_fire_loop" "367" "act_fire_end" "368" "act_crouching_grenadeidle" "369" "act_crouching_grenadeready" "370" "act_crouching_primaryattack" "371" "act_overlay_grenadeidle" "372" "act_overlay_grenadeready" "373" "act_overlay_primaryattack" "374" "act_overlay_shield_up" "375" "act_overlay_shield_down" "376" "act_overlay_shield_up_idle" "377" "act_overlay_shield_attack" "378" "act_overlay_shield_knockback" "379" "act_shield_up" "380" "act_shield_down" "381" "act_shield_up_idle" "382" "act_shield_attack" "383" "act_shield_knockback" "384" "act_crouching_shield_up" "385" "act_crouching_shield_down" "386" "act_crouching_shield_up_idle" "387" "act_crouching_shield_attack" "388" "act_crouching_shield_knockback" "389" "act_turnright45" "390" "act_turnleft45" "391" "act_turn" "392" "act_obj_assembling" "393" "act_obj_dismantling" "394" "act_obj_startup" "395" "act_obj_running" "396" "act_obj_idle" "397" "act_obj_placing" "398" "act_obj_deteriorating" "399" "act_deploy" "400" "act_deploy_idle" "401" "act_undeploy" "402" "act_grenade_roll" "403" "act_grenade_toss" "404" "act_handgrenade_throw1" "405" "act_handgrenade_throw2" "406" "act_handgrenade_throw3" "407" "act_shotgun_idle_deep" "408" "act_shotgun_idle4" "409" "act_glock_shootempty" "410" "act_glock_shoot_reload" "411" "act_rpg_draw_unloaded" "412" "act_rpg_holster_unloaded" "413" "act_rpg_idle_unloaded" "414" "act_rpg_fidget_unloaded" "415" "act_crossbow_draw_unloaded" "416" "act_crossbow_idle_unloaded" "417" "act_crossbow_fidget_unloaded" "418" "act_gauss_spinup" "419" "act_gauss_spincycle" "420" "act_tripmine_ground" "421" "act_tripmine_world" "422" "act_vm_primaryattack_silenced" "423" "act_vm_reload_silenced" "424" "act_vm_dryfire_silenced" "425" "act_vm_idle_silenced" "426" "act_vm_draw_silenced" "427" "act_vm_idle_empty_left" "428" "act_vm_dryfire_left" "429" "act_player_idle_fire" "430" "act_player_crouch_fire" "431" "act_player_crouch_walk_fire" "432" "act_player_walk_fire" "433" "act_player_run_fire" "434" "act_idletorun" "435" "act_runtoidle" "436" "act_sprint" "437" "act_get_down" "438" "act_get_up" "439" "act_prone_forward" "440" "act_prone_idle" "441" "act_fidget" "442" "act_vm_reload_deployed" "443" "act_vm_reload_idle" "444" "act_vm_draw_empty" "445" "act_vm_primaryattack_empty" "446" "act_vm_reload_empty" "447" "act_vm_idle_empty" "448" "act_vm_idle_deployed_empty" "449" "act_vm_idle_8" "450" "act_vm_idle_7" "451" "act_vm_idle_6" "452" "act_vm_idle_5" "453" "act_vm_idle_4" "454" "act_vm_idle_3" "455" "act_vm_idle_2" "456" "act_vm_idle_1" "457" "act_vm_idle_deployed" "458" "act_vm_idle_deployed_8" "459" "act_vm_idle_deployed_7" "460" "act_vm_idle_deployed_6" "461" "act_vm_idle_deployed_5" "462" "act_vm_idle_deployed_4" "463" "act_vm_idle_deployed_3" "464" "act_vm_idle_deployed_2" "465" "act_vm_idle_deployed_1" "466" "act_vm_undeploy" "467" "act_vm_undeploy_8" "468" "act_vm_undeploy_7" "469" "act_vm_undeploy_6" "470" "act_vm_undeploy_5" "471" "act_vm_undeploy_4" "472" "act_vm_undeploy_3" "473" "act_vm_undeploy_2" "474" "act_vm_undeploy_1" "475" "act_vm_undeploy_empty" "476" "act_vm_deploy" "477" "act_vm_deploy_8" "478" "act_vm_deploy_7" "479" "act_vm_deploy_6" "480" "act_vm_deploy_5" "481" "act_vm_deploy_4" "482" "act_vm_deploy_3" "483" "act_vm_deploy_2" "484" "act_vm_deploy_1" "485" "act_vm_deploy_empty" "486" "act_vm_primaryattack_8" "487" "act_vm_primaryattack_7" "488" "act_vm_primaryattack_6" "489" "act_vm_primaryattack_5" "490" "act_vm_primaryattack_4" "491" "act_vm_primaryattack_3" "492" "act_vm_primaryattack_2" "493" "act_vm_primaryattack_1" "494" "act_vm_primaryattack_deployed" "495" "act_vm_primaryattack_deployed_8" "496" "act_vm_primaryattack_deployed_7" "497" "act_vm_primaryattack_deployed_6" "498" "act_vm_primaryattack_deployed_5" "499" "act_vm_primaryattack_deployed_4" "500" "act_vm_primaryattack_deployed_3" "501" "act_vm_primaryattack_deployed_2" "502" "act_vm_primaryattack_deployed_1" "503" "act_vm_primaryattack_deployed_empty" "504" "act_hl2mp_idle" "505" "act_hl2mp_run" "506" "act_hl2mp_idle_crouch" "507" "act_hl2mp_walk_crouch" "508" "act_hl2mp_gesture_range_attack" "509" "act_hl2mp_gesture_reload" "510" "act_hl2mp_jump" "511" "act_hl2mp_idle_pistol" "512" "act_hl2mp_run_pistol" "513" "act_hl2mp_idle_crouch_pistol" "514" "act_hl2mp_walk_crouch_pistol" "515" "act_hl2mp_gesture_range_attack_pistol" "516" "act_hl2mp_gesture_reload_pistol" "517" "act_hl2mp_jump_pistol" "518" "act_hl2mp_idle_smg1" "519" "act_hl2mp_run_smg1" "520" "act_hl2mp_idle_crouch_smg1" "521" "act_hl2mp_walk_crouch_smg1" "522" "act_hl2mp_gesture_range_attack_smg1" "523" "act_hl2mp_gesture_reload_smg1" "524" "act_hl2mp_jump_smg1" "525" "act_hl2mp_idle_ar2" "526" "act_hl2mp_run_ar2" "527" "act_hl2mp_idle_crouch_ar2" "528" "act_hl2mp_walk_crouch_ar2" "529" "act_hl2mp_gesture_range_attack_ar2" "530" "act_hl2mp_gesture_reload_ar2" "531" "act_hl2mp_jump_ar2" "532" "act_hl2mp_idle_shotgun" "533" "act_hl2mp_run_shotgun" "534" "act_hl2mp_idle_crouch_shotgun" "535" "act_hl2mp_walk_crouch_shotgun" "536" "act_hl2mp_gesture_range_attack_shotgun" "537" "act_hl2mp_gesture_reload_shotgun" "538" "act_hl2mp_jump_shotgun" "539" "act_hl2mp_idle_rpg" "540" "act_hl2mp_run_rpg" "541" "act_hl2mp_idle_crouch_rpg" "542" "act_hl2mp_walk_crouch_rpg" "543" "act_hl2mp_gesture_range_attack_rpg" "544" "act_hl2mp_gesture_reload_rpg" "545" "act_hl2mp_jump_rpg" "546" "act_hl2mp_idle_grenade" "547" "act_hl2mp_run_grenade" "548" "act_hl2mp_idle_crouch_grenade" "549" "act_hl2mp_walk_crouch_grenade" "550" "act_hl2mp_gesture_range_attack_grenade" "551" "act_hl2mp_gesture_reload_grenade" "552" "act_hl2mp_jump_grenade" "553" "act_hl2mp_idle_physgun" "554" "act_hl2mp_run_physgun" "555" "act_hl2mp_idle_crouch_physgun" "556" "act_hl2mp_walk_crouch_physgun" "557" "act_hl2mp_gesture_range_attack_physgun" "558" "act_hl2mp_gesture_reload_physgun" "559" "act_hl2mp_jump_physgun" "560" "act_hl2mp_idle_crossbow" "561" "act_hl2mp_run_crossbow" "562" "act_hl2mp_idle_crouch_crossbow" "563" "act_hl2mp_walk_crouch_crossbow" "564" "act_hl2mp_gesture_range_attack_crossbow" "565" "act_hl2mp_gesture_reload_crossbow" "566" "act_hl2mp_jump_crossbow" "567" }