Sounds for all grenades Proper sound for armor Proper empty sound Fixes for shotgun sounds
57 lines
1.1 KiB
Modula-2
57 lines
1.1 KiB
Modula-2
entityDef weapon_dbshot
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Double Barrel Shotgun"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_dbshot.mdl"
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"model_view" "models/v_dbshot.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_dbshot"
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"inv_name" "Double Barrel Shotgun"
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"clipSize" "2"
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"ammoType" "ammo_dbshot"
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"ammoRequired" "1"
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"actFire" "4"
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"actHolster" "7"
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"actReload" "5"
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"actDraw" "0"
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"actIdle" "1,2,3"
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"snd_fire" "weapon_dbshot.fire"
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"snd_empty" "weapon.empty"
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"snd_reload" "weapon_dbshot.reload"
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"price" "290"
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"sell" "145"
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// HLWeapon specific
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"hudSlot" "2"
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"hudSlotPos" "1"
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"weight" "15"
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}
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entityDef projectile_dbshot
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{
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"inherit" "projectile_bullet_base"
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"damage" "skill:plr_dbshot"
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"hitscans" "12"
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"spread" "0.08716 0.08716"
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}
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entityDef fireInfo_dbshot
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{
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"def_onFire" "projectile_dbshot"
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"ammoPerShot" "2"
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"fireRate" "0.75"
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"punchAngle" "-5 0 0"
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"model_flash" "sprites/muzzleflash2.spr"
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}
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