gangstawars/zpak001.pk3dir/decls/def/weapons/tec9.def
Xylemon 25b36a0023 Fix healthkit skill value
Cash now plays a pickup sound
Fix spread on all weapons to be more accurate
Fix longslide having completely wrong animations
2024-08-30 14:36:27 -07:00

56 lines
1 KiB
Modula-2

entityDef weapon_tec9
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Tec 9"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_tec9.mdl"
"model_view" "models/v_tec9.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_tec9"
"inv_name" "Tec 9"
"clipSize" "25"
"ammoType" "ammo_tec9"
"ammoRequired" "1"
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "4,5,6"
"actFireLast" "7,8,9"
"actReload" "10"
"actDraw" "0"
"actIdle" "1,2,3"
"snd_fire" "weapon_tec9.fire"
"snd_empty" "weapon.empty"
"price" "1095"
"sell" "545"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "1"
"weight" "10"
}
entityDef projectile_tec9
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_tec9"
"spread" "0.05 0.04"
}
entityDef fireInfo_tec9
{
"def_onFire" "projectile_tec9"
"fireRate" "0.1"
"model_flash" "sprites/muzzleflash2.spr"
}