Cash now plays a pickup sound Fix spread on all weapons to be more accurate Fix longslide having completely wrong animations
56 lines
1 KiB
Modula-2
56 lines
1 KiB
Modula-2
entityDef weapon_tec9
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Tec 9"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_tec9.mdl"
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"model_view" "models/v_tec9.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_tec9"
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"inv_name" "Tec 9"
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"clipSize" "25"
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"ammoType" "ammo_tec9"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "4,5,6"
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"actFireLast" "7,8,9"
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"actReload" "10"
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"actDraw" "0"
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"actIdle" "1,2,3"
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"snd_fire" "weapon_tec9.fire"
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"snd_empty" "weapon.empty"
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"price" "1095"
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"sell" "545"
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// HLWeapon specific
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"hudSlot" "3"
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"hudSlotPos" "1"
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"weight" "10"
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}
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entityDef projectile_tec9
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_tec9"
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"spread" "0.05 0.04"
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}
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entityDef fireInfo_tec9
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{
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"def_onFire" "projectile_tec9"
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"fireRate" "0.1"
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"model_flash" "sprites/muzzleflash2.spr"
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}
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