Sounds for PSG1 zoom

Sounds for all grenades
Proper sound for armor
Proper empty sound
Fixes for shotgun sounds
This commit is contained in:
Xylemon 2024-08-30 15:18:48 -07:00
parent 25b36a0023
commit a9b7518758
9 changed files with 97 additions and 16 deletions

View file

@ -4,7 +4,7 @@ entityDef item_briefcase
"model" "models/briefcase.mdl"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"snd_acquire" "item.battery"
"snd_acquire" "item.briefcase"
"snd_respawn" "item.respawn"
"inv_carry" "1"
// TODO
@ -40,7 +40,7 @@ entityDef item_flapjacket
"model" "models/w_armor.mdl"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"snd_acquire" "item.healthkit"
"snd_acquire" "item.armor"
"snd_respawn" "item.respawn"
"inv_armor" "skill:flapjacket"
"price" "1000"

View file

@ -25,8 +25,9 @@ entityDef weapon_dbshot
"actDraw" "0"
"actIdle" "1,2,3"
"snd_fire" "weapon_dbshot.single"
"snd_empty" "weapon_dbshot.empty"
"snd_fire" "weapon_dbshot.fire"
"snd_empty" "weapon.empty"
"snd_reload" "weapon_dbshot.reload"
"price" "290"
"sell" "145"

View file

@ -50,7 +50,7 @@ entityDef projectile_flashbang
"angular_velocity" "-350 0 0"
"velocity" "300 0 40"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_explode" "weapon_flashbang.explode"
"snd_bounce" "weapon_flashbang.bounce"
"decal_detonate" "ExplosionScorch"

View file

@ -45,13 +45,13 @@ entityDef projectile_molotov_cocktail
"model" "models/w_molotov_cocktail.mdl"
"frame" "1"
"fuse" "4"
"detonate_on_world" "1"
"detonate_on_fuse" "1"
"bounce" "1"
"bounce" "0"
"angular_velocity" "-350 0 0"
"velocity" "300 0 40"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_bounce" "weapon_molotov_cocktail.bounce"
"snd_explode" "weapon_molotov_cocktail.explode"
"decal_detonate" "ExplosionScorch"
"def_damage" "damage_molotov_cocktailDirect"

View file

@ -27,8 +27,10 @@ entityDef weapon_mossberg
"actDraw" "5"
"actIdle" "0"
"snd_fire" "weapon_mossberg.single"
"snd_empty" "weapon_mossberg.empty"
"snd_draw" "weapon_mossberg.cock"
"snd_fire" "weapon_mossberg.fire"
"snd_empty" "weapon.empty"
"snd_reload_end" "weapon_mossberg.cock"
"price" "450"
"sell" "225"

View file

@ -27,8 +27,10 @@ entityDef weapon_psg1
"actDraw" "0"
"actIdle" "1"
"snd_fire" "weapon_psg1.fire"
"snd_empty" "weapon.empty"
"snd_fire" "weapon_psg1.fire"
"snd_empty" "weapon.empty"
"snd_raise_scope" "weapon_psg1.zoom"
"snd_lower_scope" "weapon_psg1.zoom"
"price" "7500"
"sell" "3750"

View file

@ -50,7 +50,7 @@ entityDef projectile_smokegrenade
"angular_velocity" "-350 0 0"
"velocity" "300 0 40"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_explode" "weapon_smokegrenade.explode"
"snd_bounce" "weapon_smokegrenade.bounce"
"decal_detonate" "ExplosionScorch"

View file

@ -1,3 +1,15 @@
item.armor
{
alerts
sample items/armor_zipup.wav
}
item.briefcase
{
alerts
sample items/gunpickup2.wav
}
item.cash
{
alerts

View file

@ -1,3 +1,9 @@
weapon.empty
{
sample weapons/empty.wav
sample weapons/empty2.wav
}
weapon_ak47.fire
{
alerts
@ -7,7 +13,6 @@ weapon_ak47.fire
weapon_bat.miss
{
alerts
sample weapons/cbar_miss1.wav
}
@ -28,7 +33,6 @@ weapon_bat.hit
weapon_baton.miss
{
alerts
sample weapons/cbar_miss1.wav
}
@ -61,6 +65,25 @@ weapon_dbshot.fire
sample weapons/dbshot_f.wav
}
weapon_dbshot.reload
{
alerts
sample weapons/dbshot_r.wav
}
weapon_flashbang.bounce
{
alerts
sample weapons/metal4.wav
sample weapons/metal5.wav
}
weapon_flashbang.explode
{
alerts
sample weapons/flashbang.wav
}
weapon_glock17.fire
{
alerts
@ -71,7 +94,6 @@ weapon_glock17.fire
weapon_knife.miss
{
alerts
sample weapons/knife1.wav
sample weapons/knife2.wav
sample weapons/knife3.wav
@ -107,6 +129,37 @@ weapon_mac10.fire
sample weapons/mac10_f2.wav
}
weapon_molotov_cocktail.explode
{
alerts
sample items/molotov_explode.wav
}
weapon_molotov_cocktail.loop
{
alerts
sample items/flames.wav
}
weapon_smokegrenade.bounce
{
alerts
sample weapons/metal4.wav
sample weapons/metal5.wav
}
weapon_smokegrenade.explode
{
sample weapons/smoke.wav
}
weapon_mossberg.cock
{
alerts
sample weapons/scock1.wav
}
weapon_mossberg.fire
{
alerts
@ -120,6 +173,17 @@ weapon_psg1.fire
sample weapons/psg1_f2.wav
}
weapon_psg1.zoom
{
sample weapons/zoom.wav
}
weapon_smokegrenade.explode
{
alerts
sample weapons/smoke.wav
}
weapon_steyr_m40.fire
{
alerts