Marco Cawthorne eukara
eukara pushed to Develop at fn/gearbox 2023-07-28 06:11:30 +00:00
9ddbdbc3a0 Rebuild against FreeHL Develop
eukara pushed to Develop at vera/nuclide 2023-07-27 21:14:39 +00:00
183d343701 NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity'
f1e47f9ea4 NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile
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eukara pushed to Develop at vera/nuclide 2023-07-27 20:30:06 +00:00
dea5168998 NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
bd470605a3 Exterminate FX_Explosion, FX_Spark and FX_Impact references.
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eukara pushed to master at eukara/halflife-sdk-steam 2023-07-20 18:11:49 +00:00
8ebc994352 Migrate commits from github.com/ValveSoftware/halflife (Jun 6, 2019)
eukara created repository eukara/halflife-sdk-steam 2023-07-20 18:01:52 +00:00
eukara pushed to Develop at vera/nuclide 2023-07-17 18:33:51 +00:00
159756889f New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed);
eukara pushed to Develop at fn/gearbox 2023-07-17 05:47:38 +00:00
6ad1550343 Waypoint additions and EntityDef updates
eukara pushed to Develop at vera/nuclide 2023-07-17 05:47:28 +00:00
a8f454dd2c Clean up some warnings
eukara pushed to Develop at vera/nuclide 2023-07-16 20:28:50 +00:00
7400694e81 Add new cvar: r_drawGLQuakeShadow
eukara pushed to Develop at vera/nuclide 2023-07-16 20:06:47 +00:00
d84ef55b78 Get rid of a debug print
eukara pushed to Develop at vera/nuclide 2023-07-16 20:05:26 +00:00
fc3884ee9b NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up)
c65c33ef13 Client: add new command 'listFramegroups [model path]'
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eukara pushed to master at eukara/quake-qw-qc 2023-07-16 02:38:49 +00:00
6611c57cbf trigger_push: add support for the target field, for Q3A styled jump pads
eukara pushed to Develop at vera/nuclide 2023-07-16 01:55:23 +00:00
f877b1620f Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
eukara pushed to Develop at vera/nuclide 2023-07-15 01:08:40 +00:00
b847316ec0 DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
eukara pushed to Develop at vera/nuclide 2023-07-10 15:55:40 +00:00
f2c41e3def NSRenderableEntity: Respect the .traileffectnum field
775e210a06 Menu-FN: Fix includes as a result from an unfinished commit (startup videos)
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eukara pushed to Develop at vera/nuclide 2023-07-09 06:37:42 +00:00
e27518b672 NSSurfacePropEntity: network 'axialscale' rendering tweak
eukara pushed to Develop at vera/nuclide 2023-07-09 05:06:03 +00:00
713db23884 Platform: fix an uninitialized vector in vertexlit.glsl which caused graphical corruption on some Intel graphics.
9fd087d7bc NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override)
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eukara pushed to Develop at vera/nuclide 2023-07-08 07:16:49 +00:00
4104c3e16f NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'.
eukara pushed to Develop at vera/nuclide 2023-07-08 06:45:18 +00:00
a8c4075ff9 Server: Handle savegames restoring with entityDef awareness
9e6a203a02 Shared: Go over the various base classes and bring Save/Restore methods up to date.
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eukara pushed to Develop at vera/nuclide 2023-07-08 00:05:45 +00:00
bc67e0ab47 NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale().