Sounds for all grenades Proper sound for armor Proper empty sound Fixes for shotgun sounds
70 lines
1.5 KiB
Modula-2
70 lines
1.5 KiB
Modula-2
entityDef weapon_flashbang
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Flash Bang Grenade"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_flashbang.mdl"
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"model_view" "models/v_flashbang.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"inv_name" "Flash Bang Grenade"
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"inv_weapon" "weapon_flashbang"
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"inv_ammo_flashbang" "1"
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"def_onRelease" "projectile_flashbang"
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"def_explode_inhand" "env_flashbang_explodeinhand"
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"def_damage_inhand" "damage_flashbangSplash"
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"ammoType" "ammo_flashbang"
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"ammoRequired" "1"
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"silent_fire" "1"
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"primed_fuse" "4"
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"removeOnEmpty" "1"
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"actIdle" "0,1"
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"actDraw" "7"
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"actHolster" "6"
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"actFire" "2"
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"actRelease" "3,4,5"
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"price" "150"
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// HLWeapon specific
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"hudSlot" "6"
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"hudSlotPos" "0"
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"weight" "5"
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"crosshair" "none"
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}
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entityDef projectile_flashbang
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{
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"spawnclass" "NSProjectile"
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"model" "models/w_flashbang.mdl"
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"frame" "1"
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"fuse" "4"
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"detonate_on_fuse" "1"
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"bounce" "1"
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"angular_velocity" "-350 0 0"
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"velocity" "300 0 40"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "weapon_flashbang.explode"
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"snd_bounce" "weapon_flashbang.bounce"
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"decal_detonate" "ExplosionScorch"
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"def_damage" "damage_flashbangDirect"
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"def_splash_damage" "damage_flashbangSplash"
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}
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entityDef damage_flashbangDirect
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{
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"damage" "1"
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}
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entityDef env_flashbang_explodeinhand
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{
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"spawnclass" "idAnimatedEntity"
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"model" "grenadeExplosion.prt"
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}
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