hhdeath/zpak_sound.pk3dir/sound/weapons_hhdeath.sndshd

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2021-02-11 18:06:14 +00:00
weapon_broom.hit
{
sample weapons/broom_hit1.wav
sample weapons/broom_hit2.wav
}
weapon_broom.hitbody
{
sample weapons/broom_hitbod1.wav
sample weapons/broom_hitbod2.wav
sample weapons/broom_hitbod3.wav
}
weapon_broom.miss
{
sample weapons/broom_swing1.wav
sample weapons/broom_swing2.wav
}
weapon_forks.hitbody
{
sample weapons/fork_stick_body.wav
}
weapon_forks.hit
{
sample weapons/fork_hit_wall.wav
}
weapon_forks.stick
{
sample weapons/fork_stick.wav
}
weapon_forks.throw
{
sample weapons/fork_throw.wav
}
weapon_fryingpan.hit
{
sample weapons/pan_hitwall1.wav
}
weapon_fryingpan.hitbody
{
sample weapons/pan_hitbody1.wav
sample weapons/pan_hitbody2.wav
}
weapon_fryingpan.miss
{
sample weapons/pan_swing1.wav
sample weapons/pan_swing2.wav
}
weapon_glove.hitbody
{
sample weapon/glove_hitbod1.wav
sample weapon/glove_hitbod2.wav
sample weapon/glove_hitbod3.wav
}
weapon_glove.hit
{
sample weapon/glove_hit1.wav
sample weapon/glove_hit2.wav
}
weapon_glove.miss
{
sample weapons/glove_swing1.wav
sample weapons/glove_swing2.wav
}
weapon_glove.pickup
{
sample runes/on_slasher.wav
}
weapon_hairspray.fire
{
sample weapons/hspray_loop.wav
}
weapon_knife.hitbody
{
sample weapons/knife_stick_wall.wav
}
/* should have looping flag but can't due to engine bug */
weapon_knife.move
{
follow
sample weapons/knife_move.wav
}
weapon_knife.stick
{
sample weapons/knife_stick_wall.wav
}
weapon_knife.throw
{
sample weapons/knife_throw1.wav
sample weapons/knife_throw2.wav
}
weapon_lego.explode
{
sample gibs/lego_explode1.wav
sample gibs/lego_explode2.wav
}
weapon_legolauncher.fire
{
sample weapons/launch_lego.wav
}
weapon_legolauncher.hitbody
{
sample weapons/launch_lego.wav
}
weapon_legolauncher.hit
{
sample gibs/lego_bounce1.wav
sample gibs/lego_bounce2.wav
sample gibs/lego_bounce3.wav
sample gibs/lego_bounce4.wav
sample gibs/lego_bounce5.wav
sample gibs/lego_bounce6.wav
}
weapon_sodalauncher.explode
{
sample weapons/soda_spill.wav
}
weapon_sodalauncher.fire
{
sample weapons/launch_soda.wav
}