# info_player_start Used in Singleplayer only. # mp_deathmatch_spawn Used in general deathmatch games. # mp_teamdeathmatch_spawn Used in team deathmatch games. # mp_retrieval_spawn_allied Used in Retrieval, for the Allied forces. # mp_retrieval_spawn_axis Used in Retrieval, for the Axis forces. # mp_searchanddestroy_spawn_allied Used in Search & Destroy, for the Allied forces. # mp_searchanddestroy_spawn_axis Used in Search & Destroy, for the Axis forces. # misc_model Decorative model. These are entirely static. We should probably makestatic() them. # script_model These models are 'scripted'. Many of these are used to place gamemode specific entities. # func_static Those are decorative brush models. They have a target key. Not sure what for yet. # script_brushmodel Same as script_model, but for brush models.