Fix healthkit skill value
Cash now plays a pickup sound Fix spread on all weapons to be more accurate Fix longslide having completely wrong animations
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parent
ef906f4813
commit
25b36a0023
14 changed files with 27 additions and 22 deletions
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@ -6,9 +6,9 @@ set sk_cash1 "100"
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set sk_cash2 "100"
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set sk_cash3 "100"
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set sk_healthkit1 "100"
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set sk_healthkit2 "100"
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set sk_healthkit3 "100"
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set sk_healthkit1 "25"
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set sk_healthkit2 "25"
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set sk_healthkit3 "25"
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set sk_flapjacket1 "100"
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set sk_flapjacket2 "100"
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@ -16,7 +16,7 @@ entityDef item_cash
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"model" "models/cash.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.battery"
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"snd_acquire" "item.cash"
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"snd_respawn" "item.respawn"
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"inv_cash" "skill:cash"
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// TODO
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@ -44,14 +44,14 @@ entityDef projectile_ak47
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_ak47"
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"spread" "0.515 0.7"
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"spread" "0.08 0.04"
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}
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entityDef projectile_ak47Alt
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_ak47"
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"spread" "0.25 0.25"
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"spread" "0.01 0.01"
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}
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entityDef fireInfo_ak47
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@ -43,7 +43,7 @@ entityDef projectile_beretta
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_beretta"
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"spread" "0.515 0.7"
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"spread" "0.06 0.04"
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}
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@ -43,7 +43,7 @@ entityDef projectile_glock17
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_glock"
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"spread" "0.515 0.7"
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"spread" "0.06 0.04"
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}
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@ -21,11 +21,11 @@ entityDef weapon_longslide
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"actFire" "3,4,5"
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"actFireLast" "6"
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"actReload" "7"
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"actFire" "4,5,6,7"
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"actFireLast" "8,9,10,11"
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"actReload" "12"
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"actDraw" "0"
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"actIdle" "1,2"
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"actIdle" "1,2,3"
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"snd_fire" "weapon_longslide.fire"
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"snd_empty" "weapon.empty"
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@ -43,7 +43,7 @@ entityDef projectile_longslide
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_1911"
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"spread" "0.515 0.7"
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"spread" "0.06 0.04"
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}
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@ -44,7 +44,7 @@ entityDef projectile_mac10
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_mac10"
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"spread" "0.515 0.7"
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"spread" "0.07 0.05"
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}
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@ -43,7 +43,7 @@ entityDef projectile_mossberg
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_mossberg"
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"hitscans" "12"
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"hitscans" "6"
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"spread" "0.08716 0.08716"
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}
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@ -49,7 +49,7 @@ entityDef projectile_psg1
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_psg1"
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"spread" "0.515 0.7"
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"spread" "0.02 0.02"
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}
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@ -43,14 +43,14 @@ entityDef projectile_steyr_m40
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_steyr_m"
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"spread" "0.515 0.7"
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"spread" "0.01 0.01"
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}
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entityDef fireInfo_steyr_m40
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{
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"def_onFire" "projectile_steyr_m40"
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"fireRate" "0.1"
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"fireRate" "0.35"
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"model_flash" "sprites/muzzleflash2.spr"
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}
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@ -43,7 +43,7 @@ entityDef projectile_tec9
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_tec9"
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"spread" "0.515 0.7"
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"spread" "0.05 0.04"
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}
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@ -44,7 +44,7 @@ entityDef projectile_tommygun
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_tommygun"
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"spread" "0.515 0.7"
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"spread" "0.06 0.04"
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}
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@ -40,7 +40,7 @@ entityDef projectile_uzi
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_uzi"
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"spread" "0.515 0.7"
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"spread" "0.06 0.04"
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}
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@ -59,7 +59,7 @@ entityDef projectile_uziBurst
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_uzi"
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"spread" "0.515 0.7"
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"spread" "0.09 0.06"
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"hitscans" "3"
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}
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5
zpak001.pk3dir/decls/sound/items_gangstawars.sndshd
Normal file
5
zpak001.pk3dir/decls/sound/items_gangstawars.sndshd
Normal file
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@ -0,0 +1,5 @@
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item.cash
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{
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alerts
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sample items/cash.wav
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}
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