Fix healthkit skill value

Cash now plays a pickup sound
Fix spread on all weapons to be more accurate
Fix longslide having completely wrong animations
This commit is contained in:
Xylemon 2024-08-30 14:36:27 -07:00
parent ef906f4813
commit 25b36a0023
14 changed files with 27 additions and 22 deletions

View file

@ -6,9 +6,9 @@ set sk_cash1 "100"
set sk_cash2 "100"
set sk_cash3 "100"
set sk_healthkit1 "100"
set sk_healthkit2 "100"
set sk_healthkit3 "100"
set sk_healthkit1 "25"
set sk_healthkit2 "25"
set sk_healthkit3 "25"
set sk_flapjacket1 "100"
set sk_flapjacket2 "100"

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@ -16,7 +16,7 @@ entityDef item_cash
"model" "models/cash.mdl"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"snd_acquire" "item.battery"
"snd_acquire" "item.cash"
"snd_respawn" "item.respawn"
"inv_cash" "skill:cash"
// TODO

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@ -44,14 +44,14 @@ entityDef projectile_ak47
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_ak47"
"spread" "0.515 0.7"
"spread" "0.08 0.04"
}
entityDef projectile_ak47Alt
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_ak47"
"spread" "0.25 0.25"
"spread" "0.01 0.01"
}
entityDef fireInfo_ak47

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@ -43,7 +43,7 @@ entityDef projectile_beretta
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_beretta"
"spread" "0.515 0.7"
"spread" "0.06 0.04"
}

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@ -43,7 +43,7 @@ entityDef projectile_glock17
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_glock"
"spread" "0.515 0.7"
"spread" "0.06 0.04"
}

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@ -21,11 +21,11 @@ entityDef weapon_longslide
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"actFire" "3,4,5"
"actFireLast" "6"
"actReload" "7"
"actFire" "4,5,6,7"
"actFireLast" "8,9,10,11"
"actReload" "12"
"actDraw" "0"
"actIdle" "1,2"
"actIdle" "1,2,3"
"snd_fire" "weapon_longslide.fire"
"snd_empty" "weapon.empty"
@ -43,7 +43,7 @@ entityDef projectile_longslide
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_1911"
"spread" "0.515 0.7"
"spread" "0.06 0.04"
}

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@ -44,7 +44,7 @@ entityDef projectile_mac10
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_mac10"
"spread" "0.515 0.7"
"spread" "0.07 0.05"
}

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@ -43,7 +43,7 @@ entityDef projectile_mossberg
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_mossberg"
"hitscans" "12"
"hitscans" "6"
"spread" "0.08716 0.08716"
}

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@ -49,7 +49,7 @@ entityDef projectile_psg1
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_psg1"
"spread" "0.515 0.7"
"spread" "0.02 0.02"
}

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@ -43,14 +43,14 @@ entityDef projectile_steyr_m40
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_steyr_m"
"spread" "0.515 0.7"
"spread" "0.01 0.01"
}
entityDef fireInfo_steyr_m40
{
"def_onFire" "projectile_steyr_m40"
"fireRate" "0.1"
"fireRate" "0.35"
"model_flash" "sprites/muzzleflash2.spr"
}

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@ -43,7 +43,7 @@ entityDef projectile_tec9
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_tec9"
"spread" "0.515 0.7"
"spread" "0.05 0.04"
}

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@ -44,7 +44,7 @@ entityDef projectile_tommygun
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_tommygun"
"spread" "0.515 0.7"
"spread" "0.06 0.04"
}

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@ -40,7 +40,7 @@ entityDef projectile_uzi
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_uzi"
"spread" "0.515 0.7"
"spread" "0.06 0.04"
}
@ -59,7 +59,7 @@ entityDef projectile_uziBurst
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_uzi"
"spread" "0.515 0.7"
"spread" "0.09 0.06"
"hitscans" "3"
}

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@ -0,0 +1,5 @@
item.cash
{
alerts
sample items/cash.wav
}