Optional OpenGL 4.6 renderer library
Updated 2024-08-17 05:58:41 +00:00
fn/rewolf
Gunman Chronicles - Nuclide port
Updated 2024-08-15 01:16:58 +00:00
Quake II 3.21 'Capture The Flag' for Yamagi Quake II
Updated 2024-08-12 16:21:51 +00:00
A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Updated 2024-07-29 13:35:03 +00:00
Gitea/Forgejo don't have gists, hence
Updated 2024-07-25 00:05:26 +00:00
MiTech — Quake3e and IDTech 3 fork by CuteNoiRe. This engine refers to the Standalone version of Rally Unlimited.
Updated 2024-07-18 16:43:15 +00:00
Extra bloaty junk to modernise stuff a bit.
Updated 2024-07-09 06:19:40 +00:00
Natural Selection mod for Half-life
Updated 2024-07-03 18:33:49 +00:00
FF on Source SDK 2013
Updated 2024-06-30 11:06:54 +00:00
PainKeep Arena source code
Updated 2024-06-18 07:01:24 +00:00
Zaero source code
Updated 2024-06-18 06:59:55 +00:00
Pain Keep source code
Updated 2024-06-18 06:59:47 +00:00
Misc. development support tools.
Updated 2024-06-14 14:25:07 +00:00
Merge of ioquake3 features and fixes into RTCW code bases
Updated 2024-05-26 20:31:54 +00:00
Map sources for Wolfenstein: Enemy Territory
Updated 2024-05-26 02:50:35 +00:00
Wolfenstein: Enemy Territory's source code
Updated 2024-05-25 22:05:22 +00:00
Enemy Territory: Quake Wars' Software Development Kit
Updated 2024-05-25 22:05:15 +00:00
Return to Castle Wolfenstein's multi-player source code
Updated 2024-05-24 07:26:41 +00:00
Return to Castle Wolfenstein's single-player source code
Updated 2024-05-24 07:26:36 +00:00
The first (and only I think!) 6DoF implementation of Quake, using the DarkPlaces Engine for the OpenXR Standalone VR HMDs
Updated 2024-05-06 18:49:08 +00:00