Cross-Platform OpenGL Doom Source Port with powerful modding features
Updated 2024-09-19 20:57:28 +00:00
Sonic Robo Blast 2 Public
Updated 2024-09-19 18:53:19 +00:00
ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Updated 2024-09-19 18:22:58 +00:00
Yamagi Quake II with Q2 Remaster support
Updated 2024-09-17 22:30:35 +00:00
Nuclide SDK - an idTech based game development framework
Updated 2024-09-17 19:46:59 +00:00
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Updated 2024-09-15 19:35:28 +00:00
FTE QuakeWorld - a magical QuakeWorld engine
Updated 2024-09-15 05:48:42 +00:00
Fork of dQuakePlus, client/engine for NZ:P on PSP.
Updated 2024-09-14 19:14:23 +00:00
Open-source survival racing game on the ioquake3 engine.
Updated 2024-09-13 22:35:37 +00:00
Fork of ctrQuake, client/engine for NZ:P on Nintendo 3DS.
Updated 2024-09-09 01:28:21 +00:00
Fork of Quakespasm-NX by fgsfdsfgs, client/engine for Nintendo Switch and PS VITA.
Updated 2024-09-05 01:14:00 +00:00
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
Updated 2024-09-01 17:51:10 +00:00
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
Updated 2024-08-29 20:42:51 +00:00
The open source, cross platform level editor for idtech games
Updated 2024-08-18 14:50:27 +00:00
MiTech — Quake3e and IDTech 3 fork by CuteNoiRe. This engine refers to the Standalone version of Rally Unlimited.
Updated 2024-07-18 16:43:15 +00:00
Extra bloaty junk to modernise stuff a bit.
Updated 2024-07-09 06:19:40 +00:00
Merge of ioquake3 features and fixes into RTCW code bases
Updated 2024-05-26 20:31:54 +00:00
Wolfenstein: Enemy Territory's source code
Updated 2024-05-25 22:05:22 +00:00
Return to Castle Wolfenstein's multi-player source code
Updated 2024-05-24 07:26:41 +00:00