Sounds for PSG1 zoom
Sounds for all grenades Proper sound for armor Proper empty sound Fixes for shotgun sounds
This commit is contained in:
parent
25b36a0023
commit
a9b7518758
9 changed files with 97 additions and 16 deletions
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@ -4,7 +4,7 @@ entityDef item_briefcase
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"model" "models/briefcase.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.battery"
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"snd_acquire" "item.briefcase"
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"snd_respawn" "item.respawn"
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"inv_carry" "1"
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// TODO
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@ -40,7 +40,7 @@ entityDef item_flapjacket
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"model" "models/w_armor.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.healthkit"
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"snd_acquire" "item.armor"
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"snd_respawn" "item.respawn"
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"inv_armor" "skill:flapjacket"
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"price" "1000"
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@ -25,8 +25,9 @@ entityDef weapon_dbshot
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"actDraw" "0"
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"actIdle" "1,2,3"
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"snd_fire" "weapon_dbshot.single"
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"snd_empty" "weapon_dbshot.empty"
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"snd_fire" "weapon_dbshot.fire"
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"snd_empty" "weapon.empty"
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"snd_reload" "weapon_dbshot.reload"
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"price" "290"
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"sell" "145"
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@ -50,7 +50,7 @@ entityDef projectile_flashbang
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"angular_velocity" "-350 0 0"
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"velocity" "300 0 40"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "fx.explosion"
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"snd_explode" "weapon_flashbang.explode"
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"snd_bounce" "weapon_flashbang.bounce"
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"decal_detonate" "ExplosionScorch"
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@ -45,13 +45,13 @@ entityDef projectile_molotov_cocktail
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"model" "models/w_molotov_cocktail.mdl"
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"frame" "1"
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"fuse" "4"
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"detonate_on_world" "1"
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"detonate_on_fuse" "1"
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"bounce" "1"
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"bounce" "0"
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"angular_velocity" "-350 0 0"
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"velocity" "300 0 40"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "fx.explosion"
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"snd_bounce" "weapon_molotov_cocktail.bounce"
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"snd_explode" "weapon_molotov_cocktail.explode"
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"decal_detonate" "ExplosionScorch"
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"def_damage" "damage_molotov_cocktailDirect"
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@ -27,8 +27,10 @@ entityDef weapon_mossberg
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"actDraw" "5"
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"actIdle" "0"
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"snd_fire" "weapon_mossberg.single"
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"snd_empty" "weapon_mossberg.empty"
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"snd_draw" "weapon_mossberg.cock"
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"snd_fire" "weapon_mossberg.fire"
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"snd_empty" "weapon.empty"
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"snd_reload_end" "weapon_mossberg.cock"
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"price" "450"
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"sell" "225"
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@ -27,8 +27,10 @@ entityDef weapon_psg1
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"actDraw" "0"
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"actIdle" "1"
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"snd_fire" "weapon_psg1.fire"
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"snd_empty" "weapon.empty"
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"snd_fire" "weapon_psg1.fire"
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"snd_empty" "weapon.empty"
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"snd_raise_scope" "weapon_psg1.zoom"
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"snd_lower_scope" "weapon_psg1.zoom"
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"price" "7500"
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"sell" "3750"
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@ -50,7 +50,7 @@ entityDef projectile_smokegrenade
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"angular_velocity" "-350 0 0"
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"velocity" "300 0 40"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "fx.explosion"
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"snd_explode" "weapon_smokegrenade.explode"
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"snd_bounce" "weapon_smokegrenade.bounce"
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"decal_detonate" "ExplosionScorch"
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@ -1,3 +1,15 @@
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item.armor
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{
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alerts
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sample items/armor_zipup.wav
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}
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item.briefcase
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{
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alerts
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sample items/gunpickup2.wav
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}
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item.cash
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{
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alerts
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@ -1,3 +1,9 @@
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weapon.empty
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{
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sample weapons/empty.wav
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sample weapons/empty2.wav
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}
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weapon_ak47.fire
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{
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alerts
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@ -7,7 +13,6 @@ weapon_ak47.fire
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weapon_bat.miss
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{
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alerts
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sample weapons/cbar_miss1.wav
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}
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@ -28,7 +33,6 @@ weapon_bat.hit
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weapon_baton.miss
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{
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alerts
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sample weapons/cbar_miss1.wav
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}
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@ -61,6 +65,25 @@ weapon_dbshot.fire
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sample weapons/dbshot_f.wav
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}
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weapon_dbshot.reload
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{
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alerts
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sample weapons/dbshot_r.wav
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}
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weapon_flashbang.bounce
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{
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alerts
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sample weapons/metal4.wav
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sample weapons/metal5.wav
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}
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weapon_flashbang.explode
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{
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alerts
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sample weapons/flashbang.wav
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}
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weapon_glock17.fire
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{
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alerts
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@ -71,7 +94,6 @@ weapon_glock17.fire
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weapon_knife.miss
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{
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alerts
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sample weapons/knife1.wav
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sample weapons/knife2.wav
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sample weapons/knife3.wav
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@ -107,6 +129,37 @@ weapon_mac10.fire
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sample weapons/mac10_f2.wav
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}
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weapon_molotov_cocktail.explode
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{
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alerts
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sample items/molotov_explode.wav
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}
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weapon_molotov_cocktail.loop
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{
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alerts
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sample items/flames.wav
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}
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weapon_smokegrenade.bounce
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{
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alerts
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sample weapons/metal4.wav
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sample weapons/metal5.wav
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}
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weapon_smokegrenade.explode
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{
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sample weapons/smoke.wav
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}
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weapon_mossberg.cock
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{
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alerts
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sample weapons/scock1.wav
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}
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weapon_mossberg.fire
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{
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alerts
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@ -120,6 +173,17 @@ weapon_psg1.fire
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sample weapons/psg1_f2.wav
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}
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weapon_psg1.zoom
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{
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sample weapons/zoom.wav
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}
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weapon_smokegrenade.explode
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{
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alerts
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sample weapons/smoke.wav
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}
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weapon_steyr_m40.fire
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{
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alerts
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