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887c828439
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add instructions.txt file
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2023-02-08 16:32:04 -08:00 |
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756932537a
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Bring us up to spec with the API
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2023-01-18 19:45:26 -08:00 |
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f5ed927ccf
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Removal of Game_Input. If need be you can override NSClientPlayer's ProcessInput().
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2023-01-11 17:42:57 -08:00 |
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c8bd73b020
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Remove obsolete includes.
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2023-01-08 13:35:26 -08:00 |
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e930b66a6e
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Make code build against upstream Nuclide.
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2022-11-30 14:29:58 -08:00 |
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4326610d81
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Set pragma target fte_5768
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2022-08-22 23:25:21 -07:00 |
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0055520c78
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Remove rules.qc and and old cvar
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2022-07-16 15:08:13 -07:00 |
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c1b072a6bb
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Remove inclusion of pmove_water.qc, as it's gone.
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2022-07-14 21:27:39 -07:00 |
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530a8b03fe
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Get more in line with upstream Nuclide, using env_sprite APIs
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2022-07-07 09:11:05 -07:00 |
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a1a7332836
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item_pickup: Move precaches into Spawned() method.
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2022-06-01 17:39:31 -07:00 |
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aca3b62acc
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Adjust naming against upstream.
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2022-05-11 12:50:45 -07:00 |
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fd00f1727d
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 14:59:32 -07:00 |
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fa6b1fb38f
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Improve player networking.
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2022-05-01 17:01:30 -07:00 |
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a94f19a5fc
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Server: unreference player.h
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2022-04-25 13:34:41 -07:00 |
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def78f91a3
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:37:30 -07:00 |
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02114e9188
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.touch fixes.
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2022-04-03 14:07:09 -07:00 |
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2bb6ca9628
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Rebased against the latest Nuclide commit.
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2022-03-15 19:33:51 -07:00 |
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7d3aac7aa0
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Update copyright information
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2022-03-13 16:56:13 -07:00 |
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4c10905ef2
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:11:07 -08:00 |
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80ce0256cb
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:24:03 -08:00 |
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cb6daba9d4
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Add FX_Corpse stuff, damage notifications...
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2021-12-17 18:21:03 -08:00 |
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91138ec57b
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Use Font_GetID() to query drawfont.
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2021-11-04 22:49:05 +01:00 |
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48b07dea81
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:31:14 +02:00 |
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1310828b81
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Remove deprecated EV_CHAT_VOX.
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2021-10-20 01:19:40 +02:00 |
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0334773293
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:39:13 +02:00 |
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93bb3e92fe
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Remove input_sequence definition.
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2021-09-15 22:45:00 +02:00 |
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363ee83bc1
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Remove VALVE define from client/progs.src
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2021-08-29 21:47:28 +02:00 |
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2481e83903
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Include valve' viewmodel efffects
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2021-08-01 08:53:44 +02:00 |
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dbd4cd3c3a
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Include flashlight.qc
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2021-05-22 20:41:21 +02:00 |
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594fea1df5
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Add support for top/bottom color on players and viewmodels.
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2021-05-20 16:02:49 +02:00 |
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aee6759772
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Don't set view_ofs here.
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2021-05-16 23:15:17 +02:00 |
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ed20861722
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Use Base its damage.qc instead of FreeHL its.
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2021-05-10 11:34:49 +02:00 |
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42379ac7ac
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Shared: Optimise player.qc's prediction attribute code with the new macros.
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2021-05-10 08:15:13 +02:00 |
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e858860db2
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Simplify prediction code with the help from upstream changes.
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2021-05-08 17:45:24 +02:00 |
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9d27fa953d
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Clean up the precaches. We are precaching SO much content twice!
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2021-05-07 13:52:55 +02:00 |
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507bbb8766
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Fix a whole bunch of warnings and precaches.
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2021-05-07 13:48:46 +02:00 |
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aa31a0fa93
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Make HouseHold Death compile against latest Nuclide animation changes.
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2021-04-07 21:37:22 +02:00 |
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cc6e441f2d
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:41:50 +02:00 |
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d2522c4e84
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Include draw.qc from Nuclide's base game
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2021-03-17 06:25:40 +01:00 |
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653405e507
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 12:13:51 +01:00 |
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4db204411d
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Fixed compiling with the latest Nuclide networking fixes!
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2021-03-04 03:40:06 +01:00 |
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41f5ca7853
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Renamed some function names for readability (merged from main Nuclide tree)
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2021-02-17 00:45:43 +01:00 |
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542bc73bef
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Initial commit of the fixed codebase
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2021-02-11 19:06:14 +01:00 |
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