cod/Documentation/Spawns.md

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2025-02-02 04:11:23 +00:00
# info_player_start
Used in Singleplayer only.
# mp_deathmatch_spawn
Used in general deathmatch games.
# mp_teamdeathmatch_spawn
Used in team deathmatch games.
# mp_retrieval_spawn_allied
Used in Retrieval, for the Allied forces.
# mp_retrieval_spawn_axis
Used in Retrieval, for the Axis forces.
# mp_searchanddestroy_spawn_allied
Used in Search & Destroy, for the Allied forces.
# mp_searchanddestroy_spawn_axis
Used in Search & Destroy, for the Axis forces.
# misc_model
Decorative model. These are entirely static.
We should probably makestatic() them.
# script_model
These models are 'scripted'. Many of these are used
to place gamemode specific entities.
# func_static
Those are decorative brush models.
They have a target key. Not sure what for yet.
# script_brushmodel
Same as script_model, but for brush models.