entityDef weapon_flashbang { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Flash Bang Grenade" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_flashbang.mdl" "model_view" "models/v_flashbang.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" "inv_name" "Flash Bang Grenade" "inv_weapon" "weapon_flashbang" "inv_ammo_flashbang" "1" "def_onRelease" "projectile_flashbang" "def_explode_inhand" "env_flashbang_explodeinhand" "def_damage_inhand" "damage_flashbangSplash" "ammoType" "ammo_flashbang" "ammoRequired" "1" "silent_fire" "1" "primed_fuse" "4" "removeOnEmpty" "1" "actIdle" "0,1" "actDraw" "7" "actHolster" "6" "actFire" "2" "actRelease" "3,4,5" "price" "150" // HLWeapon specific "hudSlot" "6" "hudSlotPos" "0" "weight" "5" "crosshair" "none" } entityDef projectile_flashbang { "spawnclass" "NSProjectile" "model" "models/w_flashbang.mdl" "frame" "1" "fuse" "4" "detonate_on_fuse" "1" "bounce" "1" "angular_velocity" "-350 0 0" "velocity" "300 0 40" "model_detonate" "fx_explosion.main" "snd_explode" "weapon_flashbang.explode" "snd_bounce" "weapon_flashbang.bounce" "decal_detonate" "ExplosionScorch" "def_damage" "damage_flashbangDirect" "def_splash_damage" "damage_flashbangSplash" } entityDef damage_flashbangDirect { "damage" "1" } entityDef env_flashbang_explodeinhand { "spawnclass" "idAnimatedEntity" "model" "grenadeExplosion.prt" }