weapon_broom.hit { sample weapons/broom_hit1.wav sample weapons/broom_hit2.wav } weapon_broom.hitbody { sample weapons/broom_hitbod1.wav sample weapons/broom_hitbod2.wav sample weapons/broom_hitbod3.wav } weapon_broom.miss { sample weapons/broom_swing1.wav sample weapons/broom_swing2.wav } weapon_forks.hitbody { sample weapons/fork_stick_body.wav } weapon_forks.hit { sample weapons/fork_hit_wall.wav } weapon_forks.stick { sample weapons/fork_stick.wav } weapon_forks.throw { sample weapons/fork_throw.wav } weapon_fryingpan.hit { sample weapons/pan_hitwall1.wav } weapon_fryingpan.hitbody { sample weapons/pan_hitbody1.wav sample weapons/pan_hitbody2.wav } weapon_fryingpan.miss { sample weapons/pan_swing1.wav sample weapons/pan_swing2.wav } weapon_glove.hitbody { sample weapon/glove_hitbod1.wav sample weapon/glove_hitbod2.wav sample weapon/glove_hitbod3.wav } weapon_glove.hit { sample weapon/glove_hit1.wav sample weapon/glove_hit2.wav } weapon_glove.miss { sample weapons/glove_swing1.wav sample weapons/glove_swing2.wav } weapon_glove.pickup { sample runes/on_slasher.wav } weapon_hairspray.fire { sample weapons/hspray_loop.wav } weapon_knife.hitbody { sample weapons/knife_stick_wall.wav } /* should have looping flag but can't due to engine bug */ weapon_knife.move { follow sample weapons/knife_move.wav } weapon_knife.stick { sample weapons/knife_stick_wall.wav } weapon_knife.throw { sample weapons/knife_throw1.wav sample weapons/knife_throw2.wav } weapon_lego.explode { sample gibs/lego_explode1.wav sample gibs/lego_explode2.wav } weapon_legolauncher.fire { sample weapons/launch_lego.wav } weapon_legolauncher.hitbody { sample weapons/launch_lego.wav } weapon_legolauncher.hit { sample gibs/lego_bounce1.wav sample gibs/lego_bounce2.wav sample gibs/lego_bounce3.wav sample gibs/lego_bounce4.wav sample gibs/lego_bounce5.wav sample gibs/lego_bounce6.wav } weapon_sodalauncher.explode { sample weapons/soda_spill.wav } weapon_sodalauncher.fire { sample weapons/launch_soda.wav }