gangstawars/zpak001.pk3dir/decls/def/weapons/dbshot.def
Xylemon a9b7518758 Sounds for PSG1 zoom
Sounds for all grenades
Proper sound for armor
Proper empty sound
Fixes for shotgun sounds
2024-08-30 15:18:48 -07:00

57 lines
1.1 KiB
Modula-2

entityDef weapon_dbshot
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Double Barrel Shotgun"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_dbshot.mdl"
"model_view" "models/v_dbshot.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_dbshot"
"inv_name" "Double Barrel Shotgun"
"clipSize" "2"
"ammoType" "ammo_dbshot"
"ammoRequired" "1"
"actFire" "4"
"actHolster" "7"
"actReload" "5"
"actDraw" "0"
"actIdle" "1,2,3"
"snd_fire" "weapon_dbshot.fire"
"snd_empty" "weapon.empty"
"snd_reload" "weapon_dbshot.reload"
"price" "290"
"sell" "145"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "1"
"weight" "15"
}
entityDef projectile_dbshot
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_dbshot"
"hitscans" "12"
"spread" "0.08716 0.08716"
}
entityDef fireInfo_dbshot
{
"def_onFire" "projectile_dbshot"
"ammoPerShot" "2"
"fireRate" "0.75"
"punchAngle" "-5 0 0"
"model_flash" "sprites/muzzleflash2.spr"
}